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God of War: Ragnarok’s Emotional Ending Explained

Kratos and Atreus’ second adventure ends in spectacular fashion. Heavy God of War: Ragnarok spoilers inside.

It’s only November, but it’s already Christmas time for PlayStation owners. God of War: Ragnarok, the most anticipated PlayStation exclusive of the year, is finally here. The game is highly acclaimed, with a score of 94 on Metacritic, having received glowing reviews from publications such as ours.

God of War: Ragnarok is lauded for a lot, but its touching and thoughtful story perhaps most of all. «Touching» and «thoughtful» may be surprising descriptors for a game called «God of War,» but anyone who played Ragnarok’s 2018 predecessor likely would expect as much. As the title suggests, God of War: Ragnarok is about a cataclysmic war known in Norse mythology as Ragnarok.

At its core, however, it’s much more about the relationship between a father and his son. That father just happens to be an unstoppable killing machine. It goes without saying, but I’ll say it anyway: Massive God of War: Ragnarok spoilers below.

The short version of God of War: Ragnarok’s ending

After spending much of God of War: Ragnarok fiercely rejecting the idea of war, Kratos is eventually pulled into participating in Ragnarok — the great war against Asgard. Before that happens, it’s revealed that Tyr, the Norse god of war who’s been staying at Kratos & Co’s headquarters, has actually been Odin all along. Odin used his godly powers to disguise himself as Tyr, and spent the whole game spying on Kratos, Atreus and Freya.

Odin makes his grand revelation by stabbing and killing Brok. That turns Sindri, normally gregarious and deferential, into an angry Dwarf, deeply resentful of Kratos, Atreus and their role in setting up Brok’s death. Sindri helps them out at Ragnarok, but only because he wants revenge on Odin. He uses a tool that gives the gang a way to penetrate through the wall that surrounds Asgard.

Inside, Kratos battles and defeats Thor. Just as Thor begins to repent for his sins and heed Kratos’ plea to be a better god, Odin appears and kills Thor. Kratos, Freya and Atreus then battle and defeat Odin. Atreus uses Giant magic to trap Odin’s spirit in a marble, then Sindri appears, snatches the marble and smashes it to bits with a hammer. Like I said, angry Dwarf.

The gang manages to escape Asgard thanks to Angrboda, a Giant who Atreus meets early in the game. After the battle, Angrboda tells Atreus she knows he’s had Giant visions, and that she needs to tell Kratos. He does so, informing his father that there are other Giants out there, and that he alone needs to find them. In the moment of Ragnarok, Kratos embraces his son and tells him he’s ready for his own adventure.

Atreus says goodbye, and Kratos sees on a shrine revealed to him by Agrboda that the Giants long ago prophesized him as the hero of Ragnarok.

Santa Monica Studio, God of War’s developer, has said Ragnarok is the end, and that God of War won’t be spun into another trilogy. But the way the game ended absolutely opens up the possibility of a follow-up that focuses on Atreus — possibly with Sindri as a villain. Dwarf magic is established as immensely powerful in God of War: Ragnarok, and Sindri’s obvious hatred of Kratos and Atreus is one of the conspicuous threads left untied by Ragnarok’s end.

That’s the short version of God of War: Ragnarok’s ending. Read on for a more comprehensive look at how God of War: Ragnarok played out.

The lead up to Ragnarok

To understand God of War: Ragnarok’s story trajectory, you need to understand a little about how its story is told. Unlike the 2018 God of War, in which Atreus is by Kratos’ side for almost all of the adventure, the two go their separate ways for a lot of Ragnarok’s story.

About halfway through the game, Atreus hatches a plan. Odin at the beginning of God of War: Ragnarok invites Atreus to Asgard. What if Atreus goes to Asgard, pretends to switch sides, buddies up with Odin and learns his Ragnarok plans?

Atreus gets into Asgard by having Odin’s ravens transport him there. After climbing the giant wall that surrounds Asgard’s city, Atreus learns that Odin is motivated by a tear into another dimension. «The rift, possibly the birthplace of reality,» he tells Atreus of the tear. «I looked inside and something was there looking back at me.»

Entering the tear, Odin says, will grant infinite knowledge. Odin knows he has to die at some point, but he needs to know what’s next before he does. The rift can grant that knowledge, but going in there without requisite protective gear means sure death: Odin tells Atreus that peeking into the tear is how he lost his eye. Odin has a fragment of a mask he reckons will protect his face enough. The mask fragment is inscribed with Giant script that Odin can’t read — which is why he needs Atreus.

Odin tasks Atreus with finding the other mask fragments. To do that, he needs to work with both Thor and Heimdall, who’s blessed with the ability to read people’s intentions. While Atreus does that, Kratos and Freya, who are now a team again after Kratos helped break Odin’s curse that trapped Freya in Midgard, are left to their own devices.

Much of the game’s plot revolves around destiny. The previous God of War ended with Kratos seeing a Giant’s prophecy that he would die at Ragnarok. Kratos scoffs at such predictions, and says that we make our own fate. Just to be sure, however, Kratos, Faye and Mimir visit the Norns, the masters of fate. The Norns agree with Kratos — that there is no such thing as fate — but the choices people make are so predictable so as to make prophesizing easy business. More importantly, they reveal that Heimdall intends to kill Atreus.

With his son’s life at risk, Kratos makes his decision. Heimdall must die — even if that kicks off war with Asgard.

The big twist

To protect his son, Kratos has to kill Heimdall. Heimdall can read people’s intentions, so attacking him is hard. Kratos asks Sindri and Brok if they could forge a new weapon to help him beat the Aesir god, and the two Dwarfs come up with the Draupnir Spear. To create it, Brok escorts Kratos to Svartalfheim, where they gather materials and get a weird Mermaid creature to craft the Spear. It’s a whole thing.

Kratos gets his chance to use the weapon when Heimdall confronts him in Vanaheim. It’s a success! Heimdall can read people’s intentions, so can catch the spear every time Kratos throws it at him. But the spear can implode and regenerate, which allows Kratos to harm and ultimately kill Heimdall. (Yes, if Heimdall could truly read intentions he would know Kratos intends to implode the spear, and so he’d avoid it rather than catch it. Don’t think too hard about it.) He tries unsuccessfully to walk away from the defeated Heimdall, but Heimdall won’t relent. Kratos has no choice but to strangle him to death.

After collecting one of the two missing mask fragments, Atreus tells Odin he wants to go home. Odin allows it. But with Heimdall dead, Atreus decides he should return to Asgard. Odin will soon figure out that Kratos killed Heimdall, and that will surely lead to war. In the brief period of time before that happens, Atreus wants to head to Asgard to help Odin complete the mask. That can both distract Odin and allow Atreus to learn more of his plans — and possibly steal the mask, too.

On his return to Asgard, Odin gets Atreus and a superdrunk Thor to travel through Niflheim. Atreus locates the final fragment. At that moment, Odin appears and asks for the mask. The next moment, Thor’s wife Sif appears and reveals that Kratos killed Heimdall. Thor goes into a rage, trying to attack Atreus. Atreus uses a gadget given to him by Sindri to escape at the very last second.

Back at Sindri’s house, Atreus, Kratos, Tyr and Freya devise a plan. If they can go to Asgard, they can lure Odin out with the mask and kill him. That way they won’t have to initiate Ragnarok, and war can be avoided. Tyr, keen to avoid war at all costs, says this is a fabulous idea. And in fact, he has just the thing: a secret path to Asgard.

Everyone is hyped except for Brok. Brok wonders why Tyr never mentioned this path to Asgard before, and why Tyr is calling Atreus «Loki.» Tyr says he’ll show them the path after he collects his «things,» but Brok points out that he has no things — what a burn — and slaps the mask out of Tyr’s hands. As everyone surrounds Brok, treating him like a crazy Dwarf, Tyr fatally stabs Brok and reveals that he’s not actually Tyr — Odin has been pretending to be Tyr the whole time.

After a standoff, Odin takes the mask and goes back to Asgard. Ragnarok it is.

Ragnarok cometh

It’s prophesized that Surtr, the fire demon of Muspelheim, kicks off Ragnarok with an attack on Asgard. Kratos and Atreus travel to Muspelheim and, after some wrangling, convince Surtr to mount his attack. After that, it’s officially on.

Kratos is named general of the army attacking Asgard: It’s comprised of Freya, her brother Freyr, the Valkeries, the dark and light elves of Alfheim, the World Serpent Jormungandr, Angrboda, the Hel-Walkers from Helheim, and Surtr. Using Gjallarhorn, a horn which Kratos took off Heimdall after killing him, Kratos is able to open a portal to Asgard in Tyr’s Temple.

Sindri has been understandably morose after the death of Brok. «You don’t know what sorry means,» Sindri snaps at Atreus when the latter tries to apologize for Brok’s death. «I gave you everything: my skills, my friendship, my home, my secrets, my treasures, and you just kept taking. And now what have I got? Not even my family.» Still, Sindri said he’d enlist the help of the Dwarfs. When he arrives in Asgard, though, he’s on his lonesome. His people have shed enough blood for others, he says. Luckily, Sindri didn’t come empty-handed, as he has a that reveals a flaw in the giant wall that surrounds Asgard. Atreus is able to exploit the flaw and enter Asgard, where Kratos almost immediately gets in a fight with Thor.

Kratos wins, but spares Thor. «No more,» Kratos says, putting his Leviathan Ax away. «For the sake of our children, we must be better.» Before Thor can say anything though, Odin appears and berates him for talking. «You don’t talk, you don’t think! I think, you kill,» Odin says. Thor drops his hammer and says he won’t be Odin’s killing machine anymore — which prompts Odin to fatally impale Thor, his son, with a spear.

That kicks off the final battle against Odin, a two-part boss fight in which Kratos, Atreus and Freya are victorious. Atreus beseeches Odin to be better — like father, like son — but Odin refuses. «I have to know what’s next. I will not stop,» Odin says. «Why’d you have to say that?» Atreus replies regretfully.

Atreus uses Giant magic to remove Odin’s spirit and forge it into a marble. Kratos, Freya and Atreus go back and forth on what to do with it. Kratos lets Freya decide, but Freya puts the decision on Atreus’ young shoulders. Before the lad can decide, however, Sindri appears out of nowhere, puts the marble on a table and smashes it with his hammer. «That’s what comes next,» he says before vanashing on the spot.

The bad guy is beaten, but unfortunately Surtr, now a giant and uncontrollable fire demon, is still wrecking Asgard. They all need a way out. Agrboda is the gang’s ticket outta there: She arrives with Garm and opens a rift into another realm. (When Kratos asks how, she simply replies: «Giant stuff.») Everyone makes it out except Freyr, who sacrificed himself holding off Surtr so the rest could make it out.

God of Peace

After the cataclysm ends, Atreus wakes up in Midgard. He walks along a spiral path, passing by all the friends he met in God of War: Ragnarok, until he gets to the top, where Angrboda is waiting. She tells him she knows he’s been seeing Giant visions, and that he needs to tell his father.

«Every part of me is telling me this is what I have to do, I just don’t know how to say it,» Atreus says.

Kratos walks in at that inopportune moment, but before Atreus can speak, Angrboda says she wants to show them both something. It’s a shrine that reveals that Faye long ago destroyed Atreus’ shrine in Jotunheim, allowing the pair to forge their own path. This is a little confusing, because Faye didn’t destroy Atreus’ shrine — it was there, clear to see for both Atreus and Kratos at the end of God of War, but that’s fine.

Atreus has a heart-to-heart with his dad. «There are other Giants out there, and I’ve got to find them,» Atreus says to Kratos, giving Sony the option to follow up with a Loki game. «I think I know where to look, but they’re my responsibility. I need to do this alone.»

Atreus says he’s frightened by the idea of a solo adventure, but Kratos says that’s why he must do it. Kratos says they only survived Ragnarok because of Atreus’ decisions, and that he’s ready to fend for himself. They embrace. It’s deeply emotional.

Atreus scampers off with Agrboda before bidding his father Adieu. Left on his own, Kratos closes the shrine, only to find a second side on the back. There the Giants show Kratos to be the hero of Ragnarok — more god of peace than god of war. Kratos is overwhelmed, even letting out a few tears and whimpers at the vision of him as a savior instead of an instrument of death and destruction, as he was in Greece.

«What did you see in there brother?» Mimir asks Kratos. «A path,» Kratos replies. «One I had never imagined.»

Epilogue

Credits roll after Atreus leaves you, but the story isn’t over quite yet. Remnants of Odin’s forces have landed aross the realms, and finishing the main quest unlocks the side quest of clearing out this riffraff. If you travel to Niflheim, where Odin’s Ravens chill, you’ll see a new area can be accessed.

If you follow the new path, it’ll take you to a secret prison. Get to the main cell at the bottom and you’ll discover none other than Tyr, the real Tyr. Tyr doesn’t say much. Mimir gives him the TL;DR of God of War: Ragnarok — that Odin is dead thanks to Kratos — and Tyr responds by saying he needs space to process this information. If you visit the other realms, you’ll sometimes bump into Tyr. I found him doing some Tai Chi stuff in Vanaheim and Helheim.

The other sidequest that opens up after the main story ends is a funeral for Brok. This is quick and easy. You go to Svartalfheim, to Durlin’s office, and then you’re directed to a beach area, where Brok gets a final send-off into Valhalla. Kratos places Brok into a little raft. Before Brok is pushed off, Sindri materializes, cries over his brother’s body and says he loves him.

Sindri holds a flaming torch for Freya, who lights an arrow and shoots it into the now floating boat, lighting it aflame. Kratos puts his hand on Sindri’s shoulder and tries to offer consoling words, but Sindri peels Kratos’ hand off and gives him a look of scorn. He says nothing, walks a few steps and then vanishes.

Earlier in the game, Brok had given Mimir a riddle. What gets bigger the more you take away? It bedevilled Mimir for a long time, but finally Mimir gets the answer. «A hole.» The screen fades to black as the credits roll again.

Technologies

Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction

This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.

In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.

The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo. 

Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.

These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.

Maintaining the Marvel power fantasy

Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool

It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.

The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.

Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.

That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.

NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.

Each update provides clarity on Marvel Rivals’ competitive mode

If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.

Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.

Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.

The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.

But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.

Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.

Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.

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Technologies

Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do

The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.

Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.

The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.

Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete. 

«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.

Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said. 

«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.

Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.

The models both offer near-instant response modes and extended thinking modes. 

All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.

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Technologies

Today’s NYT Strands Hints, Answers and Help for May 23, #446

Here are hints and answers for the NYT Strands puzzle No. 446 for May 23.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has a humorous title, and if you understand the reference, you’ll know what words to look for. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: The musical fruit

If that doesn’t help you, here’s a clue: There are magical ones in fairy tales.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:

  • REEK, GADS, PLAY, PLAYS, PITA, DIAL, FALL, PALL, PALLS, FALLS, GENIE, BEEN, LACK, DENY, NILL.

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you’ve got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • FAVA, NAVY, BLACK, GREEN, PINTO, KIDNEY, CANNELLINI

Today’s Strands spangram

Today’s Strands spangram is BEANSALAD. To find it, start with the B that’s three letters to the right on the top row, and wind down.

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