Technologies
Dragon Quest I & II HD-2D Remake Brought Me Back to When RPGs First Felt Magical
Take a trip back to the ’90s to learn where JRPGs started.

A professor once told me that one of the defining moments of becoming your own person is when you find music that isn’t what your parents listened to and make it your own. I’ve always felt the same applies to video games, once you find the one that defines your favorite genre. For me, that was the roleplaying game Dragon Warrior on the NES, now known as Dragon Quest I, and I’ve found myself back in that world with the new Dragon Quest I & II HD-2D Remake.
This marks the second remake of the older Dragon Quest games from Square Enix, following last year’s Dragon Quest III HD-2D Remake. Like the previous game, players experience a modern retelling of the first two titles in the iconic Dragon Quest franchise that helped create the Japanese RPG subgenre. While I didn’t play enough of both games to give a full review, diving back in brought back a flood of memories of my first time experiencing an RPG, and falling in love with the genre.
Like many kids back in the NES era, I played Dragon Warrior thanks to a free copy sent to Nintendo Power subscribers, though I didn’t have a subscription. A friend of mine, one of the few kids I knew with an NES, got it and showed it to me one Saturday. It blew our minds because it wasn’t simple action gameplay like Super Mario Bros., where you run and jump, or The Legend of Zelda, where Link slashes enemies. Instead, we read what was happening as the game’s story unfolded. I was hooked.
This time around, there’s still plenty of reading, but the remake updates the experience in countless ways. Both games have the same HD-2D visual style seen in Dragon Quest III HD-2D Remake. The characters and enemies retain designs by legendary artist Akira Toriyama (Dragon Ball, Dragon Ball Z), but now include richer detail in their 2D sprites, set against lushly animated 3D environments.
There’s also voice acting for many of the characters and enemies, and as you’d expect from an RPG set in a medieval world, everyone speaks with a British accent. Seeing the updated visuals and hearing the voices brought me back to how amazed I was as a kid, when enemy sprites on the NES looked incredibly detailed, and reading the dialogue aloud practically required talking like the king in Disney’s Robin Hood.
Square Enix didn’t add full cinematics but instead uses character sprites to create dynamic scenes. In Dragon Quest I, the descendant of the legendary hero Erdrick (whom I remembered calling «Edrick») is tasked by King Lorik to rescue his daughter and defeat the villainous Dragonlord, who has stolen the Ball of Light that had kept the forces of evil at bay. These story beats were told through text on the NES, but the remake visualizes them in a way that was once only imaginable.
Dragon Quest II does the same, showing the attack on the tranquil castle of Moonbrooke with far more action and drama than the short action sequence of the original.
One thing I appreciate about this remake is the added story context. In Dragon Quest II, the descendants of the hero from the first game must unite to face a new evil. The player begins as the Prince of Midenhall, setting off to find his cousins, starting with the Prince of Cannock. In the original, players simply learned that the prince had left for Wellspring and found him resting in a town along the way. The remake includes a short sequence where his sister joins you on the journey — a small but meaningful touch that gives a bit more depth to the simple story.
Another pleasant surprise is the addition of abilities. In the original games, characters could only use regular attacks or magic. The new abilities add offensive options, such as striking all enemies at once or reflecting damage at the cost of magic points — skills familiar to players of the Dragon Quest III HD-2D Remake. These abilities really shine in Dragon Quest II, where the Prince of Midenhall can’t use magic but can rely on these techniques, adding strategic variety to battles.
As expected from an HD remake, there are numerous «quality of life» improvements. Players can speed up battles, warp between cities and dungeons, and benefit from autosaves. The ability to run, though simple, is a huge improvement. Today’s gamers have no idea how tedious it was to move one step at a time on the NES.
Of all the improvements, the visuals struck me most, especially the world design. The Dragon Quest world remains in 2D, but terrain like forests and mountains now feels layered and immersive. On the NES, these were blocky squares; in the remake, your character weaves through trees and climbs hills. It feels like seeing what my 11-year-old imagination once filled in. I still remember every inch of that map, burned into memory after endless hours of play.
One brilliant design choice from the original remains: The final boss’s castle sits just a short distance from where you start, though you don’t realize its significance until much later. In the remake, the Dragonlord’s lair now looms behind walls, giving it an even more ominous presence. I wanted to explore every corner again, but the rising enemy difficulty quickly stopped that plan.
There’s no question that this is the best way to play the original Dragon Quest 1 & 2 games, but even with their beautifully reimagined graphics, they’re still older games. This is still a turn-based RPG that has no flashy actions or award-winning story. It’s clear that Dragon Quest I & II HD-2D Remake is for players like me who grew up with these adventures. Those curious about the roots of the JRPG genre can also find enjoyment here, much like cinephiles who buy Blu-rays of silent films. For everyone else, there’s little reason to jump in immediately, but this faithful remake might be worth a look when it inevitably goes on sale.
Dragon Quest I & II HD-2D Remake will be released on Oct. 30 for $60 on PC, PS5, Nintendo Switch, Switch 2, Xbox Series X and S consoles.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, Nov. 1
Here are the answers for The New York Times Mini Crossword for Nov. 1.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s the big Saturday version, so it could take some time. Read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Ethically sourced, as some egg
Answer: CAGEFREE
9A clue: Residents of Tehran
Answer: IRANIANS
10A clue: Air sign?
Answer: SKYWRITE
11A clue: ___ Faire (medieval-themed festival, informally)
Answer: REN
12A clue: Athlete from Cleveland or the University of Virginia
Answer: CAVALIER
17A clue: Kind of bathing suit
Answer: ONEPIECE
18A clue: Musical whizzes
Answer: MAESTROS
Mini down clues and answers
1D clue: Certain gender identity
Answer: CIS
2D clue: Holy object sought in the first «Indiana Jones» movie
Answer: ARK
3D clue: ___ pride
Answer: GAY
4D clue: Completely surrounds
Answer: ENWRAPS
5D clue: Like a cozy campsite on a cool autumn night, say
Answer: FIRELIT
6D clue: Washington’s Mount ___, the highest peak in the Cascades
Answer: RAINIER
7D clue: Sinus-treating doctor, for short
Answer: ENT
8D clue: Opposite of WNW
Answer: ESE
12D clue: _ _ _mon URL ending
Answer: COM
13D clue: De Armas who starred in 2025’s «Ballerina»
Answer: ANA
14D clue: Shape of flying geese
Answer: VEE
15D clue: Prefix with friendly
Answer: ECO
16D clue: Restaurant booking, informally
Answer: RES
Technologies
Kim Kardashian Denies the Moon Landing and NASA Corrects Her Publicly
It’s one reality TV actor versus another, as Real World alum and acting NASA administrator Sean Duffy tells Kardashian she’s wrong.
NASA says we’ve been to the moon six times. Kim Kardashian says the first time was faked. On a recent episode of The Kardashians, the reality-show star was chatting with actress Sarah Paulson about astronaut Buzz Aldrin, the second man to walk on the moon. That’s when Kardashian revealed she doesn’t believe the 1969 moon landing is real.
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In an interview, Aldrin was asked about the scariest moment of the Apollo 11 mission. Kardashian quotes his reply, «There was no scary moment because it didn’t happen. It could’ve been scary, but it wasn’t because it didn’t happen.»
It’s unclear which interview this was, or what exactly Aldrin was referring to, although it seems like he’s saying a certain frightening moment didn’t come to pass. But Kardashian took the quote to mean the entire moon landing was a hoax that Aldrin chose to reveal via that one quote.
«So I think (the moon landing) didn’t happen,» she said.
NASA acting administrator (and former participant on reality show The Real World) Sean Duffy took exception to the sentiment, replying on X «Yes, Kim Kardashian, we’ve been to the moon before…6 times!»
Yes, @KimKardashian, we’ve been to the Moon before… 6 times!
And even better: @NASAArtemis is going back under the leadership of @POTUS.
We won the last space race and we will win this one too 🇺🇸🚀
🎥: Hulu pic.twitter.com/CkexEEPFSv— NASA Acting Administrator Sean Duffy (@SecDuffyNASA) October 30, 2025
The US did in fact land on the moon on July 20, 1969, with Aldrin and fellow astronaut Neil Armstrong both walking on the lunar surface. Armstrong died in 2012. Aldrin is now 95.
In 2002, Aldrin, then 72, punched a conspiracy theorist who tried to get him to swear the moon landings was faked.
«We won the last space race and we will win this one too!» Duffy told Kardashian on X. He later invited her to an upcoming launch at Kennedy Space Center, though she did not immediately accept.
Kardashian did not respond to a request for comment.
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