Technologies
Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets
At Summer Game Fest, I got to try out Blumhouse’s next game, a sanguiphilic first-person shooter set on a cursed island coming later this year.

One of the best things about Summer Game Fest is discovering games that blend some of your favorite classics into something wholly new. Crisol: Theater of Idols is a game with clear BioShock influence in its first-person shooter exploration, but melds some cult horror from games like Resident Evil 4 into the mix. On top of it all, to reload your gun, you’ve gotta sacrifice your own blood — and take a chunk from your own health bar.
It’s a novel mechanic that combines with the gothic, nautical setting for a promising approach to horror action games. Crisol is being developed by Vermila Studios, which was acquired by Embracer Group in 2020, but the game is being published by Blumhouse Games. After playing through a 20-minute demo of his new game, the studio’s CEO David Carrasco explained how its game is a course correction for horror games.
«We’ve thought for a long time that survival horror was getting to where you didn’t have that survival element so much,» Carrasco said. «We wanted to give it an extra layer of tension by using your blood, your holy blood, to defeat these unholy monsters.»
I certainly felt it in the demo. As I stalked the moonlit cobblestone streets of an island teeming with unholy, creepy marionette creatures, knowing every missed shot was a bit of lost life. Survival horror games give players weapons to quench fear (or in their absence, amplify it, as with the Amnesia series), but tying my guns’ efficacy to my health made me slow down and pick my shots, amping up the fear as enemies closed in — «keeping that tension constantly in the back of your head,» as Carrasco put it.
While I felt the slightest concern for players with poor aim, there are health-restoring syringes sitting in the corners of abandoned shops and buildings. Crisol also has a mechanic where players can harvest blood (and thus, chunks of life) from dead animals lying around. Tying weapons to health is a twist on another survival horror game trope of saving heavy weapons ammo for dangerous bosses later on, Carrasco noted — in Crisol, you’ll always be able to use your big guns…for a price.
In Crisol, players take on the role of Gabriel, captain of the Tercios Del Sol, a command of soldiers under a sun-worshiping religion that takes on holy missions. He receives a divine order to go to an old island that’s spun off into its own sea religion, Tormentosa, and deal with idol statues that have come alive and begun rampaging around.
When I asked what inspired Crisol, Carrasco was up-front that Bioshock and a number of Resident Evil games (4, 7 and 8 specifically) had the right mix of artistic design and gameplay Vermila Studios was looking for. Dishonored was another source for its heavy emphasis on art.
«Sprinkle in Spanish folklore, religious undertones, and in the end, with all of those fantastic and crazy and brutal inspirations make something that will be unique and memorable,» Carrasco said.
Spanish folklore is underutilized compared to the Japanese, Nordic and American mythology that appears in many games, Carrasco said. Vermila Studios, based in the Spanish city of Madrid, drew on its home country’s history and culture — and though the island players visit in Crisol doesn’t explicitly take place in Spain, players will be able to connect the dots with the cathedrals, old architecture, polychromatic statues and stained-glass windows that make up the game’s visual language.
That blend applies to religion, too: players will run into a faith following on Crisol’s island that follows religions of the sea and sun, which I saw a bit of in the demo, with deification of mermaids and other pseudo-pagan effects. But Carrasco acknowledges the Catholic influence in the game, too.
«We’ve taken a lot of religious inspiration from different religious, like the Catholic Church, which has a lot of deeply rooted components in the Spanish culture, but [also] some other, older religions, even cults from very old history,» Carrasco said, affirming that there’s no explicit connection to the Catholic church or Christianity. «We do have holy blood, but it’s not like a Christ or any connection to the reality of religions nowadays.»
As I wander the cobbled streets of the demo, I see how all these elements blend into Crisol’s visual language. Vermila Studio has a larger-than-usual art department, Carrasco noted, with around 20 people working for five years scribbling out drafts of enemies and locations to give the game a look and feel that felt familiar, fantastical and plausible at the same time — that it really could be on an island out to sea.
As players explore the 10- to 14-hour game, they’ll experience the creeping horror of the cult’s presence, but Vermila isn’t relying on a lot of jump scares, Carrasco said, which can lose their impact if overused. Rather, the game will rely on the tension of enemies behind and pursuing you, from those you run out of blood bullets (and health) to defeat, to those unaffected by your weapons.
In the second half of the demo, I ran into what Carrasco was talking about: a tall, hulking marionette monster with an impossibly wide smile that called out to me, shrugging off my bullets as I darted into buildings to evade its pursuit. Like other invulnerable pursuit bosses (Mr. X in Resident Evil 2, Jack Baker in Resident Evil 7), I had to sneak around while finding bolt cutters to clip chained-off doors. I also had to roll up a gate agonizingly slowly, expecting my stalker to close in on me at any second.
I escaped into a mermaid-themed restaurant and the demo ended, but the vibes of the game stuck with me. They clearly appealed to Blumhouse, too, who were interested in Crisol’s dramatic art style and its blood mechanics. For Vermila Studios, Blumhouse was a good fit for its track record of bringing in new artists and projects that may be smaller but bring something new to the table.
«For us, being a part of this Blumhouse lineup is just like a partnership made in heaven — or hell, maybe — where they understand horror and what tickles that,» Carrasco said.
Crisol: Theater of Idols is coming to PC, PS5 and Xbox later in 2025.
Technologies
Tinder Users Must Start Logging In With Their Faces, Starting Nationwide
The social app now has new US requirements including face identification to help quell longstanding problems with catfishing and more.
US Tinder users will find a new feature when they open up the dating app starting Wednesday: A mandatory Face Check on their phones will be required before they can log into their profiles.
The Face Check step will begin with a new request to record a video of your face, a more casual version of setting up Apple’s Face ID login. Tinder will then run checks comparing your face data to your current profile pics and automatically create a small face badge for your profile. We already know how it works, because Tinder has already launched the feature in Canada and California before the full US rollout.
The technology, powered by FaceTec, will keep biometric data of the user’s face in encrypted form but discard the scanning video for privacy. Tinder will be able to use the face data to detect duplicate accounts, in an effort to cut down on fake profiles and identity theft.
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Tinder’s facial recognition rollout is also made to prevent catfishing, or people pretending to be someone else on Tinder to scam or blackmail them. But that also points to a deeper problem on the rise in dating apps — a growing number of bots, many controlled by AI, are designed to glean personal information or fool users into scammy subscriptions, among other problems.
Tinder’s working against these bots on several fronts, including this Face Check push as well as ID Check, which requires a government-issued ID and other types of photo verification.
The dating app also recently released a feature in June to enable double-dating with your friends, which Tinder reports is especially popular with Gen Z users. If you’re worried about the latest hazards on Tinder, we have guide to safety practices.
A representative for Tinder did not immediately respond to a request for comment.
Technologies
Today’s NYT Mini Crossword Answers for Thursday, Oct. 23
Here are the answers for The New York Times Mini Crossword for Oct. 23.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Like some weather, memories and I.P.A.s
Answer: HAZY
5A clue: Statement that’s self-evidently true
Answer: AXIOM
7A clue: Civic automaker
Answer: HONDA
8A clue: What fear leads to, as Yoda told a young Anakin
Answer: ANGER
9A clue: Foxlike
Answer: SLY
Mini down clues and answers
1D clue: Verbal «lol»
Answer: HAHA
2D clue: Brain signal transmitter
Answer: AXON
3D clue: Hits with a witty comeback
Answer: ZINGS
4D clue: Sing at the top of a mountain, maybe
Answer: YODEL
6D clue: Name of the famous «Queen of Scots»
Answer: MARY
Technologies
Today’s NYT Strands Hints, Answers and Help for Oct. 23 #599
Here are hints and answers for the NYT Strands puzzle for Oct. 23, No. 599.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle might be Halloween-themed, as the answers are all rather dangerous. Some of them are a bit tough to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Please don’t eat me!
If that doesn’t help you, here’s a clue: Remember Mr. Yuk?
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- POND, NOON, NODE, BALE, SOCK, LOVE, LOCK, MOCK, LEER, REEL, GLOVE, DAIS, LEAN, LEAD, REEL
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- AZALEA, HEMLOCK, FOXGLOVE, OLEANDER, BELLADONNA
Today’s Strands spangram
Today’s Strands spangram is POISONOUS. To find it, look for the P that is the first letter on the far left of the top row, and wind down and across.
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