Technologies
Apple Should Build Its AR on the Meta Quest
Commentary: Its glasses may be on hold, but the immediate future is already in front of us.

Apple’s first-ever VR-AR or «mixed reality» device is expected this year, and already its follow-up product seems to be on hold. According to Bloomberg’s reliable Mark Gurman, a planned set of AR glasses isn’t coming from Apple anytime soon. That’s OK: AR glasses don’t seem like they’re imminent from anyone.
After a trip to Las Vegas to try out some of the emerging technologies around future VR and AR headsets, one thing is increasingly clear: Everyone’s trying to figure out AR glasses, but everyone’s trying to perfect VR headsets. The difference between those two scenarios is bigger than you think.
All-day AR glasses that are useful, work convincingly, have long enough battery life, work with your phone and function as actually legit prescription glasses haven’t materialized, although the pieces are coming into place. Companies like Meta have promised a decade-long path to these glasses. It turns out, maybe, that’s going to be the case for everyone else, too. I’ve seen smart glasses that look real but don’t do much, or glasses with AR that feel chunky and do some things, but don’t quite work with my vision and can’t figure out how to work with my phone yet. Chipmaker Qualcomm is working on this; Google, Apple and Samsung need to solve it someday, too.
In the meantime, VR already has a very real and reasonably popular product that most families I know in the everyday world are familiar with: the Meta (formerly Oculus) Quest 2.
Read more: The Quest 2 Is Still the Best VR Headset For Now
That recognition is no small thing. I think of the Quest’s place in everyday life like the Amazon Echo was years ago: something odd that over time became familiar, normalized. Something reasonably priced, and good enough to do a few things actually well. The Quest 2 is basically a game console. Where Meta has struggled is figuring out how to expand that base beyond gamers.
Following Meta’s playbook is something I expected Apple would do. Heck, I expect most companies are going to do it. The Quest 2 works just like most people imagine it will, or better. It’s a bit of instant magic that’s totally wire-free.
The Quest 2 does have downsides. In fact, those problems emerge the more you use it. I find connecting with friends and social spaces gets weird and buggy, prone to lag, disconnects and way-too-basic avatars. The battery life is bad. For fitness apps, which the Quest 2 can do surprisingly well, it’s still not good at really managing sweat or keeping my glasses from fogging.
Even though Meta wants the Quest 2 and higher-end, work-focused Quest Pro to open up new ways to work by creating virtual monitors around my laptop, the connections and display quality aren’t good enough to be more than a clever experiment most of the time. I can see my laptop keyboard with the Quest Pro’s passthrough cameras, but typing feels awkward and nowhere near as good as when I’m just on my laptop… and I can’t see my phone screen to check messages, either. The Quest can show me phone notifications like a basic smartwatch from a decade ago, but I can’t interact with them.
These VR headsets can even do some basic AR, using passthrough cameras that «mix reality» to show the real world in fuzzier video, with VR layered on top. The effect is sometimes pretty amazing, and could even approach feelings I’ve had with early AR headsets like the Microsoft HoloLens 2.
So where does that put Apple? Clearly, there’s a headset coming soon. And according to Bloomberg’s Gurman, the next goal after this first expensive headset is to work on a more affordable model. It’s like Meta’s approach to the Quest and Quest Pro, in reverse. And there are plenty of things Apple could focus on to make its entry into VR (and AR) worth the effort.
Better comfort, better fitness
The Quest 2 is already an affordable fitness device, and pairs with watches to show heart rate and fitness stats. Apple clearly has an advantage on time spent developing the Apple Watch, fitness and health tracking, and its Fitness Plus subscription video workouts, which also have overlaid fitness stats.
Apple could emphasize workouts and fitness on its headset, with comfortable, breathable straps and face pieces that could feel better for exercise. Meta is starting to realize it needs to improve comfort for VR: A recent Razer partnership using head straps made by CPAP-maker ResMed shows a need for better materials. I’d expect Apple to make this aspect a key part of the headset’s advantages. There are other advantages, too. Apps like Beat Saber and Supernatural use music for fitness, and Apple already has all of Apple Music at its disposal.
Connect better with laptops, iPads, phones, watches
VR headsets right now have an extremely hard time working well with all the other things we have lying around us. I can’t get a Quest to connect nicely with my phone all the time. To work with my laptop, I need a specialized third-party app with its own thing I have to install on my laptop and turn on.
Meanwhile, Apple has been focusing on handoffs and continuity across AirPods, HomePods, iPhones, Apple Watches, MacBooks, Apple TVs… all over the place. That’s what’s needed to make a VR headset seem seamless and integrated into other stuff. I want to check my watch in VR, or use it to control apps. Or use my phone, and also see the phone. Suddenly grab my laptop, and the headset connects. Incoming calls? No problem. Send myself things back and forth from my phone or laptop and get all the files and things I want, and not feel like I’m on a vacation from them. That’s what Apple’s headset could set out to achieve.
That’s a best-case scenario. Much like the first Apple Watch and iPhone, the actual Day 1 functions of this headset might end up disappointing.
Better social
Even though the metaverse is on everyone’s minds, there aren’t many big social spaces in VR that work well. Microsoft’s Altspace is nice, but often feels empty. VRChat is wild, experimental, full of big features and ideas, and feels like a messy explosion that’s hard to jump into. Meta can’t get enough people into Horizon Worlds. Even when these platforms do work, for concerts or events, the limits on people who can attend at once, the lag and drop-off, not to mention the avatar limits, make it a trade-off versus any other way you could connect on a phone or laptop.
Apple may not be able to solve this any better for larger-scale experiences, but for more intimate and several-person FaceTime-like moments, Apple could make shared experiences in VR work a lot better. Meta hasn’t perfected social VR yet, and someone needs to.
Can Apple make a better controller? (Or none?)
The Quest 2 controllers are fine, but all of VR leans on the same game controller-like inputs for headsets. Apple’s headset could lean more on hand tracking, or wearable inputs like the Apple Watch. I’m curious if a more work-oriented controller or accessory can be created that makes the headset feel better for taking on apps beyond games. Meta’s working on a long-term, game-changing shift to neural input wristbands eventually, but it’s unclear whether this approach will end up succeeding.
The Quest platform has continually improved its hand tracking over the years. However, hand tracking’s reliance on particular gestures without any physical feedback is an imperfect solution right now. Maybe Apple tries hand tracking along with using an Apple Watch or the iPhone for tactile haptic feedback, or finds a smaller go-between accessory.
I’ve been trying out experimental haptic technology recently, trying to imagine how VR could think its way to new inputs. This headset feels like the biggest opportunity Apple’s ever faced to create a brand-new type of input device that could make a big impact on the landscape. If it’s done right, maybe it’ll be the input accessory that makes its future AR glasses, whenever they arrive, seem feasible.
Build out more interesting mixed reality
For all the Meta Quest Pro promises to blend AR and VR with its mixed-reality capabilities, not many apps tap into its extras yet. I’ve seen some mind-blowing demos of mixed reality in VR with the ultra-high-end Varjo XR-3 connected to a PC, which at least showed me ways that a VR headset could begin to feel like a portal interconnected to my own home reality. Apple could start experimenting with more engaging AR moments in a high-end VR headset, and at least get the ball rolling on things that work in advance of whenever its AR glasses are ready, years from now.
Smaller sessions in VR may make more sense right now
VR is a thing I don’t use all the time, and that’s true for most people. Maybe that’s exactly where Apple should start. It’s not a given we’ll want to wear AR glasses everywhere, or even what those glasses would be good for. In the meantime, a VR headset at home that’s meant to be worn sometimes, but not all the time, is the place most of us feel safest to start. It’s why the Quest is something people actually use.
It’s also a way to avoid dealing with questions of accommodating true prescription vision needs in everyday glasses, something no one’s succeeded in tackling, either. VR headsets sometimes need prescription inserts, but many just fit right over the glasses we already have. I prefer the easy-fit solution: I don’t need to make VR a thing I spend a whole day in. I’ll settle for a truly useful hour or two, and if Apple can make that hour or two even better than what we have now, that’s a big enough step forward for me.
Editor’s note, Jan. 20: Adds mention of Meta’s hand tracking for the Quest.
Technologies
7 Things Wuchang Fallen Feathers Doesn’t Tell You
If you’re having a tough time with Wuchang, we have some tips to help.

Wuchang: Fallen Feathers isn’t a revolutionary Soulslike title that aims to change the subgenre, but it’s catching the attention of many players right now, in part because it’s available on day 1 on Xbox Game Pass. Wuchang, however, does have some issues with underexplaining certain mechanics, which is giving players a little trouble.
Wuchang makes some changes to the Soulslike formula established by FromSoftware, the developers of Demon’s Souls and Dark Souls. Those changes aren’t laid out so clearly, and unfortunately that adds a layer of difficulty to the game that doesn’t need to be there.
If you’re struggling with Wuchang, here are some tips to help you beat the game.
Get the Sword Counter
An easy tip to start with is a better explanation of the Sword Counter. It’s available in the Impetus Repository (the leveling-up grid), at a shrine, and it doesn’t take many levels to unlock. The Sword Counter is the game’s equivalent of the parry found in other FromSoftware games. It looks like a standard block, but if you time it right, you’ll parry the attack and receive no damage.
But that’s not all. Next to the Sword Counter node on the grid are two variants that are also worth getting. By unlocking all three, when enemies attack you, you can deflect their attacks and knock them to the ground to sneak in extra hits.
Something to keep in mind is that the Sword Counter can only deflect weapon attacks, so enemy punches or kicks can’t be parried. Also, with bosses, your deflects may only give you a window to get a free hit or two, but they have greater value in raising the bosses’ Obliterate meter, which is a circle that increases after successive attacks. Fill this up, and the boss will be staggered, which will allow for a critical attack to deal big damage.
Unlocking the upgrades for your weapons
Along with the improved attacks, new weapon abilities, and stat increases, the Impetus Repository (the game’s name for its skill tree) has nodes to improve a weapon class. You need to unlock the node first and then acquire feathers to upgrade the weapon. The upgrade for a weapon class affects all weapons, so improving longswords by +3 means every longsword in the game will also be +3.
You’ll need specific items for these upgrades, which are usually found on tougher enemies with red eyes and can sometimes be purchased from the merchants. There are Faint, Brilliant and Radiant Red Feathers needed for upgrades, with Radiant ones being the best of the three.
Respec all the time
One useful mechanic in Wuchang is the option to respec, or reallocate your upgrades, at any time. If you feel like you’re a little weak or there’s something you haven’t tried yet, make sure to respec — don’t worry, it’s free and can be repeated indefinitely.
On the Impetus Repository, there’s the option to undo an upgrade to just one node, or you can do it for an entire path. If a weapon like the axe has been doing well against bosses but there’s one boss who’s just too fast to land any attacks, then it’s time to respec and try another weapon. There’s no shame in doing so. And who knows? The new weapon might end up being your favorite.
Wear the right equipment
Like in any Souslike, there are different status effects that build up over time, such as Burn or Blight, this game’s name for poison. Enemies in certain areas will focus on different status effects with their attacks, like how enemies in colder climates can cause Frostbite buildup. There are consumable items you can use to remove the effect or stop the buildup, but in the case of status effects like Despair and Corruption, if your armor resistance isn’t high enough, you can get killed almost immediately from the effect. If you find that happening (and you can tell it happens due to the status effect icon in the middle of the screen), then consider changing your equipment to better resist the status effects you’re running into.
Armor in Wuchang is very situation-based. Some will offer a lot of slash and stab protection, which is great for bosses with swords or spears, but it may offer no protection against Blight, which means you can be poisoned very quickly. In general, armor that’s the best to protect against physical attacks is horrible for status effects, hence you can die almost instantly in certain areas. If you notice that happening, make sure to switch up your armor for the right occasion.
Explore, explore, explore
Like any good Soulslike with quality level design, like Wuchang, there are different paths available and some are easy to overlook. So many side paths in Wuchang seemingly lead to dead ends, but you’d be surprised how many will lead to entirely new areas. Not only can you find powerful items and weapons, but there are entire sections of a map with their own bosses you might have skipped. I missed out on multiple locations as I rushed through the game on my first runs through levels. If you’re having trouble with a boss, spend some time to backtrack a bit and explore every nook and cranny in an area.
Another point to keep an eye out for is the teleport option at the Shrine. If there’s an NPC you should talk to, there will be a small face next to the location listing. These NPCs can give you items or help out with a boss fight, but some won’t be right next to the shrine. In general, places you come across with no enemies and something like a fire tend to be locations where an NPC will eventually appear.
Just die if you’re mad
Probably the most interesting mechanic in Wuchang is the Madness effect, which increases global damage that you deal and get dealt in return. Madness can increase or decrease, depending on what enemies you kill, but it increases significantly after dying. Once Wuchang’s madness reaches above 90%, the next time she dies, an orb that lies where the death happened will manifest into an Inner Demon, and if it kills you or is defeated, the Madness meter goes back to zero. This is very interesting for longtime Souls players because it acts as a punishment for players that can easily be overcome, and in a way, helps get the frustration out for dying.
There is, however, a problem. If you die at the hands of a boss over and over again, the orb will be inside the boss arena and the Inner Demon won’t spawn. The result is that Madness, which if above 90% will increase the damage of your attacks while also increasing the damage you take, won’t go down. You can try to defeat some enemies to lower it, or make a donation to the statue at the Shu Sanctum, but the Madness meter will still shoot up if you die.
If this happens to you, then you need to bite the bullet and just die somewhere else, ideally right near the shrine. When you respawn, you can head to the orb, take down the Inner Demon, and you’ll be back to zero Madness.
Don’t forget to emote
Across the game, there will be certain shiny spots that aren’t signs. It could be a statue, an urn, or a grave marker. Inspect these locations and a message will pop up with a few words in blue. Those words can be «Pay your respect» or «Tai chi.»
When you come across these spots, pull up the pose, or emotes, menu. You’ll see multiple poses, such as worship, examine and a very obvious one, Tai Chi. Assuming the pose at the specific location will unlock a clue about Wuchang’s past, or give up an item.
Wuchang: Fallen Feathers is out now for PC, PS5, and Xbox Series consoles for $50. Xbox Game Pass subscribers can play the game as part of their subscription.
Technologies
Wuchang’s Commander Honglan Is a Nightmare. Here’s How to Beat Her
Don’t get discouraged by this tough boss fight — follow these tips to win.

Wuchang: Fallen Feathers is one of the best Soulslike games released this year. It’s also one of the cruelest, as players will be having a fun time with the game only to be smacked hard in the face by a punishing boss — in my case, it was the formidable Commander Honglan who stopped me in my tracks.
Located at the Lotus Pond at the Place, Commander Honglan is Wuchang’s first real challenge and an obvious skill check by developer Leenzee Games. It’s evident that to proceed, players need to get to a certain skill level when fighting her, and if not, they’ll be in a lot of trouble, slamming themselves against this wall of a boss until they find a way forward.
Here are some tips on how to defeat Commander Honglan in Wuchang.
Make sure you’ve leveled up enough
First off, make sure you’re at the appropriate level to fight Commander Honglan. Yes, you can fight practically every boss at level 1 if you want to, but leave that to speedrunners. Ideally, you should have five Manna Vase charges so you have enough healing. Also, your weapons should be upgraded to plus-3 to be doing enough damage.
You should also consider unlocking the Rapid Temperance node and either the Blight, Corruption or Poise Break Bone Needles, which she’s weak to. Blight and Corruption will slowly deplete her health, while Poise Break will cause a big chunk of damage when it builds up to 100%.
Try a different weapon
I get it — up to now, you’ve probably used the axe or the war staff to run over enemies. Just forget about using the slow weapons on her. She’s just too tough. Your best bet is to switch up to the longsword because…
Counter, counter, counter
The Sword Counter is an unlockable ability in the longsword path of Wuchang’s skill tree, and it’s necessary for this fight. There’s even a message before jumping into the Lotus Pond mentioning deflecting attacks, which is the game’s version of parrying — but it’s not clear you need this specific skill unlocked to parry.
With the Sword Counter, you’ll be able to deflect her sword attacks if you’ve timed it right. The window isn’t as tight as might be expected from a Souls game, so as long as you hit the Sword Counter button as soon as an attack starts, you’ll be able to deflect. If you unlock the variant nodes connected to Sword Counter, you’ll be able to land two free hits after the deflect. Take advantage of this because the parry as well as the attacks will contribute to Honglan’s Obliterate meter, allowing you to make a critical hit.
Bring an extra heal or two
Nothing’s more frustrating than being one hit away from defeating a boss only to be out of health flasks. Make sure to bring in one extra consumable healing item equipped in a quick access slot, such as a Steamed Bunny Bun, Soulgrass or Cornucopia Elixir. Keep in mind, these items won’t auto-replenish, so use them as a last resort when you’re a hit or two away from taking her down.
Prepare your equipment before jumping in
To get an advantage at the beginning of the fight, consider using some items at the start. You can use Temperance to start with an attack buff on your weapon, Lantern Fruit to reduce stamina costs for your dodges, and Soft Rush to increase your stamina recovery.
Prepare your armor and equipment before heading into the fight, too. You should have two pendants to reduce the damage you receive and one pendant to increase your stamina recovery. Also, your armor should be focused on slash, stab and blunt resistance: her sword attacks impart slash and stab damage, and her kicks deal blunt.
Buy the ward from the Panda
Outside the Shu Sanctum is a path that leads to a Panda. This bear is a merchant who wants only bamboo shoots. You can acquire these shoots from Bamboozlings, the little green creatures that quickly run away when you’re near. Attacking one of these creatures will drop a Bamboo Shoot for special items.
One of those items is the Divine Ward spell. This will reduce the physical damage you receive, and because you’ll be dodging many of Honglan’s attacks, you’ll have plenty of Skyborn Might points available. Use this spell whenever you have a quick second to cast it because it’ll help in the fight.
Watch her moves
When fighting Honglan, here are the moves to focus on.
Lunge attack: This is the first move she makes in the fight, and it’s easily counterable. Remember, after the deflect, just hit her for two attacks and don’t get greedy, or else you’ll run smack into her foot, which can’t be parried.
Punch and kicks: Honglan has multiple martial arts attacks, including a big overhead stomp. Don’t try to counter these attacks or even be within arm’s length, because you’ll get hit. Just keep dodging.
Dagger throw: If you’re far away, Honglan will throw out multiple daggers. These are easy to block or dodge.
Wind slash: In the second phase of the fight, Honglan will proceed to attack with wind slashes that are either vertical or horizontal. It takes a little bit of practice, but the vertical ones are easily dodgeable — just move right or left. The horizontal slash, however, is tricky with the timing. You either need to dodge twice to the left or right, or dodge forward. Don’t try to dodge back.
Quick lunge: Honglan has another very quick dash attack. Better to dodge than try to counter, because it’s so fast.
Spinning sword attacks: She’ll also use two different spin attacks at different times. Though the first hit can be deflected, the follow-ups can’t, so it’s better to just dodge this attack.
Leap attack: The attack where Honglan is the most open is the leap attack. She’ll jump in the air and come down with a powerful twin sword attack. Luckily, it’s easy to dodge. Time your dodge so you can avoid the attack, and then dash-run into her to make follow-up attacks.
Commander Hoglan’s fighting in Wuchang can seem impossible at first, but with these tips, you can be successful.
Wuchang: Fallen Feathers is out now for $50 on PC, PS5 and Xbox Series consoles. Xbox Game Pass subscribers can play the game as part of their subscription.
Technologies
Physical SIM Card vs. eSIM: What Sets Them Apart and Which Should You Choose?
These two ways of connecting your phone to a cellular network are very different. We tell you about each and how you can switch from one to another.

For many years, mobile phones received cellular service through a physical SIM (subscriber identity module) card that connected your handset to your phone carrier. These physical SIM cards made it easy to swap your phone or carrier whenever you’re getting a new device or you’re traveling. Nowadays, however, most modern phones also support eSIMs. As the name indicates, eSIMs are embedded directly into the phone and the carrier information is programmed remotely via software.
Whether you choose a physical SIM or an eSIM depends on several factors, so we’ve outlined a few commonly asked questions below.
***Promo codes cannot be applied to on-sale plans, Day Plans, or plans under $5.***
What do physical SIMs and eSIMs do?
A physical SIM card is essentially a tiny card with a chip that connects your phone to your wireless carrier. It contains identifying information like your account info and phone number. Without it, your phone won’t have a number or any way to connect to a carrier and you won’t be able to make or receive calls and text messages.
Some phones allow you to remove the physical SIM card, which allows you to easily swap phones or carriers. This is useful if you want to use your existing number in another phone, or if you want to use your phone with another carrier. Just insert a different SIM card and you can connect to a different cell network. For years, some phones supported having dual SIM cards. You might have your home number on one and your work number on the other.
An eSIM, however, is embedded directly into the phone’s circuitry and cannot be ejected or removed. Instead, all the carrier information is programmed remotely via an app. The biggest advantage of eSIMs is that it allows one phone to have multiple lines even from different carriers. This is especially useful when traveling, as you can add a global eSIM provider without having to purchase and wait in line for a physical SIM when you arrive at your destination. For more on eSIMs, you can check out our explainer here. You can also move your service from one phone to another without needing to dig out a SIM ejector tool but you might need to call your wireless service provider for assistance.
Can I have an eSIM and a physical SIM?
Yes, many phones allow you to have an eSIM and a physical SIM simultaneously, even from different carriers. You can use both simultaneously, or you can designate one as active while the other is on standby. Some people designate one number for work while the other is for personal use.
How do I switch phones with a physical SIM or an eSIM?
To switch phones with a physical SIM, all you have to do is eject it from your existing phone and then insert it into a new one. This typically works regardless of the phone you are switching between, allowing you to move your service from an iPhone to Android phone at will.
With an eSIM, your carrier can either transfer the number over for you or you can do it yourself through your phone’s settings. Your carrier will often send detailed instructions on how to do so. Typically it’s easy to transfer your eSIM when moving to a phone of the same operating system, for instance moving from an iPhone 14 to an iPhone 16 where both are on iOS or from a Samsung Galaxy S21 to an S25 because both use Android. If you are switching between iOS and Android, you’ll likely need to call your provider for assistance.
Converting an existing physical SIM card to an eSIM is fairly easy too, although it sometimes requires more steps. You can check out our guide on how to do so here or you can refer to your carrier for more specific instructions.
Do any phones require eSIM?
Yes, some phones are eSIM-only and therefore require eSIM. iPhone 14 models and newer are eSIM-only in the US, meaning they lack a physical SIM card slot. Most Android phones include a physical SIM slot and support for eSIM.
Do all phones accept eSIM?
Most modern iOS and Android phones accept eSIM, such as the newer iPhones, the Pixel 6 and the Samsung Galaxy S21 and newer. Simpler phones, however, like HMD’s Barbie Phone and the minimalist Light Phone do not. For those phones, you’ll want a physical SIM card.
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