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Blood of the Dawnwalker Is a Vampire Action RPG with Breath of the Wild’s Neatest Feature

At a preview event, I got an early look at the upcoming dark fantasy game from publisher Bandai Namco.

There’s an ill wind howling through the valley — and no, it isn’t just the plague ravaging 14th-century Eastern Europe. A family of vampires has taken over the quiet stretch between the Carpathian Mountains that you call home, and they’ve made you one of their gifted thralls. Now it’s up to you, a peasant given the powers of the blood-draining undead, to save your family, and perhaps the valley itself.

At a preview event in Los Angeles, California, I got an early hands-off look at Blood of the Dawnwalker, the upcoming action RPG due out in 2026 from Polish studio Rebel Wolves and published by Bandai Namco. While I didn’t play the game, I watched a lengthy presentation shown to a group of media members as a developer played a live build, walking us through the various cycles and mechanics that players will navigate in their quest to save the valley. 

But in conversation with two of the game’s developers, I heard that Blood of the Dawnwalker has an uncommon feature — one that’s perhaps best known from The Legend of Zelda: Breath of the Wild. From the beginning of the game, you can march up to the game’s end boss, the vampire Francis, and try to defeat them. 

«We have this narrative sandbox and our goal here is to tell the players, alright, you’re out of the prologue — you do you. If you want to go and storm Brencis’ Castle right here right now, go,» said Piotr Kucharski, writer at Rebel Wolves. «In fact, we invite it, right? We want to see those people on YouTube.»

That prologue sets the stage for the game: Protagonist Coen’s sister is infected with the Black Plague. She’s nearly killed by religious zealots but for the timely intervention of Brencis’ coven of vampires, who turn her into one of them. Their attempt to turn Coen fails, turning him into an empowered half-vampire. He has 30 days to save his family — but players can go about saving them in any way they choose. Each major action takes precious time, but players can choose to progress as they want. This means it’s possible to miss a ton of events and quests in the game. 

Play by day or night — the choice is yours

The demo started at the gameplay overview, embedded above, but extended much further. The game’s developers walked us through a fork in the road in a quest for a magic sword. By day, as a mere human, Coen worked his way through church bureaucracy by hunting down a wayward caretaker who turned into a monster in a quarantined almshouse. He finally got access to a book in the church library, which identified which sigil to look out for in the graveyard. The sword, it turns out, was sequestered in a tomb with its bearer.

Daytime activity can involve swordplay, including use of magic-like hexes used in and out of combat, but it’s mostly geared toward investigation. You’ll talk (including to the dead, thanks to a handy Compel Soul hex), read books and get answers. But, as with nighttime, any prolonged activity like a lengthy conversation (indicated on the screen with a special icon, so players won’t be surprised) could take a segment of time, ticking the clock closer to Coen’s end-of-month deadline.

At the halfway point of the demo, the developer went back to show how things could be done differently at night, using Coen’s vampiric powers to shadowstep across rooftops and walk up walls — making it easy to sneak into that library to find the right book. But guards patrolling the graveyard would have to be dealt with to unearth the tomb, giving the developer the chance to show Coen’s undead fighting capabilities (including goring with claws and draining blood). Descending into the tomb, we found the sword, but it was still held by an undead knight imprisoned in the walls — a Dawnwalker like us gone mad by an extended lifetime of hunger and starvation. 

Killing the knight gave us the vaunted sword, which after reforging, would be a powerful weapon when Coen eventually challenges Brencis. But that quest is optional, meaning some players will never find it. There are complications to choosing whether to do some quests during the day and night, too — for instance, it might be easier to sneak around at night, but that Dawnwalker knight would be harder to kill with his own nocturnal vampiric powers.

So, technically, players can choose to play entirely during the day or solely at night if they like one half of Coen’s abilities better than the other. But they’d be missing out. While some quests have both day and night layers, others can only be accessed in daylight or after the sun falls, said Rafał Jankowski, lead quest designer at Rebel Wolves.

«Some quests require Coen to speak to some corpses and similarly, certain places can only be reached with planeshift or shadowstep,» Jankowski said. 

Splitting real-time combat with action RPG mechanics

The slice of combat we saw during the demo likewise split between day and night strategies. But most of the fighting will be done with a longsword, relying on rhythmically alternating between defense and offense. When enemies come at you swinging their own blades, directional indicators will pop up, requiring you to block in one of the four cardinal directions before counterattacking yourself.

When Rebel Wolves revealed Blood of the Dawnwalker’s combat in gameplay reveal videos, fans in the comments critiqued the potential difficulty of predicting directions to block. So the studio took that as feedback and came up with a solution to add another omnidirectional blocking ability, but which would drain Coen’s stamina in exchange. Likewise, when viewers complained the camera followed the player too closely, developers added a zoomed-out option.

«I do believe that we are still at the stage of development when it’s invaluable to get people involved more in the production, to hear their opinions on the project. We will keep our ear close to the ground,» Jankowski said. 

Otherwise, Blood of the Dawnwalker follows some expected action RPG standbys, with equippable weapons and armor, healing items and upgradeable skills. The game has a trio of skill trees, split between daytime-only, nighttime-only and shared abilities. 

The influence of Warhammer and The Witcher

Set in the Carpathian Mountains that stretch from modern-day Czech Republic to Romania and during the 14th century, with plenty of period-accurate fashion and architecture, Rebel Wolves’ game seemingly vibes with the more realistic Kingdom Come: Deliverance (set in modern-day Czech Republic). But a bigger inspiration, the developers told me, is Warhammer, the dark fantasy tabletop game about warring armies of men, elves, dwarves and monstrous creatures.

«I like the idea of a society, a medieval society that has a city, a thriving community but there is also this outside danger. You have Chaos, you have Skavens, you have all kinds of creatures, Orcs and so on,» Kucharski said. «Here [in Blood of the Dawnwalker], we have a bit of a different situation, because all those creatures come out into the light and they say, OK, we are going to rule you.»

With its corruption of Christian churches into incorporating seeming blood rituals as a vampiric touch, Blood of the Dawnwalker sure takes cues from Warhammer’s dark medieval vibe. But Kucharski also mentioned the tabletop RPG Vampire: The Masquerade (in its medieval variant) as another inspiration, as well as the Dragon Age series for its consequence of choices and system of magic.

But with its third-person sword-and-magic gameplay, supernatural monsters and vaguely Slavic setting, Blood of the Dawnwalker reminded me a lot more of another popular game from a Polish studio: The Witcher 3.

It’s a comparison that the developers have been getting a lot. Jankowski is quick to point out the different natures of both games’ protagonists, especially with Coen’s day-and-night cycles of human and vampiric ability. But more importantly, Kucharski noted how much history Geralt already has in the games, sourced from the popular series of Witcher novels — he’s the Butcher of Blavikan with his own reputation, whereas Coen is just some guy. 

Of course, Coen will build his reputation as the game progresses in its zero-to-hero narrative, Kucharski said. And perhaps there’s more to his saga after Blood of the Dawnwalker ends, too — but the developers were coy about what plans they had coming for Coen.

«We hope that we’ll see some other adventures going maybe in the future,» Kucharski said. «Now we are focusing on the first one — just to get it right.»

Technologies

A New Bill Aims to Ban Both Adult Content Online and VPN Use. Could It Work?

Michigan representatives just proposed a bill to ban many types of internet content, as well as VPNs that could be used to circumvent it. Here’s what we know.

On Sept. 11, Michigan representatives proposed an internet content ban bill unlike any of the others we’ve seen: This particularly far-reaching legislation would ban not only many types of online content, but also the ability to legally use any VPN.

The bill, called the Anticorruption of Public Morals Act and advanced by six Republican representatives, would ban a wide variety of adult content online, ranging from ASMR and adult manga to AI content and any depiction of transgender people. It also seeks to ban all use of VPNs, foreign or US-produced. 


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VPNs (virtual private networks) are suites of software often used as workarounds to avoid similar bans that have passed in states like Texas, Louisiana and Mississippi, as well as the UK. They can be purchased with subscriptions or downloaded, and are built into some browsers and Wi-Fi routers as well.

But Michigan’s bill would charge internet service providers with detecting and blocking VPN use, as well as banning the sale of VPNs in the state. Associated fines would be up to $500,000.

What the ban could mean for VPNs

Unlike some laws banning access to adult content, this Michigan bill is comprehensive. It applies to all residents of Michigan, adults or children, targets an extensive range of content and includes language that could ban not only VPNs but any method of bypassing internet filters or restrictions. 

That could spell trouble for VPN owners and other internet users who leverage these tools to improve their privacy, protect their identities online, prevent ISPs from gathering data about them or increase their device safety when browsing on public Wi-Fi.

Read more: CNET Survey: 47% of Americans Use VPNs for Privacy. That Number Could Rise. Here’s Why

Bills like these could have unintended side effects. John Perrino, senior policy and advocacy expert at the nonprofit Internet Society, mentioned to CNET that adult content laws like this could interfere with what kind of music people can stream, the sexual health forums and articles they can access and even important news involving sexual topics that they may want to read. «Additionally, state age verification laws are difficult for smaller services to comply with, hurting competition and an open internet,» John added.

The Anticorruption of Public Morals Act has not passed the Michigan House of Representatives committee nor been voted on by the Michigan Senate, and it’s not clear how much support the bill currently has beyond the six Republican representatives who have proposed it. As we’ve seen with state legislation in the past, sometimes bills like these can serve as templates for other representatives who may want to propose similar laws in their own states.

Could VPNs still get around bans like these?

That’s a complex question that this bill doesn’t really address. When I asked NordVPN how easy it would be track VPN use, privacy advocate Laura Tyrylyte explained, «From a technical standpoint, ISPs can attempt to distinguish VPN traffic using deep packet inspection, or they can block known VPN IP addresses. However, deploying them effectively requires big investments and ongoing maintenance, making large-scale VPN blocking both costly and complex.»

Also, VPNs have ways around deep packet inspection and other methods. CNET senior editor Moe Long mentioned obfuscation like NordWhisper, a counter to DPI that attempts to make VPN traffic look like normal web traffic so it’s harder to detect.

There are also no-log features offered by many VPNs to guarantee they don’t keep a record of your activity, and no-log audits from third parties like Deloitte that, well, try to guarantee the guarantee. There are even server tricks VPNs can use like RAM-only servers that automatically erase data each time they’re rebooted or shut down.

If you’re seriously concerned about your data privacy, you can look for features like these in a VPN and see if they are right for you. Changes like these, even on the state level, are one reason we pay close attention to how specific VPNs work during our testing, and make sure to recommend the right VPNs for the job, from speedy browsing to privacy while traveling.

Correction, Oct. 9: An earlier version of this story incorrectly stated how RAM-only servers work. RAM-only servers run on volatile memory and are wiped of data when they are rebooted or shut down.

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Technologies

AWS Outage Explained: Why Half the Internet Went Down While You Were Sleeping

Reddit, Roblox and Ring are just a tiny fraction of the hundreds of sites and services that were impacted when Amazon Web Services went down.

The internet kicked off the week the way that many of us often feel like doing: by refusing to go to work. An outage at Amazon Web Services (AWS) rendered huge portions of the internet unavailable on Monday morning, with sites and services including Snapchat, Fortnite, Venmo, the PlayStation Network and, predictably, Amazon, unavailable for a short period of time.

AWS is a cloud services provider owned by Amazon that props up huge portions of the internet. As with the Fastly and Crowdstrike outages over the past few years, the AWS outage shows just how much of the internet relies on the same infrastructure — and how quickly our access to the sites and services we rely on can be revoked when something goes wrong.

Just after midnight PT on October 20, AWS first registered an issue on its service status page, saying it was «investigating increased error rates and latencies for multiple AWS services in the US-EAST-1 Region.» Around 2 a.m. PT, it said it had identified a potential root cause of the issue, and within half an hour, it had started applying mitigations that were resulting in significant signs of recovery. 

«The underlying DNS issue has been fully mitigated, and most AWS Service operations are succeeding normally now,» AWS said at 3.35 a.m. PT. The company didn’t respond to request for further comment beyond pointing us back to the AWS health dashboard.

Around the time that AWS says it first began noticing error rates, Downdetector saw reports begin to spike across many online services, including banks, airlines and phone carriers. As AWS resolved the issue, some of these reports saw a drop off, whereas others have yet to return to normal. (Disclosure: Downdetector is owned by the same parent company as CNET, Ziff Davis.)

Around 4 a.m. PT, Reddit was still down, while services including Verizon and YouTube were still seeing a significant number of reported issues.

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Technologies

Verum Messenger: How to Protect Your Personal Data and Why Choosing a Secure Messenger Matters

Verum Messenger: How to Protect Your Personal Data and Why Choosing a Secure Messenger Matters

A major data leak has been reported involving users of the Russian messenger MAX. Hackers claimed to have obtained the platform’s entire database, which includes 46,203,590 records. To prove their claims, they published part of the stolen data publicly.

According to preliminary information, the attackers gained access to users’ personal details, including contact numbers, chats, IP addresses, and other sensitive data. Cybersecurity experts warn that such incidents can lead to serious consequences — from account takeovers and extortion to large-scale phishing attacks.

Why these leaks happen

The main cause of such breaches is the storage of personal user data on servers without adequate protection or encryption. If attackers gain access to these servers, users’ information becomes fully exposed.

Additionally, many popular messaging apps require users to register with a phone number and provide extra personal information, increasing the amount of data that can be stolen.

How to reduce the risks

The only reliable way to protect your personal messages and data is to use messaging platforms that do not store personal information on their servers and rely on true end-to-end encryption.

One such solution is Verum Messenger — a next-generation app built on the principle of maximum privacy. The platform:

  • does not store users’ personal data;
  • uses unique encryption keys generated locally on the user’s device;
  • does not require a phone number or other personal information to register;
  • has no access to messages, calls, or files;
  • provides effective anti-spam and anti-scam protection;
  • offers private chats and group channels with flexible security settings.

Even in the event of a server breach, attackers would not be able to access message content — because encryption keys simply do not exist on the company’s side.

Freedom of communication without the risk of leaks

In addition to its strong security foundation, Verum Messenger offers a built-in ecosystem of tools — from encrypted email Verum Mail and an integrated VPN for anonymous connections to free crypto mining with Verum Coin and eSIM connectivity in over 150 countries worldwide.

As data breaches become increasingly common, choosing a secure messenger is no longer just about convenience — it’s about personal safety.

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