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Get Prepared to See Six Planets Line Up in the Upcoming Planet Parade

Mark your calendar so you can catch Mercury, Venus, Jupiter, Saturn, Neptune and Uranus in the sky at the same time.

Fresh off the excitement of the Perseids meteor shower is a chance to see six planets lined up in the sky at once. These events, colloquially known as planet parades, only occur about once or twice a year, with the most recent one in February showing off all seven planets in our solar system at once. The next one will feature six of our closest celestial neighbors, and the event starts on Aug. 20. 

The six planets sharing the sky will be Mercury, Venus, Jupiter, Saturn, Neptune and Uranus. Mars will technically be there at the beginning of the night, but it dips below the horizon right after sunset, so it won’t be visible when all of the others are. Of those, Mercury, Venus and Jupiter will be visible to the naked eye, while the others will require high-powered binoculars or, preferably, a telescope. 

Even though they’re spread out across the eastern and southern skies, the planets pair up with this one, making many of them pretty easy to find if you know what to look for. From east to west, here’s where each one will be. 

  • Mercury — Eastern sky near the Cancer constellation. It’ll pop over the horizon just before sunrise, so you’ll have limited time to view it before the sun comes up and obfuscates it. 
  • Venus — At the lower tip of the Gemini constellation in the eastern sky, a couple of hours before sunrise. 
  • Jupiter — Will be near Venus, also in the Gemini constellation. It rises about an hour before Venus does. 
  • Uranus — Will be near the upper tip of Taurus, rising after midnight. This one will require some magnification. If you see Pleiades, a cluster of stars at the upper tip of Taurus, you’ve gone too far upward.
  • Saturn and Neptune — These two are right next to each other and will be sitting between the Pisces and Cetus constellations in the southern skies. Neptune will be closer to Pisces while Saturn will be closer to Cetus. 

Since it takes a long time for planets to move through the night sky, Aug. 20 is the starting point, and it’ll run through the rest of the month. Once September hits, Mercury will be too close to the sun, which will obscure it. From that point, there will be a five-planet parade for a while until Venus sinks below the horizon in early October. So, in all, you’ll have a chance to see at least five planets for over a month. 

Will the planet parade be visible from my region?

Yes. We double checked Stellarium’s sky map from a variety of locations across the country, and everything above will be applicable everywhere in the continental US. Per Starwalk, the parade will also be visible in other parts of the world after the following dates for about the same amount of time (one to two weeks). 

  • Abu Dhabi — Aug. 9
  • Athens, Beijing, Berlin, Tokyo and London — Aug. 10
  • Mumbai and Hong Kong — Aug. 11
  • Reykjavik, São Paulo and Sydney — Aug. 12

The planets will move based on date, though. The above locations are where they’ll be around Aug. 20, but if you’re looking a week or so later, they’ll be in the same general area, but will shift to a slightly different part of the sky. 

Will I need any special equipment?

Yes. Neptune and Uranus, especially, will require some sort of magnification to see. We recommend a telescope, but high-powered binoculars may work if the sky is dark enough. Saturn is also difficult to see without magnification, so you’ll want it for that too. Jupiter, Venus, and Mercury should be visible on their own with the naked eye. 

We also recommend taking a trip out to the country, as light pollution from suburbs and cities can make it even more difficult to see Neptune and Uranus. The moon will be out as well, which may make Venus, Jupiter, and Mercury harder to see. Other factors like weather may also make it more difficult to see all of them. If you’re lucky, you may see a few shooting stars at the tail end of Perseids as well.

Technologies

Today’s NYT Strands Hints, Answers and Help for Aug. 14 #529

Here are hints and answers for the NYT Strands puzzle No. 529 for Thursday, Aug. 14.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle might be a stumper. Some of the answers are quite long and tough to unscramble, though all of them match the theme very well. If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Honest-to-goodness.

If that doesn’t help you, here’s a clue: Not fake or phony.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • TONE, GONE, BONE, LONE, LOAM, HALO, HALOS, THAN, RITE, TIRE, DIRE, DIRT, TREE, MATT, CALF

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • REAL, TRUE, KOSHER, GENUINE, AUTHENTIC, LEGITIMATE

Today’s Strands spangram

Today’s Strands spangram is BONAFIDE. To find it, locate the B that’s three letters to the right on the top row, and wind down.

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Technologies

New Study Shows Smartwatch Stress Sensors Have No Idea What They’re Doing

Dutch researchers found that not only are stress sensors inaccurate, but they sometimes report the opposite of user experiences.

You might want to think twice before you put a lot of stock in the latest stress charts from your fitness wearable. A recent study from the Netherlands’ Leiden University, published in the Journal of Psychopathology and Clinical Science, has found that when smartwatches and similar devices record readings on stress, fatigue or sleep, they’re frequently getting it wrong.

Researchers studied 800 young adults using the same Garmin Vivosmart 4 smartwatch model. They compared the data the smartwatches produced with the reports that the users created four times per day about how sleepy or stressed they were feeling. Lead author and associate professor Eiko Fried said the correlation between the wearable data and the user-created data was, «basically zero.»

A representative for Garmin did not immediately respond to a request for comment. 

Stressed or sex? Your watch doesn’t know

So why do wearables like fitness smartwatches get it so wrong? Their sensors are fairly limited in what they can do. Watches like these need to be worn correctly at all times (a loose or tight watch may give poor readings, for example), and they typically use basic information like pulse rate and movement to make guesses about health.

Those guesses don’t always reflect real-world scenarios. A wearable may identify high stress when the real cause of the change was a workout, excitement over good news, or sex. There are so many potential alternatives to stress or fatigue that the watches in the study never really got it right — and the devices sometimes guessed the complete opposite emotional state from what users recorded.

The Dutch study did note that Garmin’s Body Battery readings, which specifically measure physical fatigue, were more reliable than stress indicators, but still inaccurate. And sleep sensing performed the best of them all, with Garmin watches showing a two-thirds chance of noting the differences between a good night’s sleep and a bad one.

It’s also worth noting that smartwatch sensors can become more accurate as technology improves. It would be interesting to run a similar study with the newer Garmin Vivosmart 5 to see if anything has improved, as well as see if other models like the latest versions of the Apple Watch have similar accuracy results.

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Technologies

Drag x Drive Proves the Switch 2’s Mouse Mode Controls Are Fantastic

Nintendo has done it again with a great new way to play games on its just-launched console.

Nintendo’s next summer title — and one of the few new games for the Switch 2 soon after its June launch — is the multiplayer wheelchair basketball game, Drag x Drive. It uses the console’s new Joy-Con mouse controls to simulate moving the wheels of your chair (or vehicle, as it’s referred to in-game) while playing short three-on-three matches. While it does take some getting used to, it shows off how well this new input mode works and harkens back to an era of motion-controlled gaming made popular on Nintendo’s Wii. 

Playing Drag x Drive is unique, reflecting the Switch 2 new tech. You detach each Joy-Con 2 controller from the system, place the sensors face down on a surface (which can range from a table to even your legs), and slide the controllers forward and backward to move the wheels respectively. I actually found it more comfortable on my wrists to use the controllers positioned a little wider on my thighs instead of straight up and down on a table. 

Learning to play has a steep curve, and I found my shoulders getting tired quickly as the game kept reminding me that longer strokes would move my character faster on the court. For anyone who experienced Tennis Elbow back when WiiSports came out, Drag x Drive’s bodily wear-and-tear will be familiar. 

The mouse’s controls are good — better than I expected, in fact. They feel snappy, and I was able to pull off some higher-level maneuvers when I got used to it. And as you move, you can feel a subtle vibration in each hand to help you dial in how much force you’re inputting. Moving the controllers at different speeds will adjust the turning radius. Braking (by pressing the R or L buttons) can be done independently of each wheel to further your control. There are even tricks you can pull off by using breaking and lifting the controllers in specific combinations, which the game points out will help you perform more advanced blocks and interceptions. 

Controls are the big novelty of Drag x Drive and take time to get used to, though the court and game modes offer their own unique challenges. 

Read more: I Played Donkey Kong Bananza. It’s the Switch 2’s Killer Ape

Moderately deep mechanics for a $20 game

The primary mode is a 3-minute three-on-three game that’s reminiscent of Rocket League (without the jetpacks). There’s an indicator always pointing toward the oversized ball. Rolling into it will pick it up. If you’re going fast enough (represented by a flashing light on your back) and crashing into someone head-on will knock it loose. And if you raise one of the joy-cons off the surface, you will lift the ball, flicking your wrist will make a shot. 

Since the court is kind of a skateboard-style bowl, you can even roll up into the air from the sides and shoot or dunk from above. These trick shots will award players with more granular points, for example, an aerial shot might award you 2.3 instead of the standard two you’d see in typical basketball. But you can still land a three-pointer from outside the boundary, but you’ll have to be lined up real well while the other five players aren’t slamming into you.

Defense also works just like you’d expect, with positioning playing the most important role. Pressing the R and L buttons together will pass the ball to a teammate. If an opponent is in the way, they can intercept. This is key since I witnessed many teams pass a ball way down the court to an isolated player while we tried to race after them to stop the shot. Like every sport, you’ll want to spread out and cover someone instead of clumping all together around the ball, like most new players often do.

While Drag x Drive curiously doesn’t refer to anything as a wheelchair (or even highlight the awesome and inclusive sport of wheelchair basketball), it’s really wonderful to see this representation. The characters can also be swapped out for one of three unit types: defense, forward or guard, all with different speed and power stats. From there, you can customise your character’s outfit and gear, with more to unlock as you play. 

Outside of the online play, there are also nine different bot difficulties you can take on, so the game is playable in single player. There are also several minigames stationed around the hub area. These include a timed race and a rebound mode where you need to chase after a bouncing ball in the hub before time runs out. They’re pretty short and not all that interesting, but they will reward you with medals to unlock gear. There are also some obstacles positioned around to play with. One example is a giant jump rope that you can bunny hop over. 

There isn’t a typical career or story campaign to work through — the main draw is the one core multiplayer mode. Considering the low $20 entry price, I wouldn’t expect anything super in-depth, making this more of a unique application of the Switch 2 Joy-Cons’ mouse mode than a long-lasting play experience. 

Drag x Drive is a shallow experience, but the skill ceiling has a lot of potential. Its low entry price makes it an easy recommendation, even if you’re just interested in trying out the new mouse controls that the Switch 2 offers. If Nintendo chooses to support the game with more content in the future, I would love to see limited-time events and more game modes get added, building on the bones of one of the most unique sports games to come out in years. 

Drag x Drive comes out on Switch 2 on Thursday. 

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