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ARC Raiders Hands-On Preview: An Extraction Shooter Built for a More Casual Audience

A frantic fight against man and machine, ARC Raiders separates itself from the usual genre fare.

It’s easy to be skeptical about a new extraction shooter in 2025. Escape From Tarkov has locked down the genre in its perpetual closed beta status since 2017, and experimental competitors like The Cycle: Frontier have come and gone in the meantime. That’s not to mention the fact that Bungie’s Marathon is coming out this year, a looming shadow over this hard-core gaming genre.

But Embark Studios’ ARC Raiders is surprisingly accessible to more casual players, and I can see it carving out its own niche within the space. During a 3-hour online preview event where media members were able to get hands-on experience with solo and squad play in the latest beta build, I got a feel for how each run plays out: sneaking around for loot, hiding from or dispatching robot enemies and engaging other players in combat in a mad dash to the remaining exits on the map.

The world of ARC Raiders is perhaps the biggest draw — humanity is overrun by an onslaught of the ARC, a fleet of different mechanized enemies that routinely fall from space. The last remnants of mankind live in the underground city of Speranza, struggling through life and waiting to reclaim the world.

In the meantime, someone has to make the trip up through the tubes to grab crucial supplies left on the surface for the movers and shakers down below. That’s where the raiders come in. Players step into the role of one of a ragtag gang of mercenaries that navigate the arid-but-not-desolate post-post-apocalypse for profit and glory and who are just as likely to gun down the ARC as they are their fellow man to heist a score and bring it back below the surface.

The goals and main progression systems of ARC Raiders are very similar to other extraction shooters in this sense. Whether I was tackling questlines for the vendors in Speranza or building and upgrading workbenches to expand my arsenal, my purpose in each run was to find specific loot (or kill specific bots) to strengthen my character. A persistent skill tree with nodes that increase vitality, mobility and looting speed ensured that I felt like I was getting stronger even when I didn’t make it back underground.

It seems like the end goal is to build up an arsenal strong enough to challenge hulking robotic behemoths — like the ARC Queen seen in the photo above — that are designed as a sort of raid boss that multiple players will need to work together to take down. Even still, there’s a lot to enjoy here for players who never reach this endgame. Unlike my experience with Escape From Tarkov and The Cycle: Frontier, I never had a dull run during my time with ARC Raiders.

High-speed action, changing map conditions and emergent narratives make each run feel unique

Extraction shooters usually encourage slow, methodical gameplay — when you can lose everything in seconds, you carefully calculate every move.

This is less so the case in ARC Raiders. It’s a game where you can crouch, but you can’t go prone, suggesting more of an active play style than hiding for prolonged minutes to avoid making a sound. Instead, you’re encouraged to dodge roll out of danger and take ziplines up and down buildings. Runs are far more entertaining because everyone is constantly being pushed into high-speed player-versus-player-versus-enemy action.

The preview started us in solo runs, bringing in little equipment and setting us loose on each other as we crept in from the edges of the map. From the get-go, I was thrust into combat — the first location I looted in my time with ARC Raiders was a medical facility on the outskirts of a dam. This map has the most flora and color of the three we got to try, and it seems as though it offers the most beginner-friendly experience.

As I rifled through drawers to find fabric, bandages and adrenaline shots, I heard footsteps thudding up the stairway behind me — the game has very strong sound design, and it’ll often clue you into threats before you ever see anything. Footsteps might even be a little too loud in the current build, as you can suss out where someone is crouch-walking if you’re keyed in on a nearby player.

I took up a position behind a computer console, making sure none of my extremities were exposed while preparing an ambush. A flashlight shone across the threshold, scanning the room — a raider clad in black strode in cautiously. I popped out of cover and peppered him with gunfire, but as my bullets struck my opponent, blue sparks emitted from his body. His shield protected him from the brunt of my initial volley, and I began to panic as my magazine ran dry.

Suddenly, alarms blared and the building whirred to life. Our brief exchange had activated the building’s security protocols, and a spherical ARC robot rolled out of a hole in the wall. Flamethrowers extended from pods on its sides, and the new threat lit up the room with wicked plumes of fire as I hightailed it out of there.

When I reached the other side of the building, I held rank in a corner and listened for movement. Thirty seconds passed, then a minute, and I knew I couldn’t stay in one place any longer. Creeping back to where I once fought my fellow man, a low electric thrum indicated that it was a machine that won the day.

I dumped my magazine into the bot, sending it backward into a wall as circuitry and debris exploded from its metal husk. The physics engine is working overtime in ARC Raiders, and every shot that connects with an ARC enemy is rewarded with satisfying mechanical spasms and crunching machinery.

It was only as the death sphere stopped moving and I closed the distance toward it that I found the body of my human opponent, who had been set aflame as I made my escape. He had been roasted mid-retreat, attempting to backtrack to the building’s entrance. I grabbed everything I could carry before setting off toward the dam.

Every run I embarked on built a different tale, with many ending in tragedy like this one. There were other adventures, though, that coalesced in spontaneous camaraderie.

During one run in the spaceport map, I made contact with two other solo raiders over proximity voice chat, joining them on their scavenging spree. We found a weapons crate and divvied up the loot.

I passed a rifle and crafting materials to my newfound teammates, and in return, they handed me a rare horizontal grip for my submachine gun. At any point, we could have turned on each other and turned the affair into a proper bloodbath, but we chose to work together for the best chance to escape with our spoils.

In another run, a sandstorm obscured my vision, so I waited until someone opened up the extraction tube to run up and gun them down. It was difficult to assess the threat level of my surroundings, so I decided to cut someone else’s escape short by mere seconds.

The encounter weakened me, and a sniper’s shot tore me asunder moments later — yet I was able to crawl to the console and extract before my bleedout timer ran out, saving my precious loot in the 11th hour of the match.

These are pulse-pounding moments that define extraction shooters for many players, and it’s what makes the high-stakes gameplay feel so rewarding.

Squad gameplay is just as riveting — I spent an hour navigating the arid alleyways of ARC Raiders’ Buried City with Paul Greveson, a technical artist from Embark Studios, and CNET’s very own David Lumb. As we negotiated a deserted highway overpass and tight urban corridors, it became clear that careful coordination is the key to success in ARC Raiders.

We looted and shared crafting materials that were required for our questlines back home, and watched each other’s backs as the ARC presence increased across the map. At one point, we had 90 seconds to reach a train station before we lost our only path back to Speranza (extraction zones are only available for limited times from the start of the match, and some shutter sooner than others). As we descended the zipline below ground, a large flying ARC unit — the Snitch — spotted me and called nearby gun-toting Wasps to our location.

They descended into the sinkhole, and my team had to fight aerial units in dark, cramped tunnels before we could escape. For an extraction shooter, it was an intensely cinematic moment — it was a peak of urban warfare that reminded me of The Division in many ways.

In other games like Escape From Tarkov, the downtime between these encounters is excruciatingly long — I can set out on multiple scavenger runs in a row without a moment that defines my gameplay session. In ARC Raiders, I feel like something important and exciting happens in every run.

Even though losing your items when dying midway through a run sucks, giving folks these epic stories to chase every time they set out into the world is the secret sauce for retaining players in an extraction shooter — and I think it’s where ARC Raiders stands head and shoulders above the competition. The game even lets you relive your greatest hits after every run, showing off a detailed map with all the places you looted, the ARC enemies you destroyed and the raiders you wounded (or who wounded you).

Even when you’re losing items, you’re discovering and sharing emergent narratives with the other raiders around you. That is what makes every run feel like time well spent.

ARC Raiders eschews common extraction shooter trappings to embrace a wider playerbase

Speed is key to attracting more gamers, and ARC Raiders seems to have stumbled upon a winning formula. Running and gunning feels just as valuable as perching in a sniper’s nest and watching out for unsuspecting raiders, and I was never taken out in a single shot so long as I had a shield equipped.

Even when I was caught off-guard, every engagement I had with another player felt fair — that’s important when your entire inventory of loot is on the line, and I suspect that this higher feeling of player agency will be a massive draw for players who have been turned away by similar games.

Player parity and fairness seems to be one of the core pillars of ARC Raiders’ design, which is unusual for an extraction shooter. Embark Studios is creating a game that seemingly respects your time, even when you don’t make it back to Speranza alive — and if you don’t play the game for hours each week.

In similar extraction shooter games, hardcore players are able to pull ahead early, assembling high-tier armor that low-tier weapons can’t penetrate. They camouflage themselves and wait in corners for half an hour to obliterate any unsuspecting players who wander into the wrong room. Then, they rifle through their belongings and extract the goods.

ARC Raiders disincentivizes this behavior in several ways. The third-person camera view and enhanced mobility mean that a corner camper doesn’t have an inherent advantage in a fight, and there don’t seem to be any pieces of armor that small arms can’t pierce. Equippable shields merely offer different health bar extensions, which will help veterans fare better in combat but won’t outright determine how a fight plays out.

Higher-caliber weapons still serve a purpose, though, since you’ll need certain bullet penetration to take out the roaming ARC robots. There were runs where I avoided the quad-rotor flying Wasp drones and only fought tiny pests like the insectoid Ticks because I was carrying only weapons that used light ammunition.

There are tangible benefits to accumulating a bigger arsenal that make continuing to dive into the world of ARC Raiders feel extremely rewarding, and I ended up eager to play «just one more run» as I discovered how to deal with new challenges.

One of the biggest changes from other extraction shooters will also be a boon to the more casual playerbase: Your progression will stay intact over the game’s lifespan, as Embark Studios doesn’t currently plan to periodically wipe players’ stashed loot. The studio told me that it’s working on several other options to prevent the balance of power from skewing too hard toward endgame players hoarding the highest-tier equipment, but ARC Raiders players seemingly won’t have to worry about losing their hard-earned loot — unless they’re eliminated on the field.

When you’re dealing with a player-versus-player experience, there are variables outside of the core gameplay systems to worry about, too. For one, there’s the inherent lack of balance between squad and solo play. The preview event was structured so that there were designated times for both playing alone and in a three-person squad, but this obviously won’t be the case when the game launches.

Embark Studios plans to primarily limit matchmaking so that lobbies separate solo and squad players, but I was told that solo players could end up in squad player lobbies to ensure good matchmaking times in low population areas or during off-peak hours. It doesn’t feel great to run into a coordinated squad and lose all of your items when you’re by yourself, which could become a thorny issue for players in certain regions.

Other extraction shooters have struggled with cheating problems — rampant cheating played a large role in the death of The Cycle: Frontier and it’s still a massive problem in Escape From Tarkov. When you’ve invested 20 to 30 minutes on a run, it’s demoralizing to get wiped by someone using wallhacks to unload on you before you’d ever have a chance to react.

ARC Raiders has a very fair and generous extraction shooter gameplay loop, but post-launch success will also be measured by Embark Studios’ ability to quash a potential cheating epidemic before it begins. For now, the game is shaping up to be an interesting entry into the extraction shooter genre: With no-risk alternatives like free loadout options and ways to loot and extract without fighting, ARC Raiders welcomes even casual players to brave the threats above ground and reap the rewards.

ARC Raiders is set to launch on PC, PlayStation 5 and Xbox Series X/S, though we don’t yet have price or release date information for the game, nor details on its monetization strategy.

Technologies

Today’s NYT Strands Hints, Answers and Help for April 30, #423

Here are hints and answers for the NYT Strands puzzle No. 423 for April 30.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Todays NYT Strands puzzle might confuse people who didn’t go to an American high school. If you did, you know that class polls often award titles to graduating seniors, such as most likely to succeed or best (fill in the blank). If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Best in class

If that doesn’t help you, here’s a clue: High-school honors.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:

  • SLAT, SLATE, MOOD, MOODS, DOOM, DOOMS, ROOM, ROOMS, BROOM, BROOMS, DIES, HIES, RARE, SEED, RODS, RODE, BOOK

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • EYES, HAIR, SMILE, COUPLE, ATHLETE, DRESSED, FRIENDS

Today’s Strands spangram

Today’s Strands spangram is YEARBOOK.  To find it, start with the Y that’s four letters to the right on the bottom row, and scroll up.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for April 30, #219

Hints and answers for the NYT Connections: Sports Edition puzzle, No. 219, for Wednesday, April 30.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Connections: Sports Edition could be a breeze today, if Chicago is your kind of town, and if you’re a fan of shoes. That purple category, though… Read on for hints and the answers.

Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.  

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Not the starter.

Green group hint: Footwear.

Blue group hint: Windy City legends.

Purple group hint:  Mix up a football word.

Answers for today’s Connections: Sports Edition groups

Yellow group: Second string.

Green group: Sneaker brands.

Blue group: Chicago sports greats.

Purple group: Anagrams of NFL teams.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is second string. The four answers are backup, fill-in, reserve and sub.

The green words in today’s Connections

The theme is sneaker brands. The four answers are New Balance, Nike, Puma and Reebok.

The blue words in today’s Connections

The theme is Chicago sports greats. The four answers are Banks, Jordan, Mikita and Payton.

The purple words in today’s Connections

The theme is anagrams of NFL teams. The four answers are Jest (Jets), Mars (Rams), Repacks (Packers) and Sabre (Bears).

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Technologies

Best Wired Headphones for Audiophiles in 2025

From budget to premium models, these are the best wired headphones, based on testing by CNET’s audio experts.

Our Experts

Written by  David Carnoy
Article updated on April 29, 2025 at 2:41 PM PDT
David Carnoy Executive Editor / Reviews
Executive Editor David Carnoy has been a leading member of CNET’s Reviews team since 2000. He covers the gamut of gadgets and is a notable reviewer of mobile accessories and portable audio products, including headphones and speakers. He’s also an e-reader and e-publishing expert as well as the author of the novels Knife Music, The Big Exit and Lucidity. All the titles are available as Kindle, iBooks, Kobo e-books and audiobooks.
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What to consider

Budget

Know how much you’re willing to spend on headphones before you start doing serious research.

Open-back or closed-back

You can get better, more open and airy sound from open-back headphones, but they do leak — and let in — sound. Closed-back headphones are better for noisier environments.

Smartphone compatibility

Most of today’s smartphones no longer have a headphone jack. That means you can’t plug a passive wired headphone into a smartphone without an adapter (for a 3.5mm jack) or portable USB-C headphone amplifier.

Comfort

It’s important to know you can wear your headphones for long periods of time, without any pain or pinching.

Do you have the right equipment?

Some audiophile headphones are harder to drive, so you may need a headphone amp to get optimal sound quality.

Return policy

Make sure you buy from a reputable source, so you can return the headphones if you try them out and don’t care for them.

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I’ve been testing headphones for 20 years, and though I like the convenience of wireless cans and earbuds, if you want the best sound quality possible, wired headphones are still the way to go. True, many wireless headphones include a cord that turns them into wired headphones. But the models on this best list are wired-only unpowered headphones, and none of them have active noise canceling, which has a tendency to degrade sound quality. Note that with some wired headphones that are harder to drive, it’s best to use a headphone amp, including compact, affordable models like the iFi Go Link and iFi Go Link Max. CNET home audio editor Ty Pendelbury helped evaluate some of the headphones on this list.

Top wired over-ear headphones for the money

Sony MDR-M1

Pros

  • Excellent, accurate, highly detailed sound
  • Lightweight and comfortable, at less than half a pound
  • Cushy ear pads provide good passive noise isolation
  • One short (1.2 meter) and one longer (2.5 meter) cable included, as well as a 3.5mm to 6.3mm adapter

Cons

  • No carrying case or pouch included
  • Ear pad depth may be too shallow for all ear sizes

We’ve always been fans of Sony’s MDR-7506 wired studio monitor headphones, which have long been favorites of recording engineers and other sound professionals. The new-for-2024 MDR-M1 headphones are essentially a premium version of the 7506, delivering sound that’s hard to match for the price. These are the wired headphones that’ll make you realize what you’ve been missing after listening to wireless headphones for so long. They feature big, open sound with excellent clarity and accuracy, along with tight bass. Not only is their sound a noticeable step up from the 7506’s, but these also get high marks for their comfort level (they weigh a svelte 216 grams). No, there isn’t any noise canceling, but the soft, cushy ear pads offer good passive noise isolation.

Though they play louder with a headphone amp, they’re easy to drive (50 ohms), so you can plug them directly into a computer’s headphone port or a smartphone (likely with a USB-C to 3.5mm adapter). They come with 1.2-meter and 2.5-meter straight detachable cables and a 3.5mm to 6.3mm screw-in plug adapter, but they don’t include a carrying pouch or case. The only downside I see is that the ear pads aren’t all that deep, so it’s possible that people with large ears that stick out a bit might have some issue with the M1’s fit — your ears might press up against the drivers, which are notable for serving up distortion-free audio, even at higher volume levels. That said, they look and feel like an upgraded version of the 7506, so if those worked for you, these should too.

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Best entry-level audiophile headphones from Sennheiser

Sennheiser HD 505

At $280, Sennheiser’s new-for-2025 HD 505 open-back headphones aren’t cheap, but they’re pretty affordable as far as audiophile-grade headphones go. Though these aren’t a major upgrade over the HD 560S — they’re built on the same HD 500 series chassis — they are superior. They include some small design improvements and they sound better, with slightly tighter bass and smoother treble, which makes the headphones more revealing.

I found the 237-gram HD 505 headphones lightweight and quite comfortable to wear during longer listening sessions. According to Sennheiser, they have a 120-ohm transducer with frequency response stretching from 12 to 38,500 Hz and less than 0.2% harmonic distortion (I used them with iFi’s new $80 Go Link Max DAC dongle). The headphones come with a 6-foot cable with a 3.5mm plug, and they include a 6.3mm adapter. The cables and ear pads are «modular,» which means they can easily be swapped out.

If you’re considering this model versus the HD 600, the entry-level model in Sennheiser’s 600 series, the HD 600 arguably offers a touch more clarity. But you can make a case that the HD 505’s bass performance is a little tighter, cleaner and more natural sounding. It’d be nice to see some HD 505 discounts to make them even more affordable than the HD 600 headphones. But only time will tell whether that happens.

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Best budget open-back headphones for under $100

Audio Technica ATH-R30x

Pros

  • Lightweight and comfortable
  • Attractive retro styling
  • Excellent sound for the price

Cons

  • Nondetachable cable

Geared to home studio production, multimedia content creation and «detailed everyday listening,» the new-for-2025 Audio Technica ATH-R30x headphones are about as good as you get for entry-level open-back audiophile headphones. Not only are they relatively lightweight and quite comfortable to wear, but they also have an attractive retro design and seem sturdily built (thee cable is nondetachable, however, and quite long). The sound is exciting, with up-front vocals and weighty enough bass to suit most genres, though you may encounter some listening fatigue over longer listening sessions due to that exciting sound. Sennheiser’s entry-level open-back headphones, the more expensive HD 505 cans, offer a bit better bass definition and smoother treble, along with better soundstage solidity. But these ATH-R30x headphones are fun and cheap, and they sound really good for the money. If you want monitors at this price that offer less sizzle in the treble and better solidity to their soundstage, the closed-back Sony MDR-V6 ‘phones are a good alternative.

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Best studio monitor headphones from Audio Technica

Audio Technica ATH-M50X

Pros

  • Excellent build quality
  • Detailed, balanced sound with tight bass
  • Very comfortable
  • Detachable-cord design

Cons

  • No integrated microphone
  • Bulky

Like the Sony MDR-7506, the Audio-Technica ATH-M50x have been around for years and are a staple monitor headphone. Among the best-sounding wired monitors you’ll find for less than $200, they feature accurate, well-balanced sound. The headphones fold up and come with three detachable cables, including a coiled cable, so you can attach a longer or shorter cable depending on your needs.

Top open-back audiophile wired headphones

Sennheiser 660S2

Pros

  • Comfortable (so long as you don’t have a very big head)
  • Improved bass and treble performance (more clarity)
  • Less bass-shy than many studio headphones
  • Good build quality

Cons

  • Should ideally be paired with a headphone amplifier
  • Open design leaks sound

Though the Sennheiser 660S2 headphones may seem expensive, they’re one of the more affordable true audiophile headphones, sharing the same design as their predecessor, the 660S model. The changes are all on the inside, with improved airflow and upgraded drivers that include a new ultralight aluminum voice coil. This leads to better sound, with the bass adding more depth and definition, while the treble gains a bit more clarity and sizzle (the very natural-sounding mids remain pretty much unchanged as far as I can tell). The soundstage also seems more spacious and airy — yes, these are open-back headphones, so they do leak sound.

Note that the 660S2 requires some extra power to drive (it’s now a 300-ohm headphone), so you’ll want to pair it with a dedicated headphone amplifier. I did manage to use it with an iPhone, but I plugged it into the $80 iFi Go Link Max portable USB-C DAC that’s designed for use with USB-C smartphones (Lightning and USB-A adapters are also included). They sounded great while I listened to high-resolution tracks from Qobuz, the music streaming service.

Audiophile headphones usually have a very neutral sound profile, but the 660S2 ‘phones don’t suffer from being overly so. They mix in just enough excitement while also managing to sound really clean and smooth. They’re also comfortable headphones, though some people with larger heads have complained that they feel a bit too tight. (I have a more medium-size head, and they felt good over long listening sessions.)

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Best in-ear audiophile headphones

Sennheiser IE 600

Pros

  • Superb sound if you get a tight seal
  • Comfortable fit
  • Silicone and foam ear tips included, along with two detachable cables
  • Nice carrying case

Cons

  • Design may not be a perfect fit for everyone
  • Pricey

For a lot audiophiles, Sennheiser’s flagship IE 900 in-ear monitors are the gold standard for IEMs. However, they cost around $1,500. Not surprisingly, the step-down IE 600s aren’t at the IE 900’s level, but they still sound great, and they cost almost half the price. Though you’re going to get a little more bass extension with the IE 900s, which are also more revealing, I was plenty pleased with the tight, punchy bass and smooth treble performance of the IE 600. The mids are a tad forward but sound quite natural, and there’s a nice openness to the sound even though these are an in-ear model. These very articulate headphones allow you to hear each instrument distinctly on more complicated tracks, yet they manage to avoid being so revealing that they cause listening fatigue (some high-end headphones are so revealing, they accentuate the flaws in less well-recorded tracks to the point where you get fatigued).

Alas, with in-ear headphones (better known as earbuds), the key to optimal sound quality is getting a tight seal. In my case, these 3D-printed zirconium metal alloy buds ended up fitting my ears perfectly with the largest ear tips (I used the silicone tips, but three sizes of foam tips are also included). You get two proprietary micro-miniature coaxial (MMCX) detachable cables, with 3.5mm and 4.4mm terminations. The cables have moldable ear hooks that you can bend to your liking and wrap around your ears. I’m used to having issues with this type of IEM around-the-ear design, so I was surprised by how well they ended up fitting. Other folks might not be so lucky, however.

Top wired studio monitor headphones under $250

Beyerdynamic DT 700 Pro X

Pros

  • Comfortable
  • Clean, clear sound
  • More dynamic sounding and less bass-shy than many studio headphones
  • Good build quality

Cons

  • Wired-only headphones with no extra features

We were fans of Beyerdynamic’s earlier DT 770 Pro headphones. The new DT 700 Pro X model is easier to drive than the 770 Pro, thanks to the company’s new Stellar.45 sound transducer with an impedance of 48 ohms, so it plays better with smartphones, tablets and laptops without requiring a headphone amp.

These headphones are targeted at content creators who want accurate audio reproduction, but they’re a bit more dynamic sounding and less bass-shy than many studio headphones, which tend to restrain the bass and hew to a very neutral sound profile. The DT 700 Pro X headphones are revealing and clean-sounding and offer invitingly open sound (particularly for closed-back headphones). They make you realize what you’ve been missing listening to similarly priced Bluetooth headphones. 

Unlike the earlier DT 770 Pro ‘phones, which are being sold at a nice discount (around $160), the DT 700 Pro X cans come with two interchangeable (detachable) straight cables in different lengths, and the DT 700 Pro Xs arguably have a cleaner look than their predecessor.

Solidly built — they weigh 350 grams — they’re quite comfortable, featuring upgraded soft, velour-covered memory foam earpads that offer decent passive noise isolation. The earpads and the headphones’ other parts are replaceable, Beyerdynamic says. 

The company also sells the open-back DT 900 Pro X headphones for $30 less. That model should provide slightly more open, airy sound, but the big drawback is that people around you can hear whatever you’re listening to — and sound also leaks in. This closed-back version is more versatile.

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Top mid-fi closed-back audiophile headphones

Focal Azurys

French audio company Focal is known for its high-end speakers and headphones. You might call it the Bowers & Wilkins of France. Some of its wired audiophile headphones cost upward of $3,000. But its entry-level Azurys, a $549 closed-back model, is more accessible to general consumers in terms of both price and design. Though these headphones don’t sound as open and airy as their open-back sibling, the Hadenys ($699), the closed-back design allows you to use them around others, whether that’s at home or in an open-office environment. Their cord also has a built-in microphone, which allows you to make calls with the headphones and is a tip-off that the Azurys are more for general use than some audiophile cans (to use the headphones with most smartphones, you’ll need a USB-C to 3.5mm adapter or a portable USB-C DAC like the Ifi Go Link or Go Link Max).

As for their design, both the Azurys and Hadenys are built on the same eye-catching chassis as Focal’s excellent Bathys ($799) wireless headphones. While they may not look or feel as luxurious as Focal’s higher-end models, they share some of those models’ design traits, and I found them comfortable to wear for longer listening sessions. At 306 grams, they aren’t too heavy, and thanks to the cloth covering on the ear pads, they didn’t steam up my ears as much as some over-ear models do in warmer environments. Overall, they seem fairly durable.

These are studio headphones, which means they have a more neutral sound profile. But I found they had enough bass energy to inject some excitement into my listening sessions, and the treble certainly has some sparkle to it. You aren’t going to get sound that’s as clean or pure as what you’d get with Focal’s higher-end models, but they do sound a little more revealing than the Bathys. Like that model, the Azurys headphones are easy to drive, so you can use them with devices like a laptop, phone, tablet or digital music player without using an amp.

Best value wired in-ear headphones

1More Triple Driver in-ear

Pros

  • Affordable
  • Very good sound for their modest price
  • Attractive design
  • In-line remote and microphone for Android and iOS

Cons

  • Not suited for workouts

1More’s Triple Driver in-ear headphones have been around for a while, but they remain a value favorite of CNET home audio editor Ty Pendelbury. The Triple-Driver’s sound is not only full and warm but nicely detailed too. There’s plenty of bass oomph, and definition is decent enough. The midrange sounds clear and natural. These are headphones that will appeal to audiophiles but that cost less than $70.

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Best budget monitor headphones

Sony MDR-7506

Pros

  • Clean sounding and accurate
  • Great bass
  • Affordable
  • Rugged

Cons

  • Fixed cable
  • Not fashion-forward

The MDR-7506 headphones, like their stablemate MDR-V6 cans, are one of the most popular models for professional use, and their hard-wearing design is only part of the appeal. Though the sound between the two Sony designs has a family resemblance, with a very clear and balanced frequency response, the MDR-7506s pull ahead due to a more robust bass response — and they’re cheaper! Though they don’t have a replaceable cable like the Audio-Technica M50X headphones do, the 7506s are affordable enough that you can buy another set if they ever break down.

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Sony MDR-7506 review

Best retro on-ear headphones

Massdrop x Koss Porta Pro X

Pros

  • Great bass
  • Sound is nonfatiguing
  • In-line mic and portable design

Cons

  • Not the best for clarity
  • No sound isolation

With an inline microphone and enhanced styling, the Massdrop version of the popular Porta Pro headphones is also $10 cheaper. The sound is warmer and smoother than you’d expect from an open pair of on-ears, and they offer a decent bass response. The headphones also fold up, with a hook-style design that helps with portability. With their retro flair and sub-$40 price tag, the Massdrop x Koss Porta Pro X headphones are a definite no-brainer for people looking to upgrade from no-name buds.

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Best-sounding cheap wired earbuds

Panasonic ErgoFit RP-HJE120

Pros

  • Less than $10
  • Lightweight
  • Several color options available
  • Great sound for the money

Cons

  • No storage pouch
  • Version with integrated mic doesn’t sound as good

Panasonic’s ErgoFit RP-HJE120 in-ear headphones, which come in multiple colors and retail for less than $10, sound remarkably good for the money, with clean, well-balanced sound that offers good clarity and punchy bass. A version of these wired earbuds with an integrated microphone (the RP-TCM125) costs slightly more but doesn’t sound quite as good for some reason.

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Wired headphones FAQ

Are wired headphones still good?

Wired headphones didn’t stop existing once Apple got rid of the headphone port, with millions of people still using wired models. The benefits are that you don’t need to charge wired headphones, and they’re compatible with any device that has a headphone jack. Furthermore, the best medium- to high-end headphones, which are still being made today, are all wired. The only caveat to some of the more exotic models — and we’re usually talking in the thousands of dollars — is that they will require a separate headphone amplifier.

Are wired headphones better than wireless Bluetooth headphones?

Wired headphones are great, and the best ones will always sound better than lossy Bluetooth models. It’s all about the application. For instance, wireless earbuds are good for commuting, while wired ones are good for airline travel, since most in-flight entertainment systems don’t offer a Bluetooth connection. If you’re at home, then there’s no real reason to go wireless unless you simply don’t like headphone cords, which can sometimes be quite long. In summary, Bluetooth is best for convenience, while wired is best for sound quality.

What are the best wired headphones with a mic?

Depending on what you’re using them for — connecting to a phone, or to a digital media player — you may find that headphones with a remote are more useful than those with a microphone. One reason is that it’s difficult to find a phone with a headphone jack these days, and headphone adaptors like the iFi Go Link Max don’t work with microphones. If you’re using it for PC, there is still a wide range of gaming headsets available.

How do I make sure my wired headphones don’t break?

The cable is always the first part that fails, so if you’re looking for longevity, buy headphones with a replaceable cable — most 3.5mm-to-3.5mm cables are quite inexpensive, though premium cables can cost a lot. Note that if the headphones have a fixed cable, take care not to yank it.

Budget

Open-back or closed-back

Casual or analytical listening

Fit, aka comfort

Do you have the right equipment?

Compatibility with smartphones

Return policy

How we test over-ear headphones

We test over-ear headphones based on three key criteria: design, sound quality and value. 

Design

We assess not only how comfortably the headphones fit (their ergonomics) but also their build quality, including the quality of included cables and whether cables are detachable. We also note whether the headphones come with a carrying case or pouch and assess its quality.

Sound quality

We evaluate sound quality by listening to a set playlist of music tracks and comparing headphones to top competing products in their price range. Sonic traits such as bass definition, clarity, dynamic range and how natural the headphones sound are key factors in our assessment.

Value

We determine value after considering the strength of the headphones against all these criteria and what they’re able to deliver compared with other models in their price class.

Other wired headphones we tested

V-Moda M-200: V-Moda’s M-200 headphones were released in late 2019. These clean- and detailed-sounding over-ear headphones have excellent bass response, and the cushy earcups mean they’re also comfortable to wear. Featuring 50mm drivers with neodymium magnets, CCAW voice coils and fine-tuning by Roland engineers — yes, V-Moda is now owned by Roland — the M‑200s are Hi‑Res Audio-certified by the Japan Audio Society. Other V-Moda headphones tend to push the bass a little, but this set has the more neutral profile you’d expect from studio monitor headphones. They come with two cords, one of which has a built-in microphone for making calls. It would be nice if V-Moda offered Lightning or USB-C cables for phones without headphone jacks. Note that last year V-Moda released the M-200 ANC ($350), a wireless version of these headphones that includes active noise canceling. They also sound great, but their noise cancellation, call quality and overall feature set don’t match those of the AirPods Max.

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