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iPhone 17 vs. iPhone 17 Air, 17 Pro, 17 Pro Max: Rumored Specs Rundown

Apple launches its new iPhone 17 lineup tomorrow, Sept. 9 — here’s how the models stack up, based on the latest rumors.

The iPhone 17 lineup will be revealed tomorrow, but we couldn’t wait until the phones are released — we’re comparing them now. How? Using the most credible rumors of what’s coming in the iPhone 17 series, including a potential super-thin iPhone 17 Air, to speculate on how Apple’s next big smartphones will stack up.

Last year’s iPhone 16 series added a handful of upgrades over its predecessors, most notably the new Camera Control key. While the basic iPhone 16 and Plus models got a new ultrawide camera and bigger battery, as is typical with Apple’s phones, the iPhone 16 Pro and Pro Max got the lion’s share of the improvements with upgraded rear cameras, pro video recording modes and thinner bezels. 

Last year’s iPhone upgrades are a template for what we expect in the iPhone 17 — here’s how we anticipate those comparisons to shake out. 

iPhone 17 lineup price comparison

Apple will hold its iPhone 17 launch event on Sept. 9, with the tagline «Awe dropping» — and since its cutesy mantras usually hint at products being released, there’s plenty of speculation going around as to its meaning. The iPhone always goes on sale the Friday of the week after it’s announced, which should be Friday, Sept. 12, though Apple could always change it.

The iPhone 17 prices are up in the air, mainly due to tariffs. Increased costs of imports mean Apple could raise iPhone price tags, with Jefferies analyst Edison Lee predicting a $50 price hike across the lineup aside from the base iPhone 17 model. If that’s the case, then anticipated US starting prices could be as follows:

  • iPhone 17: $829 — Rumors suggest the baseline iPhone 17 won’t get as aggressive of tariff hikes, but market fluctuations could bump the price up slightly.
  • iPhone 17 Air: $979 — If the iPhone 17 Air is slotted into the lineup where the iPhone 16 Plus was priced (as the more expensive standard model), and with the rumored tariff hikes, its price could creep to nearly four figures.
  • iPhone 17 Pro: $1,049 — Rumors suggest the smaller Pro model could get a small price hike to start at $50 above last year’s iPhone 16 Pro.
  • iPhone 17 Pro Max: $1,249 — Likewise, the higher-spec iPhone 17 Pro Max may get the same $50 price hike.

iPhone 17 lineups’ design and display changes, compared

  • iPhone 17: Camera bump redesign — Rumors suggest that the square-shaped camera bump from prior years will give way to a vertical pill-shaped ovoid with the usual two cameras (main and ultrawide). 
  • iPhone 17 Air: Thinner, single-camera — Leaked CAD renders suggest the new, thin model will take the place of the iPhone 16 Plus as the larger non-Pro model, but could differ in only a single main rear camera. Unlike the standard iPhone 17, the CAD suggests this will have a horizontal camera bump.
  • iPhone 17 Pro: Larger horizontal camera bump — Rumors suggest the smaller Pro model won’t have any big changes aside from its rear cameras, which will be in their same offset three-lens triangle configuration but with a wide horizontal bump that extends the width of the phone.
  • iPhone 17 Pro Max: Same larger horizontal camera bump — Likewise, the iPhone 17 Pro Max may just differ from last year’s model in a camera bump that extends horizontally across the entire rear width of the phone.

The biggest change we expect in the iPhone 17’s design is in a single model potentially added to the lineup: the iPhone 17 Air. Following plenty of rumors, the Air would be a thinner model of the iPhone line, akin to the Samsung Galaxy S25 Edge, which would focus on a slimmer, lighter body that might have reduced battery life as a consequence. CNET Senior Reporter Abrar Al-Heeti found that with the S25 Edge. The Air could take the place of the larger Plus model in the iPhone 17 lineup, though whether that means the thinner phone is also bigger than the standard model is far from certain.

We’ve also heard rumors that the iPhone 17 line could swap from the square camera block it’s used for years to more of a pill-shaped camera bar that runs across the width of the phone’s body. Leaker Majin Bu posted a leaked image and CAD renders on X that show a differently shaped camera setup for each phone. And case-maker Dbrand is preselling an iPhone 17 Pro Tank case that shows off the wider camera bump as well.

A Bloomberg report in April affirmed that other than the camera block, the iPhone 17 lineup will look much like last year’s phones, at least as far as rumors go, with the standard iPhone 17, Pro and Pro Max models largely unchanged from their iPhone 16 predecessors. 

Assuming Apple isn’t changing the sizes of the smartphones, expect the iPhone 17 to have a 6.1-inch display, the iPhone 17 Pro to get a 6.3-inch screen and the iPhone 17 Pro Max a 6.9-inch display. The iPhone 17 Air’s size is uncertain, but Apple does have a tendency to retain phone sizes for years (just look at the iPhone SE line using the same display dimensions as the iPhone 6), so if the new thin phone has the same dimensions as the iPhone 16 Plus, it could have a 6.7-inch display.

Another display rumor suggests that Apple will close a feature gap between the baseline and pro models by making all phones have a maximum 120Hz refresh rate (prior lineups have kept the cheaper phones at 60Hz).

Comparing iPhone 17, iPhone 17 Air, iPhone 17 Pro, iPhone 17 Pro Max Cameras

  • iPhone 17: No changes — Rumors haven’t hinted at anything changing in the iPhone 17 from the 48-megapixel main camera and 12-megapixel ultrawide in last year’s iPhone 16.  
  • iPhone 17 Air: Single camera — CAD renders suggest the iPhone 17 Air will have a single camera, presumably the 48-megapixel main camera found on the iPhone 16E.
  • iPhone 17 Pro: Improved zoom camera — While not widely corroborated, one rumor suggests the Pro models will get an up to 8x zoom camera, up from the 5x telephoto found in last year’s iPhone 16 Pro. It would presumably inherit its predecessor’s 48-megapixel main and 48-megapixel ultrawide cameras.
  • iPhone 17 Pro Max: Improved zoom camera — Likewise, the iPhone 17 Pro Max could get a better telephoto camera and keep its predecessor’s 48-megapixel main and 48-megapixel ultrawide cameras.

We expect the usual feature gap to split the iPhone 17 generation, with the standard iPhone 17 having two cameras (48-megapixel main and 12-megapixel ultrawide) while the Pro and Pro Max models bump the ultrawide to 48 megapixels and also include a third telephoto camera (presumably the 12-megapixel with 5x optical zoom inherited from last year’s iPhones). One of the wildest rumors is that the 17 Pro and Pro Max will have 8x telephoto cameras. The report comes from MacRumors and mentions the lens having moving elements for continuous optical zoom at various focal lengths (think Sony Xperia 1 V).

Rumors suggest the fourth model — possibly the iPhone 17 Air — will only have one camera, which would likely be a 48-megapixel main shooter similar to the iPhone 16E. That would set it apart from last year’s iPhone 16 Plus, which had the same two cameras as the standard iPhone 16.

The only other significant camera rumor suggests that the front-facing shooters on all the phones will be upgrading to 24-megapixel cameras, up from 12 megapixels on last year’s phones.

All iPhone 17 model specs compared

  • iPhone 17: Same CPU, possibly new modem — Rumors suggest the new iPhone 17 will pack the same A18 chip as its predecessor, but could get the Apple-made C1, a 5G modem, that debuted on the iPhone 16E.
  • iPhone 17 Air: New CPU, possibly new modem — Intriguingly, rumors suggest the thinner iPhone 17 Air may get the same A19 chip that’s expected to be in the Pro models out this year. It could also get the C1 modem.
  • iPhone 17 Pro: New CPU, possibly new modem — The iPhone 17 Pro is expected to get an upgrade to a new A19 chip, as well as possibly the C1 modem.
  • iPhone 17 Pro Max: New CPU, bigger battery — Similarly, rumors suggest the iPhone 17 Pro Max is anticipated to pack an A19 chip and potentially the C1 modem, as well as a slightly larger battery.

As is typical with the feature gap between standard and pro models, rumors suggest the iPhone 17 Pro and Pro Max (as well as the Air) will get the newest A19 chip, while the regular iPhone 17 will get the same A18 chip that powered last year’s iPhone 16.

It’s unclear if the new phones will get another tech advancement — Apple’s C1 chip, the internally developed 5G modem that debuted in the iPhone 16E released earlier this year. Presumably, the company will want to bring it to the new iPhone 17 lineup, but we haven’t heard rumors suggesting so.

While Apple never explicitly says how much RAM its iPhones pack, most phones require 8GB of RAM to use AI features — and given Apple Intelligence debuted on the iPhone 16 lineup, it’s heavily suspected that those devices were given 8GB of RAM. Presumably, the iPhone 17 series will have the same amount. 

There’s also no reason to believe Apple will switch up its storage options. The standard iPhone 17 will likely be offered in 128GB, 256GB and 512GB tiers, while the iPhone 17 Pro should have those and a 1TB version. The iPhone 17 Pro Max will likely only have 256GB, 512GB and 1TB options.

The batteries of the iPhone 17 and iPhone 17 Pro aren’t expected to change, though a leak suggests the iPhone 17 Pro Max could expand its capacity to 5,000 mAh, up from the 4,685 mAh on the iPhone 16 Pro Max. The big question will be the size of the iPhone 17 Air’s battery, which will almost surely be smaller due to the thinner body; by comparison, the Samsung Galaxy S25 Edge only has a 3,900 mAh capacity.

All iPhones will almost surely launch with iOS 26, the next version of Apple’s iPhone software that was renamed to align with the year following its release. 

Technologies

OpenAI Wants This Film to Prove AI Animation Is Ready for the Big Screen

Critterz is a planned feature-length adaptation of a 2023 short film that used OpenAI’s image generator.

Can generative AI animate a decent movie? That question’s getting an early test. OpenAI and production studio Vertigo Films have announced a plan to create a feature-length adaptation of a 2023 short film made as a demonstration for OpenAI’s Dall-E image generator. 

The film, called Critterz, has a budget of less than $30 million, and producers hope to make the movie in about nine months — in time for the Cannes Film Festival next May, according to reporting by The Wall Street Journal.

The short film, also called Critterz, was a play on the nature documentary genre, with the strange creatures in the forest suddenly showing they could understand and talk with the narrator. It was written and directed by Chad Nelson, now a creative specialist at OpenAI. Nelson used Dall-E to generate the images of the environment and the characters, tapping into traditional animation technique to bring the film to life. 

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

Vertigo Films said the full movie will be a family adventure that will «expand the world of the so-called Critterz characters.» James Lamont and Jon Foster, two of the writers behind the movie Paddington in Peru, will write the script. The Wall Street Journal reported that the film’s production team plans to feed sketches from human artists hired for the project into AI tools to animate them. Nelson said on LinkedIn that the film would use the latest research models from OpenAI «to innovate new production workflows.»

Read more: AI Essentials: 29 Ways You Can Make Gen AI Work for You, According to Our Experts

Image and video generators have come a long way just in the two years since the short film was made. Dall-E was impressive, but early image generators had notorious quirks, like giving people irregular numbers of fingers. Today’s tools can render much more realistic-looking images and video. While they aren’t perfect, tools like Google’s Veo 3 are good enough that AI-created slop is overrunning social media feeds, and it’s getting increasingly difficult to tell what video is real and what’s fake. 

The bigger question isn’t whether these tools can generate a film but rather whether they should — and whether audiences will want to see it. The use of generative AI is controversial in the film industry and in creative fields more generally. There’s also the issue of copyright, with OpenAI and other AI companies facing lawsuits from entertainment and media companies over the materials used to train their tools and the ability of some tools to generate things that look an awful lot like copyrighted characters. 

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Creepy or Fun? Vodafone’s New Spokesperson Is AI, Not a Real Person

The company says it’s testing different types of advertising, including an AI character that has appeared in social-media ads.

British telecoms company Vodafone is testing out a new spokesperson who appears as a woman in a red hoodie who speaks German and touts the benefits of high-speed home internet services.

One important note about this influencer: She’s AI-generated.

The character appears in a TikTok video posted three times on Vodafone’s official account, which has received more than two million views collectively. According to The Verge, the video has also appeared as an advertisement on X. In response to comments on the videos, the company said the AI spokesperson was part of various advertising tests it’s conducting.

In one response from the company’s social media team, translated from German, Vodafone said: «We’re trying out different styles. AI is so much a part of everyday life now that we’re trying it out in advertising too.»

A spokesperson (AI or otherwise) for Vodafone did not immediately return an email about the AI advertising.

Just last month, transportation company ScotRail reversed a decision to use an AI-generated voice on its trains after complaints.

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Technologies

The Next Digimon Game’s Deep Customization Could Be Catnip for Pokemon Breeders

Digimon Story Time Stranger is shaping up to be its own blend of complex RPG combat and monster growth.

I’m halfway through my 3-hour demo playing Digimon Story Time Stranger when I finally muster the courage to de-evolve one of my most powerful monsters. Why? So I can build them back up from level 1 to be even stronger — and grow them along a different evolutionary path. For casual players, this may sound excessive. For hardcore role-playing game fans keen on building their fighters to the peak of performance, these expansive possibilities are exactly what they’ve been waiting for.

Digimon Story Time Stranger, from publisher Bandai Namco due out Oct. 3, is the next game to explore the Digimon franchise. While Digimon’s digital world and quirky monster design have always given it a unique flavor, it’s always been in the shadow of Nintendo’s cultural colossus Pokemon, which reigns supreme in the monster-collecting RPG subgenre.

But Digimon Story Time Stranger introduces enough ways to alter and grow its monsters that it could step out on its own as a robust alternative to Pokemon. There’s a complex battle system for calculating weaknesses, myriad items to equip that give different attacks and a host of ways to build stats. All of that combines for a rich depth of combat with quality-of-life considerations that remove some tedium from the level-up grind.

Digimon Story Time Stranger’s plot feels like anime

Players will have plenty of time to dig into those complexities when playing through Digimon Story Time Stranger, which is set in modern-day Japan. Players take on the role of an agent of ADAMAS, an organization exploring anomalies, which generally means the appearances of digital lifeforms wandering into our world — the eponymous Digimon. 

In my demo, I played through the first hour of the game in which my agent fought enemy monsters while exploring a walled-off section of the Shinjuku district of Tokyo. In the chaos of meeting a mysterious girl and being saved from a giant rampaging Digimon, my agent got sucked into the digital realm. That’s where you’ll find the game’s main conflict: a war between more benign monsters living in harmony and a bellicose faction of Digimon called the Titans. 

In the full game, players will have to tour the digital realm and quell conflicts between the two sides in around a dozen areas, all while growing a fighting team. I got a tease of the machinations happening in the background as a cutscene revealed a few posh children (who may be more powerful than they appear) speaking about the war, suggesting they could be manipulating the greater conflict from afar. 

Based on what I saw, the game’s story feels like an anime plot, and likely lasts dozens of hours. I didn’t play enough to speculate on where it’ll go, aside from leaning on familiar tropes like building friendships and turning enemies to allies, but I dug deeply into the gameplay enough to seriously recommend Pokemon players give Digimon Story Time Stranger a solid look.

Digimon Story Time Stranger’s deep systems should appeal to Pokemon diehards

While I’m more of a casual Pokemon fan, I know the fanbase has a core population of players who strive to breed, raise and train their monsters to their absolute limits of stats and power. They’re the fans I’m talking to when I say that Digimon Story Time Stranger has the complexity to give Pokemon a run for its money among the hardcore monster-training demographic.

First, there’s the turn-based combat. Digimon have a series of moves keyed to 11 elemental types — fire, water, earth, dark, light and so on. Use the right attack and it’ll get a damage boost, perhaps to 200%. Each Digimon also has a digital identity, mainly split along three types: data, which are weak to viruses, which are weak to vaccines, which are weak to data, in a rock-paper-scissors sort of cycle. If you combine these with the right attack from the right kind of Digimon type, you can boost damage up to 300% — and beyond. 

Thankfully, the game has several ways it eases the rougher parts of this complexity. You can use items or switch Digimon without using a turn. Your agent character also has powerful Cross Arts with varying effects like dealing damage or boosting your monsters’ defense and attack. When you’re out of battles, you can just stand still for a moment to recover your Digimon team’s health and special attack energy, with no need to waste items. And you can even ride some  Digimon to travel faster.

But growing your Digimon is a whole other level of complexity that gives hardcore players a lot of options. First and foremost are the evolutions («digivolutions» in the game’s parlance): When your Digimon satisfies certain requirements, like having high enough stats, you can transform them into a more powerful monster. While Digimon’s eclectic creature design means you could be evolving, say, a fluffy mammal into a battle tank, there’s no denying how much more effective that stronger monster will be.

You can also go the other way, de-evolving them back to their base form in order to transform them during a second evolution that may learn different attacks or have other advantages. With four tiers of forms and multiple options at each, there’s a lot of ways to transition the same monster up and down the evolutionary tree.

You’ll want to stick with the same monsters, too. The more they fight for you, the stronger their bond will be, allowing them to keep stat bonuses even when evolving or de-evolving. This is complicated by the way you get Digimon in the first place: Defeat enough of the same monster in the field and you’ll be able to generate one of your own. But you may want to hold off, as defeating twice as many means you’ll be able to produce one with an even higher level cap (from 20 to 25, say) and more maximum stats. You may be torn between a monster you caught earlier and one you can generate later that’s more powerful.

Complicating this even further are personalities, affecting which stats grow faster when leveling up. These can be viewed on a 4×4 grid on a Digimon’s status screen, and certain items can shift their personality.

The consequence of de-evolving your favorite monsters is that they’ll drop to level one, keeping only the stats bonuses from your bond with them. But you can stow them in a Digifarm to have them passively level up as you go about your adventures, returning them to fighting potency over time.

These are just the basics of Digimon Story Time Stranger that I got to see in a few hours of playtime, and while the game’s differences from Pokemon may be a bit jarring to fans of that franchise, its depth should be tantalizing to the monster trainers out there. Since the next Digimon comes out Oct. 3, that gives folks two weeks to try it out before the upcoming Pokemon Legends: Z-A is released on Oct. 16.

Digimon Story Time Stranger will be released on Oct. 3 for PC, PS5 and Xbox Series X/S.

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