Technologies
Everything Announced at Apple Event 2025: iPhone Air, iPhone 17, AirPods Pro 3 and New Apple Watches
Apple’s annual September reveal of its latest mobile devices featured the brand new iPhone Air, AirPods Pro 3 with heart-rate sensing, the iPhone 17 lineup and new Apple Watches.

Each September, Apple’s product release playbook dials up the unveiling of the company’s newest line of iPhones, along with a variety of complementary gadgets. On Tuesday, the company took the wraps off the iPhone 17 in all its variations, most notably the new skinny iPhone Air, along with new Apple Watches — Series 11 and Ultra 3 — and an upgrade to its 2-year-old AirPods Pro 2 earbuds.
Along with the hardware, Apple is rolling out the new versions of the devices’ respective operating systems, iOS 26 and WatchOS 26, both of which have been in public beta all summer. (The final version of iOS 26 will be available on Monday, Sept. 15.) The new Liquid Glass interface design may even seem routine to you by now.
Many of the new devices’ capabilities come from new features in their operating systems, and throughout Apple stressed health and fitness as one of the primary drivers. It deemphasized how many of the features’ analysis capabilities — notably most of the new heart-rate sensing and Live Translation in the AirPods Pro 3 — really rely on the iPhone for their heavy lifting.
Given Apple’s struggles with its AI efforts, especially given how much it stressed Apple Intelligence at previous events, the company came as close to downplaying it as it could: There was only the occasional mention of features being driven by AI and the increased neural power in the new A19 Pro processor. And despite no discussion of smart home tech, there was a brief hint in the iPhone Air announcement.
For more in-the-moment commentary, check out ourApple Event live blog.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
iPhone 17 boasts a better screen
The update to Apple’s most mainstream model comes in pastel colors. Notably, the base iPhone 17 now has a ProMotion (120Hz VRR) display, which was formerly only on the Pro models. The screen is larger (6.3 inches) and brighter (up to 3,000 nits) with an improved scratch- and glare-resistant coating. ProMotion has been a much-wanted upgrade; I think there’s probably some dancing going on right now. Inside, it incorporates the A19 chip with a five-core GPU and adds fast charging.
The new front camera has an 18-megapixel square sensor for more flexibility in framing, alongside a larger field of view to enable Center Stage and stabilization. It still has two cameras, though the main camera is bumped to 48 megapixels via Dual Fusion or 24 megapixels as standard.
It starts at $799 in the US — the 16E remains in the line at $599 — and all the iPhones are available for preorder now. It’s £799 in the UK and AU$1,399 in Australia.
The iPhone Air is thin but powerful
Thin seems to be in for phones this year — at least for manufacturers, since buyers don’t seem to be quite as interested and iPhone buyers even less so. Did anyone ask for a super thin iPhone? But in the continuing absence of a foldable iPhone model, what’s a company to do? Behold the iPhone Air, at 5.6mm thick.
It has a polished titanium frame and Ceramic Shield on both sides, which makes some people just want to touch it. According to the company, it’s almost entirely battery on the inside, with Apple claiming all-day battery life.
It’s got high-end specs, too: a 6.5-inch ProMotion XDR display and the A19 Pro processor found in the Pro models. The processor incorporates neural accelerators into each GPU core (six of them), bigger caches and more, giving it quite a bit of computing power.
A new N1 chip and C2 modem improve connectivity (Wi-Fi 7, Bluetooth 6) and power conservation. The device has 48-megapixel Fusion and 12-megapixel wide-angle cameras, the Center Stage front camera, and a way to combine front and back cameras live.
It requires all-new accessories, including a MagSafe pack (80 hours) and a thin, translucent case. It starts at $999 (£999, AU$1,799).
iPhone 17 Pro and Pro Max deliver a love letter to videographers
The flagship iPhone Pro models tend to differ only by screen size (now 6.3 and 6.9 inches), and their unique features are made possible by their higher-powered processors, more flexible camera arrays and other component differences over the lower-end models.
Like the Air, the iPhone 17 Pro uses an A19 Pro processor with updated cooling and thermal management — a vapor chamber — and has a Ceramic Shield back and front. Apple promises 39 hours of video playback.
The cameras are usually the highlight of the Pro, and that remains true: It has an 18-megapixel front Center Stage camera and a triple-camera Fusion Telephoto system, with three 48-megapixel cameras, including a 4x-8x telephoto for a maximum of 200mm equivalent. The phones can capture ProRes Raw and Genlock (to synchronize cameras for video), which should tickle the fancy of pro videographers.
The Pros now come in orange, which isn’t everyone’s favorite, and there’s a new 2TB storage option. They start at $1,099 (£1,099, AU$1,999).
Apple Watch Series 11, Watch SE and Watch Ultra 3 get redesigns
The Apple Watch Series 10 is our Editors’ Choice for smartwatches. The next-generation Watch Series 11 shrinks the thickness, with a more scratch-resistant front glass. It adds 5G support and better power management for up to 12 hours of battery life. A new Flow watch face takes advantage of Liquid Glass visuals. It adds blood pressure tracking (based on blood flow) to find indications of high blood pressure and sleep score from WatchOS 26. Prices start at $399 (£369, AU$679).
There are new bands in new colors, too.
It’s been three years since the last iteration of the Watch SE. Now, we get the Watch SE 3, with the new S10 chip with 5G wireless. It still delivers 18-hour battery life and an always-on display. There’s wrist temperature sensing for ovulation tracking, it gets sleep apnea tracking, sleep score and more. Prices start at $249 (£219, AU$399), and preorders start now.
Apple’s top-of-the-line smartwatch, the Ultra 3, is updated over the Watch Ultra 2 with a wide-angle OLED (smaller bezels mean more display area). Apple has given it emergency-related satellite connectivity, which required a new antenna and receiver. It also comes with increased battery life. Prices start at $799 (£749, AU$1,399).
AirPods Pro 3 upgrade includes live translation
The AirPods Pro 2 version released in 2023 offered only incremental hardware upgrades over the 2022 models (hence the lack of a name change). The AirPods Pro 3 are smaller, with an updated design that introduces foam-ish eartips for better noise isolation and upgraded active noise cancellation, live translation with adaptive ANC for better focus on the speaker, five sizes of ear tips and IP57 water resistance. Fitness enhancements include heart-rate and calorie tracking, among other updates, which come from iOS. Battery life increases to eight hours with ANC and 10 hours with transparency.
The live translation can be somewhat awkward, though, or as CNET’s Macy Meyer puts it, it’s fluent in convenience, not culture. The price hasn’t changed; they still start at $249 (£219, AU$429).
Notable new accessories for the iPhones
The iPhone Air debuts with new accessories. If you want to keep it thin and still have some level of protection, Apple is offering a $39 polycarbonate bumper that wraps around the edges. Aside from drop protection, I know I’d need it simply to keep the slight phone from slipping out of my hands. There is also a traditional $49 clear MagSafe Case along with an opaque Beats-branded polycarbonate case for $45. If for some reason you want to turn your ultrathin phone into a thicker one with longer battery life, you can pick up the $99 MagSafe battery.
The redesign of the camera section of the iPhone 17 Pro and Pro Max means it needs a new case design, and in addition to all the newly designed versions of the usual cases Apple introduced a $59 MagSafe case made of a new TechWoven material — colored yarns of recycled polyester woven into a textured material and coated with polyurethane, or PTU. Presumably, it will fare better than the FineWoven cases Apple released with the iPhone 15.
You can also get a novel (for Apple) $59 Beats Kickstand Case, which looks like the standard polycarb case. The kickstand, though, isn’t a kickstand; it’s a handstrap with a small bit on the end that you can use for standing the case on its side. The kickstand case also comes in a version for the iPhone 17.
For many of the iPhone cases Apple launched yesterday, the company introduced magnetic attachment points. That makes them compatible with its new $59 Cross-Body Strap. On one hand, I’m not sure I want to trust my $1,200 phone to some magnets or my propensity to walk into walls and doorways. On the other, it’s probably safer than my back pocket.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
Technologies
Should You Buy an iPhone 16 or iPhone 17? Here’s How They Compare
Apple debuted its latest baseline phone with some changes across the battery, display and cameras. Is it worth the upgrade?

Now that Apple has debuted the iPhone 17, you may be wondering whether to get that flashy new device or buy last year’s iPhone 16 at a discount. To help with that decision, here’s a breakdown of how the two handsets compare.
The iPhone 17 starts at $829 (or $799 if you activate with a carrier), the same as the iPhone 16 when it came out — with the caveat that the iPhone 17 starts with a higher 256GB storage option, as opposed to 128GB.
The iPhone 16 is now available at a $100 discount, though its baseline configuration has 128GB of storage. So, is it worth saving some money, or should you go all out with the latest phone?
Here’s what to know about each phone, from the cameras to the displays to the batteries.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Screen differences
Some of the biggest changes between the iPhone 16 and 17 have to do with the display.
Apple says it shrunk the borders around the screen on the iPhone 17, expanding the display from 6.1 inches on the iPhone 16 to 6.3 inches on the iPhone 17 without expanding its dimensions. The new Ceramic Shield 2 cover on the iPhone 17 offers 3x better scratch resistance, according to the company.
The baseline iPhone 17 gets a display with a 120Hz refresh rate, as opposed to the 60Hz display on the iPhone 16. That means the iPhone 17 finally supports an always-on display, so you can glance at the time, your notifications and Live Activities without waking the screen.
The iPhone 17 also gains an anti-reflective coating and a 3,000-nit peak brightness, compared to 2,000 nits on the iPhone 16. That should make it easier to see your phone in bright sunlight.
Camera differences
Both the iPhone 16 and 17 have a 48-megapixel wide-angle camera. But the iPhone 17 upgrades the ultrawide camera from 12 megapixels on last year’s phone to 48 megapixels.
The front-facing camera also gets an upgrade, going from 12 megapixels on the iPhone 16 to 18 megapixels on the iPhone 17. There’s a new Center Stage feature for the selfie camera that can automatically adjust from a portrait orientation to landscape to make sure everyone is in the shot. That means you don’t have to manually rotate your phone to its side anymore when there are more people to fit in the frame.
Both the iPhone 16 and 17 have a Camera Control button on the side to quickly launch the camera, snap some shots and use Apple’s Visual Intelligence tool to learn more about what’s around you.
Processor and RAM
The iPhone 17 packs an A19 chip, an upgrade from the A18 chip in the iPhone 16. One key difference is that the iPhone 17 starts at 256GB, while the iPhone 16 started at 128GB for the same $829 price when it debuted.
Both phones also support the Apple Intelligence suite of AI capabilities, which includes writing tools, image generators and notification summaries.
Battery life
Apple doesn’t share specific battery specs, but it does measure longevity via video playback hours. The iPhone 16 supports up to 22 hours of video playback, according to Apple, while the iPhone 17 bumps that up to 30 hours. Stay tuned to CNET’s review of the iPhone 17 to see how that translates in the real world and how the phone holds up to our battery tests.
A new AI-powered Adaptive Power feature arriving with iOS 26 can help conserve the battery by making «small performance adjustments,» like «allowing some activities to take a little longer,» according to Apple.
The iPhone 17 arrives with the upcoming operating system onboard, but you’ll also be able to download iOS 26 on the iPhone 16, as well as some older iPhones, once it becomes available publicly. That should help to stretch your battery life on either device.
Color options and design
What’s on the inside may be most important, but people also care what their phone looks like. Like the iPhone 16, the iPhone 17 comes in a range of fun colors: black, white, mist blue, sage (a light green) and lavender.
For comparison, the iPhone 16 is available in black, white, pink, teal and ultramarine.
Both phones have an aluminum frame.
If you’re leaning toward the iPhone 17, preorders start Friday, and the phone hits store shelves on Friday, Sept. 19.
Apple iPhone 17 vs. iPhone 16
Apple iPhone 17 | Apple iPhone 16 | |
Display size, tech, resolution, refresh rate | 6.3-inch OLED; 2,622 x 1,206 pixel resolution; 1-120Hz variable refresh rate | 6.1-inch OLED; 2,556 x 1,179 pixel resolution; 60Hz refresh rate |
Pixel density | 460ppi | 460 ppi |
Dimensions (inches) | 5.89 x 2.81 x 0.31 in | 5.81 x 2.82 x 0.31 in |
Dimensions (millimeters) | 149.6 x 71.5 x 7.95 mm | 147.6 x 71.6 x 7.8 mm |
Weight (grams, ounces) | 177 g (6.24 oz) | 170 g (6 oz.) |
Mobile software | iOS 26 | iOS 18 |
Camera | 48-megapixel (wide) 48-megapixel (ultrawide) | 48-megapixel (wide), 12-megapixel (ultrawide) |
Front-facing camera | 18-megapixel | 12-megapixel |
Video capture | 4K | 4K |
Processor | Apple A19 | Apple A18 |
RAM + storage | RAM N/A + 256GB, 512GB | RAM N/A + 128GB, 256GB, 512GB |
Expandable storage | None | None (Face ID) |
Battery | Up to 30 hours video playback; up to 27 hours video playback (streamed).Fast charge up to 50% in 20 minutes using 40W adapter or higher via charging cable. Fast charge up to 50% in 30 minutes using 30W adapter or higher via MagSafe Charger. | Up to 22 hours video playback; up to 18 hours video playback (streamed). 20W wired charging. MagSafe wireless charging up to 25W with 30W adapter or higher; Qi2 up to 15W |
Fingerprint sensor | None (Face ID) | None (Face ID) |
Connector | USB-C | USB-C |
Headphone jack | None | None |
Special features | Apple N1 wireless networking chip (Wi-Fi 7 (802.11be) with 2×2 MIMO), Bluetooth 6, Thread. Action button. Camera Control button. Dynamic Island. Apple Intelligence. Visual Intelligence. Dual eSIM. 1 to 3000 nits brightness display range.IP68 resistance. Colors: black, white, mist blue, sage, lavender. | Apple Intelligence, Action button, Camera Control button, Dynamic Island, 1 to 2,000 nits display brightness range, IP68 resistance. Colors: black, white, pink, teal, ultramarine. |
US price starts at | $829 (256GB) | $829 (128GB) |
Technologies
Today’s Wordle Hints, Answer and Help for Sept. 11, #1545
Here are hints and the answer for today’s Wordle for Sept. 11, No. 1,545.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Today’s Wordle puzzle was an easy one for me, for a change! If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
Today’s Wordle answer has two vowels.
Wordle hint No. 3: First letter
Today’s Wordle answer begins with C.
Wordle hint No. 4: For your house
Today’s Wordle answer refers to a piece of furniture.
Wordle hint No. 5: Meaning
Today’s Wordle answer can refer to where you might sit at your kitchen table.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is CHAIR.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, Sept. 10, No. 1544 was POUTY.
Recent Wordle answers
Sept. 6, No. 1540: BULGE
Sept. 7, No. 1541: TENOR
Sept. 8, No. 1542: CHIRP
Sept. 9, No. 1543: TRICK
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