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‘Squid Game’ on Fortnite: Learn All About the New Skins and Items

The super popular Netflix series has landed on the super popular third-person shooter.

The brutal, dystopian thriller Squid Game is one of the most popular shows Netflix has ever produced, spawning a cottage industry of pop culture merchandise and endless memes. Now the brightly colored styles of Squid Game are colliding with the incredibly popular online fighting game Fortnite.

As the third season of Squid Games airs on Netflix, learn all about the Squid Game skins, wraps, emotes and back bling that have been added to Fortnite.

What is Squid Game adding to Fortnite?

  • A new island, Squid Grounds, has been added to the Fortnite battle royale mode, Reload. 
  • Squid Game skins items like back bling, wraps and emotes have also arrived on Fortnite. 
  • Squid Game-themed skins in the shop include the red-clad guards and green-clad competitors. 
  • «You’ll recognize plenty of returning weaponry for the Squid Grounds update, though the Glider and Boogie Bomb are making their first-ever appearance in Reload,» a representative for Fortnite promises in the caption for the YouTube trailer showing off the game additions.

And on Fortnite.com, the game goes into a bit more detail. 

«Find familiar playground locations from the games, complete with staged town sets and a hollowed-out labyrinth cutting underneath the island’s rolling hills,» the site says. «You can even play Red Light, Green Light at your own risk.»

How to win playing Fortnite Squid Game

After the new map, skins, emotes and other items, there’s still more to come. 

  • Squid Grounds Console Cash Cups, which are Battle Royale Duos tournaments, will be available on July 18, July 25 and Aug. 1,
  • The games are open to players on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch 2 and Nintendo Switch. 
  • Top performers earn cash prizes.

How much do Squid Game skins in Fortnite cost?

Squid Game game focuses on people so far in debt they must risk their lives. Some Fortnite players are joking about that similarity, because playing with the new skins can be pricey. 

  • The Squid Game main bundle currently costs 3,000 V-Bucks (the game’s currency), although it shows that it has been marked down from 15,000 V-Bucks. Fortnite.com says that the bundle includes the Games Guard outfit, the Ddakji Defender outfit, the Green Light Guardian, Marble Maven, Dalgona Destroyer, Tug of War Titan, Pentathlon Perfector, Jegi Juggler, Flying Stone Fighter, Gong-gi Great, Games Manager outfit and Glass Bridge Survivor outfit.
  • The Squid Accessories bundle currently costs 700 V-Bucks, although it also shows that it has been marked down, this time from 1,600 V-Bucks. The bundle includes the Lil’ Prized Piggy Bank emote, Delicious Dalgona back bling, Ddakji Box back bling and Squid Shapes wrap.
  • Guard and manager skins are both currently selling for 1,500 V-Bucks each, and the male and female player skins cost 1,200 V-Bucks each. Maybe you can find a deadly tournament to enter to win enough … oh, wait.

Fortnite fans seem excited about the new additions regardless.

«The fact that we’re getting elimination-based gaming inside elimination-based gaming is peak 2025 meta,» said one X user.

Another user said they’d prefer to see Squid Game take a role in the standard battle royale Fortnite game.

«This seems like a good idea, but why is Squid Game in Reload and not the Battle Royale game mode?» they asked on X. «I don’t know a lot of people who play Reload, me including [sic]. The last time I played Reload was when the game mode first came out.»

Another person suggested this might be because the Battle Royale season theme — superheroes — doesn’t fit with Squid Game.

Technologies

Today’s NYT Mini Crossword Answers for Thursday, July 3

Here are the answers for The New York Times Mini Crossword for July 3.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword stumped me in a few spots. 8-Across had me thinking of a couple different words, but I landed on it eventually. Need answers? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue:  Glaswegian or Edinburgher
Answer: SCOT

5A clue: 2025 Pixar film about a boy who gets abducted by aliens
Answer: ELIO

6A clue: Strong string
Answer: TWINE

7A clue: Religious devotee with a shaved head, maybe
Answer: MONK

8A clue: Calligrapher’s assortment
Answer: INKS

Mini down clues and answers

1D clue: Attach, as a button
Answer: SEWON

2D clue: Sound of two glasses being «cheers-ed»
Answer: CLINK

3D clue: Noises from a pig
Answer: OINKS

4D clue: «Little piggy»
Answer: TOE

6D clue: «Did I overshare?»
Answer: TMI

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Technologies

Starlink Plans to Send 42K Satellites Into Space. That Could Be Bad News for the Ozone

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Technologies

Scary Survey Results: Teen Drivers Are Often Looking at Their Phones

New troubling research found that entertainment is the most common reason teens use their phones behind the wheel, followed by texting and navigation.

A new study reveals that teen drivers in the US are spending more than one-fifth of their driving time distracted by their phones, with many glances lasting long enough to significantly raise the risk of a crash. Published in the journal Traffic Injury Prevention and released on Thursday, the research found that, on average, teens reported looking at their phones during 21.1% of every driving trip. More than a quarter of those distractions lasted two seconds or longer, which is an amount of time widely recognized as dangerous at highway speeds.

Most distractions tied to entertainment, not emergencies

The top reason teens said they reached for their phones behind the wheel was for entertainment, cited by 65% of respondents. Texting (40%) and navigation (30%) were also common. Researchers emphasized that these distractions weren’t typically urgent, but rather habitual or social.

Teens know the risks

The study includes survey responses from 1,126 teen drivers across all four US regions, along with in-depth interviews with a smaller group of high schoolers. Most participants recognized that distracted driving is unsafe and believed their parents and peers disapproved of the behavior.

But many teens also assumed that their friends were doing it anyway, pointing to a disconnect between personal values and perceived social norms.

Teens think they can resist distractions

Interestingly, most teens expressed confidence in their ability to resist distractions. That belief, researchers suggest, could make it harder to change behavior unless future safety campaigns specifically target these attitudes.

The study’s lead author, Dr. Rebecca Robbins of Boston’s Brigham and Women’s Hospital, said interventions should aim to shift social norms while also emphasizing practical steps, such as enabling «Do Not Disturb» mode and physically separating drivers from their devices.

«Distracted driving is a serious public health threat and particularly concerning among young drivers,» Robbins said. «Driving distracted doesn’t just put the driver at risk of injury or death, it puts everyone else on the road in danger of an accident.» 

What this means for parents and educators

The researchers say their findings can help guide educators and parents in developing more persuasive messaging about the dangers of distracted driving. One of the recommendations is that adults need to counter teens’ beliefs that phone use while driving is productive or harmless.

While the study’s qualitative component was limited by a small and non-urban sample, the authors believe the 38-question survey they developed can be used more broadly to assess beliefs, behaviors and the effectiveness of future safety efforts.

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