Technologies
Elden Ring Nightreign Review: An Addictive Multiplayer Roguelike for Challenge Junkies
FromSoftware’s first multiplayer game is as tough as its oeuvre, sure to please longtime fans and test new ones.

I drop into a fantasy land with a sword and two squadmates, all dedicated to defeating the Nightlord ruling over our shadowy limbo realm — but first, we have to survive. From the deepest mines to the highest snow-capped peaks, we clashed and slew monstrous beasts for two in-game days at a breakneck pace to stay ahead of the closing ring of blue flame. On the third day, confronting the Nightlord in its lair, we get close to defeating it with wild weapons and spells — but win or lose, we shrug and queue up to drop once more.
This is Elden Ring Nightreign, a spin-off of studio FromSoftware’s phenomenally successful and notoriously difficult fantasy action-RPG game Elden Ring. Rather than spend dozens of hours exploring wide lands in a solo adventure, Nightreign takes the combat and boss structure to a co-op multiplayer setting where tight gameplay must be balanced against speed and strategy to survive each trip into the game’s arena.
Nightreign is a departure for FromSoftware, eschewing the slow solo explorations of its previous games in favor of fast-paced rounds building your heroes from scratch, kind of similar to battle royale shooters like Fortnite and Apex Legends. But unlike those PvP-intensive games, each Nightreign round pits the friendly squad against a map full of computer-controlled enemies, leaving players dependent on teammates to survive — or themselves, if they’re bold enough for a solo run. (Currently, players can either go it alone or queue for three-player squads.)
Nightreign is focused, repeatable Soulslike action
Nightreign ambitiously tries to see how much of an idiosyncratic yet popular game can be slimmed down and imported into a new gameplay loop. It’s easy to put a hundred hours or more into Elden Ring, exploring every nook and cranny, upgrading weapons and trying out different strategies. Nightreign punishes that slow pace, requiring squads to blitz around the map, hitting specific points of interest to get as strong as they can to survive and defeat the big boss at the end of each three-day run. (Playing through three in-game days and facing the Nightlord boss at the end of a run can take 45 minutes to an hour — or less, if you die along the way.)
This approach will be catnip for fans of FromSoftware’s signature tough boss combat, as it distills Elden Ring down to its core combat loop with just enough randomized surprises to somewhat refresh each run while keeping enough the same to quickly plan and alter course along a run. That makes sense, as Nightreign is directed by Junya Ishizaki, the person in charge of overseeing the combat for Elden Ring.
On the surface, a lot has carried over from Elden Ring, but there are plenty of subtle refinements to make it fit fast-paced multiplayer gameplay. Player characters kit themselves out with powerful weapons and spells without worrying about stat requirements or armor. There’s no fall damage, allowing players to drop from great heights to keep moving, and spirit hawks lift them in aerial routes around the map. Running up to a spiritual spring of blue fire lets you leap upward hundreds of feet in an invigorating ascent with a heavy bass sound effect — I breeze around the map feeling fast and powerful, a hunter in a forsaken land.
But there is some part of FromSoftware’s spirit that’s lost in Nightreign: that feeling of being dwarfed by an alien world that slowly unfolds its mysterious history as you cut your way through its cursed remains. Instead, Nightreign leans heavily on the mystique and lore built up in Elden Ring, presenting a mirror version of that well-known setting with its own limited mythology that can be revealed with optional missions. But you can just stick with the gameplay loop, and many will, turning Nightreign into a greatest hits album of fun FromSoftware moments that doesn’t introduce too much that’s new — beyond designing the game around persistent squad multiplayer.
And the multiplayer is a joy, despite rough edges that, in true FromSoftware fashion, are unexplained or buggy in ways that the community will likely fondly rehabilitate as part of the game’s charm. For instance, the game requires a lot of ascending big plateaus by hopping up misshapen steps with erratically successful ledge grabs. It’s minorly frustrating, but does ratchet up the tension when you’re trying to escape death or rush to a teammate’s aid — and much like the rest of FromSoftware’s games, Nightreign is so tightly polished elsewhere that this slight jank, or other aspects like it, is tolerated and treated as part of its difficulty and flavor.
Which is all to say that, for $40, Nightreign delivers on its vision of concentrated, easily repeatable FromSoftware action that’s sure to hook the studio’s die-hard fans and potentially lure other difficulty junkies who prefer quick multiplayer romps to lore-heavy solo adventures. With rogue-like novelty that rewards replaying, there’s a decent blend of familiar elements and shifting map factors for fans of FromSoftware’s tough gameplay to get their fix without needing to replay games they know so well.
Fans of the longevity of Elden Ring and its DLC Shadows of the Erdtree should be cautioned: On top of a more narrow appeal than prior FromSoftware games, players will vary in how much replay value they’ll get out of Nightreign, since there’s currently only one map and a finite number of end-run bosses to tackle. The eight character classes, called Nightfarers, have varying complexity in their ability mechanics and will take players a while to master, but they’ll likely spend most of their time attacking with weapons and dodging enemy blows, as in Elden Ring.
There are plenty of randomized factors that mix up a run, from shifting terrain opening up new areas to «invasions» of powerful enemy computer-controlled Nightfarers. But in the 20 hours it took me to beat half the end-run bosses and kill the final boss, the single map became such a known entity that I stopped paying attention to it as anything but a race course to speed over on the way to my next task.
Where Elden Ring Nightreign triumphs and falters
As a FromSoftware fan who can muck his way through its games in ways that nobody would describe as «dominant,» Nightreign is something of a relief, as my two permanent teammates can help a lot in distracting bosses and picking me up when I make mistakes.
Thanks to previewing the game earlier this year, I hit the ground running, pairing up with CNET teammates to try taking on big bosses — and failing. But after pairing up with a very skilled Bandai Namco employee (one of many who volunteered to help reviewers like me take on bosses and finish the game), we took down some of the biggest and baddest Nightreign has to offer.
There’s no mistaking that I was carried by more skilled teammates, and that has me concerned for a bit of the game’s flow and player skill growth. While I was used to cautiously and slowly going through FromSoftware games, my more skilled teammates flung us outbound on a speedy tour of the map zones we needed to hit to get as strong as we could. When I fell, they tanked bosses and dodged attacks to revive me. When the map’s Shifting Earth conditions led to a new area, my expert teammate took us to the exact right spot to take full advantage of it — something that might have taken plenty more runs to figure out on my own.
I certainly improved over time, but it was all during rounds — in the Roundtable hub, players return to between missions, a Sparring Grounds area lets you try out each of the eight total (six starting, two unlockable) Nightfarers’ regular and ultimate skills, along with every weapon in the game. But it’s a far cry from the game’s high-pressure situations of boss events, enemy groups and more. Players will improve only by trial and error in the field, sometimes letting down their teammates in the process.
Yet, when you and your team are firing on all cylinders, there’s no thrill like eking out a win over a monstrous boss. After killing a trio of end-run bosses, another reviewer, Bandai Namco employee Micah (team Cat Password all the way) and I locked in to beat the game’s final boss. Shouting out congratulations over team chat, my body shaking with adrenaline, I felt like I’d completed a gaming feat — something not unknown to many Elden Ring players after surmounting one of that game’s many challenging bosses.
I felt accomplished. I wanted to tell everyone, and when the game comes out, bring my friends in to play Nightreign with them, guiding as I was guided. But would I recommend my FromSoftware newcomer friends to play?
Who is Elden Ring Nightreign for?
The more I thought about it, the more I felt my dozens of hours in Elden Ring were essential to starting Nightreign strong — and even then, it took 20 hours in Nightreign to feel like I’d gotten a good handle on the best way to play. Knowing Elden Ring’s massive arsenal of weapons and spells felt essential to picking up Nightreign and immediately having fun.
New players who don’t have baked-in knowledge of Elden Ring or the combat flow of FromSoftware games will probably be left in the cold. Aside from a tutorial section teaching players basic mechanics, Nightreign lacks the carefully crafted early sections of the studio’s other games — it quite literally drops players into the map for a run and tells them to get killing.
The virtue of FromSoftware’s single-player adventures’ difficulties is that players could approach them at their own pace; in Nightreign, they must rapidly adapt to the studio’s particular flavor of tough combat while also figuring out a largely unexplained world. The studio’s famed minimalist storytelling will likely do a disservice to new players who die too quickly to learn.
Whether they continue with the game after a humiliating defeat is, indeed, the classic trial that every FromSoftware player faces. But it sure seems like new players have a high hill to climb picking up on the game’s subtly conveyed details — map flow, enemy camps, bosses, weapons, churches, strategies — while also figuring out how to play Soulslikes from scratch.
And yet, Nightreign is so unlike every other game out there that its sheer novelty may be enough to tempt FromSoftware veterans and newcomers alike. It’s polished, is easy to get into the action and has a very high skill ceiling. If players stick through its lack of direction and difficulty, they’ll find a multiplayer game that feels rewarding to win in a way few other games are. And when they lose, they may find themselves like I did — nursing annoyance that they fumbled but eager to drop in one more time with their trusted squad.
Technologies
Apple’s iPhone 16 Still Leads the Smartphone Pack in New 2025 Sales Data
Apple’s flagship line dominated first quarter sales, with Samsung close on its heels.
You might have a sense that Apple’s iPhone is one of the most successful smartphones on the market even without looking into the specifics, but now it’s official: the iPhone 16 is the bestselling smartphone of the year so far.
This new data comes from market analysis firm, Counterpoint Research, and its Global Handset Model Sales Tracker. According to the findings, for the first quarter of 2025 — January through March — the base model iPhone 16 was the top-selling smartphone globally. Apple maintained a strong grip on the rest of the firm’s top 10 list, with the iPhone 16 Pro Max, iPhone 16 Pro and previous-generation base model iPhone 15 taking up the second, third and fourth slots, respectively. They were trailed by the iPhone 16 Plus, which took tenth place.
Notably, Counterpoint highlighted that this quarter saw the current base model iPhone return to the top spot. In recent years, including the first quarter of 2024, the high-end Pro Max variant took first place. The firm attributed this in part to issues in China, where the government has subsidized cheaper phone models and where Huawei’s premium offerings have offered stiff competition.
A representative for Apple did not immediately respond to a request for comment.
Elsewhere on the list, Samsung was right on Apple’s heels last quarter, with the Galaxy A16 5G, Galaxy A06, Galaxy A25 Ultra and Galaxy A55 5G taking the fifth, sixth, seventh and ninth spots, respectively. Rounding out the list was Chinese manufacturer Xaomi’s Redmi 14C 4G, an extremely budget-friendly offering that you can snag at most US retailers for less than $150.
Technologies
Apple Expands Official Self Service Repair Options to Include iPads
DIY types, take note, the updated Self Service Repair Store provides iPad owners a whole new world of options.
Having iPad trouble? With Apple’s May 29 expansion of its Self Service Repair Store, you may be able to fix your device at home.
Users will have the choice of taking their iPads to an Apple Store Genius Bar or attempting certain repairs by themselves with help from Apple’s own resources. The Self Service Repair Store will now offer genuine iPad parts (including displays, batteries, cameras and charging ports), repair toolkits and the ability to arrange an Apple Diagnostics session, among other add-ons. This change also affects independent repair providers who were not previously able to legally repair iPads or offer parts to customers.
The service expansion will cover the iPad Air (M2 and later), iPad Pro (M4), iPad mini (A17 Pro) and iPad (A16) models.
This follows past expansions Apple has made to its self-repair program, which started in 2022, such as adding the MacBook Pro in 2023. At the time, we noted that this move may be in response to the Right to Repair movement, which has led to repair-oriented legislation in all 50 states. Whatever the reason, Apple has now expanded its own self-repair options to tablet owners.
«At Apple, our goal is to create the world’s greatest products that last as long as possible,» Brian Naumann, vice president of AppleCare, said in a statement. «With today’s announcement, we’re excited to expand our repair services to more customers, enabling them to further extend the life of their products, all without compromising safety, security, or privacy.»
Apple also announced its Self Service Repair options would be expanding this summer into Canada, making it the 34th country offering the program. A representative for Apple did not respond to a request for comment on Wednesday.
Technologies
T-Mobile Says It’s Not Spying on You. What the New Screen Recording Tool Actually Does
A new setting that looks like a privacy risk is popping up for some customers. T-Mobile explains what’s really going on.
Some T-Mobile customers during the past week have been surprised to discover a new — and enabled by default — feature in the T-Life app called «Screen recording tool.» In light of recent iffy recording tools such as Microsoft’s Recall AI feature in Windows, seeing a feature that records the contents of your screen is bound to raise privacy concerns.
How to disable Screen recording tool if you see it
If you’re a T-Mobile subscriber, you can check if this new option has been turned on by opening the T-Life app, tapping Manage and then tapping Settings (the gear icon). The Screen recording tool option shows up under the Preferences heading.
If the option is there, tap it to reveal a description and a toggle switch. The description reads: «We use a tool to record how customers use the app to analyze and improve your experience. Only T-Mobile will review and analyze your info. If you turn this toggle on or magenta, we will record your screen while you use the app. If you turn this toggle off or gray, we will not record your screen.»
To disable the feature, tap the switch so it becomes gray. (The «magenta» and «gray» in the text refer to the color of the toggle switch to indicate whether it’s active or not, respectively.)
Why T-Mobile stands behind the new feature
When I reached out to the company for more information, a T-Mobile spokesperson defended the feature, saying it was designed to improve the user experience.
«To help us give customers who use T-Life a smoother experience, we are rolling out a new tool in the app that will help us quickly troubleshoot reported or detected issues,» the spokesperson said. «This tool records activities within the app only and does not see or access any personal information. If a customer’s T-Life app currently supports the new functionality, it can be turned off in the settings under preferences.»
According to a post on droidlife, which earlier referenced the issue, the new option shows up on both iPhone and Android phones.
Why opt-in is so important
On the face of it, the Screen recording tool appears to do what it says, and the fact that it’s limited to just the T-Life app is a reasonable, and expected, limitation.
But as with all potential privacy issues, the fact that T-Mobile is enabling the feature by default has rightly made customers suspicious. It should be off initially, and if an issue arises that would require screen recording, then the company could get permission from the phone owner to turn it on.
T-Mobile in fact has a similar setup within the T-Life app. There’s another screen recording feature that is completely separate from this new Screen recording tool. In the app’s settings, under Help & support, is Screen Share, which can be used during a support call. It allows a T-Mobile expert to view your phone’s screen while troubleshooting an issue. It requires several steps and requires you to consent to having your screen recorded before allowing a support expert to connect to the app.
If you’ve ever tried to help a friend or family member over the phone and asked them to describe what’s on the screen, you’ll appreciate how helpful it can be to view what they’re seeing directly.
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