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All the Important New iOS 26 Features, From Liquid Glass to Photos App Fixes

Your iPhone will look different and get new features when iOS 26 ships in the fall.

While we look ahead to what new iPhone 17 models might bring to the phone’s hardware, we’ve already got a look at the future of iPhone software, iOS 26. The new Liquid Glass interface is a major design refresh that will make its way across all of Apple’s product lines. The Camera and Photos apps are gaining long-awaited functional redesigns; the Messages and Phone apps are taking a firmer stand against unwanted texts and calls; and Apple Intelligence contributes some improvements in a year when Siri has been delayed.

The next version of the operating system is due to ship in September or October (likely with new iPhone 17 models), but developer betas are available now, with a public beta expected this month.

Transparent new Liquid glass design

After more than a decade of a flat, clean user interface — an overhaul introduced in iOS 7 when former Apple Chief Design Officer Jony Ive took over the design of software as well as hardware — the iPhone is getting a new look. The new design extends throughout the Apple product lineup, from iOS to WatchOS, TVOS and iPadOS.

The Liquid Glass interface also now enables a third way to view app icons on the iPhone home screen. Not content with Light and Dark modes, iOS 26 now features an All Clear look — every icon is clear glass with no color. Lock screens can also have an enhanced 3D effect using spatial scenes, which use machine learning to give depth to your background photos.

Dynamic and adaptable lock screen

Translucency is the defining characteristic of Liquid Glass, behaving like glass in the real world in the way it deals with light and color of objects behind and near controls. But it’s not just a glassy look: The «liquid» part of Liquid Glass refers to how controls can merge and adapt — dynamically morphing, in Apple’s words. In the example Apple showed, the glassy time numerals on an iPhone lock screen stretched to accommodate the image of a dog and even shrunk as the image shifted to accommodate incoming notifications. The dock and widgets are now rounded, glassy panels that float above the background.

Camera and Photos apps go even more minimal

The Camera app is getting a new, simplified interface. You could argue that the current Camera app is pretty minimal, designed to make it quick to frame a shot and hit the big shutter button. But the moment you get into the periphery, it becomes a weird mix of hidden controls and unintuitive icons.

Now, the Camera app in iOS 26 features a «new, more intuitive design» that takes minimalism to the extreme. The streamlined design shows just two modes: Video or Camera. Swipe left or right to choose additional modes, such as Pano or Cinematic. Swipe up for settings such as aspect ratio and timers, and tap for additional preferences.

With the updated Photos app, viewing the pictures you capture should be a better experience — a welcome change that customers have clamored for since iOS 18’s cluttered attempt. Instead of a long, difficult-to-discover scrolling interface, Photos regains a Liquid Glass menu at the bottom of the screen. 

The Phone app gets a revamp

The Phone app has kept more closely to the look of its source than others: a sparse interface with large buttons as if you’re holding an old-fashioned headset or pre-smartphone cellular phone. iOS 26 finally updates that look not just with the new overall interface but in a unified layout that takes advantage of the larger screen real estate on today’s iPhone models.

It’s not just looks that are different, though. The Phone app is trying to be more useful for dealing with actual calls — the ones you want to take. The Call Screening feature automatically answers calls from unknown numbers, and your phone rings only when the caller shares their name and reason for calling.

Or what about all the time wasted on hold? Hold Assist automatically detects hold music and can mute the music but keep the call connected. Once a live agent becomes available, the phone rings and lets the agent know you’ll be available shortly.

Messages updates

The Messages app is probably one of the most used apps on the iPhone, and for iOS 26, Apple is making it a more colorful experience. You can add backgrounds to the chat window, including dynamic backgrounds that show off the new Liquid Glass interface.

In addition to the new look, group texts in Messages can incorporate polls for everyone in the group to reply to — no more scrolling back to find out which restaurant Brett suggested for lunch that you missed. Other members in the chat can also add their own items to a poll.

A more useful feature is a feature to detect spam texts better and screen unknown numbers, so the messages you see in the app are the ones you want to see and not the ones that distract you.

Safari gets out of its own way

In the Safari app, the Liquid Glass design floats the tab bar above the web page (although that looks right where your thumb is going to be, so it will be interesting to see if you can move the bar to the top of the screen). As you scroll, the tab bar shrinks.

FaceTime focuses on calls, not controls

FaceTime also gets the minimal look, with controls in the lower-right corner that disappear during the call to get out of the way. On the FaceTime landing page, posters of your contacts, including video clips of previous calls, are designed to make the app more appealing.

New Music app features

Do you like the sound of that song your friend is playing but don’t understand the language the lyrics are in? The Music app includes a new lyrics translation feature that displays along with the lyrics as the song plays. And for when you want to sing along with one of her favorite K-pop songs, for example, but you don’t speak or read Korean, a lyrics pronunciation feature spells out the right way to form the sounds.

AutoMix blends songs like a DJ, matching the beat and time-stretching for a seamless transition.

And if you find yourself obsessively listening to artists and albums again and again, you can pin them to the top of your music library for quick access.

New Games app is a reminder that yes, people game on iPhone

The iPhone doesn’t get the same kind of gaming affection as Nintendo’s Switch or Valve’s Steam Deck, but the truth is that the iPhone and Android phones are used extensively for gaming — Apple says half a billion people play games on iPhone.

Trying to capitalize on that, a new Games app acts as a specific portal to Apple Arcade and other games. Yes, you can get to those from the App Store app, but the Games app is designed to remove a layer of friction so you can get right to the gaming action.

Live translation enhances calls and texts

Although not specific to iOS, Apple’s new live translation feature is ideal on the iPhone when you’re communicating with others. It uses Apple Intelligence to dynamically enable you to talk to someone who speaks a different language in near-real time. It’s available in the Messages, FaceTime and Phone apps and shows live translated captions during a conversation.

Maps gets more personal

Updates to the Maps app sometimes involve adding more detail to popular areas or restructuring the way you store locations. Now, the app takes note of routes you travel frequently and can alert you of any delays before you get on the road.

It also includes a welcome feature for those of us who get our favorite restaurants mixed up: visited places. The app notes how many times you’ve been to a place, be that a local business, eatery or tourist destination. It organizes them in categories or other criteria such as by city to make them easier to find the next time.

New CarPlay features

Liquid Glass also makes its way to CarPlay in your vehicle, with a more compact design when a call comes in that doesn’t obscure other items, such as a directional map. In Messages, you can apply tapbacks and pin conversations for easy access.

Widgets are now part of the CarPlay experience, so you can focus on just the data you want, like the current weather conditions. And Live Activities appear on the CarPlay screen, so you’ll know when that coffee you ordered will be done or when a friend’s flight is about to arrive.

Wallet improvements

The Wallet app is already home for using Apple Card, Apple Pay, electronic car keys and for storing tickets and passes. In iOS 26, you can create a new Digital ID that acts like a passport for age and identity verification (though it does not replace a physical passport) for domestic travel for TSA screening at airports.

The app can also let you use rewards and set up installment payments when you purchase items in a store, not just for online orders. And with the help of Apple Intelligence, the Wallet app can help you track product orders, even if you did not use Apple Pay to purchase them. It can pull details such as shipping numbers from emails and texts so that information is all in one place.

New features powered by Apple Intelligence

Although last year’s WWDC featured Apple Intelligence features heavily, improvements to the AI tech were less prominent this year, folded into the announcements during the WWDC keynote.

As an alternative to creating Genmoji from scratch, you can combine existing emojis — «like a sloth and a light bulb when you’re the last one in the group chat to get the joke,» to use Apple’s example. You can also change expressions in Genmoji of people you know that you’ve used to create the image.

Image Playground adds the ability to tap into ChatGPT’s image generation tools to go beyond the app’s animation or sketch styles.

Visual Intelligence can already use the camera to try to decipher what’s in front of the lens. Now the technology works on the content on the iPhone’s screen, too. It does this by taking a screenshot (press the sleep and volume up buttons) and then including a new Image Search option in that interface to find results across the web or in other apps such as Etsy.

This is also a way to add event details from images you come across, like posters for concerts or large gatherings. (Perhaps this could work for QR codes as well?) In the screenshot interface, Visual Intelligence can parse the text and create an event in the Calendar app.

Some iOS 26 updates Apple didn’t mention

Not everything fits into a keynote presentation — even, or maybe especially, when it’s all pre-recorded — but some of the more interesting new features in iOS 26 went unremarked during the big reveal. For instance:

  • If you have AirPods or AirPods Pro with the H2 chip, you can use AirPods Camera Remote to start recording video on your iPhone by pressing and holding one of the AirPods.
  • You can choose your own snooze duration of between 1 and 15 minutes for alarms.
  • Audio recording options have expanded, enabling high-quality recording during conference calls and high-definition recording in the Camera app with AirPods and AirPods Pro that contain the H2 chip.
  • Accessibility features include an «all-new experience designed with Braille users in mind,» more options for the Vehicle Motion Cues feature to avoid motion sickness and «a more customizable reading experience.»
  • Reminders uses Apple Intelligence to «suggest tasks, grocery items and follow-ups based on emails or other text on your device.»
  • The Journal app supports multiple journals, inline images and a map view that tracks where journal entries were made.
  • Parental controls have been updated in unspecified ways, including «enhancements across Communication Limits, Communication Safety and the App Store.»

iOS 26 availability

The finished version of iOS 26 will be released in September or October with new iPhone 17 models. In the meantime, developers can install the first developer betas now, with an initial public beta arriving this month. (Don’t forget to go into any beta software with open eyes and clear expectations.)

Follow the WWDC 2025 live blog for details about Apple’s other announcements.

iPhone models compatible with iOS 26

iOS 26 will run on the iPhone 11 and later models, including the iPhone SE (2nd generation and later). That includes:

  • iPhone 16e
  • iPhone 16
  • iPhone 16 Plus
  • iPhone 16 Pro
  • iPhone 16 Pro Max
  • iPhone 15
  • iPhone 15 Plus
  • iPhone 15 Pro
  • iPhone 15 Pro Max
  • iPhone 14
  • iPhone 14 Plus
  • iPhone 14 Pro
  • iPhone 14 Pro Max
  • iPhone 13
  • iPhone 13 mini
  • iPhone 13 Pro
  • iPhone 13 Pro Max
  • iPhone 12
  • iPhone 12 mini
  • iPhone 12 Pro
  • iPhone 12 Pro Max
  • iPhone 11
  • iPhone 11 Pro
  • iPhone 11 Pro Max
  • iPhone SE (2nd generation and later)

Technologies

I’m Dying to Touch the New iPhone Air, and I Bet You Are, Too

Commentary: «Is that the new iPhone?» The iPhone Air’s ultra-thin design will make you the envy of all.

Even if you’re an Android user, you know very well what a standard iPhone looks like. Sure, there are slight variations but for the past few generations, Apple hasn’t exactly done anything radical to the design of its phones — so much so that most people wouldn’t necessarily be able to tell whether you have the latest version of its flagship or not.

But at Tuesday’s Apple event, which brought us the iPhone 17 lineup along with the AirPods Pro 3 and the Apple Watch 11, the company has shaken things up. 

The long-rumored iPhone Air is real and it’s not just shockingly thin, but shiny too, making it a real target for the magpies among us. I don’t know about you, but my first thought when I clapped eyes on the new device was, «I want to touch it.» I’ve been writing about iPhones for more than a decade and I can’t remember the last time that was the case.

For most of its length, the Air is just 5.6mm thick. This tantalizingly svelte profile is only further enhanced by the gloss-mirror finish. If you’re among the first to get your hands on this phone, you can guarantee it will draw the eye of everyone in your vicinity, in a way that tends not to happen with tech in 2025.

It hasn’t always been this way. When I was growing up I often couldn’t afford the most advanced or expensive phone — so instead I’d search out the weirdos. Some favorites included the navy blue Sony Ericsson Z200, which had a little circular orange screen on the front, as well as the teeny tiny Sagem MW 3020. These phones were conversation starters — often when I whipped them out of the inside pocket of my school jacket, it was the first time people had ever seen them.

Unless you have a foldable phone, that’s a rare occurrence these days. But I predict the iPhone Air is likely to be a real scene stealer — at least at first. Be warned that people are going to want to hold it, touch it and pretend jokingly to bend it or drop it, so keep it in your pocket if you’re precious about others laying their grubby paws on your tech. If you do unveil it in front of your friends, though, you are likely to be the envy of them all.

«It has been a few years since Apple has had new iPhones that you could put on the table in a coffee shop, meeting room or pub, and people would ask, ‘Is that the new iPhone?'» says Ben Wood, chief analyst at CCS Insight. He adds that the iPhone Air «feels differentiated enough that people would consider visiting a store to see it in person.» 

These looky-loos will be great for Apple and other phone retailers, even if people don’t end up buying an Air, Wood says. Every time someone walks through the Apple Store door it’s an opportunity to sell them an accessory or an upgrade, so the ripple effect of increased foot traffic inspired by the Air could be felt across Apple’s portfolio. «This is very valuable at a time when people are holding onto their smartphones for longer than ever,» he says.

The iPhone Air isn’t necessarily the new iPhone that will be at the top of everyone’s wish list, but it’s perhaps the one that’s likely to carry the most social cachet for the next year — until of course Apple unveils the long-awaited foldable iPhone, which will no doubt cast this year’s triumph of minimalist design and engineering into the shade.

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Apple Unveils Its Super-Slim iPhone Air, at Just 5.6mm Thick

A titanium frame helps to keep the phone lightweight and durable at 165 grams. It starts at $999.

Apple on Tuesday unveiled its highly anticipated iPhone Air, which starts at $999 (£999, AU$1,799). The company debuted the 5.6mm-thick phone at its fall keynote at Apple Park in Cupertino, California. It has a titanium frame for a durable, lightweight build, clocking in at 165 grams. The company’s Ceramic Shield covers the front and back.

The Air has a big 6.5-inch display. Like the baseline iPhone 17, it has a 120Hz variable refresh rate, meaning it supports an always-on display, so you can see your notifications without waking the screen. It also has 3,000 nits peak brightness. 

The phone packs an A19 Pro chip. It also has Apple’s N1 chip for Wi-Fi 7 and Bluetooth 6, as well as a faster and more efficient version of its in-house 5G modem, the C1X, which is an update to the C1 modem it debuted on the iPhone 16E earlier this year.

Apple on Tuesday called the Air the «most power-efficient iPhone we have ever made,» and says it has all-day battery life — though you can buy a MagSafe battery that Apple is already touting to extend that life. Adaptive Power in iOS 26 can also help conserve battery life by automatically adjusting your iPhone’s performance based on how you’re using it at that moment, according to Apple.

On the back, the iPhone Air has a 48-megapixel fusion camera, which also allows for 2x telephoto pictures. On the front, you’ll find Apple’s new 18-megapixel Center Stage selfie camera that works in both a landscape and portrait orientation. 

Preorders for the iPhone Air and the entire iPhone 17 lineup begin on Friday, with the new device hitting stores the following Friday, Sept. 19.

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A Star Wars AR Game Got Me Playing With Virtual Action Figures Like I Was 6 Years Old

It’s not every day that an AR game has me reliving childhood, but the upcoming Star Wars: Beyond Victory is a nostalgic experience.

It took less than a minute after donning a Meta Quest 3 headset before I was reliving some of my best memories from childhood in augmented reality, sitting on the floor with my digital Star Wars action figures creating fantastical scenes from a galaxy far, far away.

Last week, I visited Meta’s Los Angeles offices a mile from the city’s sunny beaches to try out an upcoming game, Star Wars: Beyond Victory, due out October 7 only for the Meta Quest 3 and Meta Quest 3S headsets. The game is developed by Industrial Light and Magic, the special effects wizards that brought the Star Wars galaxy to life with starships and lasers, lightsabers and space battles. 

Star Wars: Beyond Victory was first revealed at Star Wars Celebration earlier this year, where ILM teased the game’s central story mode. In it, players take on the role of an up-and-coming podracer guided by the legendary Sebulba, racing rival of Anakin Skywalker in Episode I: The Phantom Menace. In Meta’s offices, I donned a Meta Quest 3 headset and played an early section of the story, including a podrace.

While I was expecting immersive full-screen podracing much like in the Nintendo 64 classic game Episode 1: Racer, Star Wars: Beyond Victory is very different, leaning into the Meta Quest’s augmented reality capabilities to portray racing on, functionally, a digital game table hovering above the real world room I was in. ILM’s developers told me that given concerns over making players nauseous when racing in high-speed VR, they opted to make the game’s action play out on a table in AR that gamers can resize to their liking, while still controlling their racer from a bird’s eye view. 

«The original podracing prototypes were based on slot car races because that was like thinking about racing cars in your room,» said David Palumbo, senior experience designer at ILM and for Star Wars: Beyond Victory. «Eventually we hit on that holo-table prototype, and that sort of shifted the way we thought about mixed reality gameplay in a really fun way.»

In my four-person race I finished a distant third, but there’s a delightful novelty in reaching out with my Meta Quest controllers and — this will be important later — digitally grabbing the gameplay board to move it around or resize it to my liking. It felt tactile and responsive, letting me place it in the perfect spot to survey the action as I stood up. The ILM developers described their different approaches: one placed it before them while they were sitting, while another got down on the ground to play, much like they did with toy cars as a kid.

«I also think it plays really well with the nostalgia of what we’re doing with action figures and playing with these little toys,» said Harvey Whitney, senior producer at ILM and for Star Wars: Beyond Victory. «I remember as a kid every Christmas either getting a slot car or RC car, and so now being able to do that with Star Wars toys and flying them around and driving around, it just works so well.»

I only spent around 20 minutes with the Adventure mode, so it’s impossible to comment on how the storyline or podracing gameplay will be in its full release, though it does have an interesting voice cast including Lewis MacLeod (returning to voice Sebulba as he did in The Phantom Menace) and Saturday Night Live’s Bobby Moynihan. Set in the period between the third and fourth Star Wars movies with the Galactic Empire in power but before the Rebel Alliance gets organized, Beyond Victory will tell a story about racing life on the fringes of the galaxy — an aspect of the franchise that’s surprisingly rarely explored given how important hot-rodding was to creator George Lucas and how much it influenced the original films.

Throughout Beyond Victory’s story mode, your podracing rookie will run into some characters from ILM’s previous AR game, Star Wars: Tales From The Galaxy’s Edge, along with a few iconic figures from the movies. But you won’t just be meeting them: many of the cast in the Adventure mode can be unlocked to play with in the Playset mode, which is where I spent most of my time in my preview assembling my own Star Wars scene, bringing my childhood play to the augmented reality future.

Star Wars: Beyond Victory is for reliving your childhood

Adventure mode plays through a story with cinematics and climactic races, while Arcade mode allows you to play quick podracing matches, including taking your story rivals’ speedsters for a spin. The aptly named Playset mode lets players make their own dioramas using the characters, scene elements and special effects from Adventure and Arcade.

I clicked on Playset mode from the game’s menu…and immediately felt like I’d popped open a toybox. I used my Meta Quest controllers to sort through an in-game menu and pluck out aliens, droids, vehicles and objects to populate my scene. While I couldn’t physically pick them up, using the grabber functionality on my controllers (which looked like a pair of robot claw arms) was very intuitive. I carefully hovered over specific parts of each character, tweaking limbs and joints to pose them just so. 

Regrettably, I wasn’t allowed to take photos of my creation, which was less a film-accurate recreation and more a hodgepodge of oddball characters scattered around a metal causeway — exactly how it felt to upend my toy chest and cobble together a scene from whatever random action figures I had on hand. I sat bounty hunters and podracers around a table, lorded over by a giant slug-like Hutt walking on spider legs (Graccus, a crime boss from Adventure mode) and stood C-3PO up on the side wielding a lightsaber, because why not. 

While I couldn’t physically touch everything, there are several advantages to the digital nature of augmented reality. I could grab a character and make them bigger to more precisely move their limbs around and then shrink them back to the size I wanted (or leave them huge, Attack of the 50-Foot Woman-style). There were also digital effects to add, like explosions, smoke and laser bolts. It was while angling one of the Empire’s iconic TIE Fighter vehicles up above my diorama and placing green laser blasts as if they’d just been shot from the fighter that I felt a sort of technical glee from staging a scene — a frozen moment of tension and adventure that felt, well, Star Wars.

Playset mode and the «action figure»-esque technology behind it are inspired by a pre-visulization tool ILM built for filmmakers to stage their own scenes, albeit one far more technically complex that’s full of «menus within menus,» as Palumbo described it. The game’s developers made Beyond Victory’s version far more simplified for gamers, he continued, citing a mantra I heard repeated multiple times during my preview:  «The main driving philosophical difference was toys, not tools.» 

Palumbo has been working in virtual reality since the Oculus Rift’s second developer kit was released back in 2014 and emphasized how much playtesting went into developing Beyond Victory. He called out the game’s accessibility options like having both seated and standing modes to play as well as completely mirrored controls for players to be able to use either hand. It should be no surprise that ILM is filled with Star Wars fans who offered feedback on how things should feel in the game, with Whitney shouting out quality assurance manager Marissa Martinez-Hoadley’s specific corrections about how things like a lightsaber should feel and operate.

That attention to detail has been what’s made Star Wars toys the implements of magic for decades of kids (and kids at heart). Beyond Victory brings that joy to augmented reality with some novel perks using its visualization tech: during my preview upon the ILM developer’s suggestion, I took the lightsaber out of my toy-sized C-3PO’s hands and scaled it up fill my hand. With the press of a button, I ignited the lightsaber and waved it around, looking and sounding straight from the films — digital, perhaps, but real enough to thrill the kid inside me.

Star Wars: Beyond Victory will be released on Oct. 7 exclusively for the Meta Quest 3 and Meta Quest 3S.

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