Technologies
Don’t Miss Out on Xbox Game Pass Ultimate for $25 Per Month
With this StackSocial offer, you’re getting access to hundreds of games for either $25 for one month or $74 for three months.

Right now at StackSocial, you can get a three-month membership for just $74, which brings each month to $25. Normally $30 per month, you can also opt for a single-month plan for $25. I’ve been following Xbox Game Pass pricing for a while, so this is a great deal. Just keep in mind, once you get your download code via email, the purchase cannot be changed or returned.
Xbox Game Pass Ultimate lets you access games not only on your console but also on a PC or mobile device. Basically, you can play what you want, when you want, where you want. Game Pass adds new games all the time, with not only older titles making their way to the service but also brand-new Xbox games, including releases from Microsoft’s own studios on the day of release.
Hey, did you know? CNET Deals texts are free, easy and save you money.
Xbox Game Pass Ultimate is a brilliant way to save cash while playing fantastic games, including Black Ops 6, Halo: Infinite, Hellblade 2, Starfield and tons more. While the lineup changes each month, more than 500 games are available to play. It’s the closest thing to a Netflix for games.
Please note that Microsoft allows prepayment for up to 36 months of access, so 12 is the maximum number of subscriptions you should purchase. You can check out our full roundup of all the best Xbox deals for more savings on games and accessories.
Why this deal matters
The last time we saw the Game Pass subscription discounted was around the holiday season. Right now, you can get access to hundreds of games for essentially the price of one. Whether you choose the one- or three-month option, the price is the same at $25 per month. Since most games aren’t usually priced below $25, this is a steal.
Technologies
Fitbit Launches Luffu, AI-Powered Health Tracking for the Whole Family
Soon, you may be able to access every family member’s health data in one place.
If you’ve ever wanted a way to keep all of your family’s health records in place, Fitbit may have come up with a solution. Fitbit, well-known for its fitness wearables, announced the launch of its own health care system on Wednesday.
Luffu, which translates to the Old English word for «love,» uses AI to create what it calls an «intelligent family care system.» The platform allows family members to share all their health information through an app.
It’s unclear when Luffu will be officially available, but you can sign up for the waitlist to get access to the limited public beta. Pricing or other details have not been announced.
Luffu will allow families to keep track of everyone’s doctor’s appointments, test results, vaccine records, medications, symptoms, diet and more. The platform uses AI to learn your family’s health history and patterns, and to alert you to any changes that should be addressed, such as missed medications or abnormal vitals. The AI function organizes the data submitted into the system. The app will also connect to third-party apps and wearables, such as the Fitbit.
Luffu is meant to lighten the mental load of family care by organizing all this health data in one place, its co-founder said.
«I was caring for my parents from across the country, trying to piece together my mom’s health care across various portals and providers, with a language barrier that made it hard to get a complete, timely context from her about doctor visits,» said Luffu co-founder James Park.
Luffu will include alerts and a space to log health and medication information via voice, text, photos, and other health portals and devices. The key medical information can be shared across the platform with spouses, caregivers and parents.
A representative for Fitbit did not immediately respond to a request for comment.
Technologies
These New AI Transcription Models Are Built for Speed and Privacy
Mistral AI’s new Voxtral Mini Transcribe 2 and Voxtral Realtime are intended to run on your device, meaning your conversations never find their way to a data center.
Sometimes you want to transcribe something, but don’t want it to be hanging out on the internet for any hacker to see. Maybe it’s a conversation with your doctor or lawyer. Maybe you’re a journalist, and it’s a sensitive interview. Privacy and control are important.
That desire for privacy is one reason the French developer Mistral AI built its latest transcription models to be small enough to run on devices. They can run on your phone, on your laptop or in the cloud.
Voxtral Mini Transcribe 2, one of the new models announced Wednesday, is «super, super small,» Pierre Stock, Mistral’s vice president of science operations, told me. Another new model, Voxtral Realtime, can do the same thing but live, like closed captioning.
Privacy is not the only reason the company wanted to build small open-source models. By running right on the device you’re using, these models can work faster. No more waiting on files to find their way through the internet to a data center and back.
«What you want is the transcription to happen super, super close to you,» Stock said. «And the closest we can find to you is any edge device, so a laptop, a phone, a wearable like a smartwatch, for instance.»
The low latency (read: high speed) is especially important for real-time transcription. The Voxtral Realtime model can generate with a latency of less than 200 milliseconds, Stock said. It can transcribe a speaker’s words about as quickly as you can read them. No more waiting two or three seconds for the closed captioning to catch up.
The Voxtral Realtime model is available through Mistral’s API and on Hugging Face, along with a demo where you can try it out.
In some brief testing, I found it generated fairly quickly (although not as fast as you’d expect if it were on device) and managed to capture what I said accurately in English with a little bit of Spanish mixed in. It’s capable of handling 13 languages right now, according to Mistral.
Voxtral Mini Transcribe 2 is also available through the company’s API, or you can play around with it in Mistral’s AI Studio. I used the model to transcribe my interview with Stock.
I found it to be quick and pretty reliable, although it struggled with proper names like Mistral AI (which it called Mr. Lay Eye) and Voxtral (VoxTroll). Yes, the AI model got its own name wrong. But Stock said users can customize the model to understand certain words, names and jargon better if they’re using it for specific tasks.
The challenge of building small, fast AI models is that they also have to be accurate, Stock said. The company touted the models’ performance on benchmarks showing improved error rates compared to competitors.
«It’s not enough to say, OK, I’ll make a small model,» Stock said. «What you need is a small model that has the same quality as larger models, right?»
Technologies
I Played the 5 New Overwatch Heroes Dropping Next Week. Here Are My Thoughts
The five new heroes offer a variety of playstyles that should appeal to a range of players across all three roles.
At Blizzard’s campus in Irvine, California, a week before Wednesday’s Overwatch Spotlight showcase, I sat down with other journalists from across the globe in a room packed with PCs to play the five new Overwatch heroes early. Well… to play most of them, as I tragically ran out of time before I got to play as Jetpack Cat in a full match. But I did get a feel for her in the practice range.
A few caveats: I only played a single game or round as each of the other four playable characters, splitting a competitive Gibraltar game between the two new damage heroes. That’s not nearly enough time to fully understand the intricacies of their kits. And each of the games I played pitted the five new heroes against those same five heroes, so my observations about strengths and matchups are limited to a very particular team composition.
Still, it was enough time for a few key takeaways. I’ve broken down my experience and initial analysis of each hero below.
Jetpack Cat will appeal to creative players and people who enjoy ‘pure support’ gameplay
Jetpack Cat is real, and she’s the headliner among the newly released heroes. Although I didn’t get to take the jetpack for a spin in an actual match, her kit felt intuitive while also allowing plenty of room for creativity. Her primary fire shoots Biotic Pawjectiles that seemed to pump out notable damage and healing.
Her kit-defining Lifeline ability drops a line that allies can interact with, allowing you to fly them around the map, offering lots of creative possibilities. Allies have to opt into the lift: «We’d rather this be a collaborative thing,» said Game Designer Scott Kennedy, referencing frustrations with Life Weaver’s ability to forcibly move teammates.
But if your first question, like mine, was, «What about BOB?» Dawson confirmed that you can fly Ashe’s omnic butler around at your whim. (I like to imagine that BOB has a choice in the matter, he just always opts in.) Jetpack Cat’s regular abilities are a resource-limited boost ability and a purr that heals allies and knocks back enemies immediately around her.
As for the ultimate… look, you’re going to get memed on. You need to understand and accept that now. It’s OK. It already happened to me.
Activating your ultimate pulls out a laser pointer, and confirming with primary fire sends Jetpack Cat careening toward the laser and picking up the nearest enemy. It took playtesters approximately zero seconds to realize that you could boost forward before the ultimate, giving people almost no time to react before they get dragged away to their doom.
I do think Jetpack Cat has meaningful offensive capabilities, especially up close, where she can minimize the travel time of her projectiles or just boop people off the map with her purr. But her kit also feels like it will attract the type of player who just wants to pump healing into their team without handling the responsibility of being an aggressive threat. Her primary fire and purr ability can quickly burst-heal a tank from low health, and the combination of permanent flight with a meaningful speed boost allows the hero to heal teammates without having to directly confront enemies.
Domina lets tank players lock down important angles and put out serious firepower
Domina was designed as a poke tank, competing with Sigma in compositions that aim to put out a lot of ranged damage from different angles and shoot down teams before they ever get close. She can do that with a beam weapon that has impressive range and deals extra damage on the last tick of each shot.
She has a curved barrier she can deploy at range, allowing her to cut off fire from a particular angle or shield the enemy tank from healing. But her shield is curved, with square panels that can be destroyed individually. She can also push enemies back and stun them, or fire an explosive crystal that she detonates manually. Her ultimate ability sends out a wide projectile — any enemies hit by it are trapped in a barrier and take massive damage if they don’t break out before a brief delay.
In the media playtest, a well-supported Domina was a menace. Her passive ability restores her shield health, and one of her perks activates passive healing when she deploys her barrier, which combine for meaningful survivability as long as she can keep her distance. Her boop ability stuns heroes who hit a wall, making her hard to chase down individually, and her primary fire felt very threatening, especially when landing headshots with its final burst of damage.
If you like Sigma’s general gameplay but not his double-projectile weapon, or if you prefer more proactive abilities, Domina might appeal to you. I think her more offensively tuned abilities will make her a little more vulnerable to being overwhelmed up close than Sigma, but also more reliable against flying or speedy enemies. She’ll also be fun if you enjoy the fantasy of Overwatch’s hardlight technology or just playing a swankier-than-thou villain.
Mizuki rewards high-skill support players who want to be in the fray
Mizuki was the most complex hero I tried in the playtest. He heals an area around him, similar to Brigitte, but the amount he heals increases as he puts out more damage and healing. He was designed to be a support hero that allows or even forces you to play in different, more vulnerable spaces than other supports, who tend to prefer a little separation from the team, Associate Game Director Alec Dawson said in a group interview ahead of the Spotlight.
Mizuki’s primary weapon doesn’t heal allies, but it can critically hit enemies and bounce off surfaces. His alternate fire causes him to toss his hat, which ricochets among a few allies to heal them and Mizuki as it returns. His Binding Chain ability fires off a chain that briefly hinders the enemy. His Katashiro Return ability drops a small paper doll while giving Mizuki a small dash and increased movement speed, and he can reactivate the ability to return to the doll’s location. It’s a neat tool that can be used to play mind games with your enemies or just quickly retreat to safety.
His ultimate, Kekkai Sanctuary, creates a cylindrical area to heal allies and absorb enemy projectiles. It’s not a huge burst of healing, and any weapons shot from inside the sanctuary don’t get absorbed, so it isn’t a «things in this circle can’t die» ultimate. But it is a powerful piece of protection against long-ranged threats and was effective against Emre’s ultimate in the playtest.
Mizuki felt like the kind of hero that scales aggressively with familiarity and skill, meaning a bad Mizuki might be close to useless, and a good Mizuki will be a terror. Landing hinders and keeping up a high healing multiplier will be important, as will be timely hat tosses. His relatively low healing throughput but decent utility feels particularly threatening when supporting a damage hero on an angle — landing a hinder and extra damage will help secure kills, while his hat toss and passive healing will help them hold the angle longer.
Anran is a fun, fiery flanker and should be a favorite for anyone who favors fast firefights
Anran will be playable tomorrow in a hero trial ahead of the Season 1 launch. She’s the sister of support hero Wuyang, and joins the new flanker subrole alongside damage heroes like Genji, Sombra and Tracer. Like them, Anran quickly moves around the map and attacks from unexpected angles. Her kit is built around inflicting the burning status, which she can further exploit with secondary fire that does additional damage to burning enemies. Fanning the flames also works on enemies burning from other sources, like Ashe’s Dynamite ability.
Like most flankers, she has a movement ability and another ability that can be used more defensively. Her two-charge dash ability helps build up the burning status, and her Dancing Blaze ability makes her briefly invulnerable while damaging enemies in a small radius.
Anran’s ultimate ability is perhaps the most unique part of her kit. She can use it offensively in battle to leap into the sky and release an explosion that damages and instantly burns enemies. Or, if Anran is killed while her ultimate is charged, she can use it to resurrect herself in a small explosion. I think it’ll generally be better to attack with her ultimate, but trading one-for-one on a flank and then using it to revive yourself also seems viable.
Playing Anran was my favorite part of the playtest. It took me a few minutes to put together the flow of her kit, but once it clicked for me, I loved the fluid gameplay loop of getting in and dealing quick bursts of damage before getting out. While I struggled with the short range of her secondary fire and I consistently overestimated the range of her Dancing Blaze ability, her kit felt interesting and dynamic. I expect to play lots of Anran very soon.
Emre is a lethal supersoldier with tactical gameplay and a terrifying ultimate
Emre is another damage hero who fits the soldier archetype, but unlike Soldier: 76, his kit features less running and more gunning. His primary fire is a hitscan, three-round burst rifle with remarkably little recoil. Aiming down sights doesn’t slow Emre’s movement speed, making him tricky to take down in an honest 1v1 at range.
One of Emre’s abilities pulls out a semiauto pistol that deals life-stealing explosive damage. He can also run faster and jump higher while the pistol is out. His other ability throws a grenade that will bounce once before detonating, allowing you to confirm kills around corners or chip away at an enemy’s health at the start of a skirmish — or just add a little height to your own jumps. His passive ability makes his health regeneration kick in sooner, with a 30 health burst when it starts.
Emre’s ultimate grants him the ability to fly as he pulls out a massive cannon to bombard enemies below him, firing light rounds constantly and pumping out larger blasts on a short cooldown. Those larger blasts are particularly devastating, especially to clusters of enemies or anyone trapped in a small space.
Emre felt strong in the playtest, able to confirm kills at range by scoping in, while being very self-sufficient up close thanks to the life-stealing rounds on his pistol ability. His ultimate was the second-most-feared thing in the lobby (behind a certain feline screech), capable of wiping entire teams if they didn’t have an ultimate to respond with. Overall, Emre brought back memories of Halo glory days, chucking ‘nades and mowing down enemies with a battle rifle.
New heroes arrive just in time for Overwatch’s big, year-long narrative
Overwatch has never released this many heroes at once. Even the launch of Overwatch 2 only brought us three new heroes — one from each role. It’s an exciting time for the game, with heroes released once per season as the game introduces a new, ongoing Reign of Talon narrative that each of the new heroes will tie into, on one side of the Overwatch versus Talon conflict or the other.
The new Season 1 kicks off Tuesday, Feb. 10, launching with all five of the heroes featured here.
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