Technologies
Review: This Portable Controller Is the Perfect On the Go Gaming Accessory
The Crkd Neo S is a fun, little controller with a reasonable price — and a few quirks.

Gaming controllers are a dime a dozen, and it’s not easy to know which ones are worth spending money on. Often, the question is whether you really need to upgrade to a new controller when you still have the one that came with your console. However, the truth is there are so many more ways we can play our favorite games now, including on our phones and tablets. Plus, having something you can quickly drop into your bag in case you want to game on the go is super helpful, too.
I’ve been testing a lot of controllers lately, and the Crkd (pronounced like «cracked») Neo S offers nearly everything you’d want in a good, easily portable game controller — and it’s affordable, too. The company let me check out the Frost Edition, and I’ve been quite impressed.
What I like about the Crkd Neo S
Hardware and customization
Crkd mostly nails the hardware on the Neo S. Firstly, I had not used a rectangular controller before, but it felt very comfortable after just a few minutes. The slightly protruding grips on the back help out quite a bit.
The buttons are really clicky, the joysticks are stiff without being too rigid and the triggers feel great. Gaming with the Neo S for a couple of hours at a time was a pleasure, and I never missed an input due to mushy controls.
The Neo S connects wirelessly via Bluetooth, but there’s also a USB-C port and an included cable for wired gaming. Up to three devices can be connected at a time. Once set up, I was able to quickly switch between my PC, iPad and Nintendo Switch in just a few seconds.
It’s impressive that it’s as good as it is, considering its size. The Neo S is small enough to tuck into a large pants or jacket pocket if you really need to, and it easily slipped into my backpack. Although, the lack of a carrying case meant the sticks caught on my bag occasionally, but it’s quite easy to travel with.
Another fun thing about the Neo S is all the different special editions available. I have the Frost Edition, which is exclusive to the Apple Store (and currently sold out), but there are options like Retro Gold, Classic Clear, Fortnite and several others. You can add them to your «collection» in the Crkd app, and the app will tell you the product number of your controller and even give it a rarity rank depending on how many were made.
It would be cool if you could collect points or something by adding more to your collection, which you could then redeem for discounts on other controllers or accessories, but right now, points seem to be for bragging rights only.
One other impressive thing about the Neo S is the pro-level of customization built into it. Considering its price and size, you wouldn’t necessarily think you could customize almost everything possible input on it. Things like the vibration intensity, trigger sensitivity, even the dead zones for the joysticks — all things that you can normally only customize on controllers that cost a few hundred dollars.
Despite all of its features and compact design, the Neo S is still reasonably priced. At the time of writing, you can find most editions for about $40 to $50, though newly released editions are typically around $60. Plus, you get even more discounts if you buy a few at a time (like if you want to upgrade the kiddos’ Switch controllers). That’s really not a bad price at all for such a good controller, especially with as much customization as this one offers.
What I don’t like about the Crkd Neo S
For as good as the inputs on the Neo S are, the haptics are surprisingly mediocre. They aren’t as bad as others I’ve used, but I would recommend keeping them on the lowest setting or just turning them off. They’re nice to have for some games, but I’m just not a fan.
Also, while the controller is extremely customizable, tweaking those settings is pretty confusing. Changing any of them manually on the controller requires pressing a combination of the big Crkd button at the top and some other random button. It’s not at all intuitive, so you either have to memorize the different button combos or look them up every time.
Thankfully, you can change everything in the Crkd iOS or Android app, but that means pausing your game, connecting to the other device, changing the settings and switching back to the console. It’s quite a lot of steps, and it doesn’t save settings between devices — you’ll have to change them every time.
This confusion also translates to the setup process. Pairing to and switching between devices took some trial and error at first, and even so, you have to remember which button combo connects to which device (D-pad up plus Crkd button for iOS, D-pad right plus Crkd button for Switch, and so on). Having a tiny LCD screen that could help walk you through stuff might help, but my recommendation is to just pair the controller with one device and leave it.
Should you buy the Crkd Neo S?
All that being said, I would absolutely recommend the Neo S in a heartbeat. It’s a really solid little controller that’s incredibly portable and quite comfortable to use. Plus, the immense level of customization means you can get pro-level controls for a fraction of what you’d pay for something like an Xbox Elite controller.
The collectible nature of the special editions also adds another layer of fun to the Neo S.
Personally, I wish I’d discovered Crkd controllers years ago.
Technologies
Doom The Dark Ages Review: Blood, Steel and Burnout
Guns and heavy metal weren’t enough this time around.
Doom: The Dark Ages is the third game of the new «Doom» era since the franchise was rebooted in 2016 and was followed up with a second game, Doom Eternal, in 2020. While this newest title makes some big changes to the game, and I do mean «big,» it does feel like it’s lost a bit of that Doom charm that made me giddy whenever I saw the phrase «rip and tear.»
For this latest go-around, developer id Software tweaked the Doom formula to go beyond just shooting enemies and is far away from the platforming that was found in Doom Eternal. The result is a blend of action that really sings when everything is timed right but also falls flat outside of the action. There’s just a lack of areas where my adrenaline starts pumping compared to the previous Doom games.
To lay the groundwork for Doom: The Dark Ages, the game takes place before the events of the 2016 reboot. Doomguy, referred to as the Slayer throughout, was transported to Hell following the events of Doom 64 in order to fight the hordes of monsters. Some point after battling demons for billions of years, he’s transported to Argent D’Nur, a different realm inhabited by humans who fight against the hordes of Hell in this epic war with futuristic weapons with a medieval motif. As the Slayer, he’s there to help the humans win and what follows is a very dramatic, almost Game of Thrones-type story but it feels shallow.
And I get it. Doom wasn’t ever really about the story but it has been since the reboot. What I love about the reboot is that I’m playing as the same character as I was 20 years earlier in my high school computer lab. A character who had returned from the depths of Hell and was being used as a living weapon to defeat the army from Hell once again. Then, in Doom Eternal, we learn how Doomguy was a mythical hero in that other realm and traveling to that realm was this satisfying experience that felt like the equivalent of a heavy metal album cover.
In Doom: The Dark Ages, I didn’t feel that same excitement to learn more about Doomguy’s past. The attempt at intrigue just didn’t work, so making my way through the chapters was a slog at times. Don’t get me wrong: The action was exciting, most of the time, but it takes a while to get to that pinnacle of where all the new elements of the game fit into place.
Doomguy’s New Toys (and Tricks)
Of those new elements, the most significant is the addition of a shield. It’s weird playing a Doom game with a shield but it’s part of id’s attempt to redefine the gameplay by adding some depth. The shield provides four kinds of actions that are important while playing, including the most obvious one, defense.
Some of the enemies have particularly big guns that can tear you apart if you don’t use your shield. As you might expect, there’s a shield throw, a la Captain America, so you can use it as a weapon. This throw can be an instakill for weaker enemies or a stun for tougher ones as it tears into their bodies.
Doomguy also has a shield bash that does some damage but acts as a way to quickly dash at enemies as well as break open barriers throughout the levels. Lastly, there’s the shield parry. Some enemies shoot out green projectiles that can be parried back at them, which is required to defeat some enemies. I appreciated that there’s an option to make the parry window more generous or tighter, depending on what works for you.
Another change is the arsenal available to Doomguy. Doom Eternal introduced a few new weapons along with the franchise mainstays like the Chaingun and BFG 9000. But in Doom: The Dark Ages, it’s all new weapons with the exception of the shotgun that you start with. The new guns are pretty intense but they do have a similar feel to other weapons like the Accelerator in comparison to the Plasma Rifle.
Each gun has an alternate fire that makes it act like a new weapon. For example, the Shredders feel like a standard machine gun that shoots bolts into enemies. Later in the game, you can unlock the alternate version, called the Impaler, that fires big spikes and acts almost like a non-scoping sniper rifle because it deals huge damage with headshots. Another weapon, the Pulverizer, is most notable for its design, which crushes skulls and shoots out bone pieces in a spread to take out multiple enemies at once. Guns weren’t the only new weapons for Doomguy, as there are also new melee weapons, the most notable being the Flail.
The shield and every weapon can be upgraded via gold, rubies and wraithstones found throughout the levels. This is where the action can get fun because upgrading weapons in a certain way can have different effects on enemies, from dealing damage to nearby enemies to having a longer stun or making enemies drop more ammo or armor. There’s a combination of upgrades that creates this fantastic harmony between the shield and the weapons. There’s a lot of experimentation available for players to make their favorite weapon even more fun to use.
Big Maps, Bigger Fights
Arguably, the most noteworthy change in Doom: The Dark Ages is the open levels. Previous games were more constrained, with players having to clear out rooms. In this game, there are big maps with multiple areas that need to be cleared to complete the chapter. This allows for a lot of exploration as there are plenty of secrets to find. Enemies are scattered throughout, but there are areas where a barrier will pop up and you’ll have to deal with hordes of demons in a closed-off space similar to the previous Doom games. Like the rest of Doom: The Dark Ages, these levels have a medieval look with some futuristic accents here and there. This style, which is also shown in Doom Eternal, creates a remarkable presentation on the Xbox Series X when combined with the heavy metal music.
Speaking of presentation, the two «big» additions to the Doom franchise are the dragon and the Atlan mech, which are available on certain levels. The action changes similarly when riding either one. Whether you’re on the dragon or the mech, you progress through the levels and do a combination of attacking and dodging enemies’ attacks. Traveling on both is fun but where the dragon flies throughout the levels and can chase down certain enemies, the Atlan smashes buildings as it fights giant demons. While enjoyable, I have to admit, I didn’t mind them being limited to certain levels; there wasn’t a lot to do with them.
All the new additions id Software introduced in Doom: The Dark Ages are welcome changes to keep a franchise that’s been around for more than three decades feeling fresh. I still can’t shake the feeling that something’s missing, though. It just doesn’t have the same pull as the last two Doom games. Because of that, it never gave me the same rush while playing. There were stretches where it honestly felt boring, which is wild to say about a Doom game. It definitely picks up in places and delivers some great moments, but I kept wishing there was more meat on the bones — just something that made me care more about this adventure.
Doom: The Dark Ages comes out on May 15 for Xbox, PlayStation and PC, and it’ll be available on Game Pass at launch. Players who purchase the Premium Edition of Doom: The Dark Ages will gain access to the game on May 13.
Technologies
Palworld Developer Has Removed Game Features Due to Nintendo Legal Pressure
Pocketpair says it’s continuing to evolve its monster-collecting game, even as it strips out features that may be too similar to the Pokemon franchise it parodies.
When it debuted as an early access game in 2024, the popular action/collection videogame Palworld was an instant hit, but it didn’t take a judicial expert to predict that its similarities to Pokemon would invite legal action. That happened about eight months later when Nintendo and The Pokemon Company filed suit, claiming patent infringement.
Now, gamers are seeing some of the effects of that legal threat. Pocketpair, the studio behind the unofficial parody, Some features in the game, such as the use of Pal Spheres (similar to Poke Balls in Pokemon) and gliding with Pals have been patched out of gameplay with updates in November and this month.
In a blog post titled, «Regarding the lawsuit, changes to Palworld and the future,» Pocketpair said the changes «were indeed a result of the ongoing litigation.»
The post goes on to say: «everyone here at Pocketpair was disappointed that this adjustment had to be made, and we fully understand that many players feel the same frustration. Unfortunately, as the alternative would have led to an even greater deterioration of the gameplay experience for players, it was determined that this change was necessary.»
Much of the debate around Palworld’s existence and why it’s facing legal challenges has to do with whether the game itself could be protected legally if it’s considered a parody. That may be why the lawsuit is based on patent infringement, focusing on mechanics of the game, rather than copyright infringement.
Even with legal action pending, the game’s expansion has not slowed down. It’s available on PlayStation 5, Xbox consoles and PC, and there’s a mobile version still in the works.
Technologies
Beats Solo 4 Headphones Are Just $100 Right Now, but Not for Long
This 50% discount on these popular headphones is incredible — but it’s only a limited-time deal, so don’t miss out.
Are your old headphones barely hanging on? While you might know you need to upgrade, the price of the best headphones can be a bit off-putting for many people. Well, that’s where we come in, because we’re always on the lookout for deals — like this one on the Beats Solo 4 headphones.
Thanks to a massive discount on Amazon, you can currently get your hands on a pair of the Beats Solo 4 for just $100. That’s not only 50% off, but also $30 cheaper than they were a month and a half ago during the Amazon Big Spring Sale. We’re not expecting this deal to last long though, so grab it quick if you want it.
As far as headphone deals go, you won’t want to miss these. The Beats Solo 4 headphones have plenty going for them, including a 50-hour battery life, so you won’t need to reach for the charger that often. But when you do need to charge them up, a 10-minute charge will give you five hours of listening time. If you prefer to listen with a cable rather than wirelessly, the Beats Solo 4and includes support for high-quality audio, too.
CNET’s audio expert David Carnoy rated the Beats Solo 4 highly in his full review last year, but advised readers to wait for them to drop to $130 or so.
Hey, did you know? CNET Deals texts are free, easy and save you money.
The colors on sale include matte black, pink and blue, and all feature custom acoustic architecture and updated drivers to offer that iconic Beats sound. If you’re a fan of bass — you won’t be disappointed. The adjustable earcups and so-called UltraPlush cushions ensure long listening sessions won’t be uncomfortable.
Why this deal matters
The Apple-owned Beats brand is iconic and this is your chance to put a pair of the company’s headphones in your tech bag at a huge saving. Getting anything for half the price is an incredible opportunity. Being able to pick your color sweetens the deal, but the limited-time nature of the deal does mean you need to act sooner rather than later.
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