Technologies
MediaTek’s Next Chip Will Boost Low-Power AI in Next Year’s Top Android Phones
The Dimensity 9500 ramps up competition for Android phone chips.

MediaTek has unveiled its next big chip for premium Android phones, promising improvements for performance and AI operations.
MediaTek’s chip, the Dimensity 9500, debuts at a seemingly deliberate moment just days before Qualcomm is set to reveal its own silicon, the Snapdragon 8 Elite Gen 5. While we don’t know the latter’s performance metrics, it will almost certainly compete with the Dimensity 9500 to run the most powerful Android smartphones. The first phones running MediaTek’s new chip will be Vivo and Oppo handsets launching in October for release in Europe, South America and Asia, but not the US yet.
MediaTek’s Dimensity 9500 has a mix of improvements over its predecessor, last year’s Dimensity 9400. Its CPU cluster has 29% higher single-core and 16% higher multi-core performance, while also drawing 37% less power. Moving to Universal Flash Storage 4.1 (from UFS 4.0) enables memory, like in RAM, to read and write twice as fast. This also leads to 40% faster loading for large AI models, MediaTek said.
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The Dimensity 9500 roughly follows the design of MediaTek’s last few high-end chips. Its CPU cluster features an array of Arm’s newly-renamed C1-series silicon: one Arm C1-Ultra at 4.21 GHz, three Arm C1-Premium at 3.5GHz and four Arm C1-Pro at 2.7GHz.
For gaming, the Dimensity 9500’s graphics processing unit has 33% improved performance and is 42% more energy efficient, meaning longer play sessions on a device before needing to recharge it. The chip also doubles the performance of ray tracing, a technology enabling realistic shadows and reflections in mirrors and water surfaces that often pushes GPUs to their limits. The chip can render graphics at up to 120 frames per second with ray tracing turned on, and also supports graphics engines like Vulkan 1.4 and Unreal Engine 5.6.
Given the aggressive adoption of AI on mobile, it’s unsurprising that MediaTek also boosted artificial intelligence on its new chip. The Dimensity 9500’s NPU 990 has a smattering of upgrades over its predecessor, with 100% faster processing for the smaller 3 billion parameter models often used on smartphones (which typically top out at 7 billion parameters). The NPU (neural processing unit) is also 42% more power efficient when running small AI models. Finally, the mobile chip is the first in the industry to generate 4K images with AI, MediaTek said.
For large language models, the Dimensity 9500 is the first mobile chip to support BitNet 1-bit, which leads to 50% lower power consumption of LLMs.
The chip’s upgrades to camera processing include support for 4K portrait videos at 60 frames per second, as well as slow-motion 4K video at 120 FPS with Dolby Vision video that’s optically stabilized. The Dimensity 9500 carries on its predecessor’s support for up to 200-megapixel cameras.
The Dimensity 9500 also claims connectivity boosts over its predecessor, including 5CC carrier aggregation that increases bandwidth by 15%.
Technologies
Silent Hill f Review: A Misnamed and Misguided Survival Horror Game
There may be «Silent Hill» in the name, but this isn’t the Silent Hill I love.
I first played Silent Hill on the original PlayStation 26 years ago, and after enjoying last year’s Silent Hill 2 remake, I had high hopes for Silent Hill f. Ultimately, those hopes fell as flat as the knife-wielding monster children of the original game.
Silent Hill f is a notable departure from the franchise’s previous entries, with no ties to the town that drives the series’ horror. It feels like Konami may have slapped the Silent Hill name on an unrelated game, similar to the online theory about 2004’s Silent Hill 4: The Room.
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To put it simply, Silent Hill f doesn’t have the same psychological thrill, interesting lore or even likable characters the series is known for. Instead, this game comes off like an early 2000s anime involving Japanese schoolchildren secretly hiding how much they want to kill one another, which makes sense considering the writer of the story is Ryukishi07, the pen name of the author of the Higurashi: When They Cry visual novel series, which is about Japanese schoolchildren killing each other. Just a bit too much on the nose.
As far as I can tell, at least in my first playthrough, Silent Hill f has no connection to the other Silent Hill games. There are three additional endings in New Game Plus, which may have a link. Hell, I don’t even know what the «f» even refers to. However, it took me 10 hours to beat the game once, and I have zero interest in doing it again just for the chance of getting a nugget of a connection to the other games.
Did I get some jump scares? Sure. Did I enjoy some of the twists in the story? Absolutely. Did I remark that the feminine mechanical enemies that freeze in seductive poses when they’re about to attack you are a sign of the developers being a bit too horny? Of course I did, but nevertheless, I did not have an enjoyable time with Silent Hill f.
I need a hit of White Claudia
Silent Hill f follows Shimizu Hinako, an athletic schoolgirl from a troubled family in a rural Japanese town during the 1960s. One day, her parents get into a big argument, so she goes to meet up with her friends. The town quickly becomes a nightmare as strange monsters appear, as well as some mysterious red plant growth.
Throughout the game, Hinako fights monsters with a range of weapons such as a crowbar, bat and axe. Though there are no firearms typically seen in other Silent Hill games, she eventually gets a special weapon later in the game that can decimate enemies.
Overall, combat in Silent Hill f isn’t enjoyable and feels outdated. Hinako can use light and heavy attacks with her weapon, and she can use a Focus attack by holding down a button (L2 for the PS5) to charge up and then hitting the light attack button deals some extra damage to an enemy. Using Focus depletes Hinako’s Sanity meter, and once that’s empty, she can no longer focus, and enemies that can damage her sanity will take off portions of her health bar.
The combat loop revolves around Counters, which is when you use a heavy attack when an enemy flickers red for a quick second. There’s a timing to this, and once you get it down, the enemies are pretty easy to handle.
Aside from Hinako having a quick dodge, the combat, for the most part, feels like it’s from the PS2 era. It’s just very boring for most of the game, with the only interesting fights being against the bosses — even then, it’s still unexciting. Even worse are the aggravating moments when Hinako’s big swings with certain weapons get interrupted by environmental objects requiring her to be at just the right angle to land her attacks, especially in close corridors. The enemies, however, don’t have to worry about that same issue, as their attacks clip through the environment.
There are some light roleplaying elements. Leveling up happens at shrines using Faith, earned by offering items. Enough Faith grants Hinako a wooden plaque called an Ema that boosts health, stamina and sanity. There are also equippable charms called Omamoris, which enhance attributes or damage.
Beyond the dull combat, the game’s UI and puzzles are frustrating. The Journal, meant for lore, is poorly organized, with letters and documents scattered under collectibles, making it hard to track older notes. This is 2025, and interfaces should not be so awkward.
Second, and this really bugs me, is the game’s item management — specifically, how the items stack. Like other survival horror games, there are healing items to pick up. They’re scarce enough, but the items also have different stack sizes: bandages have a max of three per inventory slot, while a first aid kit can only have a stack of one. If you gather, say, seven bandages and two first aid kits, that will take up five slots in your inventory, which starts off with only eight slots. This might make more sense if the number of items held were based on the size of the items in the bag, similar to Resident Evil 4. Throughout the game, I had to leave behind many items because I didn’t have enough space.
The puzzles, which in previous Silent Hill games make you wrack your brain to understand clever riddles, often didn’t make sense. For example, one puzzle involves a box that has sliding slots that uncover a picture of a type of food, such as oranges, apples, strawberries, a pumpkin and so on. The clue says the answer is related to a cake that someone ate that had sweet and tart fruit on it, but that description of «sweet and tart» doesn’t help me understand how many fruits I need to reveal to solve the puzzle. The answer was five, and since I’m not a scholar of Japanese culture, putting grapes on cakes wasn’t obvious. There were other puzzles that similarly lacked the same charm found in other Silent Hill games and were more frustrating due to some cultural differences.
Take me back to the real Silent Hill
Boring combat I can (mostly) overlook. Frustrating interface, I can deal with. Yet I draw the line when a Silent Hill game doesn’t give me Silent Hill vibes. There’s simply not a hint of them here.
Silent Hill games typically split their progression between a normal world and a nightmarish otherworld. Silent Hill f substitutes the Dark Shrine as its nightmare, which is devoid of that horror landscape of splattered blood and rusted metal floors that echo the steps of enemies approaching. It was just repetitive. In fact, it seems like half of the game is simply going back and forth through the town, repeating your steps, with only a school and two big houses to really explore.
Also, I get that the Silent Hill f development team wanted to give the franchise a more Japanese-focused game, but there are some problems for players unfamiliar with Japan. A big glaring issue is the lack of translation in environmental text. There were so many times that Japanese words were splattered on the walls in blood, and I had no clue what they said. So now I have to wait for some lore YouTuber to translate everything for me after the game comes out.
Cultural references are also lost in translation. The fox is a prominent figure throughout the game and has ties to Japanese folklore, but its cultural significance isn’t really explained. While I don’t need hand-holding, it feels like some context is missing on why certain events happened in the game.
In fact, there is just a lack of a cohesive lore for Silent Hill f. Like I mentioned earlier, I obtained only one ending, and I’m not even sure what’s going on. This is a Silent Hill game, so there’s some psychological trauma that is being played out in some supernatural way that needs to be dissected. But I was still utterly confused about how it ended, as the mid-roll credits scene implies what you need to do to get one of the other endings. There’s also almost nothing giving a ’60s vibe to the game other than the lack of electronics.
The game is colorful and artistic but visually bland, with unremarkable character models and forgettable music, despite longtime Silent Hill composer Akira Yamaoka working on the game.
To say I’m disappointed with Silent Hill f is an understatement, but I’m also not surprised. When I saw the first trailer for the game, I felt nothing that reminded me of the Silent Hill franchise that I love, and those feelings ended up coming true. You could give this game a totally different name, and it would be just a passable survival horror game. Putting that «Silent Hill» name on it is downright offensive to fans of the series invested in the lore and vibes that have been built over decades of the franchise’s games.
Technologies
Today’s NYT Mini Crossword Answers for Monday, Sept. 22
Here are the answers for The New York Times Mini Crossword for Sept. 22.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
The second letter in the alphabet has a big role in today’s Mini Crossword. Need some help? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Barker who hosted «The Price Is Right»
Answer: BOB
4A clue: (Base x height) / 2, for a triangle
Answer: AREA
6A clue: Bouncy toys in a playroom
Answer: BALLS
8A clue: Budget for
Answer: ALLOT
9A clue: Busy buzzers … and letters found at the start of every clue in this puzzle
Answer: BEES
Mini down clues and answers
1D clue: Baked dessert soaked in rum
Answer: BABA
2D clue: Big name in dental products
Answer: ORALB
3D clue: «Beauty and the Beast» protagonist
Answer: BELLE
5D clue: Balm ingredient with soothing properties
Answer: ALOE
7D clue: Bourbon and Beale: Abbr.
Answer: STS
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Sept. 22, #364
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Sept. 22, No. 364.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
As a Seattle sports fan, I immediately solved the blue category in today’s Connections: Sports Edition. The purple one, though, took some thinking. If you’re struggling but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by the Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Make a racket.
Green group hint: Fore!
Blue group hint: He often wore #34.
Purple group hint: Star baseball players, but with a twist.
Answers for today’s Connections: Sports Edition groups
Yellow group: Scoring in tennis.
Green group: Carried by a golfer.
Blue group: Associated with Marshawn Lynch.
Purple group: Baseball Hall of Famers minus the last letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is scoring in tennis. The four answers are game, match, point and set.
The green words in today’s Connections
The theme is carried by a golfer. The four answers are ball, pencil, scorecard and tee.
The blue words in today’s Connections
The theme is associated with Marshawn Lynch. The four answers are Beast Mode, Cal, Seahawks and Skittles.
The purple words in today’s Connections
The theme is Baseball Hall of Famers minus the last letter. The four answers are Bank (Ernie Banks), May (Willie Mays), Role (Scott Rolen) and Rut (Babe Ruth).
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