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God of War: Ragnarok’s Touching Ending Explained

Here’s how Kratos and Atreus’ Ragnarok adventures come to an end. Be warned — significant God of War: Ragnarok spoilers inside (duh).

God of War: Ragnarok has been lauded for a lot, and many argue it’s the best game of the year. Of all the things it does well, its touching and thoughtful story is perhaps its greatest strength. «Touching» and «thoughtful» may be surprising descriptors for a game called «God of War,» but anyone who played Ragnarok’s 2018 predecessor likely would expect as much.

As the title suggests, God of War: Ragnarok is about a cataclysmic war known in Norse mythology as Ragnarok. At its core, however, it’s much more about the relationship between a father and his son. That father just happens to be an unstoppable killing machine. It goes without saying, but I’ll say it anyway: Massive God of War: Ragnarok spoilers below.

Read more: God of War Ragnarok: Muspelheim Crucible Combat Trial Guide

The short version of God of War: Ragnarok’s ending

After spending much of God of War: Ragnarok fiercely rejecting the idea of war, Kratos is eventually pulled into participating in Ragnarok — the great war against Asgard. Before that happens, it’s revealed that Tyr, the Norse god of war who’s been staying at Kratos & Co’s headquarters, has actually been Odin all along. Odin used his godly powers to disguise himself as Tyr, and spent the whole game spying on Kratos, Atreus and Freya.

Odin makes his grand revelation by stabbing and killing Brok. That turns Sindri, normally gregarious and deferential, into an angry Dwarf, deeply resentful of Kratos, Atreus and their role in setting up Brok’s death. Sindri helps them out at Ragnarok, but only because he wants revenge on Odin. He uses a tool that gives the gang a way to penetrate through the wall that surrounds Asgard.

Inside, Kratos battles and defeats Thor. Just as Thor begins to repent for his sins and heed Kratos’ plea to be a better god, Odin appears and kills Thor. Kratos, Freya and Atreus then battle and defeat Odin. Atreus uses Giant magic to trap Odin’s spirit in a marble, then Sindri appears, snatches the marble and smashes it to bits with a hammer. Like I said, angry Dwarf.

The gang manages to escape Asgard thanks to Angrboda, a Giant who Atreus meets early in the game. After the battle, Angrboda tells Atreus she knows he’s had Giant visions, and that she needs to tell Kratos. He does so, informing his father that there are other Giants out there, and that he alone needs to find them. In the moment of Ragnarok, Kratos embraces his son and tells him he’s ready for his own adventure.

Atreus says goodbye, and Kratos sees on a shrine revealed to him by Agrboda that the Giants long ago prophesized him as the hero of Ragnarok.

Santa Monica Studio, God of War’s developer, has said Ragnarok is the end, and that God of War won’t be spun into another trilogy. But the way the game ended absolutely opens up the possibility of a follow-up that focuses on Atreus — possibly with Sindri as a villain. Dwarf magic is established as immensely powerful in God of War: Ragnarok, and Sindri’s obvious hatred of Kratos and Atreus is one of the conspicuous threads left untied by Ragnarok’s end.

That’s the short version of God of War: Ragnarok’s ending. Read on for a more comprehensive look at how God of War: Ragnarok played out.

The lead up to Ragnarok

To understand God of War: Ragnarok’s story trajectory, you need to understand a little about how its story is told. Unlike the 2018 God of War, in which Atreus is by Kratos’ side for almost all of the adventure, the two go their separate ways for a lot of Ragnarok’s story.

About halfway through the game, Atreus hatches a plan. Odin at the beginning of God of War: Ragnarok invites Atreus to Asgard. What if Atreus goes to Asgard, pretends to switch sides, buddies up with Odin and learns his Ragnarok plans?

Atreus gets into Asgard by having Odin’s ravens transport him there. After climbing the giant wall that surrounds Asgard’s city, Atreus learns that Odin is motivated by a tear into another dimension. «The rift, possibly the birthplace of reality,» he tells Atreus of the tear. «I looked inside and something was there looking back at me.»

Entering the tear, Odin says, will grant infinite knowledge. Odin knows he has to die at some point, but he needs to know what’s next before he does. The rift can grant that knowledge, but going in there without requisite protective gear means sure death: Odin tells Atreus that peeking into the tear is how he lost his eye. Odin has a fragment of a mask he reckons will protect his face enough. The mask fragment is inscribed with Giant script that Odin can’t read — which is why he needs Atreus.

Odin tasks Atreus with finding the other mask fragments. To do that, he needs to work with both Thor and Heimdall, who’s blessed with the ability to read people’s intentions. While Atreus does that, Kratos and Freya, who are now a team again after Kratos helped break Odin’s curse that trapped Freya in Midgard, are left to their own devices.

Much of the game’s plot revolves around destiny. The previous God of War ended with Kratos seeing a Giant’s prophecy that he would die at Ragnarok. Kratos scoffs at such predictions, and says that we make our own fate. Just to be sure, however, Kratos, Faye and Mimir visit the Norns, the masters of fate. The Norns agree with Kratos — that there is no such thing as fate — but the choices people make are so predictable so as to make prophesizing easy business. More importantly, they reveal that Heimdall intends to kill Atreus.

With his son’s life at risk, Kratos makes his decision. Heimdall must die — even if that kicks off war with Asgard.

The big twist

To protect his son, Kratos has to kill Heimdall. Heimdall can read people’s intentions, so attacking him is hard. Kratos asks Sindri and Brok if they could forge a new weapon to help him beat the Aesir god, and the two Dwarfs come up with the Draupnir Spear. To create it, Brok escorts Kratos to Svartalfheim, where they gather materials and get a weird Mermaid creature to craft the Spear. It’s a whole thing.

Kratos gets his chance to use the weapon when Heimdall confronts him in Vanaheim. It’s a success! Heimdall can read people’s intentions, so can catch the spear every time Kratos throws it at him. But the spear can implode and regenerate, which allows Kratos to harm and ultimately kill Heimdall. (Yes, if Heimdall could truly read intentions he would know Kratos intends to implode the spear, and so he’d avoid it rather than catch it. Don’t think too hard about it.) He tries unsuccessfully to walk away from the defeated Heimdall, but Heimdall won’t relent. Kratos has no choice but to strangle him to death.

After collecting one of the two missing mask fragments, Atreus tells Odin he wants to go home. Odin allows it. But with Heimdall dead, Atreus decides he should return to Asgard. Odin will soon figure out that Kratos killed Heimdall, and that will surely lead to war. In the brief period of time before that happens, Atreus wants to head to Asgard to help Odin complete the mask. That can both distract Odin and allow Atreus to learn more of his plans — and possibly steal the mask, too.

On his return to Asgard, Odin gets Atreus and a superdrunk Thor to travel through Niflheim. Atreus locates the final fragment. At that moment, Odin appears and asks for the mask. The next moment, Thor’s wife Sif appears and reveals that Kratos killed Heimdall. Thor goes into a rage, trying to attack Atreus. Atreus uses a gadget given to him by Sindri to escape at the very last second.

Back at Sindri’s house, Atreus, Kratos, Tyr and Freya devise a plan. If they can go to Asgard, they can lure Odin out with the mask and kill him. That way they won’t have to initiate Ragnarok, and war can be avoided. Tyr, keen to avoid war at all costs, says this is a fabulous idea. And in fact, he has just the thing: a secret path to Asgard.

Everyone is hyped except for Brok. Brok wonders why Tyr never mentioned this path to Asgard before, and why Tyr is calling Atreus «Loki.» Tyr says he’ll show them the path after he collects his «things,» but Brok points out that he has no things — what a burn — and slaps the mask out of Tyr’s hands. As everyone surrounds Brok, treating him like a crazy Dwarf, Tyr fatally stabs Brok and reveals that he’s not actually Tyr — Odin has been pretending to be Tyr the whole time.

After a standoff, Odin takes the mask and goes back to Asgard. Ragnarok it is.

Ragnarok cometh

It’s prophesized that Surtr, the fire demon of Muspelheim, kicks off Ragnarok with an attack on Asgard. Kratos and Atreus travel to Muspelheim and, after some wrangling, convince Surtr to mount his attack. After that, it’s officially on.

Kratos is named general of the army attacking Asgard: It’s comprised of Freya, her brother Freyr, the Valkeries, the dark and light elves of Alfheim, the World Serpent Jormungandr, Angrboda, the Hel-Walkers from Helheim, and Surtr. Using Gjallarhorn, a horn which Kratos took off Heimdall after killing him, Kratos is able to open a portal to Asgard in Tyr’s Temple.

Sindri has been understandably morose after the death of Brok. «You don’t know what sorry means,» Sindri snaps at Atreus when the latter tries to apologize for Brok’s death. «I gave you everything: my skills, my friendship, my home, my secrets, my treasures, and you just kept taking. And now what have I got? Not even my family.» Still, Sindri said he’d enlist the help of the Dwarfs. When he arrives in Asgard, though, he’s on his lonesome. His people have shed enough blood for others, he says. Luckily, Sindri didn’t come empty-handed, as he has a that reveals a flaw in the giant wall that surrounds Asgard. Atreus is able to exploit the flaw and enter Asgard, where Kratos almost immediately gets in a fight with Thor.

Kratos wins, but spares Thor. «No more,» Kratos says, putting his Leviathan Ax away. «For the sake of our children, we must be better.» Before Thor can say anything though, Odin appears and berates him for talking. «You don’t talk, you don’t think! I think, you kill,» Odin says. Thor drops his hammer and says he won’t be Odin’s killing machine anymore — which prompts Odin to fatally impale Thor, his son, with a spear.

That kicks off the final battle against Odin, a two-part boss fight in which Kratos, Atreus and Freya are victorious. Atreus beseeches Odin to be better — like father, like son — but Odin refuses. «I have to know what’s next. I will not stop,» Odin says. «Why’d you have to say that?» Atreus replies regretfully.

Atreus uses Giant magic to remove Odin’s spirit and forge it into a marble. Kratos, Freya and Atreus go back and forth on what to do with it. Kratos lets Freya decide, but Freya puts the decision on Atreus’ young shoulders. Before the lad can decide, however, Sindri appears out of nowhere, puts the marble on a table and smashes it with his hammer. «That’s what comes next,» he says before vanashing on the spot.

The bad guy is beaten, but unfortunately Surtr, now a giant and uncontrollable fire demon, is still wrecking Asgard. They all need a way out. Agrboda is the gang’s ticket outta there: She arrives with Garm and opens a rift into another realm. (When Kratos asks how, she simply replies: «Giant stuff.») Everyone makes it out except Freyr, who sacrificed himself holding off Surtr so the rest could make it out.

God of Peace

After the cataclysm ends, Atreus wakes up in Midgard. He walks along a spiral path, passing by all the friends he met in God of War: Ragnarok, until he gets to the top, where Angrboda is waiting. She tells him she knows he’s been seeing Giant visions, and that he needs to tell his father.

«Every part of me is telling me this is what I have to do, I just don’t know how to say it,» Atreus says.

Kratos walks in at that inopportune moment, but before Atreus can speak, Angrboda says she wants to show them both something. It’s a shrine that reveals that Faye long ago destroyed Atreus’ shrine in Jotunheim, allowing the pair to forge their own path. This is a little confusing, because Faye didn’t destroy Atreus’ shrine — it was there, clear to see for both Atreus and Kratos at the end of God of War, but that’s fine.

Atreus has a heart-to-heart with his dad. «There are other Giants out there, and I’ve got to find them,» Atreus says to Kratos, giving Sony the option to follow up with a Loki game. «I think I know where to look, but they’re my responsibility. I need to do this alone.»

Atreus says he’s frightened by the idea of a solo adventure, but Kratos says that’s why he must do it. Kratos says they only survived Ragnarok because of Atreus’ decisions, and that he’s ready to fend for himself. They embrace. It’s deeply emotional.

Atreus scampers off with Agrboda before bidding his father Adieu. Left on his own, Kratos closes the shrine, only to find a second side on the back. There the Giants show Kratos to be the hero of Ragnarok — more god of peace than god of war. Kratos is overwhelmed, even letting out a few tears and whimpers at the vision of him as a savior instead of an instrument of death and destruction, as he was in Greece.

«What did you see in there brother?» Mimir asks Kratos. «A path,» Kratos replies. «One I had never imagined.»

Epilogue

Credits roll after Atreus leaves you, but the story isn’t over quite yet. Remnants of Odin’s forces have landed aross the realms, and finishing the main quest unlocks the side quest of clearing out this riffraff. If you travel to Niflheim, where Odin’s Ravens chill, you’ll see a new area can be accessed.

If you follow the new path, it’ll take you to a secret prison. Get to the main cell at the bottom and you’ll discover none other than Tyr, the real Tyr. Tyr doesn’t say much. Mimir gives him the TL;DR of God of War: Ragnarok — that Odin is dead thanks to Kratos — and Tyr responds by saying he needs space to process this information. If you visit the other realms, you’ll sometimes bump into Tyr. I found him doing some Tai Chi stuff in Vanaheim and Helheim.

The other sidequest that opens up after the main story ends is a funeral for Brok. This is quick and easy. You go to Svartalfheim, to Durlin’s office, and then you’re directed to a beach area, where Brok gets a final send-off into Valhalla. Kratos places Brok into a little raft. Before Brok is pushed off, Sindri materializes, cries over his brother’s body and says he loves him.

Sindri holds a flaming torch for Freya, who lights an arrow and shoots it into the now floating boat, lighting it aflame. Kratos puts his hand on Sindri’s shoulder and tries to offer consoling words, but Sindri peels Kratos’ hand off and gives him a look of scorn. He says nothing, walks a few steps and then vanishes.

Earlier in the game, Brok had given Mimir a riddle. What gets bigger the more you take away? It bedevilled Mimir for a long time, but finally Mimir gets the answer. «A hole.» The screen fades to black as the credits roll again.

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Hey, did you know? CNET Deals texts are free, easy and save you money.

You can look forward to watching 4K content and playing 4K games, as well as enjoying audio options such as Dolby Digital, Dolby TrueHD and DTS. All of that makes this a capable machine, whether you want to watch content or play games.

Why this deal matters

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«Seeing is believing,» Willo co-founder and President Marko Voutilainen tells me as I take a seat in a Las Vegas hotel suite to witness what the company hopes will be a revolution in wireless power. It could render the charging cables that rule our lives and clog up our drawers obsolete for good.

Wireless power has long posed a conundrum to tech companies. There needs to be perfect alignment between a device and the charger, which means that it’s often just as convenient to simply plug a cable into your phone. Wireless charging today feels like a half-baked solution.

The tech that Willo showed me doesn’t rely on charging pads, line of sight, directional targeting or even immediate proximity. Instead, it allows devices to be charged simply by existing within the force field of the power source.

The demo I’m being shown looks unassuming. They tell me I shouldn’t get caught up too much with the form factor of the power source — a simple gray-white cube. This isn’t a consumer device that’s for sale, merely a means to demonstrate the technology to me.

Willo CEO Hari Santamala picks up several receivers, black boxes shaped like phones with LEDs on the top. As he moves them to within 15 inches or so of the power source, the LEDs light up. He moves them around the cube, rotating them in different directions. The LEDs remain lit.

I’m seeing. I’m believing.

Making power cables the floppy disks of tomorrow

Unfortunately, I’m not allowed to take any pictures or videos. This week at CES, Willo is emerging from stealth mode to show the world what it can do, but it’s still playing its cards close to its chest.

The core technology is based on more than a decade of research by the company co-founder and CTO Nam Ha-Van. The company is claiming a number of world firsts with its wireless power tech, including the ability to rotate devices at any angle while charging, along with the ability to charge multiple devices at once.

Santamala talks me through his vision for how it would exist in the home. «You have to build the transmitter in a way that it’s kind of a natural part of your environment,» he says. «Ideally, we don’t see any of this,» he adds, gesturing to the cube.

You could sit on the sofa with your phone in your pocket, and it would be quietly charging while you watch TV. If you were working from home, you could move freely around your house with your laptop, never having to worry about plugging it in.

«We want to do to power cables, what floppy disks are to us today,» Voutilainen says. «They’re remnants of the past.»

It feels like the thing we’ve been waiting for — the way wireless charging was always supposed to be. So when can we expect to get it?

Willo is here at CES meeting journalists like me, but also the kind of partners it will need to adopt this technology and take it out into the world. Voutilainen and Santamala are cagey about their ideal strategy for doing this, but it feels like they’re hinting towards something open and large-scale. Comparisons to Wi-Fi and Bluetooth are thrown around.

«This can really change our everyday lives if introduced correctly in a very kind of open and driving-the-market-forward kind of way,» Santamala says. The company’s tech is «pretty ready» for industrialization, he adds — it just depends on their partners’ use cases and timelines.

I depart from the demo suite, hoping that what I’ve seen is as viable as I’ve been led to believe. Willo clearly thinks it has something special on its hands, and if the rest of the tech industry agrees, this might just be the first step toward a future free of charging cable fuss and inconvenience.

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