Technologies
I Tested the Honor 400 Pro Phone and This Feature Blew My Mind
Review: The phone is packed with great tech but it’s the AI skills that really surprised me

The Honor 400 Pro phone stood out to me for one big reason during my testing time. It has an AI-powered tool that turns still images into moving video clips. The AI created videos felt at times like magic and took me on an emotional journey that I didn’t expect. But this phone has plenty going for it beyond its AI skills.
Its screen is bright and vibrant, it’s packed with power and at £700 in the UK, it’s relatively affordable and offers some serious competition to both Samsung’s $650 Galaxy S24 FE and arguably even Google’s $1,000 Pixel 9 Pro. The downside for many of you is that the Honor 400 Pro won’t be officially on sale in the US. And that’s a pity because at a time when nearly every phone release comes with AI features (most of which feel like gimmicks), Honor proves that it’s possible for phone AI to really capture your attention. The 400 Pro’s £700 price converts to $938.
There’s also the base Honor 400, which uses a lower-end processor, has a smaller display but still packs the same AI skills. It’ll cost only £400 in the UK, or $537, converted.
I’ve been testing the phone for the past week so here’s what’s good — and not so good — about the Honor 400 Pro.
A vibrant screen, plenty of power
The 400 Pro has a 6.7-inch screen that offers tons of room to do your favorite mobile games or YouTube videos justice. It’s bright enough to counter midday sun and its colors are vibrant. It’s got a maximum 120Hz refresh rate, which makes scrolling around look nice and smooth.
The phone runs on a Qualcomm Snapdragon 8 Gen 3 processor that was a mainstay on most 2024 flagship Android phones and which put in some decent scores on our benchmark tests, considering the price. Its scores are in line with last year’s Galaxy S24 and Xiaomi 14 Ultra, which is no surprise as all three phones use the same chip. It’s got more than enough power to handle all of your everyday needs while tackling demanding games like Genshin Impact and PUBG at max settings without breaking a sweat.
Navigating around the Android 15 interface is a breeze. Honor’s skin of the UI is pretty standard, though I’m irked by the number of preinstalled apps the phone comes with. Temu, TikTok, LinkedIn, Booking.com, Amazon and something called ReelShort are all on the phone — along with various others — as soon as you turn it on making it feel quite cluttered from the off. I get that Honor probably makes a healthy bit of cash from these companies by forcing their apps on customers by default, but I’d like to see the phone be even cheaper given that it’s essentially ad-supported. You can uninstall these apps and I advise you to have an immediate clear-out once you get it out of the box.
Honor says the phone will receive six years of software and security support, which is quite good, though it’s a year behind the seven years of security support offered by both Samsung and Google. I’d like to see Honor (and other mobile companies) continue to battle to see who can support their phones for longer — it’s better for your wallet and it’s better for the planet.
AI. Lots of AI
No phone worth its salt in 2025 would launch without some form of AI, and the Honor 400 Pro is no exception. You’ll find a variety of the usual AI tools that range from a speech-to-text tool that transcribes dialogue in real time and a real-time language translation tool to a function that can rephrase, expand or summarise blocks of text.
Most of these are things you’ll find on most AI-enabled phones these days. They work about as well as the ones I’ve tried elsewhere. Google’s Gemini Advanced is also built in, another standard part of the Android experience.
The one feature that took me by surprise though was the image to video tool which creates a 5-second video out of a photo you provide. It’s simple: Open the Image to Video tool in the gallery, choose your source image from your camera roll and hit go. It takes around a minute but then you’ll be presented with an animated version of your still photo.
It uses Google’s VEO-2 AI model, and it seems essentially random in how it decides to bring your image to life as there are no options to provide prompts in what you want to see. Some results are quite bland while others have a lot more going on. The results can be hit and miss in their quality but it’s fun to play around with, though it’s arguably pointless beyond the sheer novelty of it. That said, I was conflicted when I fed it an image of my dad who died when I was a young child.
Right now the tool is available as part of a «free trial» although Honor has yet to confirm how long this trial lasts or how much it will eventually cost. AI is clearly a big part of the phone and while you can use it without using any of the AI tools, it feels like you’d be missing out on a big part of the equation if you chose to.
Hit and miss cameras, middling battery
On the back is a triple camera setup consisting of a 200-megapixel main camera (yes, I did mean to put two zeroes there), a 50-megapixel telephoto camera and a 12-megapixel ultrawide camera. Shots from all three cameras can look solid, with decent overall exposure (if sometimes a little on the bright side for my taste) and plenty of detail. I say «can» as while I have taken plenty of good images with the phone, I’ve also taken various ones that have disappointed me.
The 6x telephoto camera seems to struggle with exposure at times, with blown-out highlights visible in multiple test images I took. It doesn’t happen all the time though and there have been various occasions in my testing when its results look great. I can best describe it as «hit and miss.»
The cameras certainly aren’t the best around — you’ll need to splash more cash for the S25 Ultra or the iPhone 16 Pro if you want that — but they’re good enough for those of you looking for quick snaps on your travels to share with family and friends over WhatsApp or Instagram.
Inside the phone is a 5,300-mAh battery which should see you through most of a day of mixed use. It didn’t do great on our demanding battery drain test, but I’ve certainly seen worse. It does support 100W wired charging though so getting the juice back in is a speedy business.
Honor 400 Pro: Is it worth buying?
The phone’s vibrant display, powerful processor and solid camera setup make it a decent overall option if you’re looking for a phone that’s more affordable than today’s flagships. The AI skills are the cherry on the top, especially the image to video tool which I found genuinely fascinating to use. Will the novelty wear off? Yes, absolutely, but it’s certainly fun to play with for a while.
Technologies
Yes, an Elden Ring Live-Action Movie Directed by Alex Garland Is Coming
No details or release date, but boy will it be cool to see Malenia wipe the floor with someone else for a change.
Unbelievably, the rumors were true: Alex Garland is indeed set to write and direct a live-action film adaptation of Elden Ring, FromSoftware’s phenomenally successful and difficult video game. Award-winning producer and distributor A24 will work with Garland on the movie.
The dark fantasy Elden Ring is one of the best-selling games of all time, wowing players with its tight gameplay, expansive world and compelling yet cryptic lore, so it’s no surprise that it’s headed for the silver screen. Its epic storyline, written in part by A Game of Thrones author George R. R. Martin, could work well for a film — but it’s also a safe bet that many owners of the 30 million Elden Ring sales would go to see it, too.
Rumors had swirled that Alex Garland was adapting the game to film weeks ago, per Comic Book Resources, which seemed like an odd choice. But the director’s prior adaptations of nerd properties, from the gritty pulp dystopia of Dredd to the gnostic science fiction of Annihilation, could suit him to take on Elden Ring’s dark fantasy world.
Better still is Garland’s experience with A24, which has led to several of the director’s most compelling visions on celluloid. They first paired up for 2015’s Ex Machina, followed by 2022’s gender parable Men and the bleakly topical Civil War last year, and finally the Iraq War drama Warfare released last month.
There’s no release date or other details for Garland’s Elden Ring. But fans of the game won’t have to wait long to get another fix of their favorite game — its multiplayer spinoff, Elden Ring Nightreign, is coming out on May 30.
Technologies
Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction
This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.
In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.
The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo.
Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.
These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.
Maintaining the Marvel power fantasy
Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool.»
It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.
The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.
Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.
That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.
NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.
Each update provides clarity on Marvel Rivals’ competitive mode
If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.
Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.
Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.
The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.
But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.
Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.
Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.
Technologies
Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do
The models can now use tools like web searches during extended reasoning tasks.
The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.
Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.
The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.
Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete.
«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.
Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said.
«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.
Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.
The models both offer near-instant response modes and extended thinking modes.
All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.
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