Technologies
Final Fantasy Tactics: Ivalice Chronicles Director Says ‘That’ Boss Fight Still Wrecks Him
You’re not the only one who struggled against Wiegraf.

Last week was the first time I picked up Final Fantasy Tactics since finishing it back in 1998. One infamous boss battle scarred me so badly that I never went back — and given its reputation among fans, I know I’m not alone. So when I had the chance to talk with Kazutoyo Maehiro, part of the original dev team and now director of the upcoming remaster, Final Fantasy Tactics: Ivalice Chronicles, I jumped at it. I needed to know why they made that one fight so brutal.
My question for Maehiro: «Back then — 28 years ago — what was the original team even thinking with this fight?»
He laughed, as did the Square Enix PR team and interpreter in the room, clearly familiar with this question. Though it isn’t his favorite or the hardest fight — that honor goes to the Zeirchele Falls battle, a plot turning point that frustrated countless players with its early difficulty spike — the infamous fight I asked about looms far larger in players’ memories.
Arriving late in Chapter 3, the battle unfolds as two back-to-back encounters that form a brutal marathon. First up is a one-on-one duel between Ramza, the player’s protagonist, and Wiegraf, a recurring antagonist. Without careful preparation, this fight alone can feel impossible. After defeating him, players immediately battle Belias, the demon possessing Wiegraf, alongside his summoned monsters. For many, this moment is where their Tactics playthrough ended.
«At the time, having a battle that’s difficult for the sake of being difficult wasn’t necessarily seen as the correct thing to do,» Maehiro said through his interpreter. «In a way, it wasn’t necessary that we were trying to intentionally make it that difficult. It’s more so that it ended up being that way. And in retrospect, when I look back, I do think that the decision to make that battle as difficult as it was was the correct one.»
The new Final Fantasy Tactics: Ivalice Chronicles is a remaster of the original PlayStation game, which launched in 1998 in the US (1997 in Japan) following the blockbuster Final Fantasy VII. Unlike the main series, Tactics embraced the tactical RPG format popularized by Sega’s Shining Force and Nintendo’s Fire Emblem, requiring players to think carefully about unit positioning, abilities and turn order. Mistakes could wipe out your party quickly, a design choice that cemented the game as both beloved and intimidating.
The remaster lightly updates the game’s visuals, including its iconic character sprites and polygonal environments, while focusing on enriching other elements, such as adding fully voiced dialogue. Even minor enemies get voice lines, adding cinematic flair. The accents feel a bit theatrical, as if they’re voicing scenes from Game of Thrones, but they suit the game’s dark narrative of betrayal and political intrigue. Ramza’s journey through a war-torn kingdom was mature storytelling that I didn’t fully appreciate at 19 years old, but it resonates much more strongly now.
The most striking upgrades are «quality of life» improvements. Battles and dialogue can now be sped up with a fast-forward button — a godsend for a game known for its slow pace. My time with the preview was short, as it only included the first few battles of the game. It ended at the Dorter Trade City fight, the game’s first truly challenging battle, introducing new enemy types and set on a map filled with structures of varying heights.
Dorter Trade City is a pivotal introduction to a key element of the game’s combat. The vertical position of a character can be both beneficial and harmful: They can easily attack enemies farther away from a higher vantage point, but at that height, an enemy attack pushing them over the edge could mean instant death. A key disadvantage for players in the original and the remaster is that the computer-controlled opponents know all the pros and cons of certain heights, while the player has to learn on the fly. What I played in my preview felt true to the original game, especially that familiar crushing feeling of losing a battle due to misplayed moves.
Maehiro emphasized that players struggling with battles like these in the new Ivalice Chronicles now have options. Difficulty can be lowered and fights can be restarted instantly or abandoned entirely, making the game more accessible without losing its core challenge.
As mentioned earlier, Maehiro was on the original FF Tactics team as an evnt planner, responsible for directing scripted events such as character movement and animations during story sequences. At the time, he was a new developer, and now, years later, he can look back at his younger self — full of hunger and determination.
ç»I would feel very disappointed if I were to let down my past original team members,» he said. «In that sense, I really couldn’t let this project fail, and I felt some pressure from that as well. Looking through the archival material that exists in the past as well, it helped me reflect on my time over the past 28 years as a game designer. Having been able to come back to Final Fantasy Tactics after all that does make my chest swell with pride.»
Since the original Final Fantasy Tactics, Maehiro has worked on major Square Enix projects, including Vagrant Story, Final Fantasy XII and the MMORPG Final Fantasy XIV: A Realm Reborn, eventually becoming creative director for 2023’s Final Fantasy XVI. But his connection to Tactics remains personal, especially when it comes to character jobs, a system that defined its depth and replayability, enabling players to customize their units with a dizzying array of options.
With over 20 jobs players assign to their characters, ranging from staples like Knight and Archer to unconventional picks like Calculator and Time Mage, Maehiro has his favorites. For efficiency, he prefers the Ninja, who can dual-wield weapons and throw items for big damage. For pure fun, though, he loves the Orator (originally called Mediator), a talking-based magic class capable of recruiting enemies, boosting allies or intimidating foes. It’s a fitting choice for a designer whose career has been built on strategy and storytelling.
Will I play Ivalice Chronicles and return to the game that left a mark on me almost three decades ago? Yes, but I’m going to make use of every QoL feature available to avoid spending days trying to defeat Wiegraf. I’m no longer a college kid wasting time to avoid studying; I’m an adult now, wasting time between writing assignments.
Final Fantasy Tactics: Ivalice Chronicles comes out on Sept. 30 for $50 on the Nintendo Switch, Switch 2, PC, PS4, PS5 and Xbox Series X and S.
Technologies
Judge Rules Google Can Keep Chrome but Must Stop Exclusive Search Deals
Google scores a major win in a huge antitrust suit.

Google doesn’t have to sell its wildly popular Chrome web browser, but it can’t engage in exclusive search deals, US District Judge Amit Mehta ruled on Tuesday. Google must share limited search data and user-interaction data with «qualified competitors,» but the company doesn’t have to share its most valuable ads data.
This remedy is a long-awaited moment after a landmark 2020 antitrust case against Google from the Department of Justice, in which a federal court ruled the internet giant was illegally maintaining a dominance in online search. It did so by inking expensive contracts with companies like Apple, Mozilla and Samsung that made Google the default search platform on various services and devices.
The Justice Department argued that a potential remedy to the case would require Google to sell off its Chrome web browser, which currently maintains 69% global market share, according to GlobalStats. Chrome gives Google valuable user data that it uses to improve search and better focus online advertising.
«Google will not be required to divest Chrome; nor will the court include a contingent divestiture of the Android operating system in the final judgment,» according to the ruling. «Plaintiffs overreached in seeking forced divesture of these key assets, which Google did not use to effect any illegal restraints.»
Additionally, Google can’t make exclusive contracts for Search, Chrome, Google Assistant or Gemini but the company can still pay to have apps pre-loaded. In regards to Android, Google doesn’t have to divest its mobile operating system either. The ruling said, «plaintiffs overreached in seeking forced divesture of these key assets.»
«The Court has imposed limits on how we distribute Google services, and will require us to share Search data with rivals. We have concerns about how these requirements will impact our users and their privacy, and we’re reviewing the decision closely,» said Lee-Anne Mulholland, Google’s vice president of regulatory affairs in a blog post. «The Court did recognize that divesting Chrome and Android would have gone beyond the case’s focus on search distribution, and would have harmed consumers and our partners.»
Mulholland also maintained Google’s argument that, thanks to the advent of AI, competition remains strong in the online information space. Granted, former Googler’s say that Google’s late start to the AI race had more to do with it not wanting to usurp its core money-making product, Search (along with safety concerns), despite the company being the maker of the key transformer technology powering the AI revolution.
The ruling is a reprieve for Google as it was facing a major restructuring of its core business model. Google makes a majority of its revenue from online search and advertising. Because Google Search is the world’s most popular search engine and Chrome, the world’s most popular web browser, it gives the search giant troves of user data and behavior, which it sells advertising against. Google also owns YouTube and Android, both of which have billions of users worldwide. Despite the increasing popularity of AI chabots like ChatGPT, which has 700 million weekly users, Google Search is still 373 times bigger. Last year, Google Search saw a 20% increase in search queries. At the moment, Google maintains a near 90% dominance in the online search market, according to GlobalStats.
Google has also been ruled to be maintaining a monopoly in online ad sales earlier this year, although that’s a separate case. Google currently controls the world’s largest online ads auction platform. This ruling forces Google to «publicly disclose material changes to promote greater transparency» in ad auctions to prevent it from secretly manipulating them in its favor.
Interestingly, the ruling excludes Google from giving publishers more choice in how Google uses their content. Google uses the corpus of published content online to not only train its Gemini AI model but also to feed automatic results into AI Overviews, the AI-generated results that increasingly appear at the top of Search. Publishers have been arguing that AI Overviews are eating into their search traffic, an assertion Google continually denies.
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Technologies
You Can Now Have Uber Eats Drivers Deliver Your Best Buy Purchases
Hungry for tech? The app will let you shop the tech retailer’s full selection of products for same-day delivery.

Lo mein, or a laptop? Best Buy is teaming up with food delivery app Uber Eats to bring its tech products straight to your doorstep. Starting Tuesday, Uber Eats allows app users to browse Best Buy’s goods, allowing you to purchase headphones, laptops, gaming peripherals and more.
The initial rollout will provide Uber Eats delivery services for more than 800 Best Buy stores, so you’ll need to check if your local store is involved.
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It is not immediately apparent what the delivery fees will look like for tech products on the Uber Eats app.
Representatives for Uber and Best Buy did not immediately respond to requests for comment.
This isn’t the first time Best Buy has partnered with a third-party food delivery service. The company maintains previous partnerships with Instacart and DoorDash to deliver same-day tech orders.
Technologies
Today’s NYT Connections Hints, Answers and Help for Sept. 3, #815
Here are some hints and the answers for the NYT Connections puzzle for Sept. 3, #815.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle started out with a tease. WED, NES and DAY were three of the clues. But no, we’re not assembling days of the week, here — that would be way too easy. Read on for clues and today’s Connections answers.
The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Not the end.
Green group hint: Come together.
Blue group hint: Boob tube.
Purple group hint: Not April, but…
Answers for today’s Connections groups
Yellow group: Beginning.
Green group: Join.
Blue group: TV-related abbreviations in the ’80s.
Purple group: May ____.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is beginning. The four answers are birth, dawn, genesis and start.
The green words in today’s Connections
The theme is join. The four answers are bond, combine, fuse and wed.
The blue words in today’s Connections
The theme is TV-related abbreviations in the ’80s. The four answers are ALF, MTV, NES and VHS.
The purple words in today’s Connections
The theme is May ____. The four answers are day, flower, fly and pole.
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