Technologies
Today’s NYT Strands Hints, Answers and Help for Sept. 2 #548
Here are hints and answers for the NYT Strands puzzle for Sept. 2, No. 548.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle is a weird one. But once I caught the theme, the words were short and easy to unscramble. If you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Things are starting to take shape.
If that doesn’t help you, here’s a clue: Sophomores often take this.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- TETRA, ONLY, MULE, CRATE, RATE, LESS, CRASS, ROTE, MOTE, POLE, MOLE, ANGEL, NICE, VASE, VASES, LANE, TOME, LOIN
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- AREA, LINE, ANGLE, PLANE, POINT, CIRCLE, VOLUME
Today’s Strands spangram
Today’s Strands spangram is GEOMETRYCLASS. To find it, look for the G that’s three letters to the right on the top row, and wind down.
Technologies
YouTube Is Pausing Premium Family Plans if You Aren’t Watching From the Same Address
If you have a YouTube Premium or YouTube Music paid account, it’ll need to be used by people in your household so as not to get flagged.
If you’re sharing an ad-free YouTube Premium or YouTube Music account with friends or family who live outside of your home, you could lose your premium privileges. Customers who lose these can still watch YouTube or listen to music with ads — but let’s be real, it’s not the same.
Multiple reports have shown people who have the service have been receiving notices that their premium service will be paused for 15 days due to violating a policy that’s been in place since 2023.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source on Chrome.
A representative for YouTube’s parent company Google did not immediately respond to an email seeking comment.
On its support page, YouTube says that an account manager can add up to five family members in a household to their Premium membership. But, the post says, «Family members sharing a YouTube family plan must live in the same household as the family manager.» Groups can only be changed once every 12 months.
YouTube has been testing a two-household plan that would offer a discount for those who want to share, but that plan is not yet available in the US.
YouTube offers a one-month trial for its Premium and Music accounts, which cost $23 per month.
Technologies
Final Fantasy Tactics: Ivalice Chronicles Director Says ‘That’ Boss Fight Still Wrecks Him
You’re not the only one who struggled against Wiegraf.
Last week was the first time I picked up Final Fantasy Tactics since finishing it back in 1998. One infamous boss battle scarred me so badly that I never went back — and given its reputation among fans, I know I’m not alone. So when I had the chance to talk with Kazutoyo Maehiro, part of the original dev team and now director of the upcoming remaster, Final Fantasy Tactics: Ivalice Chronicles, I jumped at it. I needed to know why they made that one fight so brutal.
My question for Maehiro: «Back then — 28 years ago — what was the original team even thinking with this fight?»
He laughed, as did the Square Enix PR team and interpreter in the room, clearly familiar with this question. Though it isn’t his favorite or the hardest fight — that honor goes to the Zeirchele Falls battle, a plot turning point that frustrated countless players with its early difficulty spike — the infamous fight I asked about looms far larger in players’ memories.
Arriving late in Chapter 3, the battle unfolds as two back-to-back encounters that form a brutal marathon. First up is a one-on-one duel between Ramza, the player’s protagonist, and Wiegraf, a recurring antagonist. Without careful preparation, this fight alone can feel impossible. After defeating him, players immediately battle Belias, the demon possessing Wiegraf, alongside his summoned monsters. For many, this moment is where their Tactics playthrough ended.
«At the time, having a battle that’s difficult for the sake of being difficult wasn’t necessarily seen as the correct thing to do,» Maehiro said through his interpreter. «In a way, it wasn’t necessary that we were trying to intentionally make it that difficult. It’s more so that it ended up being that way. And in retrospect, when I look back, I do think that the decision to make that battle as difficult as it was was the correct one.»
The new Final Fantasy Tactics: Ivalice Chronicles is a remaster of the original PlayStation game, which launched in 1998 in the US (1997 in Japan) following the blockbuster Final Fantasy VII. Unlike the main series, Tactics embraced the tactical RPG format popularized by Sega’s Shining Force and Nintendo’s Fire Emblem, requiring players to think carefully about unit positioning, abilities and turn order. Mistakes could wipe out your party quickly, a design choice that cemented the game as both beloved and intimidating.
The remaster lightly updates the game’s visuals, including its iconic character sprites and polygonal environments, while focusing on enriching other elements, such as adding fully voiced dialogue. Even minor enemies get voice lines, adding cinematic flair. The accents feel a bit theatrical, as if they’re voicing scenes from Game of Thrones, but they suit the game’s dark narrative of betrayal and political intrigue. Ramza’s journey through a war-torn kingdom was mature storytelling that I didn’t fully appreciate at 19 years old, but it resonates much more strongly now.
The most striking upgrades are «quality of life» improvements. Battles and dialogue can now be sped up with a fast-forward button — a godsend for a game known for its slow pace. My time with the preview was short, as it only included the first few battles of the game. It ended at the Dorter Trade City fight, the game’s first truly challenging battle, introducing new enemy types and set on a map filled with structures of varying heights.
Dorter Trade City is a pivotal introduction to a key element of the game’s combat. The vertical position of a character can be both beneficial and harmful: They can easily attack enemies farther away from a higher vantage point, but at that height, an enemy attack pushing them over the edge could mean instant death. A key disadvantage for players in the original and the remaster is that the computer-controlled opponents know all the pros and cons of certain heights, while the player has to learn on the fly. What I played in my preview felt true to the original game, especially that familiar crushing feeling of losing a battle due to misplayed moves.
Maehiro emphasized that players struggling with battles like these in the new Ivalice Chronicles now have options. Difficulty can be lowered and fights can be restarted instantly or abandoned entirely, making the game more accessible without losing its core challenge.
As mentioned earlier, Maehiro was on the original FF Tactics team as an evnt planner, responsible for directing scripted events such as character movement and animations during story sequences. At the time, he was a new developer, and now, years later, he can look back at his younger self — full of hunger and determination.
ç»I would feel very disappointed if I were to let down my past original team members,» he said. «In that sense, I really couldn’t let this project fail, and I felt some pressure from that as well. Looking through the archival material that exists in the past as well, it helped me reflect on my time over the past 28 years as a game designer. Having been able to come back to Final Fantasy Tactics after all that does make my chest swell with pride.»
Since the original Final Fantasy Tactics, Maehiro has worked on major Square Enix projects, including Vagrant Story, Final Fantasy XII and the MMORPG Final Fantasy XIV: A Realm Reborn, eventually becoming creative director for 2023’s Final Fantasy XVI. But his connection to Tactics remains personal, especially when it comes to character jobs, a system that defined its depth and replayability, enabling players to customize their units with a dizzying array of options.
With over 20 jobs players assign to their characters, ranging from staples like Knight and Archer to unconventional picks like Calculator and Time Mage, Maehiro has his favorites. For efficiency, he prefers the Ninja, who can dual-wield weapons and throw items for big damage. For pure fun, though, he loves the Orator (originally called Mediator), a talking-based magic class capable of recruiting enemies, boosting allies or intimidating foes. It’s a fitting choice for a designer whose career has been built on strategy and storytelling.
Will I play Ivalice Chronicles and return to the game that left a mark on me almost three decades ago? Yes, but I’m going to make use of every QoL feature available to avoid spending days trying to defeat Wiegraf. I’m no longer a college kid wasting time to avoid studying; I’m an adult now, wasting time between writing assignments.
Final Fantasy Tactics: Ivalice Chronicles comes out on Sept. 30 for $50 on the Nintendo Switch, Switch 2, PC, PS4, PS5 and Xbox Series X and S.
Technologies
Home Depot’s Infamous Skelly Has a Voice This Halloween Thanks to a New App
Summer is almost over and spooky season is nearly here. Check out the latest version of Home Depot’s skeleton, which is half the size but has animated features and can talk.
With Labor Day marking the unofficial end of summer, it’s time to start thinking about setting up your Halloween decorations. And this year, Home Depot’s infamous giant skeleton returns with an app that gives the new Ultra Skelly a voice and fresh moves to spook trick-or-treaters.
Make no bones about it: Skelly’s going high tech. The new animatronic version is shorter than the original, at 6.5 feet tall, but you can freak out your whole neighborhood with this skeleton’s rotating upper torso, moving mouth and 18 LCD eye variations (ew).
Skelly can now chat with visitors through five preset recordings and up to 30 seconds of custom recording, plus Bluetooth capabilities that let you interact in real time. And you can modulate your voice to make everything sound extra spooky.
Skelly was originally launched in 2020, when the pandemic forced people to celebrate Halloween at a distance. Perhaps because of its giant stature — it’s easy to spot, even when social distancing — the skeleton became a hit and has been resurrected every year since with upgrades and friends. This year, those friends include dragons, trolls, scarecrows and a Skelly Cat (not to be confused with Smelly Cat).
You can order Skelly and co now on the Home Depot website or app for $279.
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