Technologies
These Are the Switch 2 Launch Games You Should Actually Consider
Cyberpunk 2077 leads the pack but Fast Fusion and Bravely Default also make for interesting gameplay.

The Nintendo Switch 2 hasn’t been out long but it’s still somewhat disappointing that not many new games are available yet to use the new hardware. Yes, Donkey Kong Bananza is probably the biggest hit for the Switch successor that everyone should pick up but aside from that and Mario Kart World, there’s not much else to get.
For those who are still looking for something else to play on their Switch 2, here’s a list of some of the more interesting launch games to pick in the meantime.
Cyberpunk 2077: Ultimate Edition
Aside from Mario Kart World, Cyberpunk 2077 is the most impressive launch game for the Switch 2. Not only does the game look great but it runs incredibly well. Even better than the Steam Deck. CD Projekt Red did an incredible job making arguably the best-looking Switch 2 game.
There is, however, a catch: Night City, which is huge for a video game map, is practically empty. This is a significant compromise as the other versions of Cyberpunk feature a living, robust city. Granted, the roaming NPCs didn’t do much to affect your game but they provided that feeling of being in a sprawling city landscape.
Aside from that, Cyberpunk on the Switch 2 has fast loading times, makes use of ray-tracing and has a steady frame rate, and it’s likely there will be subtle improvements over the course of multiple updates. This version also makes use of the touchscreen during hacking and there is some use of the motion controls when playing.
The key thing with Cyberpunk on the Switch 2 is understanding who this is for. As this comes with the Phantom Liberty DLC, this version of the game is solely for those Switch 2 owners who never played the game. They’ll be in for a treat but if you played any version of Cyberpunk, there is little reason to spend money on this game.
Fast Fusion
Fast Fusion is the other launch racing game for the Switch 2, with a look and feel similar to the Wipeout series found on the PlayStation consoles. The futuristic racing game is considerably more affordable than the other launch titles at only $15, but it’s appropriate, as the game doesn’t have much content.
In Fast Fusion, players drive a hover-racer that reaches speeds of 500 mph, although races aren’t just about who can go the fastest. The courses have a unique dynamic where players have to switch their vehicle’s colors from red to blue. If the color matches the boost lanes found throughout the track then the vehicle will hit top speeds while obtaining a bit of boost to use at any time during the race. However, if your vehicle’s color doesn’t match, then it will slow down considerably.
The tracks are futuristic-looking and have different obstacles, such as giant fans and boulders. The tracks’ structures are also dangerous, as vehicles can do a hop that, if done at the wrong time, can lead them to smash right into a building or platform. Players can also spin out other racers by timing their boosts just right.
While the racing is fun, that’s all there is to the game. Winning races earns you money to access new races and vehicles, but that’s about it. There’s no online play, but there is split-screen multiplayer.
In a way, Fast Fusion seems barebones, but then it dawns on you that it’s only $15. This is one of those games to purchase if you feel an urgent need to play an arcade racing game with superfast speeds.
Bravely Default: Flying Fairy HD Remaster
One of the few games that’s truly an upgrade for the Switch 2 launch titles is Bravely Default: Flying Fairy HD Remaster. Square Enix remastered the 2012 3DS game Bravely Default and, while it’s a big improvement, it’s still a remaster, meaning it’s not doing anything particularly huge with the original game.
Bravely Default HD Remaster is a turn-based JRPG that has a unique job system. A character can change from one job to another, bringing the skills they learned to the new job, such as having a monk know black magic or a red mage able to trap monsters like they’re Pokemon. It’s developing those character job combos that make the game so interesting to play, even though its storyline has the typical fantasy plot found in many JRPGs.
Because it’s a remaster, this version of Bravely Default has upgraded visuals from the 2012 Nintendo 3DS game, making it look more modern. There’s also reorchestrated music, voice cutscenes and some quality-of-life improvements over the original, like autosaves and an in-game glossary to understand everything about the game. The Switch 2 also helps in making the game a bit snappier when loading and going in and out of menus. But if you want the original 3DS experience, there is a «Legacy Mode» that takes you back to 2012.
With a price of $40, Bravely Default: Flying Fairy HD Remaster is an easy pickup for anyone in need of a JRPG to play.
Kunitsu-Gami: Path of the Goddess
If there is a truly unique game, it’s Kunitsu-Gami: Path of the Goddess. Not just because of how much it draws from Japanese folklore but also because it’s an interesting take on the tower defense formula.
In Kunitsu-Gami, players control Soh, who is a warrior defending a maiden with the help of villagers. The gameplay involves placing villagers in certain positions to fend off waves of monsters while, at the same time, Soh has to go around attacking the enemies directly with typical hack-and-slash gameplay. After battles, players do a bit of strategizing by leveling up the villagers and Soh to face the next day’s onslaught of enemies. The fun comes down to having to actually think about what’s going on at all times, instead of sitting back like in a typical tower defense game or just mindlessly button-mashing.
As for graphics, Kunitsu-Gami is not a visual giant, but the game has a charm to it. The cel-shaded look and lighting give it a fantastical look, which works for the game’s folklore roots. As it’s not so graphically intensive, you get plenty of time playing the game before the Switch 2 battery empties, too.
For $40, Kunitsu-Gami: Path of the Goddess is a game to pick up for those who want an action game with a change of pace. For those willing to wait, it is likely that publisher Capcom will drop the price by the time the holidays roll around.
Nobunaga’s Ambition: Awakening
Let me make this very clear for those unfamiliar with this series: Nobunaga’s Ambition is the driest of strategy games. There are some high-profile samurai games set in feudal Japan, such as Assassin’s Creed: Shadows and the upcoming Ghost of Yotei, but do not get it twisted. This game isn’t about recruiting samurai to take down a warlord; it’s about figuring out the right amount of rice is needed so your people won’t starve.
Nobunaga’s Ambition: Awakening is one of the oldest turn-based strategy video game franchises. It originated in Japan in the early ’80s and made its way to the US on the NES. Players step into the role of a daimyo and have to expand their lands while also being diplomatic with other leaders.
There is no «action» in the game. You will have to read a lot and figure out the best strategy to win. It’s a very slow and complex game, which, funnily enough, longtime fans of the franchise will say is more streamlined and dumbed down from previous entries in the series. There aren’t really any «visuals» other than world maps, character portraits and so many menus. Your fingers will get numb from constantly turning pages to read everything.
If you love methodical, turn-based strategy games and are super interested in feudal Japan, Nobunaga’s Ambition: Awakening is likely worth the $60. If that description doesn’t fit you, steer clear.
Technologies
iOS 26: AI Summaries Come Back to iPhone News Apps, but With a Warning
Apple initially disabled these summaries in January.

Apple released iOS 26 on Monday, a few months after the company announced it at the June Worldwide Developers Conference. The update brings a new Liquid Glass redesign, call screening and hidden features to your iPhone. The update also brings AI notification summaries for news and entertainment apps back to Apple Intelligence-enabled iPhone.
Apple disabled AI notification summaries for news and entertainment apps in January. That came a few weeks after the BBC pointed out in December that the feature twisted the media organization’s notifications and displayed inaccurate information.
Here’s what to know about those AI summaries and the new warning.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
iOS 26 warns about summary inaccuracies
When I updated to iOS 26, I was greeted by some splash screens asking for various permissions. One splash screen was for the AI notification summaries. When you see this screen, you have two options: Choose Notifications to Summarize or Not Now. If you tap Not Now, the splash screen goes away.
If you tap Choose Notifications to Summarize, you’re taken to a new page where you’ll see three categories: News & Entertainment, Communication & Social and All Other Apps. Tapping one of these categories allows notification summaries for apps in that category. Beneath the News & Entertainment category, there’s a warning that gets outlined in red if you tap it.
«Summarization may change the meaning of the original headline,» the warning reads, adding, «Verify information.»
There’s also a warning across the bottom of the screen that reads, «This is a beta feature. Summaries may contain errors.»
After tapping the categories you want, tap Summarize Selected Notifications across the bottom of your screen. If you selected all the categories, this button will read Summarize All Notifications.
And if you don’t want these summaries, you can tap Do Not Summarize Notifications. If you allow these summaries and don’t like them, you can easily turn them off. Here’s how.
How to turn off AI notification summaries
1. Tap Settings.
2. Tap Notifications.
3. Tap Summarize Notifications.
4. Tap the Summarize Notifications toggle in the new menu.
You can also follow the above steps to turn AI notification summaries back on. You’ll have to select which categories you want these summaries for again, too.
For more on iOS 26, here’s my review of the OS, how to reduce the Liquid Glass effects in the update and how to enable call screening on your iPhone. You can also check out our iOS 26 cheat sheet.
Technologies
Amazon Prime Is Ending Shared Free Shipping. What to Know and When It Happens
How Prime Invitee program’s end could affect your free deliveries.

If you’ve been using someone else’s Amazon Prime membership for free shipping, but you don’t live in the same house, you may need to pay another subscription fee soon. According to Amazon’s updated customer service page, the online retail giant is ending its Prime Invitee benefit-sharing program Oct. 1.
Amazon’s Prime Invitee program is being replaced by Amazon Family, as reported earlier by The Verge. It includes many of the same benefits, but Amazon Family only works for up to two adults and four children living in the same «primary residential address» — a shared home.
You’ll still be able to use free shipping to send gifts elsewhere, but your Prime Invitees will no longer be able to use the perk.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Amazon isn’t the first company to prevent membership sharing between family and friends. The e-commerce giant is just the latest to follow Netflix’s account-sharing crackdown. While it’s unclear whether this change will work for Amazon, Netflix gained over 200,000 subscribers following its policy change. We also saw a similar account-sharing crackdown with Disney Plus and YouTube Premium.
Read more: More Than Just Free Shipping: Here Are 19 Underrated Amazon Prime Perks
What the Amazon Prime shipping crackdown means for you
If you’re the beneficiary of someone else’s Prime Invitee benefits, you have one more month to take advantage of the current program before the changes take effect.
Starting in October, you’ll have to get your own Amazon Prime subscription to benefit from the company’s free shipping program. First-time subscribers get a year of Prime membership for $15, but you’ll be stuck shelling out $15 a month to maintain your subscription thereafter.
Read more: Your Free Pass to Prime Day Deals (No Membership Required)
Why is Amazon ending the Prime Invitee program?
This move follows shortly after Reuters reported that Amazon’s Prime account signups slowed down recently despite an extended July Prime Day event. While the company reported blowout sales numbers, new Prime subscriptions didn’t meet internal expectations. In the US, they fell short of last year’s signup metrics.
According to Reuters, Amazon registered 5.4 million US signups over the 21-day run-up to the Prime Day event, around 116,000 fewer than during the same period in 2024, and 106,000 below the company’s own goal, a roughly 2% decline in both metrics.
By forcing separate households to have their own subscriptions, Amazon could be looking to attract more Prime accounts after previously failing to do so.
The new Amazon Family program (previously known as Amazon Household) offers Prime benefits to up to two adults and four children in a single home, including free shipping, Prime Video, Prime Reading and Amazon Music. The subscription also includes benefits for certain third-party companies, such as GrubHub.
Technologies
Pokemon TCG Pocket’s Pack Points System Needs an Overhaul Yesterday
The pack-opening pity points system is pitiful. There’s a very easy way to improve it.

Pokemon TCG Pocket is more than a mobile game: It’s a money-making machine. The virtual trading card app raked in more than $900 million in its first six months, eclipsing even Pokemon Go’s revenue in the same post-release time span. As it turns out, fake Pokemon cards are just as much of a hot commodity as the real thing.
People love ripping open card packs, hunting down ones with their favorite illustrations of fan-favorite Pokemon. It feels great to beat the odds by pulling an elaborately-inked full art or a shiny secret rare. But it really starts to irk me when I’m missing only one or two cards from a set and I can’t get lucky enough to pull them out of a pack.
Pokemon TCG Pocket has a «pity points» system that’s supposed to make this feel less terrible: Every time you open a pack, you earn five pack points, which you can directly trade in for a card of your choosing.
You can trade in 35 points for a common card, but if you want to get the rarest cards from a set, they could eat up 500 points, 1,250 points or even a whopping 2,500 points each. That means you’d have to rip open 500 card packs in order to earn a single copy of one of Pokemon TCG Pocket’s rarest cards.
It sounds absurd (and it is), but that’s to be expected for a free-to-play game, especially one where the developer makes money by encouraging players to pay for extra card pulls. My real big issue with pack points is that they’re restricted to the expansion set you earned them in.
For example, I have 210 pack points for the latest card set, Secluded Springs, and I’ve been exclusively pulling those packs since it was released. I also have 700 pack points for the game’s first-ever expansion Genetic Apex — but those points are locked to Genetic Apex, and can’t be used for any other set. I’ve accrued hundreds of pack points, but they’re essentially useless to me because they won’t help me complete the sets I’m still missing cards in.
Pokemon TCG Pocket expansion sets are released on a monthly basis, which means no one really has time to earn enough pack points for a rare card before the next shiny slate of cards is dangled in front of your eyes. It propagates a desperate sense of FOMO that I’ve criticized in the past, but there’s a simple solution that would make the problem disappear overnight.
Instead of locking pack points to any one set, they should be an account-wide currency instead. Every time you earn pack points, they should be added to one large pool that you can use on any of the in-game card sets. That way, players wouldn’t have to feel a manufactured sense of guilt for ripping open packs from older sets.
While it’s customary for gacha games to have a pity system that guarantees a certain reward after a certain amount of pulls, it’s by no means a requirement for these games to have these systems. In a sense, I’m grateful that the pack points exist in Pokemon TCG Pocket in the first place.
I think we should always argue for a more consumer-friendly experience in modern gaming. Overhauling the pity system so that pack points can be used universally across all of the in-game card sets will make the game fairer and give more players a real chance to get the rarest cards.
It creates a greater sense of parity between free-to-play and paying players, and it might even cause some people to spend more money on pack openings to boot. Universal pack points are a win-win for players and DeNA alike.
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