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The Gamesir G7 Pro Is Almost the Perfect Pro Controller… Almost

GameSir has delivered a nearly perfect pro controller in performance and features (and the price isn’t too bad either).

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Written by  Jason Cockerham
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Jason Cockerham

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GameSir G7 Pro Controller

Pros

  • Sleek design
  • Great ergonomics
  • Solid hardware
  • Good accessories included

Cons

  • Basic software
  • Limited design customizations
  • No wireless Xbox support

The term «pro» gets thrown around a lot, especially with tech gear, and it typically refers to a version of something with more features or more power than a stripped-down base model. When it comes to controllers, it’s generally used to describe one with features such as extra remappable buttons, the ability to connect to multiple platforms and, of course, Hall Effect joysticks. Well, kind of. More on that later.

GameSir has been making controllers for several years now. Unfortunately, they’ve been a bit hit-or-miss in terms of quality. Some, like the Super Nova, knock it out of the park, while others, like the Cyclone 2, just aren’t impressive. However, I’m happy to say its new G7 Pro controller has rightfully earned the «pro» in its name.

Design

The G7 Pro has a nearly identical design to the original G7, which in turn was similar to Xbox’s own controller. That’s a good thing, as the Xbox controller has been one of the best ergonomically designed controllers for many years.

The grips are one of the most noticeable upgrades from the G7. They made the top and bottom out of different materials for the Pro, which is genius. The plastic top makes it smoother to slide my palms around and less sweaty as I reach for different buttons. The rubberized bottom grips give me a firm hold on the controller. They aren’t the first ones to do this, but that attention to detail is welcome.

Another neat detail is that all the included accessories, including a docking station, wireless dongle, USB-C cable and cable retainer, all match the color of the controller. Not many companies do that, and I appreciate it.

The controller also looks clean. As nice as the Panda motif is on the original Xbox controller, the dual-tone gray and white of the G7 Pro is just cool. There’s also a black version with a red gradient faceplate if you want to go that route. The tops of the grips and the middle faceplate all magnetically detach from the controller, giving you a cool look at the innards.  

One big miss in my opinion is the lack of RGB lighting, especially since the entire top under the faceplate, as well as the triggers, buttons and extra mini bumpers, are all transparent. That could have been an awesome extra addition, but there’s no additional lighting other than a ring around the Xbox button.

Hardware

The G7 Pro comes equipped with a lot of great hardware, including GameSir’s TMR, or Tunneling Magnetoresistance, joysticks. TMR is essentially an upgraded version of the Hall Effect, which supposedly offers greater durability and responsiveness. TMR thumbsticks are still fairly new, but so far I’m enjoying them.

While the thumbsticks use TMR, the triggers use Hall Effect, and there are even physical trigger stops to switch from analog Hall Effect triggers to micro switch triggers for faster response times. Ever since I first used a controller with physical trigger stops, I can’t play without them.

Speaking of micro switches, the «ABXY» buttons are optical micro switches, and the four-way D-pad has mechanical micro switches. The D-pad is the weakest part of the controller for me. It feels a bit too mushy, and even though GameSir includes three different caps, including a smooth circle hoping to mimic an eight-way D-pad, it’s just not great. It’s also insanely responsive, and I occasionally accidentally pressed one of the directions while gaming. It’s not a deal breaker, but something to note.

Rounding out the hardware are two mappable back buttons (which can be locked if you don’t want to use them) and two mini bumpers up top, much like the Razer Wolverine V3 Pro, which is more than twice the price of the G7 Pro. At the bottom is a 3.5mm headphone jack, a mute button for the mic and a pairing button for the wireless connections.

Connectivity

The G7 Pro supports PC gaming via 2.4GHz wireless, Android over Bluetooth and Xbox over wired USB-C. It’s nice to see support for more than one platform, but GameSir could have done better here. The lack of Xbox Wireless support is likely a licensing issue, and not paying for it helps keep costs down, but I certainly would pay a few dollars more to have it.

The lack of iOS and Switch support is a big miss here as well. Again, I’m sure it’s partially a licensing thing and partially to encourage folks to buy another controller for different platforms, but it’s still not optimal. GameSir is absolutely targeting the Xbox gamers here, so it’s not a huge surprise that those other platforms miss out.

Software

Any controller attempting to call itself «pro» these days needs to have, at the very least, remappable buttons and trigger and joystick dead zones. Most, including the G7 Pro, give you quite a few more options than that in their accompanying software apps.

GameSir’s Nexus app is available for Android, PC and Xbox and gives you granular controls over almost every aspect of the controller. You can even store up to four different profiles for custom setups for your favorite games. The software is basic in terms of UI, but to GameSir’s credit, I’ve never had any issues with the app. Sure, it doesn’t look flashy, but it works better than some others I’ve used, and I’d rather function over form any day.

Easy to recommend

In the end, I have no problems recommending the G7 Pro to anyone looking for an upgraded Xbox or PC controller. The hardware is great, and while it’s not as colorful as some other options, the design is clean. It’s got all the features you could ever want, including TMR thumbsticks, Hall Effect triggers and extra remappable buttons. All that’s missing is wireless Xbox support. The included 10-foot USB-C cable was plenty long for me, however, so I didn’t mind. Plus: No recharging.

The best part is you get all of this for $80. While that’s still a lot of money, I haven’t come across many other controllers that give you such a complete package at that price. Sure, you can pay more for a couple of extra buttons, an eight-way D-pad or wireless Xbox support, but at the end of the day, the G7 Pro is a fantastic controller for anyone looking to explore the world of pro controllers.

Technologies

Amazon Prime Is Ending Shared Free Shipping. What to Know and When It Happens

How Prime Invitee program’s end could affect your free deliveries.

If you’ve been using someone else’s Amazon Prime membership for free shipping, but you don’t live in the same house, you may need to pay another subscription fee soon. According to Amazon’s updated customer service page, the online retail giant is ending its Prime Invitee benefit-sharing program Oct. 1.

Amazon’s Prime Invitee program is being replaced by Amazon Family, as reported earlier by The Verge. It includes many of the same benefits, but Amazon Family only works for up to two adults and four children living in the same «primary residential address» — a shared home. 

You’ll still be able to use free shipping to send gifts elsewhere, but your Prime Invitees will no longer be able to use the perk.


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Amazon isn’t the first company to prevent membership sharing between family and friends. The e-commerce giant is just the latest to follow Netflix’s account-sharing crackdown. While it’s unclear whether this change will work for Amazon, Netflix gained over 200,000 subscribers following its policy change. We also saw a similar account-sharing crackdown with Disney Plus and YouTube Premium. 

Read more: More Than Just Free Shipping: Here Are 19 Underrated Amazon Prime Perks

What the Amazon Prime shipping crackdown means for you

If you’re the beneficiary of someone else’s Prime Invitee benefits, you have one more month to take advantage of the current program before the changes take effect.

Starting in October, you’ll have to get your own Amazon Prime subscription to benefit from the company’s free shipping program. First-time subscribers get a year of Prime membership for $15, but you’ll be stuck shelling out $15 a month to maintain your subscription thereafter.

Read more: Your Free Pass to Prime Day Deals (No Membership Required)

Why is Amazon ending the Prime Invitee program?

This move follows shortly after Reuters reported that Amazon’s Prime account signups slowed down recently despite an extended July Prime Day event. While the company reported blowout sales numbers, new Prime subscriptions didn’t meet internal expectations. In the US, they fell short of last year’s signup metrics. 

According to Reuters, Amazon registered 5.4 million US signups over the 21-day run-up to the Prime Day event, around 116,000 fewer than during the same period in 2024, and 106,000 below the company’s own goal, a roughly 2% decline in both metrics.

By forcing separate households to have their own subscriptions, Amazon could be looking to attract more Prime accounts after previously failing to do so. 

The new Amazon Family program (previously known as Amazon Household) offers Prime benefits to up to two adults and four children in a single home, including free shipping, Prime Video, Prime Reading and  Amazon Music. The subscription also includes benefits for certain third-party companies, such as GrubHub.

Impulse Buys Under $25 on Amazon That Make Surprisingly Great Gifts

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Technologies

Pokemon TCG Pocket’s Pack Points System Needs an Overhaul Yesterday

The pack-opening pity points system is pitiful. There’s a very easy way to improve it.

Pokemon TCG Pocket is more than a mobile game: It’s a money-making machine. The virtual trading card app raked in more than $900 million in its first six months, eclipsing even Pokemon Go’s revenue in the same post-release time span. As it turns out, fake Pokemon cards are just as much of a hot commodity as the real thing.

People love ripping open card packs, hunting down ones with their favorite illustrations of fan-favorite Pokemon. It feels great to beat the odds by pulling an elaborately-inked full art or a shiny secret rare. But it really starts to irk me when I’m missing only one or two cards from a set and I can’t get lucky enough to pull them out of a pack.

Pokemon TCG Pocket has a «pity points» system that’s supposed to make this feel less terrible: Every time you open a pack, you earn five pack points, which you can directly trade in for a card of your choosing.

You can trade in 35 points for a common card, but if you want to get the rarest cards from a set, they could eat up 500 points, 1,250 points or even a whopping 2,500 points each. That means you’d have to rip open 500 card packs in order to earn a single copy of one of Pokemon TCG Pocket’s rarest cards.

It sounds absurd (and it is), but that’s to be expected for a free-to-play game, especially one where the developer makes money by encouraging players to pay for extra card pulls. My real big issue with pack points is that they’re restricted to the expansion set you earned them in.

For example, I have 210 pack points for the latest card set, Secluded Springs, and I’ve been exclusively pulling those packs since it was released. I also have 700 pack points for the game’s first-ever expansion Genetic Apex — but those points are locked to Genetic Apex, and can’t be used for any other set. I’ve accrued hundreds of pack points, but they’re essentially useless to me because they won’t help me complete the sets I’m still missing cards in.

Pokemon TCG Pocket expansion sets are released on a monthly basis, which means no one really has time to earn enough pack points for a rare card before the next shiny slate of cards is dangled in front of your eyes. It propagates a desperate sense of FOMO that I’ve criticized in the past, but there’s a simple solution that would make the problem disappear overnight.

Instead of locking pack points to any one set, they should be an account-wide currency instead. Every time you earn pack points, they should be added to one large pool that you can use on any of the in-game card sets. That way, players wouldn’t have to feel a manufactured sense of guilt for ripping open packs from older sets.

While it’s customary for gacha games to have a pity system that guarantees a certain reward after a certain amount of pulls, it’s by no means a requirement for these games to have these systems. In a sense, I’m grateful that the pack points exist in Pokemon TCG Pocket in the first place.

I think we should always argue for a more consumer-friendly experience in modern gaming. Overhauling the pity system so that pack points can be used universally across all of the in-game card sets will make the game fairer and give more players a real chance to get the rarest cards.

It creates a greater sense of parity between free-to-play and paying players, and it might even cause some people to spend more money on pack openings to boot. Universal pack points are a win-win for players and DeNA alike.

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Technologies

Adaptive Power in iOS 26 Could Boost Your iPhone Battery Life, but It’s Not on All Models

The new iPhone 17 models get better battery life, partly through this iOS 26 feature that is available on other iPhones, too.

When Apple announced the iPhone 17, iPhone 17 Pro and iPhone Air earlier this month, it touted improved battery life across the board and «all-day» battery for the iPhone Air, which has a physically smaller battery to fit inside its thin design. Some of that is due to physically larger batteries, but a new feature called Adaptive Power in iOS 26 is also contributing. And it’s available on any iPhone capable of running Apple Intelligence. 

Currently, the iPhone uses as much power as it needs to perform its tasks. You can extend the battery life by doing a number of things, such as decreasing screen brightness and turning off the always-on display. Or, if your battery level is starting to get dire, you can activate Low Power Mode, which reduces background activity like fetching mail and downloading data in addition to those screen adjustments. Low Power Mode also kicks in automatically when the battery level reaches 20%.


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If Low Power Mode is the hammer that knocks down power consumption, Adaptive Power is the scalpel that intelligently trims energy savings here and there as needed. Based on Apple’s description that accompanies the control, the savings will be felt mostly in power-hungry situations such as recording videos, editing photos or perhaps even playing games:

«When your battery usage is higher than usual, iPhone can extend your battery life by making performance adjustments, such as lowering display brightness, allowing some activities to take longer, or turning on Low Power Mode at 20%.»

Apple says Adaptive Power takes about a week to analyze your usage behavior before it begins actively working. It works in the background without needing any management on your part. The iPhone user guide describes it as follows: «It uses on-device intelligence to predict when you’ll need extra battery power based on your recent usage patterns, then makes performance adjustments to help your battery last longer.»

Which iPhone models can use Adaptive Power?

The feature uses AI to monitor and choose when its power-saving measures should be activated, so that means only phones compatible with Apple Intelligence get the feature. These are the models that have the option:

• iPhone 17
• iPhone 17 Pro and iPhone 17 Pro Max
• iPhone Air
• iPhone 16 and iPhone 16 Plus
• iPhone 16 Pro and iPhone 16 Pro Max
• iPhone 16e
• iPhone 15 Pro and iPhone 15 Pro Max

Although some iPad and Mac models support Apple Intelligence, the feature is only available on iPhones.

How to turn Adaptive Power on

On the iPhone 17, iPhone 17 Pro, iPhone 17 Pro Max and iPhone Air, Adaptive Power is on by default. For other models, you must opt in to use it. In iOS 26, you’ll find the Adaptive Power toggle in Settings > Battery > Power Mode. If you want to be alerted when the feature is active, turn on the Adaptive Power Notifications option.

Adaptive Power sounds like an outgrowth of Gaming Mode, introduced in iOS 18, which routes all available processing and graphics power to the frontmost app and pauses other processes in order to deliver the best experience possible — at the notable expense of battery life.

What does this mean for your charging habits?

Although we all want as much battery life as possible all the time, judging by the description, it sounds as if Adaptive Power’s optimizations will not always be active, even if you leave the feature on. «When your battery usage is higher than usual» could include a limited number of situations. Still, considering that according to a CNET survey, 61% of people upgrade their phones because of battery life, a feature such as Adaptive Power could extend the longevity of their phones just by updating to iOS 26.

I also wonder whether slightly adjusting display brightness could be disruptive, but in my experience so far, it hasn’t been noticeable. Because the feature also selectively de-prioritizes processing tasks, the outward effects will likely be minimal.

Read more: Adaptive Power in iOS 26 Could Save the iPhone 17 Air From This Major Pitfall

We’ll get a better idea about how well Adaptive Power works as more people adopt iOS 26 and start buying new iPhone models. Also, remember that shortly after installing a major software update, it’s common to experience worse battery life as the system optimizes data in the background; Apple went so far as to remind customers that it’s a temporary side effect.

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