Technologies
Kirby Air Riders Is Absolute Chaos, and I Love It That Way
It’s not Mario Kart, but this second Switch racer proves its worth with a lot of rapid absurdity.
Somewhere, at the very far limits of my reflexes, is Kirby Air Riders. It is waiting for me in its infinite weird.
You want a game that’s fast? That pinballs you around and gets to incomprehensible speeds? Go go go go go go. That’s Kirby Air Riders. It’s Mario Kart on 70 shots of espresso.
I never played the original Air Ride game for the GameCube, but it has its fans. I have, however, played a bunch of Kirby games, as well as Super Smash Bros. Masahiro Sakurai, who has shaped both franchises, is the director of this game. And it shows.
Should you get this game over Mario Kart World, the Nintendo Switch 2’s other launch-window exclusive racing game this year? Hopefully, I can help you decide. My colleague Bridget Carey thinks Air Riders flies too close to the sun, that it’s too much, too chaotic to enjoy. I am feeling the opposite: Fly into that sun, baby. The more I play, the more I crave its speed.
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I love Mario Kart World, but there’s a valid argument that you could just stick with the already-classic Mario Kart 8 Deluxe instead, and maybe pick up Kirby Air Riders as your racing choice. Ask yourself if you love Kirby, and if you love Smash, and most importantly, if you love fast chaos.
The menus and game feel, the chaotic energy, and the rapid mix of skill and luck are very much like Super Smash Bros. The racing is sort of Mario Kart-esque, but very different, including a set of controls that could totally annoy you until you get used to them.
And in case you didn’t know, Sakurai’s work is rather weird. Like, weird, weird. I remember Kid Icarus: Uprising, a 3D shooter that he directed for the Nintendo 3DS console, which was a mix of bizarre controls, whimsical chaos and strange character design. That kind of stuff is here, for sure. But also, there’s a serious speed that reminds me of Sega racing games from my childhood, or F-Zero GX for the GameCube. Going back and playing F-Zero GX and Fast Fusion (a great, cheaper racing game), I feel that same full-energy rush as I do in Air Riders.
The Switch 2 shows off how rapidly it can juggle ultrafast gaming at smooth frame rates here, and the whole game at its most intense moments is far too fast for me to even see properly. But that’s part of the absurdity. Or, I’m growing into the speed of it. Races move quickly, battles in multiplayer modes also move quickly, power-ups that combine and produce explosions are all over the place, like Super Smash Bros gone haywire.
It takes a while to get used to those odd racing controls, though. You don’t press anything to move forward, but you press a single button to brake, drift, and charge up a boost. The physics of that ricochet-style racing feels like operating a series of slingshots, and each racing vehicle has a different subset of moves and restrictions. It feels more varied than the general sameness of Mario Kart vehicles.
There aren’t as many tracks, as far as I can see, as Mario Kart. So far, I’ve unlocked 18 tracks (both new and original Air Rider ones), and a bunch of characters and vehicles. Add to that the power-ups that can be snagged in the races, and it’s a lot of variation, but I want more. More, more, more.
There are also several modes: a straight-on race; a separate series of top-down racetracks that feel like Super Sprint or RC Pro Am (if you remember those); an incomprehensible (to me) City Trial mode that involves collecting power-ups for 5 minutes, stealing vehicles and then pairing off into a random challenge. The challenge could be a battle, a race, launching yourself into targets for points, floating for as long as you can… who knows? City Trial is the game’s party mode, and it feels like a holiday stand-in for Mario Party or Super Smash Bros.
There’s also a storyline mode that’s a string of increasing challenges plucked from all the other modes, which progresses through branching paths and stages, much like the story mode in Super Smash Bros. It’s also a way to unlock extra vehicles, stages and characters.
I’ve mostly been playing Air Riders alone, except for a few hours of online play with Nintendo and some other journalists. This game is designed for multiplayer play, either online or on the Switch in split-screen mode. Games vary from six racers in one mode, to eight in another mode, to 16 in City Trial. It’s hard to judge the online party play at the moment because no one else has had the game. As for playing at home with others, I haven’t done that either. I’m just going solo.
After over 10 hours, I still feel the addictive pull to play. And it’s so fast, chaotic and snackable that it can be smashed through in far less time than a typical Mario Kart World race. It gives me good nervous energy.
It’s also strangely forgiving of old dads like me who might not know what they’re doing. You can simply let go of the controls, and your vehicle will continue moving. Guardrails help pinball you forward even when you’re way off course. The rest is in subtle reflex strategies, floating and attacking and taking corners just right. It feels more like a battle game than a racing one.
There is also an impressive selection of menus and accessibility customizations, more than I’ve ever seen in a Nintendo game. You can re-map buttons, change the screen layout and tweak race parameters in multiple ways that I haven’t even explored yet.
Air Riders is a wonderfully unusual one. Still, it’s a game that feels a step below an absolute must-have, especially since it costs $70, a price that’s too high by at least $20. But for me, right now, it’s 100% the cult hit midnight movie of Nintendo’s Switch 2 Year One library.
And do my kids want to start playing too? Heck yes, they do. That’s a good sign that this game’s doing things right. Now, excuse me, my hamster needs to ride a giant battle chariot in the next race through waterfalls again.
Technologies
The Messenger Reinvented: How Verum Is Expanding the Boundaries of Digital Communication
The Messenger Reinvented: How Verum Is Expanding the Boundaries of Digital Communication
For more than a decade, the global messaging landscape has been defined by a handful of dominant platforms. Despite incremental updates, the core experience has remained largely unchanged: text, media sharing, and voice or video calls layered on centralized infrastructure.
Yet a new category of messaging platforms is beginning to emerge — one that treats communication not as a standalone function, but as part of a broader digital ecosystem.
Verum Messenger is one of the more ambitious entrants in this space. Rather than competing solely on interface or speed, it is positioning itself as an integrated environment that combines communication, privacy infrastructure, connectivity, and financial tools within a single application.
Beyond Messaging: Feature Density as Strategy
At the surface level, Verum includes many of the features now expected in modern messaging platforms, such as an AI assistant embedded directly within conversations, scheduled message delivery, disappearing messages after being read, and the ability to edit sent messages.
But it extends further into behavioral transparency and control. Users can receive notifications when someone takes a screenshot, copies, or forwards their messages, while also having the ability to block screenshots entirely and prevent screen recording. These controls are complemented by granular privacy settings, pinned messages, smart notification prioritization, message reactions and quick replies, customizable chat interfaces, and advanced notification controls.
Privacy as Infrastructure, Not Feature
Where Verum attempts to differentiate more aggressively is in its security architecture. The platform incorporates end-to-end encryption across all communications, including encrypted voice and video calls, along with automatic message deletion timers.
Account-level control is also emphasized through one-tap account deletion, restricted chat access, and active session management. Personal data protection is reinforced by storing security keys exclusively on the user’s device and implementing a multi-layered security model.
Additional safeguards include advanced privacy configuration, biometric authentication such as Face ID or Touch ID, passcode-based app locking, protection against unauthorized access, and dedicated private communication modes.
A Built-In Digital Layer
One of the platform’s more distinctive elements is its attempt to consolidate multiple digital services into a single environment.
This includes an integrated VPN, disposable anonymous email addresses, and built-in eSIM functionality, enabling connectivity across more than 150 countries. The application is designed to unify multiple services while supporting international communication, large file transfers, and group chats of up to 10,000 participants.
These are complemented by broader communication tools and an overarching goal of functioning as a centralized hub for managing digital interactions.
Financial Integration Without Fragmentation
In parallel, Verum incorporates a set of financial utilities that aim to reduce reliance on external applications. These include peer-to-peer transfers in fiat currencies, in-app balance top-ups, and a virtual payment card.
Support for Apple Pay and similar services is intended to streamline transactions, while built-in financial management tools suggest a move toward embedding everyday financial activity directly within the messaging layer.
Toward Network Independence
Perhaps the most forward-looking aspect of the platform lies in its recent technical developments.
Verum has introduced messaging capabilities that function without a traditional internet connection, relying instead on direct peer-to-peer communication between devices. This architecture reduces dependence on centralized servers, aligning with a broader industry trend toward decentralization and resilience.
At the same time, the platform incorporates on-device message translation, supporting dozens of languages with local processing. By avoiding cloud-based translation, this approach attempts to preserve user privacy while enabling cross-language communication.
A Broader Industry Signal
Whether Verum itself achieves mainstream adoption remains an open question. Network effects continue to favor established players, and feature breadth alone does not guarantee user migration.
However, the platform illustrates a broader shift in how messaging applications are being conceptualized. Increasingly, they are evolving into multi-functional environments that combine communication, privacy infrastructure, connectivity, and financial interaction.
In that context, Verum is less a direct competitor to existing messengers and more an early example of what a fully integrated digital platform might look like — one where messaging is no longer the product, but the foundation.
Technologies
YouTube Will Let You Turn Off Shorts, but Only on Mobile
You can set a timer for bedtime or breaks, or just get rid of Shorts once and for all.
You can stop scrolling: YouTube just gave iOS and Android users the power to turn YouTube Shorts off completely.
YouTube’s short-form videos are similar to TikTok and Instagram Reels. The videos are designed to be quick bursts of content, but can lead to more screen time than you may have initially intended. YouTube is rolling out a solution, at least for those who use the YouTube mobile app.
The YouTube Shorts Timer lets you set how much time you want to spend watching YouTube Shorts. Or you can set the timer to zero to stop seeing YouTube Shorts altogether. Google has instructions to disable Shorts or enable the timer in the YouTube app. You can limit your Shorts scrolling session to 15, 30 or 45 minutes, or for an hour or two. When the timer is up, you’ll see a message that you’ve reached your set time limit, but you can dismiss it. Google also says you can set reminders for bedtime and breaks.
The ability to set the timer to zero minutes isn’t available for everyone yet. A Google spokesperson told CNET that the feature was made available first to parents linked to supervised accounts. It’s still rolling out to all other users.
As a parent, I’m relieved to know parents now have more control over screen time through Google’s Family Link, an app and website for Google and YouTube parental controls. It also makes me wonder what other screen-time controls could be on the horizon.
YouTube did not immediately respond to a request for comment.
A recent Pew Research Center study of teens who use TikTok, Snapchat and Instagram found that their screen time on these social media apps affects their sleep and productivity. Meanwhile, teens are using these apps for entertainment and say that the apps help their friendships — which could be important for teens. However, parental controls, app settings and other timers, like Brick, could help if you’re consistent and set schedules to have screen time without impeding on your time to rest or complete other tasks.
Last month, a California jury found YouTube and Instagram’s respective parent companies liable in a landmark civil case brought by a woman who claimed the apps were designed to be addictive to children. YouTube owner Google has said the platform is a streaming service, not a social media site, and plans to appeal.
YouTube says parents can use the timer to control how much time teens spend watching Shorts, including setting reminders for bedtime and breaks. Or parents can turn off Shorts in the YouTube mobile app by setting the timer to 0 minutes.
The feature is only available for mobile, so Shorts can’t yet be disabled on desktop. TikTok rolled out new time-management features last year, including a positive affirmations journal and missions to earn badges for reducing screen time.
Technologies
MacOS Now Has a Native Gemini AI App
Get faster access to some of Gemini’s best features without switching tabs.
Gemini is getting a native MacOS app so that you have a faster way to talk to Google’s AI chatbot, bringing access to some of its best features with just a couple of clicks.
Artificial intelligence is becoming more ingrained in everyday life, and companies are trying to make it easier than ever to access. On smartphones, AI is already just a button press away, but for desktops, LLMs like Google’s Gemini have been restricted to web applications.
With the new app, Gemini is available via a simple keyboard shortcut.
If you’ve got a MacBook, you can access Gemini at any time by pressing Option and Space on the keyboard, without having to switch tabs or open another window.
Gemini’s best features, like Nano Banana image generation, video and music generation, are also just a few clicks away.
Much like you can do with the Gemini mobile app, the new MacOS app will let you share context from a window instantly so you can get insight on the content you’re viewing. Google says this will also work with local files on your computer and isn’t limited to web pages.
The free, native app is available now for all users on MacOS 15 and up. Google says this is just the beginning and that it’s building the foundation for a «personal, proactive and powerful desktop assistant.»
The app can be downloaded at gemini.google/mac.
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