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I Played Ghost of Yotei. It’s a Stunning Follow-Up That Proves the Ghost’s Legend Lives On

Review: The massive samurai epic expands on Ghost of Tsushima’s best ideas, creating a superior game.

Ghost of Tsushima was the final hurrah for the PlayStation 4, released just four months before the PlayStation 5 arrived. Ghost of Yotei, its PS5-exclusive follow-up from developer Sucker Punch, expands on all the positives from the first game, addresses the few criticisms I had of Tsushima and lives up to all expectations. It’s a bigger world with a grander story, while giving you so much more to do. 

Yotei takes place 300 years after the events of Tsushima in a different region of Japan, in Ezo, where Mount Yotei overlooks the land. The hero this time around is Atsu, a mercenary who participated in the Battle of Sekigahara and has returned to her homeland. 

Atsu is on a revenge mission to take down the Yotei Six, a band of masked warriors who killed her family. What she finds out is that this roving band of samurai didn’t just come across her home and commit a random act of violence. Instead, it was destiny guiding them all to that one moment that would change the entire region. 

Living the life of a Ghost

If you played Tsushima, you’ll feel right at home in Yotei but new players will pick things up fairly quickly, too.

Atsu begins with a katana but soon unlocks a range of melee and ranged weapons from traveling masters, each weapon suited to different foes. For example, dual blades excel at fast combos, the sickle-and-chain kusarigama can break shields and bombs, and bows can handle crowd control and range attacks. Switching tools midfight is often essential, making combat more strategic than in Tsushima.


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The enemies themselves will make use of Atsu’s different weapons, also, turning combat into a bit of a rock-paper-scissors match, trying to guess the best weapon for each scenario — something the different weapon masters help her learn. This leads to an improvement in the enemies themselves, as there’s more strategy when dealing with them. Yes, Atsu using a katana can defeat every enemy, but there are benefits to switching things up. Weapon changes are quite common with the tougher enemies and bosses, which again makes those fights more interesting. 

To improve her arsenal, Atsu can gather upgrade components across the land and take them from enemies. With enough money and materials, she can upgrade her weapons, armor and the amount of ammo she can carry. Atsu’s armor, like her weapons, can be swapped depending on fighting style, with one armor more about reducing damage taken, another improving her bow attacks and one designed to improve her stealth attacks. There’s also a range of masks and headwear obtained from bosses and found throughout the region, but these are mainly for cosmetic purposes and don’t provide any benefits. 

Straight out of a samurai film

Yotei’s world is far denser than Tsushima’s, with returning pursuits like bamboo cutting, hot springs and shrine exploration joined by new diversions such as painting nature scenes, learning shamisen songs to find new areas or gain other benefits, gambling mini-games and bounty hunts. Together, they create a map packed with meaningful activities instead of empty space.

The most notable addition is the wolves’ den. Atsu develops a bond with a wolf who just happens to have dens all over the region. Coming across one will begin a chase sequence where the wolf takes you to a camp where its friends have been captured. The two of you will take on the captors and, once cleared, Atsu will gain a point in the wolf skill tree that will trigger the wolf’s arrival in fights.

There’s a ton to do in Yotei, so it’s very easy to get distracted for hours instead of pursuing the main missions. This would contribute to the exceptionally long game time, where you can spend 10 to 15 hours in just the starting region of the game before even starting in the next area. 

Another favorite side mission is the teachings of Takezo. Early on, Atsu will come across a tree with papers hanging from the branches that have names written on them. They look almost like decorations. This is where you meet Uegatsu, a storyteller who sings a tale about a legendary samurai in that region. His disciples are scattered across the land waiting for someone to give them a glorious fight, and each one has their own personality. I loved how cinematic the buildup to these one-on-one fights was. One particular warrior left dead bodies of his victims as a calling card, and Atsu has to use a special wind chime to find him in this cat-and-mouse-like sequence. Defeating all of Takezo’s disciples will bring him out of retirement and set up a tremendously difficult fight atop Mt. Yotei. 

In the story, Yotei starts off with a fairly typical revenge plot, but what makes it interesting is the pacing. There’s this intense buildup when working your way to one of the Yotei Six, with the exception of the first member, Snake, whom Atsu fights in the tutorial. Each member played a role in the death of Atsu’s family, so you’re getting an understanding of them as well as Atsu’s story, and everything comes together piece by piece. 

This is where the story excels over Ghost of Tsushima, which started off amazing, trailed off a bit and then had a very exciting climax. With Yotei, it’s not just about building up a legend but also about telling a compelling story. There’s so much that unravels the further into the game you get, not only about what happened that tragic night to Atsu and her family, but also about what led up to that moment and who her parents were. 

Along with this epic story is this incredible cinematic presentation. Sucker Punch went all out with cutscenes done in the Cinemscope aspect ratio with black bars on the top and bottom to give them a more theatrical look. There are even additional presentation options based on legendary Japanese film directors. There’s a black-and-white filter for the look of an Akira Kurosawa movie, but for those who want a more grindhouse-type experience, there is a Takashi Miike filter. For those unfamiliar, Miike is notable for his horror movie Audition and Ichi the Killer, with the latter being more of the inspiration for the cinematic mode, as every attack will cover Atsu in blood to an almost ridiculous degree. There’s a third mode named after Shinichiro Watanabe, who directed the anime series Cowboy Bebop and Samurai Champloo, and it features a lo-fi beats soundtrack that adds some chill vibes while playing. 

What I also really enjoyed were the big battles that Atsu can participate in. She’ll join up with Clan Matsumae, an army going up against Lord Saito, and its battles will sometimes come in handy and other times just get in Atsu’s way. At times, she’ll join their ranks, and it creates these cinematic moments where she charges into fights in a similar fashion to Kurosawa’s Seven Samurai. There’s one moment in particular where a big group jumps on their horses and charges into battle against Saito’s forces, and you’re not intended to take down all the enemies by yourself. It feels like an actual skirmish is going on. I loved it. 

In general, Yotei is an improvement over Tsushima, although it keeps the same artistic look as the original. There are still these incredible fields of eye-popping colors to create a dream-like landscape. Playing it on a standard PS5, I didn’t experience much in the way of dropped frames or any lag. However, I did notice a couple of instances where the beautiful landscapes looked blocky from a distance, which tells me the system took an extra couple of seconds to load the proper assets for that area. 

Voice acting was absolutely top-notch with the Japanese audio. There is so much dialogue that is acted so well, whether it be the main character or just the random groups of enemies taunting you. There were only a few instances where I could hear a bit of disjointed or unnatural delivery, but again, this was rare. 

Even a legendary sword can have a rough edge

As a whole, I found just a few negatives throughout the game to be aware of. The first one is pretty common and likely could be easily fixed with a patch, and that’s enemy AI. There were so many fights where I’m surrounded by enemies, getting ready for them to attack, and they just didn’t. For instance, there is a terror effect Atsu can have on an enemy that will have them cower in fear when you’re dropping them left and right, but in a lot of instances, they just refused to attack. It’s at these moments that you have to continue attacking an enemy in hopes of getting them to drop their guard, and eventually, others will start attacking. 

Aside from that AI problem, there was one puzzle that gave me a bit of trouble. For starters, the clues were vague, and I had to try some different solution combinations to get past it. In another part, I came across a small area where I fell through what I thought was solid ground. Also, standoffs, a reaction event where Atsu can defeat an enemy with one strike, didn’t trigger the option to take out an additional enemy like they were supposed to. I also had these annoying moments of angling Atsu’s placement just right to get in the correct proximity of a character to interact with them. However, those were the only things I could say were even noticeably off when playing through the game over 30-plus hours.

Is Ghost of Yotei worth playing? 

Sucker Punch had the difficult task of improving on a game some might consider perfect. Not only did they complete the task, but made it look effortless with Ghost of Yotei. The game has all the same great elements that made the original so enjoyable, yet improved on practically every aspect with hardly any flaws. 

Ghost of Yotei will be released on Oct. 2 for the PlayStation 5 for $70

Technologies

Google races to put Gemini at the center of Android before Apple’s AI reboot

Google is using its latest Android rollout to position Gemini as the AI layer across phones, Chrome, laptops and cars.

Google is using its latest Android rollout to make Gemini less of a chatbot and more of an operating layer across the phone, browser, car and laptop, just weeks before Apple is expected to show its own Gemini-powered Apple Intelligence reboot at WWDC.
Ahead of its Google I/O developer conference next week, the company previewed a number of Android updates, including AI-powered app automation, a smarter version of Chrome on Android, new tools for creators, a redesigned Android Auto experience, and a sweeping set of new security features.
Alphabet is counting on Gemini to help Google compete directly with OpenAI and Anthropic in the market for artificial intelligence models and services, while also serving as the AI backbone across its expansive portfolio of products, including Android. Meanwhile, Gemini is powering part of Apple’s new AI strategy, giving Google a role in the iPhone maker’s reset even as it races to prove its own version of personal AI on the phone is further along.
Sameer Samat, who oversees Google’s Android ecosystem, told CNBC that Google is rebuilding parts of Android around Gemini Intelligence to help users complete everyday tasks more easily.
“We’re transitioning from an operating system to an intelligence system,” he said.
As part of Tuesday’s announcements. Google said Gemini Intelligence will be able to move across apps, understand what’s on the screen and complete tasks that would normally require a user to jump between multiple services. That means Android is moving beyond the traditional assistant model, where users ask a question and get an answer, and acting more like an agent.
For instance, Google says Gemini can pull relevant information from Gmail, build shopping carts and book reservations. Samat gave the example of asking Gemini to look at the guest list for a barbecue, build a menu, add ingredients to an Instacart list and return for approval before checkout.
A big concern surrounding agentic AI involves software taking action on a user’s behalf without permissions. Samat said Gemini will come back to the user before completing a transaction, adding, “the human is always in the loop.”
Four months after announcing its Gemini deal with Google, Apple is under pressure to show a more capable version of Apple Intelligence, which has been a relative laggard on the market. Apple has long framed privacy, hardware integration and control of the user experience as its advantages.
Google’s Android push is designed to show it can bring AI deeper into the device experience while still giving users control over what Gemini can see, where it can act and when it needs confirmation.
The app automation features will roll out in waves, starting with the latest Samsung Galaxy and Google Pixel phones this summer, before expanding across more Android devices, including watches, cars, glasses and laptops later this year.
The company is also redesigning Android Auto around Gemini, turning the car into another major surface for its assistant. Android Auto is in more than 250 million cars, and Google says the new release includes its biggest maps update in a decade and Gemini-powered help with tasks like ordering dinner while driving.
Alphabet’s AI strategy has been embraced by Wall Street, which has pushed the company’s stock price up more than 140% in the past year, compared to Apple’s roughly 40% gain. Investors now want to see how Gemini can become more central to the products people use every day.
WATCH: Alphabet briefly tops Nvidia after report of $200 billion Anthropic cloud deal

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Waymo recalls 3,800 robotaxis after glitch allowed some vehicles to ‘drive into standing water’

Waymo issued a voluntary recall of about 3,800 of its robotaxis to fix software issues that could allow them to drive into flooded roadways.

Waymo is recalling about 3,800 robotaxis in the U.S. to fix software issues that could allow them to “drive onto a flooded roadway,” according to a letter on the National Highway Traffic Safety Administration’s website.
The voluntary recall is for Waymo vehicles that use the company’s fifth and sixth generation automated driving systems (or ADS), the U.S. auto safety regulator said in the letter posted Tuesday.
Waymo autonomous vehicles in Austin, Texas, were seen on camera driving onto a flooded street and stalling, requiring other drivers to navigate around them. It’s the latest example of a safety-related issue for the Alphabet-owned AV unit that’s rapidly bolstering its fleet of vehicles and entering new U.S. markets.
Waymo has drawn criticism for its vehicles failing to yield to school buses in Austin, and for the performance of its vehicles during widespread power outages in San Francisco in December, when robotaxis halted in traffic, causing gridlock.
The company said in a statement on Tuesday that it’s “identified an area of improvement regarding untraversable flooded lanes specific to higher-speed roadways,” and opted to file a “voluntary software recall” with the NHTSA.
“Waymo provides over half a million trips every week in some of the most challenging driving environments across the U.S., and safety is our primary priority,” the company said.
Waymo added that it’s working on “additional software safeguards” and has put “mitigations” in place, limiting where its robotaxis operate during extreme weather, so that they avoid “areas where flash flooding might occur” in periods of intense rain.
WATCH: Waymo launches new autonomous system in Chinese-made vehicle

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Qualcomm tumbles 13% as semiconductor stocks retreat from historic AI-fueled surge

Semiconductor equities reversed sharply after a broad AI-driven advance, with Qualcomm suffering its worst day since 2020 amid inflation concerns and rising oil prices.

Semiconductor stocks fell sharply on Tuesday, reversing course after an extensive rally that had expanded the artificial intelligence investment theme well past Nvidia and driven the industry to unprecedented levels.

Qualcomm plunged 13% and was on track for its steepest single-day decline since 2020. Intel shed 8%, while On Semiconductor and Skyworks Solutions each lost more than 6%. The iShares Semiconductor ETF, which benchmarks the overall sector, fell 5%.

The sell-off came after a key gauge of consumer prices came in above forecasts, and as conflict in Iran pushed crude oil higher—prompting investors to shift away from riskier assets.

The preceding advance had widened the AI opportunity set beyond longtime industry leader Nvidia, which for much of the past several years had largely carried the market to new peaks on its own.

Explosive appetite for central processing units, along with the graphics processing units that power large language models, has sent chipmakers to all-time highs.

Market participants are wagering that the shift from AI model training to autonomous agents will lift demand for additional AI hardware. Among the beneficiaries are memory chip producers, which are raising prices as supply remains tight.

Micron Technology slid 6%, and Sandisk cratered 8%. Sandisk’s stock has surged more than six times over since January.

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