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I Scanned My Brain With Headphones to Gauge My Stress While Gaming

Gamers might soon be able to scan their brains using specialized commercial headphones to get midmatch snapshots of mental performance.

Up in a hotel room during CES 2026, I sat down at a gaming laptop to play a target-practice program. After testing my first-person shooter skills, I put on headphones lined with capacitive bands that read my brain activity, and on the laptop screen, a visualization of my mental stress slowly diminished as I did some relaxed breathing. I tried the target practice again and, voila, I did better.

Neurable, the company behind the software, has been scanning brains for a decade to research soldiers’ brain activity for the US Army. The company recently released its brain-computer interfaces as over-ear headphones like the ones I wore. But at this year’s CES, it showcased a new frontier for their research: improving gamers’ performance by showing their brain activity during intense play sessions.

It’s part of a larger trend toward software and hardware designed to elevate gameplay. But unlike other solutions, like Microsoft’s Copilot for Gaming and Razer’s Project Ava, which act like AI assistants to help you through a tough level, Neurable’s insights to gamers don’t rely on AI that watches how you play. Instead, it shows players what’s happening in their brains so they can refocus and improve their gameplay. 

Neurable isn’t releasing the software powering these brain insights — Prime and Broadcast — publicly. Instead, it’s looking for partners to pair that software with products that have BCI contacts built in, like the Master & Dynamic headphones I wore. While those come with focus-tracking and brain-health features that tell you when to take breaks, neither of them, nor the Neurable-powered HyperX headphones announced at CES 2026, has the full brain-scanning-while-gaming software that I was pitched. 

Neurable’s purpose and design are intriguing. Who doesn’t want brain insights to improve their gaming performance? But it depends on which companies partner with Neurable to release gadgets using their conductive tech. Ideally, the company wants every Neurable device to have access to all the focus-tracking, mental performance software it releases. 

A quick sample of brain-training for better gaming

Neurable’s biggest goal with gamers is to reduce their cognitive load by visualizing it, both in warmups and in the middle of tense matches. I experienced the former in person, but only saw screenshot examples for the latter, which is implemented in software called Broadcast. That platform brings up additional gauges on-screen that let players see how their brain is doing if they’re frustrated or just need a moment to chill out. Both software proposals will seemingly be finalized when Neurable finds a company to partner up with to make a bespoke BCI-packing product (headphones, earbuds, smart glasses or otherwise). 

«We essentially are able to help you visualize those kinds of things, like focus, your cognitive load and what’s impacting you, and then be able to not only provide you the feedback, but then also enable you to provide [it] to your streaming [viewers],» said Ramses Alcaide, co-founder and CEO of Neurable. 

Neurable has refined its warm-up procedure that preps gamer brains for better performance: its Prime software, which I experienced in the Vegas hotel room. Its simple improvement circuit had me trying out the Gridshot exercise in the popular target practice software Aimlabs, in which I shot randomly appearing spheres for a full minute. Then I popped open Prime, which measured my brain activity and visualized it as a large globe of interconnected dots that slowly shrank as I manually calmed my breathing. After that, I tried Gridshot again, and my overall score improved around 4,000 points, my reaction time went down by 44 milliseconds, and I shot 10 more targets — a solid improvement.

That’s about in line with the results Neurable’s seen with its test samples. In a white paper published shortly before CES, 25 players surveyed through 34 of these test sessions reduced their reaction time by about 40ms on average, Alcaide said, as well as increased the number of targets hit. 

«It’s really key, because normally gamers have to choose between reaction time and target hit, but because we’re creating this capacity and cognitive load, it’s actually enabled them to essentially improve both areas,» Alcaide said.

Could I have improved just as much if I had closed my eyes and done a simple breathing exercise instead? Possibly. But all the studies that Neurable research scientist Alicia Howell-Munson pored over showed that both focus and cognitive load affect in-game performance — not just reducing stress, but locking in. 

«So the thing with just meditation is that generally, it will relax you. It may not increase your focus, though. Or if it’s increasing your focus, you might be stressed trying to hone in on that,» Howell-Munson said. 

In any case, I appreciated having Prime’s visual globe to watch shrink as I calmed myself — and to make sure it was actually responsive to my mental load, I intentionally flooded my brain with thoughts about all my deadlines and stressors (of which CES had many). The condensed ball started to expand a bit, presumably reacting to my exasperation. I didn’t tell Alcaide that I was doing it intentionally, and he chalked it up to the stress gamers might feel when getting close to breaking a record or clinching a match.

«So [Prime] helps you practice those moments and manage your emotion and your mental load so that when you’re actually doing it, you can do better,» Alcaide said. «All of that is to give you feedback on your brain because it’s so hard to feel it out yourself.»

That real-time feedback is the core of Neurable’s value proposition. While there’s obvious benefit for high-performance players like esports professionals who would seriously benefit from trimming 40ms off their response time, casual players could harness that feedback not to improve their gameplay, but their enjoyment. For gamers who don’t have much time to play, it can be hard to leave life’s stress behind and be mentally present during their leisure time.

«What if I can maximize the hour that I have, feel great about how well I played, and at least know I did the best I could, given the limitations I have and be able to do that consistently?» Alcaide said. With Neurable, even players who aren’t concerned about their performance can recenter and enjoy the limited low-stakes play they can fit into their days. 

Neurable’s pivot to measure gamer brains

Neurable was founded in 2016 as a research group at the University of Michigan and worked on brain-input in VR and AR before pivoting to BCIs in conventional wearables. 

When considering «measuring brain activity,» I think of science fiction-style big metal cages that wrap around my cranium that connect to my forehead via big coin-sized conductors affixed to my skin with a dollop of gooey gel. Neurable’s been working on less onerous methods of measuring brain activity: using conductive stripes on the earcups of headphones, which take readings from other parts of the brain than the conductor-and-gel method (specifically, my frontal lobe through my ears). Then, Neurable’s software uses AI to infer similar data and extrapolate brain activity. 

In that sense, they aren’t taking quite as accurate readings as the conductor-and-gel method, though they say they get close: in a validation paper reporting on a study done with the US Army, Neurable’s tech had a 90% correlation coefficient compared with conventional full-scalp electroencephalograms, getting the majority of the signal, Alcaide said. Plus, it doesn’t take as long — rather than sit for an hour waiting for my data to calibrate, Alcaide had me do a few simple exercises while wearing an over-ear headset to get preliminary readings that were matched with preexisting models. 

Neurable says it has years of experience with Department of Defense contracts, specifically in researching the brain activity of military veterans. The company worked with the US Army to help develop its proprietary brain metrics to measure soldiers’ mental performance and developed its cognitive load algorithm while working with the Singapore Air Force, Alcaide said. 

When I asked why they didn’t transition into a more conventional use for brain reading in tech, such as providing insights for accessories like health wearables, they said their pivot to gaming was organic. Many of the company’s staff are gamers themselves, playing intense games like the strategy title StarCraft 2, and examining player activity is a natural pivot. 

Gamer health metrics are also a less proven field than generic health wearables, which are saturated with devices that track things like heart rate and blood pressure. In contrast, gamers are often tech-savvy enthusiasts who are early adopters of the next big technology. They spend a lot of money to get the hardware edge with faster graphics processing units and more RAM — it stands to reason that they’d want insights on how to improve the performance of their own fleshy processing, too. 

If I had to guess, I’d expect gamers to prefer objective data about what’s going on in their brain rather than to get hints and tips from AI assistants watching their gameplay. But whether gamers understand and embrace Neurable’s proprietary brain metrics, like brain battery and focus, is tough to predict. These measurements are created by the company, and players will have to adapt to understanding what they mean.

For instance, if they see their brain battery is low, will they stop playing for the day? If they notice their focus meter indicates they’re stressed and angry (or in gamer parlance, «tilted»), will they take a break to cool down? 

How measuring gamer brains can lead to more mental performance insights

Neurable’s big focus is on bringing brain insights to gamers through tried-and-true headphones, but it’s worked toward other formats. In its recent work for the US Department of Defense, it used helmet-mounted brain scanning to measure microtraumatic brain injuries when in the vicinity of explosive blasts. It’s something that could be integrated into consumer products, like measuring impacts in sports.

What it is enthusiastic about is bringing brain scanning to products other than over-ear headphones. In fact, Neurable researcher Howell-Munson prefers earbuds so much that it’s already figured out how to integrate the company’s brain-scanning tech into that gadget category, but is waiting for a partnership with the right device-maker. 

While earbuds are likely their next frontier, Neurable is also looking into applying its tech to smart glasses, too — presumably, the company could use the stems and ear hooks as conductive surfaces to read brain activity. That’s even less surface area touching the head than the earcups of headphones, so it leads me to wonder how good its AI models can be to accurately extrapolate brain activity from potentially limited data. 

Bringing brain scanning to earbuds also makes me wonder about getting those mental insights in other parts of my everyday life, beyond the computer desk. Jessica Randazza-Pade, Neurable’s vice president of marketing, noted that the insights could be helpful in her competitive races; I’ve got a half-marathon coming up in a couple of weeks, where reminders of my slipping mental focus could help me zone back in during my long run. I’ve already got plenty of fitness metrics that my Apple Watch Ultra feeds me, but they can only tell me so much about my circulation and blood oxygen — not so much about when my mental stress spikes and it’s time to take a slow, chill break.

With only a few minutes of testing Neurable’s brain activity visualization tech, I can’t speak to the future it’s working toward — only that I feel a lot of gamers would want to try it out for themselves. Whether that comes sooner or later depends on one of the biggest computer accessory companies on the market, Alcaide teased: Before players can actually get their hands on Neurable’s brain-scanning-while-gaming software, «We need to close our negotiations with HP,» he said.

Technologies

San Diego Comic-Con Draws a Line: No AI Art Allowed at 2026 Event

The long-running fan convention is banning AI-created works from its popular art show.

Like Sarah Connor in The Terminator, San Diego Comic-Con is fighting back against AI. The prestigious, long-running pop culture convention has banned all artwork created by artificial intelligence from the 2026 Comic-Con art show. Rules posted on the Comic-Con website now state that AI-generated art won’t be shown in any form. 

«Material created by Artificial Intelligence (AI) either partially or wholly, is not allowed in the art show. If there are questions, the Art Show Coordinator will be the sole judge of acceptability,» the website reads.


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A representative for San Diego Comic-Con did not immediately respond to a request for comment. 

In the past, the convention allowed participants to display AI artwork, provided it was clearly marked as such and wasn’t sold. But now, those artists can’t even bring it through the door. The rule change is a response to artist-led pushback, according to a 404 Media report. San Diego Comic-Con is one of the world’s most famous pop culture conventions, uniting comics, movies, television, gaming, cosplay and collectibles.

Jim Zub, writer for the Conan the Barbarian and Dungeons and Dragons comic book series, told CNET he supports Comic-Con’s decision and hopes other conventions will follow their lead.

«Hundreds of thousands of people attend San Diego Comic-Con each year, and the excitement that generates isn’t because they’re eager to meet a computer spitting out homogenized slop,» Zub said. 

Zub, who’s also an artist, is scheduled to appear at Comic-Con in 2026.

Entertaining AI

The use of generative AI in comic book and pop culture art has generated controversy in recent years as AI programs have become more skilled at imitating creators. 

A central focus of the 2023 actor’s strike involved backlash against the use of AI in movies and television. The issue has continued to roil Hollywood, as actors, special effects designers, and other film workers see the technology as a threat, while some movie studios view AI as a way to reduce production costs. 

Netflix has already begun using AI-generated imagery in at least one series, Argentine sci-fi show El Eternauta. CEO Ted Sarandos praised the technology during a 2025 earnings call. 

«We remain convinced that AI represents an incredible opportunity to help creators make films and series better, not just cheaper,» Sarandos said at the time. 

AI is also an issue in the video game industry, with publishers facing swift backlash whenever fans discover AI was used in a game. The Indie Game Awards rescinded two awards for the hit RPG, Clair Obscur: Expedition 33, after they found out that AI-made placeholder assets were included when the game launched. The game developer quickly patched the assets out. 

While the movie and video game industries appear to have mixed views on using AI, Comic-Con has taken a firm stance, at least for now. 

«Artists, writers, actors and other creatives gather and celebrate the popular arts in person because the people part of the equation is what matters most,» Zub said.

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Technologies

Today’s NYT Mini Crossword Answers for Saturday, Jan. 24

Here are the answers for The New York Times Mini Crossword for Jan. 24.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s a long one, as per usual on Saturday. 1-Down made me awfully hungry! Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Snow day vehicle
Answer: PLOW

5A clue: Steam room alternative
Answer: SAUNA

6A clue: Show on which Jon Hamm had his breakout role
Answer: MADMEN

7A clue: Subject of negotiations with a 3-year-old
Answer: BEDTIME

8A clue: Respected veteran, in slang
Answer: OLDHEAD

9A clue: Gain back, as trust
Answer: REEARN

10A clue: Spooky
Answer: EERIE

Mini down clues and answers

1D clue: Noodle dish garnished with lime wedges and crushed peanuts
Answer: PADTHAI

2D clue: Singing candlestick in «Beauty and the Beast»
Answer: LUMIERE

3D clue: ___ band
Answer: ONEMAN

4D clue: Decreased in size, as the moon
Answer: WANED

5D clue: More blue
Answer: SADDER

6D clue: Chaotic fight
Answer: MELEE

7D clue: Total snoozefest
Answer: BORE


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Technologies

iPhone 17 Pro Max Specs vs. Galaxy S25 Ultra: The Best Top-Tier Phones, Compared

The top premium phones from Apple and Samsung have the best specs, cameras, battery life and more among their lineups.

Apple’s full iPhone 17 lineup offers great phones that meet different needs, but one that rises above the rest for specs and sheer size: the iPhone 17 Pro Max. The company’s priciest top-tier iOS handset goes toe-to-toe with the top Android phones, and at the top of that list is the Samsung Galaxy S25 Ultra, that company’s highest-end conventional phone. 

Both phones live up to their names, with nearly 7-inch screens, advanced cameras and the most powerful specs to date. While they have a lot in common, they follow slightly different approaches for assembling the most premium phone on the market.

Here’s how the iPhone 17 Pro Max specs match up to the Samsung Galaxy S25 Ultra.

Looking to order the iPhone 17 Pro Max? Check out our deals guide to learn if you can get it free and other great offers.

Want to buy the Samsung Galaxy S25 Ultra? Find out which carriers and retailers have the best deals on Samsung’s slim phone.


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iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra price comparison

  • iPhone 17 Pro Max (256GB of storage): $1,199
  • Samsung Galaxy S25 Ultra (256GB of storage): $1,299

The iPhone 17 Pro Max is $100 cheaper than the Galaxy S25 Ultra, which has been the same price gap between these phones in prior years. Samsung’s phone does have a notable hardware extra with its S Pen stylus (stored within the handset), but it’s also far more likely to go on sale than Apple’s big handset, assuming prior years’ trends continue.

iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra design and displays

  • iPhone 17 Pro Max: Heat-dispersing focus. This year’s Pro Max reverts to an aluminum frame and introduces a vapor chamber to better vent heat.
  • Samsung Galaxy S25 Ultra: Best screen yet. The display’s new anti-reflective coating on the Ultra may be its best feature.

These are the biggest and densest phones beyond foldables, so they stack up pretty well, at least on the outside. 

The iPhone 17 Pro Max has a 6.9-inch OLED display, while the Galaxy S25 Ultra has a 6.8-inch screen (both have 1-120Hz variable refresh rates). In Jan. 2025, when the Ultra was released, CNET Managing Editor Patrick Holland called it «the best I’ve seen» on a phone, thanks to its new antireflective coating that makes the phone more usable under direct light, along with 2,600-nit top brightness. For its part, the iPhone 17 Pro Max is easier to see in daylight with its 3,000-nit maximum brightness (up from 2,000 nits in last year’s iPhones).

Thanks to its titanium frame, Samsung’s phone is slightly lighter at 218 grams and potentially more durable than the aluminum frame on Apple’s premium phone (which is heavier at 233 grams). 

But interestingly enough, it seems Apple reverted from the titanium frame on the iPhone 16 Pro Max back to aluminum in its new top-tier phone in favor of better thermal regulation. To handle heat even better, the iPhone 17 Pro Max has a vapor chamber filled with deionized water sitting over the CPU and other chips to disperse heat away from the silicon. The S25 Ultra has its own vapor chamber (40% larger than its predecessor’s, Samsung said).

The S25 Ultra also has the advantage of its own stylus that tucks into a dedicated slot on the phone’s underside. Unfortunately, it’s not as smart as the S Pen of previous S-series Ultra models. Samsung removed the remote Bluetooth controls, which the company said were only used by barely 1% of Ultra owners, but it’s still disappointing to see tech revert.

Like all iPhones since last year’s models, the iPhone 17 Pro Max has a Camera Control button on its right side. This button launches the Camera app, allows you to take photos and tweaks settings while shooting. The button can also activate Visual Intelligence, which lets you do a Google image search or prompt ChatGPT using what the camera is pointed at.

Comparing iPhone 17 Pro Max and Samsung Galaxy S25 Ultra cameras

  • iPhone 17 Pro Max: Nearly all cameras are now sharper. Everything but the main camera got a megapixel upgrade. 
  • Samsung Galaxy S25 Ultra: Better ultrawide camera. The 50-megapixel ultrawide captures more light and detail.

From the outside, not much looks different with either phone’s array of cameras compared to their predecessors, though the iPhone 17 Pro Max’s rear camera bump has been extended across the width of the phone. But the big changes are packed inside that «plateau,» as Apple calls it, with improvements to nearly all of its cameras.

The iPhone 17 Pro Max’s 48-megapixel main and ultrawide cameras are largely untouched, but the telephoto camera is now also 48 megapixels (up from 12 megapixels in last year’s Pro Max). All three are «dual fusion» cameras that can zoom in twice at 12-megapixel resolution using sensor cropping. This effectively means the telephoto can go to the equivalent of 8x optical zoom, or up to 40x digital (up from 25x). 

There’s the big upgrade for selfie lovers: The front-facing camera is now 18 megapixels (up from 12 megapixels in last year’s model), which is nice but less important than the larger sensor behind the lens. It’s square in shape, which allows users to switch between taking selfies in either horizontal or vertical orientation without rotating their phone. It also enables Center Stage, the video chat feature that first debuted on iPad Pro and Mac devices, which keeps the focus on the user even if they move around and can adjust the orientation if more people enter the frame.

The Galaxy S25 Ultra retains its four rear camera setup, fronted by an impressive 200-megapixel main shooter. But it’s the 50-megapixel ultrawide camera (up from 12 megapixels in the S24 Ultra) that delighted CNET reviewer Holland, who felt the larger sensor afforded crisper shots with more light in both very wide and close-up macro shots. The phone also has a 10-megapixel 3x optical zoom paired with a 50-megapixel 5x optical zoom for different levels of telephoto shots, topping out at 100x «Space Zoom.»

Both phones have dueling AI-assisted tools for video. The iPhone 17 Pro Max has the Audio Mix feature introduced in its predecessor that isolates desired audio sources (like subjects talking) and cancels other ambient noise. The Galaxy S25 Ultra has its own tool, Audio Eraser, which trims away wind, music, street noise or other disturbances. As a last difference, the Galaxy S25 Ultra can shoot footage in 8K while the iPhone 17 Pro Max tops out at 4K video.

iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra specs compared

  • iPhone 17 Pro Max: Better specs, bigger battery. The Pro Max gets a new chip, better performance and longer battery life.
  • Samsung Galaxy S25 Ultra: Great performance. The S25 Ultra boasts better performance than any other phone we’d tested.

Both phones are at the absolute top of their lineups and are in the running for the most powerful phone on the market anywhere in the world. Unsurprisingly, they’re pretty competitive in terms of specs and performance, with each edging out the other in specific ways.

The iPhone 17 Pro Max packs a new A19 Pro chip that, combined with the improved heat management, results in 40% better sustained performance compared to last year’s Pro Max, Apple said during the new phone’s launch presentation. Apple has continued not to state how much RAM the phone packs (conventional wisdom suggests at least 8GB to run AI features).

The iPhone 17 Pro Max comes with configuration tiers for 256GB, 512GB, 1TB and the new 2TB option. That max storage pushes the iPhone 17 Pro Max’s overall price to around $2,000. Apple also doesn’t release exact battery capacity, but did suggest the Pro Max has an even bigger one this year. 

In CNET’s battery tests, the iPhone 17 Pro Max scored better than any phone we’ve tested, including the Galaxy S25 Ultra. It has a top wired charging speed of 40 watts or wireless at 30 watts, and built-in MagSafe magnetic attachment capability.

The Samsung Galaxy S25 Ultra packs a Samsung-customized Snapdragon 8 Elite chip and 12GB of RAM, both of which enable more on-device AI that runs smoother than the hybrid and cloud AI tools used in prior Galaxy Ultra models. In benchmark tests, the Galaxy S25 Ultra outperformed other leading smartphones, including the OnePlus 13 and last year’s iPhone 16 Pro, but we’ll have to wait for our tests on the iPhone 17 Pro Max to truly compare both. Samsung’s premium phone has 256GB, 512GB and 1TB storage options.

The Galaxy S25 Ultra has a 5,000-mAh battery, 45-watt maximum wired charging and Qi2 wireless charging up to 15 watts, though it doesn’t support magnetic attachments (unless you get a case with built-in magnets).

Of course, both phones have their own suites of generative AI technology. Apple didn’t introduce any new features this year, relying on the Apple Intelligence suite of assistive tech that debuted with last year’s iPhone 16 series. Samsung’s phone has its own suite of Galaxy AI features, like answering requests with info from apps and Google’s Circle to Search feature that can now recognize audio in videos and social media posts (or even tunes you hum yourself, supposedly).

iPhone 17 Pro Max vs. Samsung Galaxy S25 Ultra

Apple iPhone 17 Pro Max Samsung Galaxy S25 Ultra
Display size, tech, resolution, refresh rate, brightness 6.9-inch OLED; 2,868×1,320 pixel resolution; 1-120Hz variable refresh rate 6.8-inch AMOLED; 3,120×1,440 pixels; 1-120Hz adaptive refresh rate
Pixel density 460ppi 501ppi
Dimensions (inches) 6.43 x 3.07 x 0.34 in 6.41 x 3.06 x 0.32 in.
Dimensions (millimeters) 163.4 x 78.0 x 8.75 mm 162.8 x 77.6 x 8.2 mm
Weight 233g (8.22 ounces) 218g (7.69 ounces)
Mobile software iOS 26 Android 15
Camera 48-megapixel (wide) 48-megapixel (ultrawide) 48-megapixel (4x, 8x telephoto) 200-megapixel (wide), 50-megapixel (ultrawide), 10-megapixel (3x telephoto), 50-megapixel (5x telephoto)
Front-facing camera 18-megapixel 12-megapixel
Video capture 4K 8K
Processor Apple A19 Pro Qualcomm Snapdragon 8 Elite for Galaxy
RAM/storage RAM N/A + 256GB, 512GB, 1TB, 2TB 12GB RAM + 256GB, 512GB, 1TB
Expandable storage None None
Battery Up to 39 hours video playback; up to 35 hours video playback (streamed). 5,000 mAh
Fingerprint sensor None (Face ID) Under display
Connector USB-C USB-C
Headphone jack None None
Special features Apple N1 wireless networking chip (Wi-Fi 7 (802.11be) with 2×2 MIMO), Bluetooth 6, Thread. Action button. Camera Control button. Dynamic Island. Apple Intelligence. Visual Intelligence. Dual eSIM. ProRes Raw video recording. Genlock video support. 1 to 3,000 nits brightness display range. IP68 resistance. Colors: silver, cosmic orange, deep blue. Fast charge up to 50% in 20 minutes using 40W adapter or higher via charging cable. Fast charge up to 50% in 30 minutes using 30W adapter or higher via MagSafe Charger. Titanium frame, 2,600-nit peak brightness; 7 years of OS and security updates; 5G (mmWave); IP68 water and dust resistance; wireless PowerShare to charge other devices; integrated S Pen; UWB for finding other devices; 45W wired charging (charger not included); Galaxy AI; Wi-Fi 7; Gorilla Glass Armor cover glass; ultrawideband
US price off-contract $1,199 (256GB) $1,300 (256GB)
UK price £1,199 (256GB) £1,249 (256GB)
Australia price AU$2,199 (256GB) AU$2,149 (256GB)

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