Technologies
All the Important New iOS 26 Features, From Liquid Glass to Photos App Fixes
Your iPhone will look different and get new features when iOS 26 ships in the fall.
While we look ahead to what new iPhone 17 models might bring to the phone’s hardware, we’ve already got a look at the future of iPhone software, iOS 26. The new Liquid Glass interface is a major design refresh that will make its way across all of Apple’s product lines. The Camera and Photos apps are gaining long-awaited functional redesigns; the Messages and Phone apps are taking a firmer stand against unwanted texts and calls; and Apple Intelligence contributes some improvements in a year when Siri has been delayed.
The next version of the operating system is due to ship in September or October (likely with new iPhone 17 models), but developer betas are available now, with a public beta expected this month.
Transparent new Liquid glass design
After more than a decade of a flat, clean user interface — an overhaul introduced in iOS 7 when former Apple Chief Design Officer Jony Ive took over the design of software as well as hardware — the iPhone is getting a new look. The new design extends throughout the Apple product lineup, from iOS to WatchOS, TVOS and iPadOS.
The Liquid Glass interface also now enables a third way to view app icons on the iPhone home screen. Not content with Light and Dark modes, iOS 26 now features an All Clear look — every icon is clear glass with no color. Lock screens can also have an enhanced 3D effect using spatial scenes, which use machine learning to give depth to your background photos.
Dynamic and adaptable lock screen
Translucency is the defining characteristic of Liquid Glass, behaving like glass in the real world in the way it deals with light and color of objects behind and near controls. But it’s not just a glassy look: The «liquid» part of Liquid Glass refers to how controls can merge and adapt — dynamically morphing, in Apple’s words. In the example Apple showed, the glassy time numerals on an iPhone lock screen stretched to accommodate the image of a dog and even shrunk as the image shifted to accommodate incoming notifications. The dock and widgets are now rounded, glassy panels that float above the background.
Camera and Photos apps go even more minimal
The Camera app is getting a new, simplified interface. You could argue that the current Camera app is pretty minimal, designed to make it quick to frame a shot and hit the big shutter button. But the moment you get into the periphery, it becomes a weird mix of hidden controls and unintuitive icons.
Now, the Camera app in iOS 26 features a «new, more intuitive design» that takes minimalism to the extreme. The streamlined design shows just two modes: Video or Camera. Swipe left or right to choose additional modes, such as Pano or Cinematic. Swipe up for settings such as aspect ratio and timers, and tap for additional preferences.
With the updated Photos app, viewing the pictures you capture should be a better experience — a welcome change that customers have clamored for since iOS 18’s cluttered attempt. Instead of a long, difficult-to-discover scrolling interface, Photos regains a Liquid Glass menu at the bottom of the screen.
The Phone app gets a revamp
The Phone app has kept more closely to the look of its source than others: a sparse interface with large buttons as if you’re holding an old-fashioned headset or pre-smartphone cellular phone. iOS 26 finally updates that look not just with the new overall interface but in a unified layout that takes advantage of the larger screen real estate on today’s iPhone models.
It’s not just looks that are different, though. The Phone app is trying to be more useful for dealing with actual calls — the ones you want to take. The Call Screening feature automatically answers calls from unknown numbers, and your phone rings only when the caller shares their name and reason for calling.
Or what about all the time wasted on hold? Hold Assist automatically detects hold music and can mute the music but keep the call connected. Once a live agent becomes available, the phone rings and lets the agent know you’ll be available shortly.
Messages updates
The Messages app is probably one of the most used apps on the iPhone, and for iOS 26, Apple is making it a more colorful experience. You can add backgrounds to the chat window, including dynamic backgrounds that show off the new Liquid Glass interface.
In addition to the new look, group texts in Messages can incorporate polls for everyone in the group to reply to — no more scrolling back to find out which restaurant Brett suggested for lunch that you missed. Other members in the chat can also add their own items to a poll.
A more useful feature is a feature to detect spam texts better and screen unknown numbers, so the messages you see in the app are the ones you want to see and not the ones that distract you.
Safari gets out of its own way
In the Safari app, the Liquid Glass design floats the tab bar above the web page (although that looks right where your thumb is going to be, so it will be interesting to see if you can move the bar to the top of the screen). As you scroll, the tab bar shrinks.
FaceTime focuses on calls, not controls
FaceTime also gets the minimal look, with controls in the lower-right corner that disappear during the call to get out of the way. On the FaceTime landing page, posters of your contacts, including video clips of previous calls, are designed to make the app more appealing.
New Music app features
Do you like the sound of that song your friend is playing but don’t understand the language the lyrics are in? The Music app includes a new lyrics translation feature that displays along with the lyrics as the song plays. And for when you want to sing along with one of her favorite K-pop songs, for example, but you don’t speak or read Korean, a lyrics pronunciation feature spells out the right way to form the sounds.
AutoMix blends songs like a DJ, matching the beat and time-stretching for a seamless transition.
And if you find yourself obsessively listening to artists and albums again and again, you can pin them to the top of your music library for quick access.
New Games app is a reminder that yes, people game on iPhone
The iPhone doesn’t get the same kind of gaming affection as Nintendo’s Switch or Valve’s Steam Deck, but the truth is that the iPhone and Android phones are used extensively for gaming — Apple says half a billion people play games on iPhone.
Trying to capitalize on that, a new Games app acts as a specific portal to Apple Arcade and other games. Yes, you can get to those from the App Store app, but the Games app is designed to remove a layer of friction so you can get right to the gaming action.
Live translation enhances calls and texts
Although not specific to iOS, Apple’s new live translation feature is ideal on the iPhone when you’re communicating with others. It uses Apple Intelligence to dynamically enable you to talk to someone who speaks a different language in near-real time. It’s available in the Messages, FaceTime and Phone apps and shows live translated captions during a conversation.
Maps gets more personal
Updates to the Maps app sometimes involve adding more detail to popular areas or restructuring the way you store locations. Now, the app takes note of routes you travel frequently and can alert you of any delays before you get on the road.
It also includes a welcome feature for those of us who get our favorite restaurants mixed up: visited places. The app notes how many times you’ve been to a place, be that a local business, eatery or tourist destination. It organizes them in categories or other criteria such as by city to make them easier to find the next time.
New CarPlay features
Liquid Glass also makes its way to CarPlay in your vehicle, with a more compact design when a call comes in that doesn’t obscure other items, such as a directional map. In Messages, you can apply tapbacks and pin conversations for easy access.
Widgets are now part of the CarPlay experience, so you can focus on just the data you want, like the current weather conditions. And Live Activities appear on the CarPlay screen, so you’ll know when that coffee you ordered will be done or when a friend’s flight is about to arrive.
Wallet improvements
The Wallet app is already home for using Apple Card, Apple Pay, electronic car keys and for storing tickets and passes. In iOS 26, you can create a new Digital ID that acts like a passport for age and identity verification (though it does not replace a physical passport) for domestic travel for TSA screening at airports.
The app can also let you use rewards and set up installment payments when you purchase items in a store, not just for online orders. And with the help of Apple Intelligence, the Wallet app can help you track product orders, even if you did not use Apple Pay to purchase them. It can pull details such as shipping numbers from emails and texts so that information is all in one place.
New features powered by Apple Intelligence
Although last year’s WWDC featured Apple Intelligence features heavily, improvements to the AI tech were less prominent this year, folded into the announcements during the WWDC keynote.
As an alternative to creating Genmoji from scratch, you can combine existing emojis — «like a sloth and a light bulb when you’re the last one in the group chat to get the joke,» to use Apple’s example. You can also change expressions in Genmoji of people you know that you’ve used to create the image.
Image Playground adds the ability to tap into ChatGPT’s image generation tools to go beyond the app’s animation or sketch styles.
Visual Intelligence can already use the camera to try to decipher what’s in front of the lens. Now the technology works on the content on the iPhone’s screen, too. It does this by taking a screenshot (press the sleep and volume up buttons) and then including a new Image Search option in that interface to find results across the web or in other apps such as Etsy.
This is also a way to add event details from images you come across, like posters for concerts or large gatherings. (Perhaps this could work for QR codes as well?) In the screenshot interface, Visual Intelligence can parse the text and create an event in the Calendar app.
Some iOS 26 updates Apple didn’t mention
Not everything fits into a keynote presentation — even, or maybe especially, when it’s all pre-recorded — but some of the more interesting new features in iOS 26 went unremarked during the big reveal. For instance:
- If you have AirPods or AirPods Pro with the H2 chip, you can use AirPods Camera Remote to start recording video on your iPhone by pressing and holding one of the AirPods.
- You can choose your own snooze duration of between 1 and 15 minutes for alarms.
- Audio recording options have expanded, enabling high-quality recording during conference calls and high-definition recording in the Camera app with AirPods and AirPods Pro that contain the H2 chip.
- Accessibility features include an «all-new experience designed with Braille users in mind,» more options for the Vehicle Motion Cues feature to avoid motion sickness and «a more customizable reading experience.»
- Reminders uses Apple Intelligence to «suggest tasks, grocery items and follow-ups based on emails or other text on your device.»
- The Journal app supports multiple journals, inline images and a map view that tracks where journal entries were made.
- Parental controls have been updated in unspecified ways, including «enhancements across Communication Limits, Communication Safety and the App Store.»
iOS 26 availability
The finished version of iOS 26 will be released in September or October with new iPhone 17 models. In the meantime, developers can install the first developer betas now, with an initial public beta arriving this month. (Don’t forget to go into any beta software with open eyes and clear expectations.)
Follow the WWDC 2025 live blog for details about Apple’s other announcements.
iPhone models compatible with iOS 26
iOS 26 will run on the iPhone 11 and later models, including the iPhone SE (2nd generation and later). That includes:
- iPhone 16e
- iPhone 16
- iPhone 16 Plus
- iPhone 16 Pro
- iPhone 16 Pro Max
- iPhone 15
- iPhone 15 Plus
- iPhone 15 Pro
- iPhone 15 Pro Max
- iPhone 14
- iPhone 14 Plus
- iPhone 14 Pro
- iPhone 14 Pro Max
- iPhone 13
- iPhone 13 mini
- iPhone 13 Pro
- iPhone 13 Pro Max
- iPhone 12
- iPhone 12 mini
- iPhone 12 Pro
- iPhone 12 Pro Max
- iPhone 11
- iPhone 11 Pro
- iPhone 11 Pro Max
- iPhone SE (2nd generation and later)
Technologies
Octopath Traveler 0 Review: A Solid JRPG Dragged Down by Forgettable Characters
The Octopath Traveler prequel is so close to being a fantastic RPG.
When Octopath Traveler launched in 2019, it was something that looked similar to yet ended up being totally different from the traditional turn-based Japanese role-playing game Square Enix was known for. The series made some innovative changes to the formula, from the roster of eight playable characters to the Boost system. But with Octopath Traveler 0, it feels like the prequel didn’t move forward, and if anything, took a tiny step backwards.
Octopath Traveler 0 acts as a prequel to the series’ first two entries, and instead of playing as one of eight unique characters with their own storylines, you step into the role of a silent protagonist who is seeking revenge. If that sounds boring, well, it kind of is.
If there’s a saving grace to the game, it’s its class and combat systems, which offer a good mix of standard RPG fare with enough novelty — including some deliciously evil villains — to keep you playing.
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Players can pick one of eight jobs for the protagonist: warrior, hunter, merchant, apothecary, cleric, scholar, dancer or thief. As expected, each class has its own unique traits, and classes like the warrior, cleric, hunter, scholar (black mage) and thief have the standard fare that RPG fans should expect. It’s the other classes that are unique to the game. I started off as a merchant who could use weapons with powerful attacks, along with skills that earned a little more money from battles. Then there’s the apothecary, a unique class that heals and cures the ailments of their teammates while also being able to do heavy damage with an axe.
As you progress and unlock more job skills and level up, there will be an option to obtain another job. This means the hero can take skills from one job — such as spells and physical attacks — and use them with a class that wouldn’t normally have them. This can result in a warrior, for example, being able to use the powerful spells of the scholar class to create a unique battle mage. With eight jobs to choose from, there are plenty of options available to create different combinations to use in battle.
But for all the new ground that the class system covers, the plot is pretty generic territory.
Boring Traveler
The real selling point of the Octopath Traveler series is, well, the travelers. The first two games featured eight playable characters, each with their own background story to learn. That was the selling point of the game that made it stand out from the sea of traditional JRPGs.
This time around, Square Enix decided to do something a little different and a little dull, making the hero a silent protagonist. Not only is the hero quiet throughout every conversation in the game, but get this, they’re on a revenge mission, as if that’s never been done before in a JRPG (snark intended).
Yes, the hero is a silent protagonist whose village was wiped out by this evil duo in search of a magical trinket. The hero survives and is trained in secret until it’s time to exact revenge on the three people who doomed his home: Tytos and Auguste, who were responsible for the attack on the village, and Lady Hermina, a wealthy heiress who gave the two the info on the location of the trinket.
This lackluster origin story of the hero and their motivations really dampens any interest I had in playing as the character. The same goes for the allies that join the hero throughout the game. They have their stories, some a little sad, but for much of the game, they’re just a member of the team.
Thankfully, the real heroes of the game’s story are the bad guys. Following the drawn-out intro sequence, once the hero sets out on their revenge quest, players can choose to go after any one of the three previously mentioned villains. Each has its own story arc, and they’re just deliciously dark. The characters are truly evil, with the most interesting background and developments, giving an almost Game of Thrones vibe. My favorite was Auguste the Playwright, referred to as the Master of Fame. When completing his story arc, there is just a series of these seemingly regular people who show their utter devotion to him by sacrificing their own family members and themselves to Auguste’s delight.
There is something refreshing in seeing true villains. There is no moral quandary or philosophical debate on whether the people you’re fighting against are horrible people or if they are simply misguided with good intentions. No, these people are horrible and need to be stopped. It’s just a shame it’s the boring, silent protagonist that has to do the heavy lifting to defeat them.
Octo-Mazing
Where Octopath Traveler 0 really excels is the combat. It’s turn-based, but to liven things up, the series has the «Break and Boost» system.
Every enemy has a shield number that depletes when attacked, and once it reaches zero, that enemy is «broken» and unable to attack for multiple rounds. To help speed up this process, characters have Boost Points that increase with each round of a fight. When a character has three BPs, they can use powerful attacks or simply do multiple attacks at once. As every enemy has multiple weaknesses to certain weapons and spells, this system adds an extra layer of strategy to determine whether you bide your time to beat them down or rush them down. Occasionally, you’ll end up in a situation where a tough enemy gets broken and you notice that all of your characters are loaded up with BP, which leads to a satisfying beatdown on the bad guy, raining down powerful attack after powerful attack.
And yet, the depth of strategy doesn’t end there. New in Octopath Traveler 0 is a whole second row of characters on the team. These backup fighters can be tagged in throughout combat to provide a bit of a mix-up in strategy. You can keep your physical warriors up front while having the mages hang out in back and switch when needed. Or rotate in the same character type when needed, so when a healer gets low on health, they can swap out with another healer. Couple this dynamic of switching out characters on the fly with the «Break and Boost» system, and you have a very active turn-based combat.
Obtaining these extra characters on the team comes with rebuilding the hero’s village, Wishvale. The burned down town starts off with one home, but as you progress, you’re given more options to expand. Other towns have people looking for new places to live or adventures to partake in, and those choices can be explored via Path Actions, a recurring feature from earlier games in the series.
When talking to particular NPCs, there is an option to learn a bit more about them by inquiring using a Path Action, which is just a matter of pressing a certain button (the X button for the Xbox version, Square for PlayStation and Y for Nintendo Switch). Doing this will then give you some background on the character and some options. Some NPCs will gladly join your team to fight with you for a price, while others will have items to give you by selecting the Entreat option and a success rate will be shown for each item they possess, with the lower success rate set for the more valuable items. There’s also the Contend option to battle the NPC, which isn’t wise to do early on, as it seems all the townsfolk have been battling dragons for generations, so fight them early on at your peril. Fail to obtain an item from an NPC or lose to them in a fight, and your reputation takes a hit. Take too many hits to your reputation while in a town, and none of the NPCs will offer these Path Actions anymore until you visit the tavern and pay a fine to restore it.
The presentation of Octopath Traveler 0 is not much different than the previous games. The graphics are the HD-2D art style Square Enix has been using for this series and the Dragon Quest remakes, a retro mix of 2D sprites amid 3D backgrounds that evokes nostalgia for the games of yesteryear with some modern polish. Octopath Traveler 0’s soundtrack and voice acting are also on par with the higher quality the series has been known for.
Like other games in the series, Octopath Traveler 0 can easily take players 100 hours to complete, especially if they delve deep into the town-building aspect. While I wish there were more interesting heroes to embody, once players get past the generic plot premise and delve into the meaty combat, there is no question that this game is a worthy entry into the franchise and a pick for those looking for a new JRPG to spend all their time with.
Octopath Traveler 0 is now available on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC.
Technologies
Galaxy Z TriFold vs. Huawei Mate XT: One Is the Most Versatile Phone I’ve Ever Used
Samsung’s Galaxy Z TriFold and Huawei’s Mate XT, part of a new category of phones called «trifolds,» offer diverging experiences when it comes to using them.
Huawei introduced the world’s first «trifold» phone, the Mate XT Ultimate, last year and launched it outside of China in February 2025. Despite only actually folding in two places, the phone was called a trifold because its 10.2-inch display divides into three sections.
I’ve been using it on and off since February and I liked the Mate XT so much that it made me skeptical about the Galaxy Z TriFold‘s design when Samsung first showcased it at the APEC CEO Summit in October. But after trying Samsung’s first trifold for myself, during a brief hands-on test at a Samsung store in Dubai, I changed my mind.
As foldable phone sales are expected to rise 30% year over year in 2026, according to analysts at IDC, it’s important for both Samsung and Huawei to find their own hook for customers. Each of these foldable phones has their place in the market and offers a different appeal. One is a tablet that folds into a phone, while the other is a three-in-one and the most versatile smartphone I’ve ever used. One of them has «Z TriFold» in its name but the other actually folds in a «Z» shape.
Here’s how the newly-launched Samsung trifold phone compares to the Huawei Mate XT Ultimate — the phone that pioneered this category.
Samsung Galaxy Z TriFold vs. Huawei Mate XT design
Both the Galaxy Z TriFold and Mate XT have large screens that divide into three panels (hence the name) and have two hinges to connect them. And yet, they’re vastly different.
The Huawei trifold phone has a single screen that folds in a Z shape to allow for three different forms. You can use it as a phone (fully folded), a mini-tablet (half-open), as well as a wide-screen tablet (fully opened). I’ve mostly used the Mate XT either in mini-tablet mode (one fold) or fully unfolded. And I found myself using it in phone mode (fully closed) only when I made calls.
In comparison, the Galaxy Z TriFold folds in a U shape as both panels fold inwards. You can only use it fully folded as a phone or fully opened as a wide-screen tablet, without the added ability to use it as a mini tablet.
Samsung’s Z Trifold uses two different-sized hinges and three panels of varying thickness, allowing the device’s flaps to fold on top of one another. The left hinge is like the one on the Fold 7 and comparatively tighter than the right hinge (the wider one), which springs open after you push it to a certain angle. On the back of the phone is a second display that occupies the «middle» section to use when the phone is fully closed.
When fully folded, its lowermost panel has a protruding edge, giving it a solid lip to grab onto while unfolding. It’s a nice addition to the flat-sided design, which doesn’t leave much space between panels. I found it easier to unfold than its sibling, the flat-sided Galaxy Z Fold 7.
The Huawei Mate XT has curved sides and a single screen, but because of that Z shape, it gives you three ways to use it. The right hinge unfolds like the Galaxy Z TriFold — you pull it out — but you don’t need to unfold the other side. With just one panel unfolded, it becomes a usable mini-tablet.
You can unfold the third section, at the back of the left panel, to open it fully and use it as a wide-screen tablet. Because it uses a single flexible screen, part of the soft folding display is always exposed to the elements when the device is folded shut in phone mode. So far, I haven’t noticed any scratches on the display but it is definitely less protected than Samsung’s inner screen. However, Huawei bundles a case with an extended lip to protect the always-exposed right side of the screen.
Both of these trifold phones have minimal screen creases but Samsung’s Galaxy Z TriFold feels better when I run my finger over the folding parts. While Huawei’s creases are deeper, they don’t bother me in day-to-day use. The creases on both phones are visible under direct artificial light and at an extreme angle.
The Huawei Mate XT is slimmer than the Galaxy Z TriFold. It’s just 3.6mm thick at its thinnest part when fully unfolded and 12.8mm when folded. In comparison, the Samsung phone is 3.9mm thick at its thinnest part and goes up to 12.9mm when fully unfolded. At 309 grams, the Z TriFold is also slightly heavier than the 298g Mate XT.
The Huawei trifold phone feels more premium than the Galaxy Z TriFold — probably because of its faux leather back, curved sides and gold accents. Samsung’s foldable has a carbon-fiber finish, which feels durable but not as premium.
The Mate XT has an IPX8 rating, while the Galaxy Z TriFold is rated IP48 for dust and water resistance. The «4» in IP48 means it’s protected against dust particles measuring over 1mm but not against everyday dust and pocket lint. Neither of these phones is truly dust-proof, but both are rated for water resistance, just like a standard smartphone.
Samsung Galaxy Z TriFold vs. Huawei Mate XT displays
The Galaxy Z TriFold has two screens: a Galaxy Z Fold 7-like 6.5-inch AMOLED screen with a 120Hz variable refresh rate and a 422ppi pixel density. It unfolds to a 10-inch tablet-sized screen with a 120Hz dynamic refresh rate with a lower 269ppi pixel density.
The Huawei Mate XT has a single 10.2-inch OLED screen with a 90Hz refresh rate and 382ppi pixel density. It has a lower refresh rate but a higher resolution and slimmer bezels. You can use it as a 6.4-inch phone, a 7.9-inch mini-tablet or a 10.2-inch widescreen tablet which makes it a more versatile design than Samsung’s trifold phone. The Mate XT’s display when folded down into «cover screen» has a wider aspect ratio with slimmer bezels than the TriFold’s cover display.
I haven’t watched videos on the Galaxy Z TriFold, but I assume the experience would be better on the Huawei since the main screen has a wider aspect ratio (when fully unfolded). It has less letterboxing (thick borders on top and bottom) than the Galaxy Z TriFold, which provides a slightly narrower aspect ratio when fully unfolded. However, it could be better for multitasking, especially when running three apps side by side, but I’ll need more time with the Samsung phone to come to a conclusion.
Galaxy Z TriFold vs. Huawei Mate XT performance and battery
The Samsung Galaxy Z TriFold has the Qualcomm Snapdragon 8 Elite for Galaxy chip, the same processor that powers its other 2025 flagship smartphones including the OnePlus 15. The chip is tuned for efficiency and I expect it to handle multitasking on a standalone DeX with ease. The TriFold also comes with 16GB of RAM and 512GB or 1TB of storage.
In contrast, the Huawei Mate XT runs on an in-house Kirin 9010 chip and is paired with 16GB of RAM and 512GB or 1TB of storage. It runs EMUI 14.2 operating system on global variants, which doesn’t have preinstalled Google apps. Despite the ban on US companies working with Huawei — including Google, the company behind Android — there are workarounds for installing the Play Store. You won’t encounter these kinds of hurdles on the Galaxy Z Trifold.
The Samsung trifold phone runs on One UI 8, based on Android 16. You get fast animations, smooth multitasking, a multitude of customization options and a better overall experience. The Galaxy Z TriFold will also get seven years of OS and security updates.
Both phones pack a 5,600-mAh battery but it remains to be seen how they fare against each other. I haven’t pushed the Mate XT to its limits and it delivers an entire day of use on a single charge. When I need to top up the battery, I use the bundled 66-watt charger or use wireless charging at up to 55 watts. The Galaxy Z TriFold supports 45-watt fast charging and Qi wireless charging.
Samsung Galaxy Z TriFold vs. Huawei Mate XT cameras
Both phones have three rear cameras that are identical to those found in the Galaxy Z Fold 7. The Galaxy Z TriFold has:
- a 200-megapixel main camera with optical image stabilization (OIS) and a f/1.7 aperture
- a 12-megapixel ultrawide camera with a 120-degree field of view
- a 10-megapixel 3x optical zoom telephoto camera with OIS and support for 30x digital zoom
- two 10-megapixel front-facing cameras — one inside the cover display and the other inside the folding screen
In comparison, the Huawei Mate XT has:
- a 50-megapixel main camera with OIS and a variable aperture (f/1.4 — f/4.0)
- a 12-megapixel 5.5x optical zoom telephoto camera with OIS
- a 12-megapixel ultrawide camera with a 120-degree field of view
- a 8-megapixel selfie shooter
Based on my experience with the Fold 7, you can expect vibrant colors, good dynamic range and balanced processing in low-light photos on the Samsung trifold phone. Images from the Huawei tend to have an over-processed look and it doesn’t do well with certain skin tones. But the Mate XT captures better portraits than my Fold 7. I’ll be able to test the photography chops from both phones once I have the Galaxy Z TriFold.
Here’s how the two foldable phones specs compare:
Samsung Galaxy Z TriFold specs vs. Huawei Mate XT Ultimate
| Samsung Galaxy Z TriFold | Huawei Mate XT Ultimate | |
| Cover display size, tech, resolution, refresh rate | 6.5-inch AMOLED, 2,520×1,080 pixels, 1-120 Hz refresh rate | none |
| Internal display size, tech, resolution, refresh rate | 10.0 AMOLED, 2,160×1,584 pixels, 1-120 Hz refresh rate | 10.2-inch AMOLED, 3,184×2,232 pixels, 90Hz refresh rate |
| Pixel density | Cover: 422 ppi; Internal display: 269 ppi | 382 ppi |
| Dimensions (inches) | Open: 6.27×8.43×0.15 inches (leftmost panel) / 0.17 inches (center panel) / 0.16 inches (rightmost panel with the side button); Closed: 6.27×2.95×0.50 inches | Open: 6.17×8.62×0.14-0.19 inches; Half-open: 6.17×8.62×0.19-0.29 inches; Closed: 6.17×2.89×0.50 inches |
| Dimensions (millimeters) | Open: 159.2×214.1×3.9mm (leftmost panel) / 4.2mm (center panel) / 4.0mm (rightmost panel with the side button) Closed: 159.2×75.0x12.9mm | Open: 156.7x219x3.6-4.75mm; Half-open: 156.7x219x4.75-7.45mm; Closed: 156.7×73.5×12.8mm |
| Weight (grams, ounces) | 309g (10.9 oz.) | 298g (10.51 oz) |
| Mobile software | Android 16 with One UI 8 | HarmonyOS 4.2 / EMUI 14.2 |
| Cameras | 200-megapixel (main), 12-megapixel (ultrawide), 10-megapixel (telephoto), 10-megapixel (cover screen, selfie) | 50-megapixel (main), 12-megapixel (ultrawide), 12-megapixel (periscope telephoto), 8-megapixel (front-facing) |
| Internal screen camera | 10-megapixel | 10-megapixel |
| Video capture | 8K | 4K |
| Processor | Qualcomm Snapdragon 8 Elite for Galaxy | Kirin 9010 |
| RAM/storage | 16GB + 512GB, 1TB | 16GB + 512GB, 1TB |
| Expandable storage | No | No |
| Battery | 5,600 mAh | 5,600 mAh |
| Fingerprint sensor | Yes | Yes |
| Connector | USB-C | USB-C |
| Headphone jack | No | No |
| IP rating for dust and water resistance | IP48 | None |
| Special features | 45W wired charging speed, Qi wireless charging, Galaxy AI, NFC, Wi-Fi 7, Bluetooth 5.4 | 66W wired charging speed, 50W wireless charging, NFC, Wi-Fi 6, Bluetooth 5.2 |
Technologies
Today’s NYT Connections Hints, Answers and Help for Dec. 24, #927
Here are some hints and the answers for the NYT Connections puzzle for Dec. 24 #927
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is kind of tough. Ooh, that purple category! Once again, you’ll need to look inside words for hidden words. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Cash out.
Green group hint: Chomp
Blue group hint: Walleye and salmon.
Purple group hint: Make a musical sound, with a twist.
Answers for today’s Connections groups
Yellow group: Slang for money.
Green group: Masticate.
Blue group: Fish.
Purple group: Ways to vocalize musically plus a letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is slang for money. The four answers are bacon, bread, cheese and paper.
The green words in today’s Connections
The theme is masticate. The four answers are bite, champ, chew and munch.
The blue words in today’s Connections
The theme is fish. The four answers are char, pollock, sole and tang.
The purple words in today’s Connections
The theme is ways to vocalize musically plus a letter. The four answers are hump (hum), rapt (rap), singe (sing) and whistler (whistle).
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Toughest Connections puzzles
We’ve made a note of some of the toughest Connections puzzles so far. Maybe they’ll help you see patterns in future puzzles.
#5: Included «things you can set,» such as mood, record, table and volleyball.
#4: Included «one in a dozen,» such as egg, juror, month and rose.
#3: Included «streets on screen,» such as Elm, Fear, Jump and Sesame.
#2: Included «power ___» such as nap, plant, Ranger and trip.
#1: Included «things that can run,» such as candidate, faucet, mascara and nose.
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