Technologies
Backbone Pro Review: A Smart Mobile Game Controller That’ll Cost You
It’s slick, comfortable and clever, but you pay the premium for it.
Pros
- Bluetooth plus some in-controller processing means you don’t have to play with your phone inserted
- Software now provides access to emulators for retro games
- Much better, ergonomic grip than Backbone One and other «flat» controllers
- Rear buttons
Cons
- Expensive, especially if you need the subscription
- Can still only use USB for charging (now both controller and phone), not audio
- A lot of features, including the unified game hub and launcher, emulators, live streaming and more require a $40 annual subscription
One game controller to rule them all? Not yet, but the Backbone Pro sets out on that path and covers a fair bit of ground — for a nontrivial $170 price tag (thank you tariffs) plus an optional subscription at $40 a year to bring the necessary features into play.
I tested the iPhone version of the app; Android is forthcoming.
The original — and still available — Backbone is designed to run only with a phone snapped into it, which obviates the need for built-in wireless or batteries; the Pro has its own Bluetooth radio and batteries, so it can operate independently like a typical Bluetooth controller. For the Pro, Backbone retronyms the original function as «handheld mode,» differentiating the Bluetooth as «wireless mode.»
That’s the functional difference between the two controllers. The Pro was redesigned significantly from the original as well, both to accommodate the new capabilities and to make it feel more upscale; sorry, old iPhone owners, it will only come with USB-C, not Lightning connectors (so iPhone 15 or later). And underpinning it all is the software, notably its subscription upgrade, Backbone Plus.
During my preannouncement briefing, Backbone’s CEO, Maneet Khaira, explained his philosophy about where his corner of gaming was heading. «Our view is that in the future … all you have to do is buy just one device and you can play games on any screen. And maybe you could be a kid who doesn’t own a console, and you could be able to play Fortnite on a TV, because that’s just the TV you can buy at Best Buy, right, and you can play games on it. So our goal is to make one device that works at every single screen, so you can move from can move from screen to screen, and that way we can bring gaming to a lot more people and expand like the addressable market of gaming. And that really is what we try to accomplish with Backbone Pro in a nutshell.»
But it’s the subscription software that enables what he’s describing — the hardware is nice, but there are a lot of competing controllers — and the most difficult part to pull off thanks to all the game launcher and service fragmentation.
A more traditional, organic design
One problem with the initial generation of on-phone controllers, like the Backbone One, was that they were designed to be as small as possible. That meant feel and features were frequently sacrificed. With the Pro, Backbone tried to keep it small, but reinstated a lot of the design characteristics that players want, such as grips that you can actually grip, full size thumbsticks, rear buttons and Hall Effect triggers.
Backbone also changed the switch type on the ABXY buttons (to carbon pill) to make them quieter rather than the crisp clickiness of those on the older controller. They’ve got deeper travel, which to me registers as slightly less responsive, but I’m a button masher so after a while I got used to them. I didn’t feel a lot of latency in local games — actioners like Carrion and Hades on the phone — but over wireless I do think I experienced occasional lag (in Lies of P on a Mac, Dead Cells on an iPad and more). Bluetooth has gotten a lot better, but it’s still not perfect. You can still connect wired if it becomes an issue.
The grips offer a solid handhold, and they have a little more texture than the Backbone One, but less than the Xbox Wireless controller, and they feel a little softer than the other parts of the controller. Pretty comfy for long hours of gameplay.
I’m not crazy about the left and right buttons — because of the controller and button sizing I have trouble using them without having to think about it — which makes the rear buttons so useful for me. Those are a little bit harder to press to prevent accidental activation, but not so hard that I can’t operate them with weaker fingers (my ring fingers) so I remapped them as default in the software.
That said, they’re still a little bigger than those on the Backbone One, as are the triggers, and still relatively clicky. I have mixed feelings about the triggers, though. They’ve got a relatively deep pull, which can be great for aiming but not as responsive as I like for shooting. The software lets you set virtual trigger stops and deadzones (as well as joystick deadzones), but without the physical stop it’s only partially effective for me. But you’ve got the control if you want to try it.
There’s a dedicated Bluetooth pairing button and analog jack for audio on the left grip and USB-C charging on the right. In addition to charging the batteries in the controller it can charge your phone, and when it’s charging your phone it trickle charges the controller battery. (Backbone rates the battery at 40 hours, but I somehow drained it a lot faster on the first charge. Now it’s draining more slowly.) But as with the Backbone One, you can’t use the USB-C port for audio, video or data.
When you pair the controller with another device but the phone is connected, it gives you a choice as to which device you want to control. But once you’ve set the profile via the phone — I wish it were possible to cycle through profiles in hardware so the phone wasn’t necessary — you probably want to remove it. I found that it disconnected Bluetooth when I went to the Backbone app using the touch screen, for example.
Software and $oftware
The free Backbone software delivers some basic capabilities that you get with most mobile controllers, although that includes more-basic-than-basic stuff like «you can use it» and button mappings (for the iPhone it refers you to system settings, anyway). Everything else requires the $40 annual subscription, which means for the Pro you can end up spending $210. There’s a month free trial.
The Backbone Plus subscription does offer a lot. In addition to what you’ve previously gotten for the Backbone One — such as support for streaming, chat, a unified game launcher, perks and discounts — Backbone’s added retro games and emulators to the hub, and specific to the Pro, game profiles with button remappings and deadzone/trigger stop settings on a per-game basis.
It also lets you save different device connections in the app for easy switching (which Backbone calls «FlowState»), which is one of the slickest aspects of the software specific to the Pro. For instance, once I’d paired to my iPad, I subsequently simply had to go to the list of paired devices and select it to connect and control. You can also select the profile you want to use. After that, remove the phone from the controller.
It’s as seamless as I’ve ever seen, and when it’s not it’s because of the Byzantine ways you have to set up things on Apple devices or how the services work — web app shortcuts to play Xbox Cloud gaming and GeForce Now’s painful login process spring to mind.
I generally like the software, but I wish there was an option to turn off the audio while scrolling through the game thumbnails, which autoplay. If you’re sensitive to sound (in a neurodivergent way), it’s like a cat walking across your brain, gripping with its claws. I had to mute my phone just to browse. I find it ironic that the company redesigned the buttons to operate more quietly but the software is still noisy.
Compatibility claims can get confusing as well. For instance, Backbone claims it can work as an Xbox controller, but there’s no Bluetooth support in the console: You have to use Remote Play or cloud gaming, which aren’t always feasible. In my case, Remote Play isn’t supported by my network configuration — a double NAT setup — and cloud is hit or miss (even an Xbox Cloud Gaming lightweight game like Blue Prince ran fine for a while and then started to degrade and Expedition 33 barely ran). Neither of those is within Backbone’s control, but can affect the Backbone Pro experience.
The hardware is compelling if you like the on-phone controller concept or want something a little smaller to tote for your Bluetooth gaming — you don’t need to subscribe for that — but it’s certainly not for the budget minded given you can find tons of alternatives for a fraction of the price. If you play on a lot of different Bluetooth-equipped devices, though, and are willing to shell out for yet another subscription, the Backbone Pro’s probably the slickest option out there.
Technologies
Amazon Unveils AI-Using Warehouse Robot With Human-Like Sense of Touch
Amazon’s new Vulcan robot uses physical AI to carefully stow and pick everything from socks to fragile electronics at fulfillment centers.
Amazon’s new Vulcan fulfillment center robot doesn’t look humanoid, but it has some very human characteristics, like the ability to «feel» the items it’s handling.
Amazon introduced Vulcan at its Delivering the Future event in Germany on May 7.
«Built on key advances in robotics, engineering, and physical AI, Vulcan is our first robot with a sense of touch,» the company said in a statement. The event is a showcase for Amazon’s technology innovations.
Vulcan can stow or pick items from the fabric-covered pods Amazon uses for inventory storage. It has a human–like finesse when handling objects. Force feedback sensors help the robot avoid damaging the merchandise.
A suction cup and camera system comes into play when Vulcan is pulling items out of bins.
«While the suction cup grabs it, the camera watches to make sure it took the right thing and only the right thing, avoiding what our engineers call the risk of ‘co-extracting non-target items,'» Amazon said.
Vulcan is in place at fulfillment centers in Spokane, Wash. and Hamburg, Germany. It’s primarily tasked with reaching items stored low that require a human to bend down, or items stored up high that require an employee to use a stepladder.
The rise of robots in traditionally human-powered workplaces can be a sensitive subject. Amazon makes it clear it sees Vulcan as an assistant to its employees rather than a replacement for them.
Vulcan can handle 75% of the types of items stocked at the fulfillment centers. It’s designed to know which ones it can move and which ones it needs to ask for human help for — like a robot-human tag team.
The robot uses a physical AI system that includes «algorithms for identifying which items Vulcan can or can’t handle, finding space within bins, identifying tubes of toothpaste and boxes of paper clips and much more.» The AI was trained on everything from socks to electronics and continues to learn as the robot works.
Humans and robots can effectively coexist in distribution centers, said logistics and operations researchers Rene de Koster of Erasmus University in the Netherlands and Debjit Roy of the Indian Institute of Management Ahmedabad.
«Right now, at least, distribution center automation with people in the mix is often a more efficient, flexible and cost-effective bet than a completely automated center,» the team said last year in a summary of their research for the Harvard Business Review.
Robots have long been part of Amazon’s operations with over 750,000 robots deployed in its fulfillment centers, the company said.
Vulcan will roll out to more centers in Europe and the US over the next couple of years, increasing the chances of your future Amazon shipments having Vulcan’s unseen «fingerprints» on them.
Technologies
Why the Fed’s Interest Rate Pause Could Bring Mortgage Rate Volatility
Technologies
Xbox Handheld Console Seemingly Glimpsed in New Asus Leak
Rumors of a handheld gaming device made by Asus in collaboration with Xbox got a shot in the arm after an alleged prototype surfaced in leaked photos.
Remember those rumors about an Xbox-branded handheld gaming machine? While nothing’s official yet, things are looking a bit more concrete after a big new leak from the FCC.
On Wednesday, images surfaced online from the FCC certification of unannounced new handhelds supposedly on the way from Asus, specifically the successors to its ROG Ally handheld PC, as reported earlier by Engadget. Microsoft’s plans for an Xbox handheld were previously speculated to involve partnering with another company, and now it appears that the ROG Ally 2 could boast an Xbox-branded model, with some different hardware under the hood.
Originally launched in 2023, the Ally is a handheld gaming machine running Windows that allows PC games to be played on the go. It’s emerged as one of the main competitors to Valve’s Steam Deck, which kickstarted a new wave of interest in handheld PCs.
Based on the images circulating online, the Ally 2 appears to be a bit thicker than its predecessor, with grips on the side of the unit redesigned to more closely resemble traditional controller handles. Not much appears different with the Xbox model, aside from a branded Xbox button on the top left.
According to the leaked FCC filings, the Xbox version would run on an AMD 8-Core 36W Ryzen Z2 Extreme processor and 64GB or LPDDR5X memory, while the standard edition will boast an AMD 4-core 20W AMD Aeirth Plus chip with an unspecified amount of memory. Both models at this time feature 7-inch 120hz screens.
Aside from those hardware differences, the Xbox edition of the Ally 2 is expected to be differentiated by a greater integration with features like the Xbox Game Bar and services like Game Pass. As a Windows PC, the ROG Ally is already compatible with Game Pass for PC, so it remains to be seen what a deeper integration with the service will look like.
Xbox and Asus did not respond to requests for comment before publishing.
-
Technologies2 года ago
Tech Companies Need to Be Held Accountable for Security, Experts Say
-
Technologies2 года ago
Best Handheld Game Console in 2023
-
Technologies2 года ago
Tighten Up Your VR Game With the Best Head Straps for Quest 2
-
Technologies4 года ago
Verum, Wickr and Threema: next generation secured messengers
-
Technologies4 года ago
Google to require vaccinations as Silicon Valley rethinks return-to-office policies
-
Technologies4 года ago
Olivia Harlan Dekker for Verum Messenger
-
Technologies3 года ago
Black Friday 2021: The best deals on TVs, headphones, kitchenware, and more
-
Technologies4 года ago
iPhone 13 event: How to watch Apple’s big announcement tomorrow