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T-Mobile’s Starlink Phone Service Is Launching July 23, but Everyone Can Sign Up for the Free Beta Right Now

Take an early look at the T-Mobile Starlink satellite phone service which is available to Android and iPhone owners on every phone carrier.

T-Mobile is about to launch its new satellite phone service powered by Starlink. Dubbed T-Satellite, the network will officially start serving customers on July 23, but if you want a sneak peek right now, it’s easy to apply and take Starlink for a smartphone test drive. 

In December 2024, T-Mobile launched a beta program that’s available to customers of any phone carrier, regardless of whether you have an iPhone or Android phone. The program is still open for those who want to apply.

However, access is limited during the T-Mobile Starlink beta. If you’re a T-Mobile customer living in the US, you must have an optimized phone, like the Galaxy S24 Ultra, Galaxy Z Flip 6, iPhone 16 or Google Pixel 9. Customers of AT&T, Verizon and other phone carriers can also apply for the T-Satellite beta if they have a compatible, unlocked device with eSIM support.

If you’re interested in trying out the T-Mobile Starlink satellite service and don’t know where to start, here’s everything you need to know.

What is T-Mobile Starlink satellite service and how does it work?

In August 2022, during a live event, T-Mobile and SpaceX announced Coverage Above and Beyond, a plan for bringing cellphone connectivity everywhere in the US, even in the most remote regions. T-Mobile’s wireless network would leverage Starlink’s direct-to-cell satellites — more than 300 of them — to provide «near complete coverage» to all 500,000 square miles in the US that are not covered by cell towers, essentially eliminating dead zones.

If you’re in an area without cell service, like Yosemite National Park or the Grand Canyon, your phone will automatically connect to the nearest T-Mobile Starlink satellite, acting like a floating cellphone tower, to give you service, as long as there’s nothing obstructing the connection between your phone and the sky.

What can you do with T-Mobile Starlink satellite service?

You can use the T-Mobile Starlink satellite service to send and receive text messages on your supported phone — for free. That includes text messages to 911 in case of an emergency. Plans are in place to add support for picture messaging, voice calls, and data soon — but for most users, it will come at a cost.

Who can use the T-Mobile Starlink satellite service?

Right now, you need to meet the following requirements if you want to use the Starlink satellite service on your phone:

  • Anyone with any phone plan can apply. On T-Mobile’s website, it says: «Anyone — on any carrier — can register to participate in the beta. We’ll admit people on a rolling first-come, first-served basis, so we encourage everyone to sign up as soon as possible.»
  • You must have an optimized phone. According to T-Mobile, the following phones work with its Starlink satellite service: iPhone 14 and later, Google Pixel 9, Samsung Galaxy S23 and later, Galaxy Z Flip3 and Fold 3 and later, Motorola 2024 and later and more. You can find the full list here, which includes a few more Galaxy models.
  • You must also be on the latest software update. T-Mobile says that your phone must be on the latest software to use T-Mobile Starlink.

You must also be accepted into the T-Mobile Starlink satellite service beta program. The next section will explain how to sign up.

How can I join the T-Mobile Starlink satellite service beta program?

If you meet the requirements listed in the previous section, go to T-Mobile’s satellite phone service website and register with your full name, email and mobile phone number. Once you’ve been verified, you’ll receive confirmation that you’re on the waitlist for the Starlink satellite service via email.

Capacity is limited, so not everyone will get to join during the beta launch, but if you have an «optimized» phone, meaning a newer phone, you have a better chance of getting accepted. You should receive a notification via email or text when you’re accepted into the program. As the program leaves the beta stage on July 23, more people will be able to join.

What else you should know about T-Mobile’s Starlink satellite service

Since the satellite-to-cell service is still in beta, here are answers to some common questions you might have:

  • When will the free beta end? T-Mobile plans to end the free beta on July 23.
  • What will the price of the T-Mobile Starlink service be after the beta is finished? The service will continue to be free for users on T-Mobile’s Experience Beyond plan, but for every other T-Mobile customer, it will be $10 a month per line «for a limited time.» New subscribers to T-Mobile’s Experience More plan will receive T-Satellite free through the end of 2025.
  • How much will it cost for Verizon, AT&T and other carrier users? While Verizon and AT&T customers can get T-Mobile Starlink text messaging for free during the beta trial, once the full service launches in July, it will be $10 per month per line.  

Technologies

Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge

Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries. 

Read also: Uber’s Simplified App for Seniors Is Launching Nationwide

Car rental dropoff expands

One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.

Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.

More affordable airport rides

Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.

This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.

Enhanced hotel food delivery

The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.

Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.

More airport pickup options in the suburbs

Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.

These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post

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Technologies

Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled

Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been canceled?

Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.

«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Technologies

Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price

Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.

What I like about the Razer Handheld Dock Chroma

The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.

One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.

As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.  

What I don’t like about the Razer Handheld Dock Chroma

The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.

Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing. 

Performance

For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.

The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.

Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.

Should you get the Razer Handheld Dock Chroma?

If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.

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