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Dragon Quest I & II HD-2D Remake Brought Me Back to When RPGs First Felt Magical

Take a trip back to the ’90s to learn where JRPGs started.

A professor once told me that one of the defining moments of becoming your own person is when you find music that isn’t what your parents listened to and make it your own. I’ve always felt the same applies to video games, once you find the one that defines your favorite genre. For me, that was the roleplaying game Dragon Warrior on the NES, now known as Dragon Quest I, and I’ve found myself back in that world with the new Dragon Quest I & II HD-2D Remake.

This marks the second remake of the older Dragon Quest games from Square Enix, following last year’s Dragon Quest III HD-2D Remake. Like the previous game, players experience a modern retelling of the first two titles in the iconic Dragon Quest franchise that helped create the Japanese RPG subgenre. While I didn’t play enough of both games to give a full review, diving back in brought back a flood of memories of my first time experiencing an RPG, and falling in love with the genre.

Like many kids back in the NES era, I played Dragon Warrior thanks to a free copy sent to Nintendo Power subscribers, though I didn’t have a subscription. A friend of mine, one of the few kids I knew with an NES, got it and showed it to me one Saturday. It blew our minds because it wasn’t simple action gameplay like Super Mario Bros., where you run and jump, or The Legend of Zelda, where Link slashes enemies. Instead, we read what was happening as the game’s story unfolded. I was hooked.

This time around, there’s still plenty of reading, but the remake updates the experience in countless ways. Both games have the same HD-2D visual style seen in Dragon Quest III HD-2D Remake. The characters and enemies retain designs by legendary artist Akira Toriyama (Dragon Ball, Dragon Ball Z), but now include richer detail in their 2D sprites, set against lushly animated 3D environments.

There’s also voice acting for many of the characters and enemies, and as you’d expect from an RPG set in a medieval world, everyone speaks with a British accent. Seeing the updated visuals and hearing the voices brought me back to how amazed I was as a kid, when enemy sprites on the NES looked incredibly detailed, and reading the dialogue aloud practically required talking like the king in Disney’s Robin Hood.

Square Enix didn’t add full cinematics but instead uses character sprites to create dynamic scenes. In Dragon Quest I, the descendant of the legendary hero Erdrick (whom I remembered calling «Edrick») is tasked by King Lorik to rescue his daughter and defeat the villainous Dragonlord, who has stolen the Ball of Light that had kept the forces of evil at bay. These story beats were told through text on the NES, but the remake visualizes them in a way that was once only imaginable.

Dragon Quest II does the same, showing the attack on the tranquil castle of Moonbrooke with far more action and drama than the short action sequence of the original.

One thing I appreciate about this remake is the added story context. In Dragon Quest II, the descendants of the hero from the first game must unite to face a new evil. The player begins as the Prince of Midenhall, setting off to find his cousins, starting with the Prince of Cannock. In the original, players simply learned that the prince had left for Wellspring and found him resting in a town along the way. The remake includes a short sequence where his sister joins you on the journey — a small but meaningful touch that gives a bit more depth to the simple story.

Another pleasant surprise is the addition of abilities. In the original games, characters could only use regular attacks or magic. The new abilities add offensive options, such as striking all enemies at once or reflecting damage at the cost of magic points — skills familiar to players of the Dragon Quest III HD-2D Remake. These abilities really shine in Dragon Quest II, where the Prince of Midenhall can’t use magic but can rely on these techniques, adding strategic variety to battles.

As expected from an HD remake, there are numerous «quality of life» improvements. Players can speed up battles, warp between cities and dungeons, and benefit from autosaves. The ability to run, though simple, is a huge improvement. Today’s gamers have no idea how tedious it was to move one step at a time on the NES.

Of all the improvements, the visuals struck me most, especially the world design. The Dragon Quest world remains in 2D, but terrain like forests and mountains now feels layered and immersive. On the NES, these were blocky squares; in the remake, your character weaves through trees and climbs hills. It feels like seeing what my 11-year-old imagination once filled in. I still remember every inch of that map, burned into memory after endless hours of play. 

One brilliant design choice from the original remains: The final boss’s castle sits just a short distance from where you start, though you don’t realize its significance until much later. In the remake, the Dragonlord’s lair now looms behind walls, giving it an even more ominous presence. I wanted to explore every corner again, but the rising enemy difficulty quickly stopped that plan.

There’s no question that this is the best way to play the original Dragon Quest 1 & 2 games, but even with their beautifully reimagined graphics, they’re still older games. This is still a turn-based RPG that has no flashy actions or award-winning story. It’s clear that Dragon Quest I & II HD-2D Remake is for players like me who grew up with these adventures. Those curious about the roots of the JRPG genre can also find enjoyment here, much like cinephiles who buy Blu-rays of silent films. For everyone else, there’s little reason to jump in immediately, but this faithful remake might be worth a look when it inevitably goes on sale.

Dragon Quest I & II HD-2D Remake will be released on Oct. 30 for $60 on PC, PS5, Nintendo Switch, Switch 2, Xbox Series X and S consoles. 

Technologies

Why Wikipedia Is Losing Traffic to AI Overviews on Google

The beloved online encyclopedia has been dropping in pageviews over the last few months.

Wikipedia has seen a decline in users this year due to artificial intelligence summaries in search engine results. The growing popularity of social media also contributes to the traffic decline, according to a blog post from Marshall Miller of the Wikimedia Foundation, the organization that oversees the free online encyclopedia.

In the post, Miller describes an 8% drop in human pageviews over the last few months compared with the numbers Wikipedia saw in the same months in 2024.

«We believe that these declines reflect the impact of generative AI and social media on how people seek information, especially with search engines providing answers directly to searchers, often based on Wikipedia content,» Miller wrote.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Blame the bots 

AI-generated summaries that pop up on search engines like Bing and Google often use bots called web crawlers to gather much of the information that users read at the top of the search results. 

Websites do their best to restrict how these bots handle their data, but web crawlers have become skilled at going undetected. 

«Many bots that scrape websites like ours are continually getting more sophisticated and trying to appear human,» Miller wrote.

After reclassifying Wikipedia traffic data from earlier this year, Miller says the site «found that much of the unusually high traffic for the period of May and June was coming from bots built to evade detection.»

The Wikipedia blog post also noted that younger generations are turning to social-video platforms for information rather than the open web and sites such as Wikipedia.

Gerry Murray, a research director at IDC, a market data provider, says brands, publishers, and creators should be willing to rethink their approach to adapt to AI. 

«The new reality is that conversational AI does not refer users to websites,» Murray said. «It’s up to the publishing industry to find new ways to protect and monetize their content.»

When people search with AI, they’re less likely to click through

There is now promising research on the impact of generative AI on the internet, especially concerning online publishers with business models that rely on users visiting their webpages.

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

In July, Pew Research examined browsing data from 900 US adults and found that the AI-generated summaries at the top of Google’s search results affected web traffic. When the summary appeared in a search, users were less likely to click on links compared to when the search results didn’t include the summaries.

Google search is especially important, because Google.com is the world’s most visited website — it’s how most of us find what we’re looking for on the internet. 

«LLMs, AI chatbots, search engines and social platforms that use Wikipedia content must encourage more visitors to Wikipedia, so that the free knowledge that so many people and platforms depend on can continue to flow sustainably,» Miller wrote. «With fewer visits to Wikipedia, fewer volunteers may grow and enrich the content, and fewer individual donors may support this work.»

Last year, CNET published an extensive report on how changes in Google’s search algorithm decimated web traffic for online publishers. 

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Microsoft Outage Brings Down Azure and 365

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Don’t Miss the Chance to Get $40 Off This 3-Port 160W Anker Prime Charger

Charge three devices from a single AC outlet, including high-powered laptops.

As we welcome more and more technology into our homes, running out of places to plug it all in is a real problem. Homes have a finite number of AC outlets, so choosing a charger with multiple ports is a no-brainer. Thankfully, we can help you snag one of the most capable at a great price — but you’ll need to be quick.

This Anker three-port charger would normally set you back around $150, but you can save $40 and get yours for just $110 if you’re quick. We don’t know how long this deal will last, but the «limited time» label means it probably won’t be around for long.

You don’t need to be an Amazon Prime member to get this special price, and you don’t even have to enter any codes or clip any coupons, either.

Hey, did you know? CNET Deals texts are free, easy and save you money.

The good news continues when we move to the charger itself, too. It comes with three ports for a total of 160 watts of power — and a single port can charge at 140 watts. That’s enough for the M5 14-inch MacBook Pro and even its larger 16-inch relative, too.

There’s a handy display that shows you information on how the charger is performing, and the pins can be folded away to make the charger perfect for traveling. In fact, Anker’s charger is around the same size as a pair of AirPods Pro 3 earbuds, so it’s definitely portable.

Why this deal matters

You can never have too many chargers, and this one does the job of three. It isn’t cheap, to be sure, but with plenty of power on tap and a design that makes it great for taking on the road, it’s still a great buy. Add the 27% savings, and it’s going to be hard to beat.

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