Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.
After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
Technologies
OnePlus 15’s Global Model Will Get a Huge 7,300-mAh Battery, 165Hz Refresh Rate
The next OnePlus phone appears primed for gaming, with the global model confirmed to feature several high-powered specs.
When the OnePlus 15 launches in the US, it’ll have one of the biggest batteries available on a flagship Android phone. OnePlus has confirmed in a Thursday announcement that its upcoming phone will include a 7,300-mAh battery along with a number of other high-powered specs.
Many of these specs are shared with the recently launched Chinese model of the OnePlus 15, and are being teased ahead of the phone’s Nov. 13 global launch. The 7,300-mAh battery will recharge at 80-watt wired speeds over the SuperVooc standard or at 50-watt wireless charging speeds over AirVooc. Those speeds will likely require power adapters sold by OnePlus and, as expected, are a tad slower than the 120-watt speed touted by the Chinese edition of the OnePlus 15.
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The OnePlus 15’s 6.78-inch display will feature a 1.5K resolution and support a 165Hz refresh rate, with OnePlus claiming that games like Call of Duty: Mobile and Brawl Stars will run on the phone at 165 frames per second.
We’ve seen other gaming phones, such as the Asus ROG Phone 9 Pro, include this refresh rate, but the OnePlus 15 will do so at a higher display resolution. Ideally, this means that games capable of supporting the resolution and the higher frame rate could look quite detailed while animating as smooth as ever.
The screen will also support a 3,200Hz touch sampling rate, which should ensure that its display is highly responsive during such games. By comparison, the recently released RedMagic 11 Pro gaming phone has a 2,592Hz touch sampling rate, which is also quite sensitive.
As expected, the OnePlus 15 will be powered by Qualcomm’s Snapdragon 8 Elite Gen 5 processor, the fastest currently available. The company said that the OnePlus 15 will also include a cooling system that is said to include a vapor chamber along with an «aerospace-derived aerogel insulation layer» to minimize surface heat transfer.
While we’re still waiting for OnePlus to fully reveal camera specs for the global edition of the OnePlus 15, my colleague David Lumb got an early look at the phone’s cameras, taking photos around the Los Angeles area. Should the cameras also follow suit with the Chinese model, they would include a 50-megapixel wide, a 50-megapixel ultrawide and a 50-megapixel telephoto with a 3.5x optical zoom. The selfie shooter on the Chinese model is a 32-megapixel camera.
The OnePlus 15 will also come in a Sand Storm model, made from a material that OnePlus describes as being tougher than titanium. Recent promotional photos show it alongside a black and purple model. We’ll find out more about the global edition of the OnePlus 15 next week during its Nov. 13 launch.
Technologies
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Technologies
This Intriguing Ayaneo Device Could Be the Gaming Phone You’ve Been Waiting For
Ayaneo promises the device will be «a mobile phone truly made for gamers.»
Ayaneo, the Chinese company that manufactures handhelds and mini PCs for gaming, is entering the smartphone market.
The company teased across social media a new product, the Ayaneo Phone, that it said will be «a mobile phone truly made for gamers.»
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A YouTube video showing only the back of the device revealed it to be a black smartphone with two cameras, an LED light and what appear as dual shoulder buttons that could be used when the phone is held horizontally. The video and the caption text didn’t include any details about the phone’s features, release date or pricing, only a QR code for the company’s Discord server.
A representative for Ayaneo did not immediately respond to a request for more information.
CNET’s review of Ayaneo’s Android-based Pocket S gaming portable was positive, but found the pricing, lack of a headphone jack and fan noise to be dealbreakers for a device starting at $559.
Commenters on YouTube said some of the features they’d like to see most on the Ayaneo phone include a 3.5mm headphone jack, an SD card slot and stereo speakers.
What to expect from the Ayaneo Phone
A mobile phone focused on gaming could be a natural progression for a company that’s been experimenting with a wide array of form factors — including some with full keyboards — for its handheld products.
«Ayaneo moving from the gaming handheld market into phones might actually make a lot of sense,» said CNET Senior Editor Mike Sorrentino. «The company already makes Android-based gaming devices and making one a true phone could make it a more natural companion.»
Sorrentino pointed out that to get into the mobile phone space, Ayaneo will need to do more than deliver games on good hardware.
«A common issue with the current gaming phone market is software and security support, which is especially critical for keeping your phone secure. So I hope that a new gaming phone hitting the market prioritizes that and not just its hardware specs,» he said.
CNET Senior Reporter David Lumb added that gaming phones have not traditionally sold well, with only a few companies, such as Asus and Red Magic, having achieved some modest success.
Lumb said that while Ayaneo is using higher-end Snapdragon processors in some of its Android devices, retro games in a smartphone may not need that much power.
«While this could and likely does mean better performance, a lot of older games on such handheld devices don’t need that muscle, only when emulating more relatively recent consoles,» he said.
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