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God of War Ragnarok: Muspelheim Seed Locations

Here’s how to unlock God of War: Ragnarok’s Muspelheim Combat Trials, and what you get for completing them.

Sure, God of War: Ragnarok has recieved plenty of acclaim for its thoughtful story. But really, all God of War games mostly consist of Kratos killing things. Big things, small things, slow things, fast things. Kratos kills ’em all. Just like in its predecessor, Kratos’ killing skills can be put to the test in exchange for valuable resources in Muspelheim’s Combat Trials.

This guide will explain how to unlock the Muspelheim Crucible, as well as go through what rewards you get for completing its many Combat Trials.

Opening the portal to Muspelheim requires Kratos & Co. to find two Muspelheim Seed Halves which, when combined, act as a key, opening passage to the fiery realm. Both Muspelheim Seed Halves can be found in Svartalfhiem, the land of the Dwarves and the first open area that Ragnarok permits you to explore. Unfortunately, you’ll need the Draupnir Spear, a weapon you get well into the story, to get access to the second Muspelheim Seed Half.

How to find the first Muspelheim Seed Half

You can find the first Muspelheim Seed Half by accepting the first side quest (or «favor», as the game calls them) in God of War: Ragnarok. In the course of the game’s story, Kratos and Atreus seek out Durlin, a Dwarf who famously led a resistance movement against Asgard. Before finding him, you encounter another Dwarf, Raeb, who encourages Kratos to undo some of the harm done by Mimir and Odin years ago.

This unlocks a side quest titled In Service of Asgard, which tasks you with breaking down some old mining rigs that pollute Svartalfhiem Bay. Definitely do this side quest. It nets you an armor set, a Light Runic attack and unlocks several other side quests. Most notable of these is the side quest that gets you into Muspelheim.

As part of In Service of Asgard, you’ll find Modvitnir’s Rig, which you’ll need to destroy. Once you disembark, climb up the wall on the right, jump over the bridge and scale another wall. Atop you’ll find a chest containing a Muspelheim Seed Half.

Where to find the second Muspelheim Seed Half

The second part of the key to Muspelheim is basically around the corner, but you’ll need new equipment to access the area it’s in. This is a no-spoiler guide, so I won’t write about how you get the Draupnir Spear — other than it’s a weapon you get a good way through Ragnarok’s story.

Soon after you get the Draupnir Spear, you’ll encounter a character who embarks you on another side quest called Spirit of Rebellion. To complete that quest, you’ll end up travelling to Dragon’s Beach, which features the notable landmark of a giant Dwarf statue.

After you clear out the enemies on the beachfront, you’ll see a wooden structure you can climb up on the left of the beachfront (you can see it pictured below, directly in front of Kratos’ boat). There you’ll see a hole out of which a gust of air is blowing. Throw the Draupnir Spear into it, and Kratos will be able to swing to the platform above.

Follow the path and you’ll clear out enemies and find the item you need to complete the Spirit of Rebellion favor. Instead of going back the way you came, however, go through the path to the left of the big ol’ Dwarf statue. There you’ll find a family of ogres you’ll need to slaughter.

There’ll be a bunch of debris covering a chest. After you kill the ogres, you can toss a fire bomb from a nearby generator into the debris, allowing you access to the chest. In the picture below you can see where to get the fire bomb and where the chest is. Inside you’ll find the second Muspelheim Seed Half.

Muspelheim’s first Combat Trials

Once you get the Muspelheim Crucible, one of the first things you’ll notice is a Nornir Chest. Unlocking this one is unlike any other in God of War: Ragnarok, however. To remove the three letters from the chest, you’ll have to complete the six different trials immediately available to you.

Each area of the Crucible’s three areas features a sword monument at its center. Interacting with the monument gives you the option between two different combat trials. Completing these trials yields the Undying Pyres Armor Set. The Bracers and Girdle increase how quickly your Permaforst, Immolation and Maelstrom gauge fills up, while the Shoulder Guard offers a perk that sees Kratos gain a shield. That shield prevents the first hit you take from resetting those gauges once filled. You also get Divine Ashes, which are used to craft and upgrade various armor sets and weapon accessories.

Here’s all six trials and the rewards for clearing them.

  • Population Control: Kill the Bergsra without the the enemy count going above 4. If there are more than 4 enemies, a timer will begin to count you out. This is among the harder Combat Trials, in that it’s particularly difficult to use skill to make up for a lower level or underpowered weapons. If you’re having trouble, come back when you’re strong enough to more quickly take out the grunts. Rewards: Girdle of Undying Pyres, 250 Divine Ashes, 1,000 Hacksilver
  • King of the Hill: Three highlighted circles will appear throughout the area. You’ll be barraged by three waves of enemies, who will eat away at the trial’s timer if they stand in any of the circles. Like Population Control, this is a difficult one if you’re underpowered. Since you’ll have the option to swing between areas, make use of Kratos’ Death from Above attacks. (Press R1 or R2 while you’re in midair.) Rewards: 250 Divine Ashes, 1,000 Hacksilver.
  • Weapon Mastery: Kill 16 enemies in 3 minutes. The first wave has frost shields, the second has flame shields. After that, you’ll be met with a couple of waves of enemies with mixed shields, including ones you’ll need to use the Draupnir Spear to break. The hardest wave consists of a Draugr Lord, a Draugr Scout and a flame-shielded Nokken that will heal them both. Rewards: Shoulder Guard of Undying Pyres, 250 Divine Ashes, Hacksilver.
  • Flawless: Kill 15 enemies without taking damage. This one is most simple, and not as hard as it sounds — until the Dodher Gradungr beast comes out. This bull-like monster can lunge at you from far distances, and is accompanied by enemies launching ranged attacks. Keep that shield up, and make good use of the Draupnir Spear’s ranged detonation ability. Rewards: 250 Divine Ashes, 1,000 Hacksilver.
  • Ring Out: Kill 21 enemies with recharging health. This is actually one of the easier trials once you figure it out. To kill enemies, you’ll have to knock them into the nearby lava pits. That can be done fairly easily with moves like the Leviathan Axe’s Serpent’s Snare, and its running R2 attack. Rewards: Bracers of Undying Pyres, 250 Divine Ashes, 1,000 Hacksilver.
  • Feed the Rift: Kill enemies to generate orbs, then throw the orbs into the realm rifts that appear in the arena. This will be familiar if you’ve fought many Ancient Soul Eaters, and is similarly quite easy. Rewards: 250 Divine Ashes, 1,000 Hacksilver.

Once you complete all six of the Combat Trials, you unlock a Nornir chest in the central Muspelheim area which contains a Chaos Flame, which upgrades Kratos’ Blades of Chaos, as well as 10,000 XP for Kratos and 2,500 XP for his companion.

Muspelheim’s Final Challenges trials

As you may have guessed, the first six combat trials are just a warmup. After you complete them, a giant flaming sword monument appears in the central Crucible area, unlocking nine new trials.

If you go back to the three sword monuments, you’ll see that there’s a new trial offered at each. When you complete two of these new trials, lava flows to the sword in the center of Muspelheim, where you can do a «final» trial. Here’s where it gets a touch confusing

What «final» trial you get depends on which combination of two trials you complete. For instance, completing Rampage and Health Steal unlocks the Endurance final trial, but completing Health Steal and then Rampage unlocks Ring of Fire final trial. There are six combinations to complete the below three trials, resulting in six total final trials.

  • Rampage: Kill 20 enemies in 150 seconds. This one is straightforward, and mostly easy. It gets dicey when an Ogre hits the area about halfway through. Use attacks to stagger him as quickly as possible, which will allow you to ride its shoulders and pummel nearby enemies. Reward: Smouldering Embers, 8 Asgardian Ingots, 250 Divine Ashes and 2,500 Hacksilver.
  • Health Steal: Your health will be drained, but is replenished by killing enemies. This is also easy if you’re sufficiently leveled. Be aware of the enemies who pop up on ledges and fire ranged attacks at you. You’ll have to deal with a Wight at the outset, but the trickier part is at the end when a Nokken appears and heals a set of Elf Warrior enemies. Reward: Blazing Embers, 3 Luminous Alloy, 250 Divine Ashes, 2,500 Hacksilver.
  • Kill Fuse: Kratos has 30 seconds to kill 22 enemies, but killing enemies grants extra time. This is also easier than it sounds, as many of the enemies you’re presented with are ranged attackers who can be killed with one or two well-placed Leviathan Axe throws. You might have a slight bit of trouble from the Wulver that apears, but even he’s not too much of an issue. Reward: 4 Petrified Bone, Glowing Embers, 250 Divine Ashes, 2,500 Hacksilver.

A recurring theme in explaining the above trials is that they’re all relatively easy. That’s good, because you’ll be doing them a bunch of times. Below are the final trials, and the combinations that unlock them. By finishing all six final trials, you’ll assemble Surtr’s Scorched Armor Set and collect a trio of Muspelheim amulet enchantments.

Surtr’s Scorched Armor reduces the damage Kratos takes and increases his stagger resistance, while the amulet enchantments offer the perk of increasing Kratos’ melee damage when Permafrost, Immolation or Maelstrom are fully charged. Below is a full breakdown of the six «final» trials and their rewards.

  • Endurance: Kill 99 enemies without dying. Unlock Endurance Challenge by completing Rampage and then Health Steal. Rewards: Blazing Embers, 3 Smouldering Embers, 1,000 Divine Ashes, 20,000 Hacksilver and Surtr’s Scorched Curass.
  • Ring of Fire: Kill all enemies while staying within the safety of the fire ring. Unlock Ring of Fire by completing Health Steal and then Rampage. Rewards: Blazing Embers, 2 Smouldering Embers, Glowing Embers, 1,000 Divine Ashes, 20,000 Hacksilver, Surtr’s Scorched Arm.

  • Boss Rush: Kill five powerful enemies back to back (to back to back to back). You’ll face a Traveller, a Fierce Stalker, a Dark Elf Lord, a Light Elf Warrior and an Einherjar Brute. Unlock Boss Rush by completing Kill Fuse and then Health Steal. Rewards: Smouldering Embers, 2 Glowing Embers, 3 Blazing Embers, 1,000 Divine Ashes, 20,000 Hacksilver, Surtr’s Scorched Girdle.
  • Phantom: Kill a Flame Phantom. Unlock the Phantom challenge by completing Kill Fuse and then Rampage. Rewards: Glowing Embers, 2 Smouldering Embers, Blazing Embers, 1,000 Divine Ashes, 20,000 Hacksilver Muspelheim’s Essence amulet enchantment.

  • Shield Breaker: Defeat grunts to break the boss’ shield. The first boss is an Einherjar Champion, followed by a Stalker. Unlock Shield Breaker by completing Rampage and then Kill Fuse. Rewards: Glowing Embers, 2 Blazing Embers, 3 Smouldering Embers, 1,000 Divine Ashes, 20,000 Hacksilver, Muspelheim’s Force amulet enchantment.

  • Onslaught: Stay alive for 5 minutes. Unlock Onslaught by completing Health Steal and then Kill Fuse. Rewards: Smouldering Embers, 2 Blazing Embers, 3 Glowing Embers, 1,000 Divine Ashes, 20,000 Hacksilver, Muspelheim’s Endurance amulet enchantment.

Whichever trial you complete last will give you 100,000 Hacksilver instead of 20,000. There’s no additional treasure chest that presents itself after you finish all trials, but you will get 3,500 XP for Kratos and 1,500 XP for his companion. And, just as importantly, a sweet Trophy.

Technologies

My CES 2026 Secret Weapon? This New Wearable AI Note-Taking Pin From Plaud

During a week of information overload, I’m outsourcing my memory to the Plaud NotePin S.

CES is always one of the most hectic weeks of the year for CNET journalists — myself included. I’ll be jumping between booths, often speaking to multiple different companies within the span of an hour, having interesting and intense conversations about different products as I go.

Sometimes these conversations begin before I’ve even had a chance to pull my recorder from my bag, never mind switch it on. Often I end up scribbling down extra details or quotes in my notepad — a fun challenge for my memory and eyes when the time comes to sit down and write and I’m forced to decipher my own handwriting.

Not this year, though. At CES 2026, AI note-taking company Plaud is launching its new NotePin S, an AI wearable that can clip to your collar, strap onto your wrist, hang around your neck or cling to your shirt with a magnet and record your conversations as you go about your day.

Plaud sent me this updated version of the NotePin ahead of CES, so I’ll be able to test it out as I wander the show floors. Just as with the previous version of the pin and the Plaud Note Pro, which the company announced back in August, the NotePin S connects to your phone via Bluetooth, and transcriptions of your conversations will appear in the Plaud app.

I already expect the NotePin S, which is a sleek pill-shaped device that’s smaller than a USB stick, to be a game changer for me as I roam the halls of CES. In a briefing ahead of the show, Plaud said that the pin had been successfully tested out at the Dreamforce conference earlier this year, so I know the dual microphones, which have a range of around 9.8 feet, are capable of working well in a noisy convention center. 

To activate the recording, all I’ll need to do is long press on the front of the pin. But the feature I’m most looking forward to testing out is the press to highlight button on the pin, which will allow me to mark key moments in conversations so they’ll be easy to find when I come to look through my transcriptions later.

I’m also glad that, thanks to the range of the wearable accessories bundled with the NotePin S, the device will work with a variety of different outfits. In such a busy environment, I might be tempted to use the lanyard to carry it around my neck, but on the days I’m wearing a jacket, the lapel clip might be more suitable. For sit-down interviews, I’m tempted to switch to wristband so that I can press to highlight with the least amount of intrusion into the conversation.

For when I’m back home, conducting interviews from the comfort of my office, Plaud has another new toy for me to play with. At CES the company also announced Plaud Desktop — an AI notetaker designed to bridge in-person and online meetings by capturing your conversations natively. 

This means no intrusive meeting bots joining your call. (If you know, you know.) Instead, it will sit on your computer and detect when a meeting is taking place, record that meeting discreetly and then provide a context-rich summary within your Plaud account.

The most appealing part of this for me is the idea that all of my notes, meetings and conversations — whether captured by my wearable or my computer — will be accessible and organized in one place.

Both the NotePin S and Plaud Desktop will be available immediately, with the pin costing $179 (£159).

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Belkin’s CES 2026 Lineup Can Keep Your Phone Charged for Days (and Protect Its Screen, Too)

The accessory maker has a mix of fast-charging power banks, liquid screen protectors and even a case that charges your Nintendo Switch 2.

While CES 2026 won’t be too focused on phones, Belkin has a suite of new products to keep them charged and their displays protected. There are even a few products specifically designed for laptops and gamers.

Belkin’s main offering is a trio of power banks to recharge your devices on the go. The UltraCharge Pro Power Bank 10K, unsurprisingly, boasts a 10,000-mAh capacity. This power bank can charge two devices simultaneously, either via USB-C at 30W or wirelessly at 25W. It’ll be available in February. It’s priced at $100, which roughly converts to $75 or AU$150.

The BoostCharge Slim Magnetic Power Bank with Stand is available in two capacities: 5,000-mAh ($60) and 10,000-mAh ($85), with wired charging speeds of 20W and 30W, respectively. Both also offer 15W wireless charging and will be available in the second quarter of 2026.

Lastly among the power banks, the $150 UltraCharge Pro Laptop 27K has a 27,000-mAh capacity and can charge with up to 240W total output among its multiple ports, which can charge up to three devices at once. It also has a small display to show the remaining battery percentage. This power bank will be available in March. 

The company is also adding to its lineup of Nintendo Switch 2 charging cases with a new $100 Pro model. This one has a removable 10,000-mAh power bank, which charges at 30W, and an LCD screen to show how much battery is left. 

Belkin also has a pair of wireless chargers that support the Qi2 standard at 25W charging speeds. The UltraCharge Pro 2-in-1 ($100) can charge an iPhone and Apple Watch simultaneously and will be available in March. The UltraCharge Modular Charging Dock ($65) can charge up to three devices at once, via two wireless pads and one watch puck (charging at 10W). It’ll be available in the first quarter of 2026. 

Belkin’s trio of screen protectors at CES

Belkin has a new line of screen protectors to safeguard the window to your digital world — and one of them is partially made of liquid.

While the Gorilla Glass used in the screens of most phones is durable, it’s still breakable, and one bad drop could turn a clear display into a spiderweb of regret. Screen protectors are cheap protective layers to reinforce surfaces and reassure phone owners. Belkin’s trio of products, debuting in Las Vegas at CES, defend against display cracks in different ways.

The first of these, the Titan LiquidGuard, uses a combination of water-based silicon oxide, graphene and what Belkin calls Nano-Titan Technology to reinforce phone displays at «the molecular level.» Retailing for $60, this protector has a $300 screen repair guarantee. 

The Titan SmartShield is a conventional rigid screen protector with a surface hardness that’s rated for up to 2 meters of drop protection. The glass making up the SmartShield is made with up to 60% recycled materials, and retails for $50. 

The $50 Titan EcoGuard protects phone screens with an anti-reflective coating. It’s made of 97% preconsumer recycled materials. For $60, two more premium versions of the EcoGuard offer a privacy screen to obscure your phone from onlookers and a red light protector that diminishes blue light, which can keep you up late at night. All three EcoGuard protectors use 100% recycled material in their packaging. 

In addition to a standard warranty, Belkin is offering a new Wear and Tear program to replace screen protectors worn down by everyday use and accidents for free — all you’ll need to pay for is shipping ($10 in the US). 

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Xreal’s Latest Glasses Get Better and Cheaper. And There’s a Switch Dock, Too

I loved playing Switch games on the Xreal 1S glasses, but getting them connected is a little awkward.

Smart glasses are in a period of rapidly accelerating change, and quick updates seem to be the norm. My favorite display glasses last year, the Xreal One, won me over because they have great displays with tons of adjustment options, including the ability to pin a display in place. The new Xreal 1S, which I saw ahead of CES 2026, does those glasses one better with more gaming-focused display updates and better resolution. But the best part is that I’m now connecting them with a Nintendo Switch 2, thanks to Xreal’s new $100 Neo mini-dock.

The $450 Xreal 1S is, in fact, better overall than the more expensive Xreal One Pro, which is still on sale. The Pro has a different and flatter lens system that keeps glare down when it’s worn. All these glasses still use «birdbath» displays that project vivid micro OLED images above your eyes down to you via half-mirrored prisms, but the Xreal 1S’s displays have a slightly larger 52-degree field of view (up from 50), 700 nits of brightness (100 more than before) and a 16:10 ratio, 1,200-pixel resolution. That’s better than the Pro’s 1080p resolution, and it’s in a ratio that fits gaming display modes better.

I’ve been trying a pair with prescription insert lenses (the 1S works with the same inserts as the Xreal One), and they look great. Xreal also updated its onboard processing tricks, adding automatic 3D media conversion via the glasses’ own chipset. The mode, which is in beta, feels pretty rough, though. Steam Deck and Switch games (or movies, or your own phone screen) can look 3D, but the autoconversion is imprecise and significantly lowers the frame rate on everything.

The 1S would be my top pick now over the Xreal One Pro, if it weren’t for the fact that I like the One Pro’s lenses better. But it’s likely that Xreal will update the Pro with the 1S’ new displays sometime soon. You might want to wait.

What I love even more than the glasses update is the Neo battery pack. It’s a new $100 mini-dock that acts as a passthrough converter to work with the Nintendo Switch. It works with existing Xreal glasses as well as the new 1S, and I’m already loving how portable it is. Unlike the Steam Deck, Windows handhelds and phones and laptops, the Switch doesn’t work natively with display glasses. But Xreal found a workaround somehow that functions fine, even with Nintendo’s lockdown firmware. 

The 10,000-mAh battery pack can be used to charge anything and pass video through via USB-C. There’s a magnet on the back that snaps onto phones, and a kickstand too — but the Neo doesn’t have contactless charging. You have to connect using a built-in USB-C cable.

This isn’t my first time playing Switch games using display glasses and a dock. Last year, I tried Viture’s similar 10,000-mAh dock, which is compatible with the Switch and Switch 2. Neither company’s dock works with the other’s glasses for Switch gaming, though, which is a bummer. Viture’s battery dock allows two glasses to connect at once, but it’s almost twice the size. I like that the Neo is about as small as any other battery pack I typically take with me.

If only these docks weren’t awkward to connect, though. Xreal does its best, but the Switch 2 only supports video-out through its bottom USB-C port, not the top one. The Neo comes with a magnetic sticker you can put on the back of the Switch, allowing you to snap it onto the Neo in kickstand mode. This allows it to hover in the air slightly, so you can plug in the cable underneath. But the Switch in docked mode only works with Joy-Con controllers detached, so you’ll have to rest the whole Switch setup next to you.

I love the experience once it’s all set up, but using the dock is likely a step too far for most people — even if they like the idea of gaming with glasses on a Switch 2. But I’ll tell you it feels like playing in a little home theater, and games I’ve tried look great in micro OLED. Mario Kart World, Donkey Kong Bananza and Kirby Air Riders play fantastically. The only one that has had performance issues so far is Metroid Prime 4, which slows down and becomes unplayable using the Neo dock. Also odd: The Switch 2 kept asking me if I wanted to update the dock’s firmware, which wouldn’t work anyway. (I said no.) Clearly, the Switch 2 doesn’t exactly form a perfect handshake here.

But I seriously hope Nintendo works in glasses support on the next Switch 2, because Xreal and Viture have already shown me that it can be fun… if you feel motivated to buy display glasses and a dock that cost more than the Switch 2 itself.

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