Technologies
Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets
At Summer Game Fest, I got to try out Blumhouse’s next game, a sanguiphilic first-person shooter set on a cursed island coming later this year.

One of the best things about Summer Game Fest is discovering games that blend some of your favorite classics into something wholly new. Crisol: Theater of Idols is a game with clear BioShock influence in its first-person shooter exploration, but melds some cult horror from games like Resident Evil 4 into the mix. On top of it all, to reload your gun, you’ve gotta sacrifice your own blood — and take a chunk from your own health bar.
It’s a novel mechanic that combines with the gothic, nautical setting for a promising approach to horror action games. Crisol is being developed by Vermila Studios, which was acquired by Embracer Group in 2020, but the game is being published by Blumhouse Games. After playing through a 20-minute demo of his new game, the studio’s CEO David Carrasco explained how its game is a course correction for horror games.
«We’ve thought for a long time that survival horror was getting to where you didn’t have that survival element so much,» Carrasco said. «We wanted to give it an extra layer of tension by using your blood, your holy blood, to defeat these unholy monsters.»
I certainly felt it in the demo. As I stalked the moonlit cobblestone streets of an island teeming with unholy, creepy marionette creatures, knowing every missed shot was a bit of lost life. Survival horror games give players weapons to quench fear (or in their absence, amplify it, as with the Amnesia series), but tying my guns’ efficacy to my health made me slow down and pick my shots, amping up the fear as enemies closed in — «keeping that tension constantly in the back of your head,» as Carrasco put it.
While I felt the slightest concern for players with poor aim, there are health-restoring syringes sitting in the corners of abandoned shops and buildings. Crisol also has a mechanic where players can harvest blood (and thus, chunks of life) from dead animals lying around. Tying weapons to health is a twist on another survival horror game trope of saving heavy weapons ammo for dangerous bosses later on, Carrasco noted — in Crisol, you’ll always be able to use your big guns…for a price.
In Crisol, players take on the role of Gabriel, captain of the Tercios Del Sol, a command of soldiers under a sun-worshiping religion that takes on holy missions. He receives a divine order to go to an old island that’s spun off into its own sea religion, Tormentosa, and deal with idol statues that have come alive and begun rampaging around.
When I asked what inspired Crisol, Carrasco was up-front that Bioshock and a number of Resident Evil games (4, 7 and 8 specifically) had the right mix of artistic design and gameplay Vermila Studios was looking for. Dishonored was another source for its heavy emphasis on art.
«Sprinkle in Spanish folklore, religious undertones, and in the end, with all of those fantastic and crazy and brutal inspirations make something that will be unique and memorable,» Carrasco said.
Spanish folklore is underutilized compared to the Japanese, Nordic and American mythology that appears in many games, Carrasco said. Vermila Studios, based in the Spanish city of Madrid, drew on its home country’s history and culture — and though the island players visit in Crisol doesn’t explicitly take place in Spain, players will be able to connect the dots with the cathedrals, old architecture, polychromatic statues and stained-glass windows that make up the game’s visual language.
That blend applies to religion, too: players will run into a faith following on Crisol’s island that follows religions of the sea and sun, which I saw a bit of in the demo, with deification of mermaids and other pseudo-pagan effects. But Carrasco acknowledges the Catholic influence in the game, too.
«We’ve taken a lot of religious inspiration from different religious, like the Catholic Church, which has a lot of deeply rooted components in the Spanish culture, but [also] some other, older religions, even cults from very old history,» Carrasco said, affirming that there’s no explicit connection to the Catholic church or Christianity. «We do have holy blood, but it’s not like a Christ or any connection to the reality of religions nowadays.»
As I wander the cobbled streets of the demo, I see how all these elements blend into Crisol’s visual language. Vermila Studio has a larger-than-usual art department, Carrasco noted, with around 20 people working for five years scribbling out drafts of enemies and locations to give the game a look and feel that felt familiar, fantastical and plausible at the same time — that it really could be on an island out to sea.
As players explore the 10- to 14-hour game, they’ll experience the creeping horror of the cult’s presence, but Vermila isn’t relying on a lot of jump scares, Carrasco said, which can lose their impact if overused. Rather, the game will rely on the tension of enemies behind and pursuing you, from those you run out of blood bullets (and health) to defeat, to those unaffected by your weapons.
In the second half of the demo, I ran into what Carrasco was talking about: a tall, hulking marionette monster with an impossibly wide smile that called out to me, shrugging off my bullets as I darted into buildings to evade its pursuit. Like other invulnerable pursuit bosses (Mr. X in Resident Evil 2, Jack Baker in Resident Evil 7), I had to sneak around while finding bolt cutters to clip chained-off doors. I also had to roll up a gate agonizingly slowly, expecting my stalker to close in on me at any second.
I escaped into a mermaid-themed restaurant and the demo ended, but the vibes of the game stuck with me. They clearly appealed to Blumhouse, too, who were interested in Crisol’s dramatic art style and its blood mechanics. For Vermila Studios, Blumhouse was a good fit for its track record of bringing in new artists and projects that may be smaller but bring something new to the table.
«For us, being a part of this Blumhouse lineup is just like a partnership made in heaven — or hell, maybe — where they understand horror and what tickles that,» Carrasco said.
Crisol: Theater of Idols is coming to PC, PS5 and Xbox later in 2025.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, June 21
Here are the answers for The New York Times Mini Crossword for June 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s Mini Crossword was a tough one for me! I struggled with 7-Across and 3-Down especially. Need some help? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Feeling extremely happy
Answer: JOYFUL
7A clue: Wake from sleep
Answer: AROUSE
8A clue: Brand of cinnamon-flavored chewing gum
Answer: BIGRED
9A clue: Talk and talk and talk
Answer: GAB
10A clue: Bengal, colt or dolphin
Answer: ANIMAL
13A clue: TV show ending
Answer: FINALE
14A clue: Rook, to a chess newbie
Answer: CASTLE
Mini down clues and answers
1D clue: Quick boxing punch
Answer: JAB
2D clue: Beginnings
Answer: ORIGINS
3D clue: Where you might strike a pose?
Answer: YOGAMAT
4D clue: Nickname for a fuzzy cat
Answer: FURBALL
5D clue: One of many for white vinegar
Answer: USE
6D clue: Was winning
Answer: LED
10D clue: The Bengals, Colts and Dolphins play in it: Abbr
Answer: AFC
11D clue: ___ DaCosta, director of 2023’s «The Marvels»
Answer: NIA
12D clue: Harper who wrote «To Kill a Mockingbird»
Answer: LEE
Technologies
China and Developing Nations Trust AI the Most, UN Survey Finds
In the US and Europe, confidence in artificial intelligence is far lower.
Artificial intelligence may be a global technology, but public attitudes toward it are anything but universal. A new United Nations poll shows that trust in AI is highest in China and other developing economies, while richer nations remain deeply skeptical.
The findings come from a massive UN Development Programme survey that interviewed more than 21,000 people across 21 countries between November 2024 and January 2025. Researchers asked participants if they believe AI «serves the best interests of society,» and whether governments can harness the technology to improve daily life.
According to Bloomberg, 83% of participants in China said they trust AI, by far the highest share in the study, Confidence levels were above 60% in Kyrgyzstan, Egypt, India, Nigeria and Pakistan, nations that do not belong to the UN’s very-high Human Development Index bracket, a yardstick for gauging overall well-being in a country.
The picture is the opposite in high-HDI economies. A minority of adults in the United States, Germany, Australia and Greece expressed faith that AI is being used for the common good. One notable exception is Japan, where 65% trust AI, despite the country’s high income and aging population.
The UN researchers don’t spell out why this gap exists, but other research hints at a pattern. In fast-growing economies, AI is widely promoted as a way to «skip steps» in development, perhaps filling in gaps in health care and classrooms, so the technology is viewed as a practical fix. In wealthier, more developed countries, headlines about disinformation and AI-driven job displacement dominate the conversation, leading to public unease.
Technologies
iPhone 20 Rumors Point to All-Glass ‘Waterfall’ Screen and Anniversary-Inspired Name
Bloomberg’s Mark Gurman says Apple may skip «iPhone 19» altogether and deliver a 20th-anniversary handset whose display curves over all four edges, erasing traditional bezels.
If Apple really wants to make a splash for the iPhone’s 20th birthday in 2027, it may do more than just redesign the camera bump.
Apple’s engineers are prototyping an iPhone internally nicknamed «Glass Wing,» according to Bloomberg reporter Mark Gurman, speaking on the Geared Up podcast this week, with a display that flows like a waterfall not only down the left and right sides, but also over the top and bottom of the phone.
Gurman called it the «iPhone X design but on steroids,» and said that this is the phone that iOS 26 was designed for.
A foldable is expected to release at the end of 2026.
Gurman also floated the idea that Apple could brand the device the «iPhone 20,» sidestepping an «iPhone 19» to sync the model number with the anniversary year. A quad-curved, bezel-free screen would mark the iPhone’s most dramatic hardware overhaul since the iPhone X killed the Home button in 2017.
Reports out of South Korea’s ETNews say Apple is exploring «four-edge bending» OLED tech to make that borderless look possible, while Gurman’s Power On newsletter describes a «mostly glass, curved iPhone without any cutouts in the display,» hinting that the selfie camera and Face ID sensors could hide under the display.
If Apple really does jump straight to an iPhone 20, the rename would echo this year’s jump from iOS 18 to iOS 26 and 2017’s leap from the iPhone 8 to the iPhone X, signaling just how big a redesign Apple thinks this phone will be.
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