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Galaxy Z Fold 7 vs. Z Fold 6: Slimmer Body, Bigger Screens and Slightly Higher Price

Samsung’s new book-style foldable has big upgrades on its predecessor — so how do they stack up?

At Samsung Unpacked in July, the phonemaker introduced its most advanced foldable yet: the Galaxy Z Fold 7. It supersedes last year’s Galaxy Z Fold 6 with upgrades big and small (or rather, big and thin), but how exactly do they compare? Here’s the Galaxy Z Fold 7 vs. Galaxy Z Fold 6 specs comparison. 

Samsung has been releasing foldable phones for over half a decade now since the initial Galaxy Fold (no «Z» back then) launched in 2019, and the company has gotten pretty good at the newer smartphone format. Gone are the days of display and hinge durability issues; now, Samsung’s foldable phones are as reliable as their flat counterparts… though at $2,000, the Z Fold series’ prices are still high enough to put them out of reach of all but deep-pocketed enthusiasts.

The Z Fold 7 packs the latest Samsung upgrades and some design innovations, while the Z Fold 6 is still a powerful and capable device, leaving either a great choice for those who can afford them — just note the $100 difference in list price, as all those upgrades have led the Z Fold 7 to start at $2,000 while the Z Fold 6 starts at $1,900. Here’s how both foldable phones compare.

Design and display

Both the Z Fold 7 and Z Fold 6 follow the same broad design: a book-style foldable that has an outer screen to function more or less like a flat smartphone when folded closed. It can be unfolded to reveal its wider, more tablet-like inner display, providing more screen real estate for tasks, games and watching media. 

The Z Fold 7, however, takes the Z Fold 6’s design and slims down its thickness so it takes up even less space in pockets or bags. The Z Fold 7 is 8.9mm when folded up, down from 12.1mm thick in the folded-up Z Fold 6. Likewise, when unfolded, the Z Fold 7 is only 4.2mm thick, down from the 5.6mm in the Z Fold 6. That’s even thinner than the Galaxy S25 Edge’s 5.8mm thickness, which commands an $1,100 price because of its own deliberately thin and light design. 

While users may not see how much thinner the Z Fold 7 is unless they put it side by side with another phone, there are areas where it’s noticeably trimmed down — there’s hardly any bezel left around the top and bottom of the USB-C port. The new foldable comes in at 215 grams, which is about the weight of most flatphones and lighter than the Z Fold 6’s 239 grams.

Both foldables are IP48 rated for dust and water resistance, meaning while they may survive being dunked in water for at least 30 minutes (the «8» in that rating) they won’t protect against molecules smaller than 1mm (the «4» in that rating, lower than the «6» in most phones’ IP68 rating) — so keep either foldable away from dust and sand.

Read more: I Held the Galaxy Z Fold 7. It’s So Thin I Almost Forgot It’s a Foldable

The Z Fold 7 is overall slightly taller and wider than its predecessor, which results in bigger screens. The new foldable has a 6.5-inch AMOLED Full HD Plus (2,520×1,080 pixels) cover display, up from the 6.3-inch AMOLED Full HD Plus (2,376×968 pixels) cover display on the Z Fold 6. Both models have 1 to 120Hz variable refresh rates. 

Similarly, the Z Fold 7 has a larger 8-inch AMOLED tablet-like (2,184×1,968 pixels) inner display compared to the Z Fold 6’s 7.6-inch AMOLED tablet-like (2,160×1,856 pixels) inner display. Both also have 1 to 120Hz variable refresh rates.

Cameras

The Z Fold 7’s camera array is mostly unchanged from last year’s model, with one glaring exception: the 200-megapixel main camera, which it inherits from the Galaxy S25 Ultra that launched in January (and also made it to the Galaxy S25 Edge that arrived in May). While we haven’t had much time to try it out, the Z Fold 7’s main camera should take sharper photos than the 50-megapixel one on last year’s Z Fold 6.

On paper, the Z Fold 7’s remaining cameras seem otherwise identical to their counterparts on the Z Fold 6: a 12-megapixel ultrawide camera, 10-megapixel 3x telephoto and a 10-megapixel front-facing camera on the cover screen. The 10-megapixel camera on its internal display is now inside of a display cutout, moving away from the under-display camera that prior Fold phones used.

Both foldables shoot video in 8K at 30 frames per second.

Specs and battery

It’s not surprising that the Z Fold 7 gets a boost in specs over last year’s Z Fold 6. The most notable is the Qualcomm Snapdragon 8 Elite in the Z Fold 7, which is more powerful and efficient than the Z Fold 6’s Snapdragon 8 Gen 3.

The Z Fold 7 has the same internal storage options as its predecessor: 256GB, 512GB and 1TB. But whereas the Z Fold 6 only offered 12GB of RAM for all three of those storage options, the new foldable kicks it up a notch by offering 16GB of RAM for its largest storage (the 256GB and 512GB are again paired with 12GB of RAM). 

The Z Fold 7 has the same 4,400mAh battery capacity as last year’s Z Fold 6. But until we test out the new foldable, we won’t know whether its particular setup will result in more or less battery life — the slightly larger displays on the Z Fold 7 would suggest it would drain its battery faster, and prior testing with Snapdragon 8 Elite phones found they drained more power.

Connectivity-wise, the Z Fold 7 has the edge with its Wi-Fi 7 and Bluetooth 5.4 support, which are newer and more advanced than the Z Fold 6’s Wi-Fi 6E and Bluetooth 5.3 support.

But there’s still one area where the Z Fold 7 remains painfully behind the times: charging. The foldable still has 25-watt maximum charging, which is pretty dismal and borderline embarrassing in 2025 for a phone of this price — even the flawed OnePlus Open that launched in 2023 had faster 67-watt charging, which filled that foldable from dead to 76% in half an hour. As a point of comparison, last year’s Z Fold 6 (also 25 watts) recharged just over 40% in 30 minutes. 

Both phones also have Qi wireless charging. Samsung is selling magnetic cases for the Fold 7 that add compatibility with Qi2 wireless chargers and other magnetic accessories.

Software, support and AI

The Galaxy Z Fold 7 launches with Samsung’s One UI 8 and Android 16 out of the box, which is an improvement over the Z Fold 6 arriving with Android 14. Yes, despite being a year apart, Samsung’s biggest foldable will arrive with the newest version of Google’s mobile operating system, which the software giant surprise-dropped back in June months ahead of its usual release window.

While this is obviously a big win for the new foldable to not have to wait weeks or months for Android 16, it’s also a longevity upgrade: Samsung is once again promising seven years of software and security updates for the Z Fold 7, which means it should get annual upgrades until 2032. But while the Z Fold 6 has the same number of upgrades, one of those was Android 15 that came out later in its launch year — meaning it should only get upgrades until 2030.

Both folding phones get the full suite of Samsung’s Galaxy AI features as well as Gemini access. From Google’s Circle To Search to erasing objects in photos, there’s a range of little tools and tricks. But because the Z Fold 7 gets more years of Android updates (and has a newer processor), it could get more Galaxy AI features in the future.

Galaxy Z Fold 7 vs. Galaxy Z Fold 6

Samsung Galaxy Z Fold 7 Samsung Galaxy Z Fold 6
Cover display size, tech, resolution, refresh rate 6.5-inch AMOLED, 2,520×1,080p, 1-120Hz refresh rate 6.3-inch AMOLED; 2,376×968 pixels; 1-120Hz variable refresh rate
Internal display size, tech, resolution, refresh rate 8-inch AMOLED, 2,184×1,968p, 1-120Hz refresh rate 7.6-inch AMOLED; 2,160×1,856 pixels;1-120Hz variable refresh rate
Pixel density Cover: 422 ppi; Internal display: 368ppi Cover: 410 ppi; Internal: 374 ppi
Dimensions (inches) Open: 5.63 x 6.24 x 0.17 inches; Closed: 2.87 x 6.24 x 0.35 inches Open: 6.04×5.21 x0.22 in; Closed: 6.04×2.68×0.48 in
Dimensions (millimeters) Open: 143.2 x 158.4 x 4.2mm; Closed: 72.8 x 158.4 x 8.9mm Open: 153.5×132.5×5.6mm; Closed: 153.5×68.1×12.1mm
Weight (grams, ounces) 215g (7.58 oz.) 239g (8.43 oz)
Mobile software Android 16 Android 14
Cameras 200-megapixel (main), 12-megapixel (ultrawide), 10-megapixel (telephoto), 10-megapixel (cover screen, selfie) 50-megapixel (wide), 12-megapixel (ultrawide), 10-megapixel (3x telephoto)
Internal screen camera 10-megapixel 4-megapixel (inner screen under-display); 10-megapixel (cover screen)
Video capture 8K at 30fps 8K
Processor Qualcomm Snapdragon 8 Elite for Galaxy Qualcomm Snapdragon 8 Gen 3
RAM/storage 12GB + 256GB, 12GB + 512GB, 16GB + 1TB 12GB + 256GB, 512GB, 1TB
Expandable storage No None
Battery 4,400 mAh 4,400 mAh
Fingerprint sensor Yes Side
Connector USB-C USB-C
Headphone jack No None
Special features One UI 8, 25W wired charging speed, Qi wireless charging, 2,600-nit peak brightness, Galaxy AI, NFC, Wi-Fi 7, Bluetooth 5.4, IP48 water resistance IP48 rating, 25W wired charging, wireless charging + powershare, 3x optical zoom (up to 10x digital and 30x Space Zoom with AI Super Resolution tech)
US price starts at $2,000 (256GB) $1,900 (256GB)
UK price starts at £1,799 (256GB) £1,799 (256GB)
Australia price starts at AU$2,899 (256GB) AU$2,749 (256GB)

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WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September

Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.

PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog. 

Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


WWE 2K25

Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.

Persona 5 Tactica

Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.

Other games on PS Plus

Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.

*Premium subscribers only.

For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.

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Technologies

Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween

The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.

I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.

This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving. 

In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths. 

It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress. 

Surviving your little nightmares

While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.

The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.

While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench. 

But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.

And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate. 

This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.

In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.) 

But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.

Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.

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