Connect with us

Technologies

Marvel Rivals Season 3 Banks on Blade, Phoenix and Shorter Seasons Restoring Excitement to the Hero Shooter

The game is in desperate need of new shake-ups, and two fan-favorite heroes alongside some quality-of-life changes might just do the trick.

Marvel Rivals is gearing up for the start of season 3 next week, and we got our first look at some of the upcoming changes, including glimpses at the two new fan-favorite Marvel heroes, Phoenix (Jean Grey) and Blade. The season trailer also heavily teased that the villain Knull might be making his way to the game in future seasons.

Season 3 is a major turning point for the hero shooter, marking the start of its new two-month seasons and the start of the era where we’ll be getting new heroes every month (one at the start of the season and one at midseason). Previously, seasons were about three months long, with new heroes coming out roughly every six weeks. The new cadence is an aggressive pace for expanding the game’s roster, and threatens to keep the metagame churning even faster, assuming those new heroes are relevant at launch. 

It’s once again a high-stakes season for Rivals, which has been bleeding active players since launch. Based on SteamDB data, the start of each new half-season brings in fewer players than the previous (for example, fewer players joined for season 2.5 than for 2.0). 

More concerning, is that even the the start of each half-season doesn’t bring in enough players to reach the lowest amount of players from a full season. Season 2.0’s peak count of 315,000 players sits below season 1.0’s low point of 331,000 players, and season 2.5’s peak of 190,000 is just below the season 1.5 valley of 196,000. That means the start of new seasons — the most exciting moments for the game — are losing their ability to bring in new players or bring old players back. Steam numbers don’t include console players, but it’s difficult to imagine the story there looking much different.

Rivals is probably hoping that the official launch of two long-awaited heroes and a faster seasonal rotation will reverse that trend. Here’s everything we know about Marvel Rivals season 3.0 so far.

When does season 3 start?

Marvel Rivals season 3.0 is scheduled to start on Friday, July 11 UTC. Typically, this involves servers going down for a few hours around midnight PT before being turned back on for the new season in the very early morning.

New Marvel Rivals heroes

It’s finally happening — after half a year of being rumored additions to the roster, Jean Grey and Blade are officially joining the party. Jean Grey, wielding the powerful Phoenix Force, joins at season start. While we’ll have to wait another day for a hero trailer to see her kit and abilities, the devs teased Phoenix’s AOE damage through a chain-reaction mechanic and her mobility. They also said that Phoenix’s ultimate deals massive damage and gets rid of enemy summons on the battlefield — great news if you’re facing down any combination of Namor’s turrets, Moon Knight’s ankhs, Peni’s nests and Rocket’s beacon (the latter of which have a team-up together). 

Rivals continues to make Blade fans wait, since that hero won’t be added to the roster until season 3.5. But at least that’s only a month away under the new season structure. 

Rivals season 3 balance changes

Rivals devs gave us a quick breakdown of the upcoming balance changes, though we’re still waiting on full details from official patch notes. Here’s the quick breakdown, with any confirmed details in parentheses. 

Buffs:

  • Venom
  • Thing (gains a new ability to jump to enemies, possibly knocking down fliers)
  • Namor (primary fire)
  • Scarlet Witch (ultimate)
  • Invisible Woman (healing efficiency)
  • Mantis (healing and ultimate utility)

Nerfs:

  • Emma Frost
  • Iron Man (poke potential)
  • Punisher (turret)
  • Mister Fantastic (survivability) 
  • Loki (ultimate charge)
  • Ultron

Team-up changes

Rivals is adding two new team-ups, tacking heroes onto two existing ones and removing two others (Storming Ignition and ESU Alumnus) from the game. It’s also nerfing another. Here’s the quick rundown:

  • New — Primal Flame: Phoenix anchors to add damage over time and lifesteal to Wolverine’s attacks after his leap. 
  • New — Ever-Burning Bond: Human Torch anchors to let Spider-Man shoot a burning web with a flaming tracer. (The flaming tracer stacks with Spidey’s regular tracers, devs said.)
  • Updated — Symbiote Shenanigans: Adds Hela, giving her Soul Drainer Hel Sphere slowing tendrils.
  • Updated — Stark Protocol: Adds Squirrel Girl, giving her an explosive, homing gauntlet. 
  • Updated — Guardian Revival: Devs said they’d be nerfing some element of the Guardians’ team-up.

Other things coming in season 3

The battle pass is getting some adjustments to account for shorter seasons. Battle passes still offer 10 skins, but you’ll earn tokens at a faster rate to make it easier to progress through the entire battle pass in the shorter time period. Daily missions are also going away, with weekly missions shifting to permanent quests instead of being time-limited. Seasonal missions that offer large batches of tokens are also being added.

Rivals devs also announced a new competitive mode coming in season 3.5 but said we’d have to wait for any details about it.

The game is also adding accessories (which appear to be animated stickers that float above the KO notifications), new chroma options and visual effects for ultimate abilities. Perhaps the nicest quality of life change is the ability to mix & match MVP animations with any skins, instead of having certain MVP animations locked to specific skins. 

Technologies

Today’s NYT Mini Crossword Answers for Thursday, July 3

Here are the answers for The New York Times Mini Crossword for July 3.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword stumped me in a few spots. 8-Across had me thinking of a couple different words, but I landed on it eventually. Need answers? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue:  Glaswegian or Edinburgher
Answer: SCOT

5A clue: 2025 Pixar film about a boy who gets abducted by aliens
Answer: ELIO

6A clue: Strong string
Answer: TWINE

7A clue: Religious devotee with a shaved head, maybe
Answer: MONK

8A clue: Calligrapher’s assortment
Answer: INKS

Mini down clues and answers

1D clue: Attach, as a button
Answer: SEWON

2D clue: Sound of two glasses being «cheers-ed»
Answer: CLINK

3D clue: Noises from a pig
Answer: OINKS

4D clue: «Little piggy»
Answer: TOE

6D clue: «Did I overshare?»
Answer: TMI

Continue Reading

Technologies

Starlink Plans to Send 42K Satellites Into Space. That Could Be Bad News for the Ozone

Continue Reading

Technologies

Scary Survey Results: Teen Drivers Are Often Looking at Their Phones

New troubling research found that entertainment is the most common reason teens use their phones behind the wheel, followed by texting and navigation.

A new study reveals that teen drivers in the US are spending more than one-fifth of their driving time distracted by their phones, with many glances lasting long enough to significantly raise the risk of a crash. Published in the journal Traffic Injury Prevention and released on Thursday, the research found that, on average, teens reported looking at their phones during 21.1% of every driving trip. More than a quarter of those distractions lasted two seconds or longer, which is an amount of time widely recognized as dangerous at highway speeds.

Most distractions tied to entertainment, not emergencies

The top reason teens said they reached for their phones behind the wheel was for entertainment, cited by 65% of respondents. Texting (40%) and navigation (30%) were also common. Researchers emphasized that these distractions weren’t typically urgent, but rather habitual or social.

Teens know the risks

The study includes survey responses from 1,126 teen drivers across all four US regions, along with in-depth interviews with a smaller group of high schoolers. Most participants recognized that distracted driving is unsafe and believed their parents and peers disapproved of the behavior.

But many teens also assumed that their friends were doing it anyway, pointing to a disconnect between personal values and perceived social norms.

Teens think they can resist distractions

Interestingly, most teens expressed confidence in their ability to resist distractions. That belief, researchers suggest, could make it harder to change behavior unless future safety campaigns specifically target these attitudes.

The study’s lead author, Dr. Rebecca Robbins of Boston’s Brigham and Women’s Hospital, said interventions should aim to shift social norms while also emphasizing practical steps, such as enabling «Do Not Disturb» mode and physically separating drivers from their devices.

«Distracted driving is a serious public health threat and particularly concerning among young drivers,» Robbins said. «Driving distracted doesn’t just put the driver at risk of injury or death, it puts everyone else on the road in danger of an accident.» 

What this means for parents and educators

The researchers say their findings can help guide educators and parents in developing more persuasive messaging about the dangers of distracted driving. One of the recommendations is that adults need to counter teens’ beliefs that phone use while driving is productive or harmless.

While the study’s qualitative component was limited by a small and non-urban sample, the authors believe the 38-question survey they developed can be used more broadly to assess beliefs, behaviors and the effectiveness of future safety efforts.

Continue Reading

Trending

Exit mobile version