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Best Headphones for Kids of 2025

Looking for an affordable pair of headphones for a younger child? Here are our top picks.

Our Experts

Written by  David Carnoy
Our expert, award-winning staff selects the products we cover and rigorously researches and tests our top picks. If you buy through our links, we may get a commission.
David Carnoy Executive Editor / Reviews
Executive Editor David Carnoy has been a leading member of CNET’s Reviews team since 2000. He covers the gamut of gadgets and is a notable reviewer of mobile accessories and portable audio products, including headphones and speakers. He’s also an e-reader and e-publishing expert as well as the author of the novels Knife Music, The Big Exit and Lucidity. All the titles are available as Kindle, iBooks, Kobo e-books and audiobooks.
Expertise Headphones, Bluetooth speakers, mobile accessories, Apple, Sony, Bose, e-readers, Amazon, glasses, ski gear, iPhone cases, gaming accessories, sports tech, portable audio, interviews, audiophile gear, PC speakers Credentials
  • Maggie Award for Best Regularly Featured Web Column/Consumer

What to consider

Budget

The quality of value-priced headphones continues to improve, so you can find good affordable kids’ headphones for less than $50, but there are some premium models that cost $100 or more.

Fit

It’s key that the headphones you buy fit your child’s ears well. They should offer a comfortable fit that’s snug yet not too snug. A lot of kids’ headphones are on-ear models, which are more compact.

Durability

You want headphones that hold up well over time, so look for models that we note have sturdy build quality.

Wireless or wired?

Wireless headphones are the way to go, but if you’re traveling on a plane and want your child to be able to plug into an in-flight entertainment, look for a model that also has a cord you can plug into the headphone for wired use.

Return policy

It’s critical to buy your headphones at a retailer that has a good return policy, in case you have buyer’s remorse.

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I’ve tested hundreds of headphones over the years, and most of them work just fine for kids. But when you’re looking for headphones for your children, especially for kids who are under 11, you tend to look for more compact models that don’t cost too much. Additionally, some folks want headphones that have a volume limiter to protect their child’s hearing (you can also set volume restrictions in the settings of a smartphone or tablet, but not everybody wants to fiddle with those settings). Some of the wireless models on this list also have a wired option in case you want your child to be able to tap into an in-flight entertainment system, but not all do. I’ve also included one headphone that is wired-only. Recently added: The 1More HQ20 SonoFlow Mini Kids.

What are the best kids’ headphones overall?

The iClever HTH20 currently sits at the top of this list and is a safe bet as far as kids headphones go. But all the models on this list are appealing headphones for children. If you’re looking for more headphones options, check out our lists for best noise-canceling headphones and best noise-canceling budget headphones under $100.

Best kids’ headphones of 2025

Best new kids’ headphones with active noise canceling

Pros

  • Comfortable, sturdy design
  • Decent enough sound quality
  • Active noise canceling
  • Volume limiter
  • Simple controls
  • Good battery life

Cons

  • Headband adjustment is a little stiff
  • Should have used native English speaker for voice prompts

The iClever BTH20 headphones check a lot boxes for a top kids headphone: They feature a comfortable, sturdy design (the headband is quite bendable and the ear pads are nicely cushioned), decent enough sound (it lacks a bit of clarity, but it’s not bad), cost less than $40 (for Amazon Prime members), have active noise canceling (there are two levels to choose from, as well as off), a volume limiter, simple controls and good battery life (35 hours with ANC on). Also, along with Bluetooth 5.4, they come with a cable for wired listening, so your child can use them on a plane. And last but no least, they come with a very basic carrying pouch that’s eco-friendly. Designed for younger kids with small to medium-sized heads, I can’t guarantee they’ll fit youngsters with bigger heads, but most kids shouldn’t have a problem getting a good fit.

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Top affordable kids headphones from 1More

Pros

  • Inexpensive
  • Comfortable fit with nicely padded ear cups and headband
  • Headphones fold up and fold flat
  • Volume limiter

Cons

  • No carrying case included
  • No wired option

1More is a value audio brand that tends to deliver a good bang for your buck, and its new 1More HQ20 SonoFlow Mini Kids on-ear headphones check that box. In terms of styling, they aren’t so different from the Soundcore by Anker H30i headphones, but they do feature feature nicely padded ear cups and good padding on the top of the headband, so they should fit most kids’ heads comfortably. (They don’t have active noise canceling but the ear pads passively seal out a good amount of ambient sound.) With 40mm drivers, they’re capable of outputting pretty big sound — they offer decent bass and clarity — but the key «kids feature» is a volume limiter that has three settings in the 1More companion app for iOS and Android. (Be sure to install the 1More app, not 1More Music.) No carry pouch is included nor is there a wired option, but the headphones are easy to operate and are rated for up to an impressive 65 hours of battery life.

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Best budget on-ear headphones for less than $40

Pros

  • Inexpensive
  • Attractive design
  • Decent sound
  • Excellent battery life

Cons

  • Voice-calling performance could be a little better

The Soundcore H30i are inexpensive on-ear wireless headphones that compete with the Sony CH-520 and JBL Tube 510BT (the Tune 520BT is its new-for-2024 successor). There’s no active noise-canceling and the headphones are pretty no frills, but they do feature decent sound quality with ample bass for their low price, and you can pair them to two devices simultaneously (multipoint Bluetooth). I’m slightly more partial to the Sony CH-520, which are slightly more comfortable and sound slightly better (they have a tad more clarity). That said, the H30i have a folding design, and while they don’t come with a carrying pouch, they do include a headphone cord for wired listening (the Sonys are wireless only).

Battery life is impressive — the H30i are rated for up to 70 hours of listening at moderate volume levels. And while you shouldn’t expect great voice-calling performance, it is acceptable in quieter environments. I also appreciated that you can tweak the sound profile in the companion Soundcore app for iOS and Android.

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Well-designed wireless kids’ headphones with volume limiter

Pros

  • Inexpensive
  • Comfortable
  • Decent enough sound for the price
  • Volume limiter
  • Shared headphone port

Cons

  • Only available in black

Skullcandy’s Grom Wireless over-ear headphones are being targeted at kids, and they’re a good choice for the 12-and-under set. They have basically everything you’d want in a kids’ headphone, including a comfortable fit, decent enough sound, a volume limiter, a shared headphone port and a wired option in case you need it for an in-flight entertainment system. Battery life is rated at 45 hours, which is also good.

Note that this headphone also comes in a wired-only version for around $25 in white and blue.

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Best cheap wireless on-ear headphones from Sony

Pros

  • Affordable
  • Lightweight and relatively comfortable for on-ear headphones
  • Excellent battery life
  • Good sound for their price

Cons

  • Entry-level look and feel
  • Limited feature set with no wired option

Sony released its new entry-level CH-720N noise-canceling headphones in 2023. They’re quite good, but if you can’t afford them (they list for $150), the company’s new budget on-ear CH-520 headphones are an intriguing option for only around $50.

They lack noise canceling and are pretty no-frills, but they feature good sound for their price, are lightweight, and pretty comfortable for on-ear headphones, and also have excellent battery life (they’re rated for up to 50 hours at moderate volume levels). Additionally, they have multipoint Bluetooth pairing, so you can pair them with two devices simultaneously, such as a smartphone and computer, and switch audio. Voice-calling performance is decent, though not up to the level of what you get with the CH-720N. 

Note that there’s no wired option — this is a wireless Bluetooth-only headphone. The CH-520 offers overall balanced sound with decent clarity. The bass has some punch to it but doesn’t pack a wallop, and you’re not going to get quite as wide a soundstage as you get from Sony’s more expensive over-ear headphones. But these definitely sound better than Sony’s previous entry-level on-ear headphones and sound better than I thought they would. I tried the white color, but they also come in blue and black.

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Budget ANC on-ear headphones for kids

Pros

  • Inexpensive
  • Relatively comfortable for on-ear headphones
  • Decent enough sound for the price
  • ANC

Cons

  • Only available in black
  • No wired option

JLab is known for its value headphones, and the JLab Studio ANC is one of the few on-ear inexpensive on-ear headphones to have active noise-canceling. The ANC is fairly middle-of-the-road, and while these aren’t the greatest sounding headphones, they sound better than you’d expect pretty decent given their low price. Note that only the black model has ANC; the other colors don’t (they cost $30 instead of $33). Also, these are wireless-only headphones, so they won’t plug into an in-flight entertainment system.

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Best cheap kids’ headphones for plane travel

Pros

  • Inexpensive and lightweight
  • Comfortable
  • Sound good

Cons

  • They do look and feel a little cheap

While the JVC Flats may not be terribly durable, you’ll be hard pressed to find a better sounding set of wired on-ear headphones for their low price. They’re available in multiple color options, all of which cost around $13. If you’re just looking for a compact set of kids’ headphones for plugging into an in-flight entertainment system, these are easy to recommend.

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Budget on-ear multipoint headphones

Pros

  • Affordable
  • Lightweight and compact
  • Good sound
  • Multipoint Bluetooth pairing

Cons

  • No wired option

I was a fan of Creative’s original Sound Blaster Jam headphones that came out in 2015 and had a decidedly retro look and feel, with good sound for the money. Now they’re available in a 2.0 version that has some key upgrades, including Bluetooth 5.0, USB-C charging, improved call quality and multipoint Bluetooth pairing that allows you to pair it to two devices simultaneously. Battery life is rated at up to 22 hours.

I was able to pair this wireless headphone set with a Mac Mini and an iPhone 12 Pro and then switch audio between them. Often when pairing Bluetooth headphones with Mac and Windows PCs, one can encounter some issues, but once I got the headphones paired with both my PC and phone, they made a good pair of work-from-home headphones. Also, the price is right for parents looking for a decent set of kids’ headphones for remote learning and everyday use.

Comfortable for on-ear headphones, the Jam V2s are lightweight and have nicely balanced sound with good detail and bass that’s ample but not overpowering. Call quality was good in my tests with callers saying they could hear me well even on the noisy streets of New York. No carry pouch is included, but you do get an extra set of foam ear pads, which is good, because they will wear out over time.

The headphones have physical buttons for controlling volume and playback, and there’s aptX support for devices that support the wireless streaming codec. 

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Factors to consider when choosing kids’ headphones

Budget

Before anything else, you’ll want to figure out how much you’re willing to spend on new kids’ headphones. The quality of value-priced headphones continues to improve, so you can find good affordable kids’ headphones for less than $50. The premium models, which offer better build quality and sometimes extra features such as noise canceling, tend to cost $100 or more. 

Fit (comfort)

It’s key that the headphones you buy fit your child’s ears well. They should offer a comfortable fit that’s snug yet not too snug. A lot of kids’ headphones are on-ear models, which are more compact.

Durability

You want headphones that hold up well over time, so look for models that we note have sturdy build quality.

Wireless or wired?

Wireless headphones are the way to go, but if you’re traveling on a plane and want your child to be able to plug into an in-flight entertainment, look for a model that also has a cord you can plug into the headphone jack for wired use.

Return policy

It’s critical to buy your headphones at a retailer that has a good return policy, in case you have buyer’s remorse.

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How we test headphones and earbuds

We test headphones and earbuds based on six key criteria. These criteria include designsound qualitynoise-canceling performancevoice-calling performance, features and value

  • Design: Evaluating design, we assess not only how comfortable the headphones and earbuds fit (their ergonomics) but their build quality and how well the controls are implemented. When it comes to earbuds, we also look at water- and dust-resistance ratings. 
  • Sound quality: We evaluate sound quality by listening to a set playlist of music tracks and comparing the earbuds to top competing products in their price range. Sonic traits such as bass definition, clarity, dynamic range and how natural the headphones sound are key factors in our assessment.
  • Noise-canceling performance: If the headphones we’re testing feature active noise canceling (ANC), we evaluate ANC performance by wearing the headphones in the same spot indoors near a noisy HVAC unit to see how well they do at muffling lower frequencies. Then we head out to the streets of New York to test the headphones in a real-world environment, where we see how they muffle not only street noise but people’s voices. 
  • Extra features: Some great-sounding noise-canceling headphones and earbuds aren’t loaded with features, but we do take into account what extra features are on board. These include everything from quick-access awareness to transparency modes (your music pauses and the headphones open up to the outside world so you can have a conversation) to special sound modes to ear-detection sensors that automatically pause your music when you take the headphones off your ears. We also take a look at the companion app for the headphones if there is one and how user-friendly it is. 
  • Voice-calling: When we test voice-calling performance, we make calls in the noisy streets of New York and evaluate how well the headphones or earbuds reduce background noise and how clearly callers can hear our voices.
  • Value: We determine value after evaluating the strength of the headphones and earbuds against all these criteria and what they’re able to deliver compared to other models in their price class. 

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Other kids’ headphones we tested

Puro Sound Labs BT2200: Puro Labs has long been a leader in kids’ headphones as all its kids’ headphones include a volume limiter. While the BT2200s have a somewhat generic design, they’re built sturdily and offer decent performance and sound. They’re just a little bulky and a tad expensive at $99. The company also sells a $30 on-ear model with a volume limiter that isn’t as durable.

Belkin SoundForm Mini: Available in four color options, the SoundForm Mini are in many ways your typical pair of budget on-ear headphones for kids. But they’re decent-enough looking, reasonably comfortable (don’t expect supersoft ear pads, however) and sound OK. While they charge via Micro-USB instead of USB-C (that’s less than ideal), they have good battery life — up to 30 hours — and their volume is capped at 85db to protect your youngster’s ears. A charging cable and headphone cord are included for wired listening.

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Best kids’ headphones FAQ

Technologies

Hands On With Nintendo Switch 2: I Played All the Games and Wonder if It’s Worth It

Nintendo’s $450 Switch 2 is almost here, and I spent a day playing the new games. Here’s what I think about the second-gen console.

When I say I got plenty of hands-on time with the new Nintendo Switch 2, I don’t mean that I got to just check out the slightly-larger unit and play demos of a few games. I worked gaming muscles I didn’t know I had.

Pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons that work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring. 

This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening soon. I’ve loved playing games on the Switch, just like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own. 

Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.

So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.

That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially since there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering making the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds

I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun, and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.

Hands-on with the handheld: Nice screen, larger feel, similar buttons

The Switch 2 is big, and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately, and the Switch 2 feels sort of like that, but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons. 

The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.

The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly, and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, though sturdy-feeling, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons, and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.

Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a round table chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss since every other console I’ve played has analog triggers, and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.

The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50, but you could also use a third-party camera (mileage may vary, according to Nintendo). 

I didn’t get to try Game Chat during the demo day, but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone, but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset, though.

The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV, so you probably won’t mind, but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.

There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer round table that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off. 

I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.

OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.

Mario Kart World: Open-world Mario Kart madness

I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started, and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.

It’s Grand Theft Mario, or Mario Horizon, or whatever you want to call it: This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new, and combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are lots of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.

A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited, but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.

I want to play more. The game looks great and handles like classic Mario Kart, but it’s the extras that make me curious.

Donkey Kong Bananza: Showcase for smashing stuff

Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet, but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody), and I liked what I tried.

The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground, and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?

Donkey Kong is full of goofy expressions, and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure, but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off, and the graphics kept a crisp frame rate.

Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)

My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.

I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it, and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.

Switch 2 Welcome Tour: Why isn’t this free?

I was expecting a dose of the weird at Nintendo’s Switch 2 event, but this wasn’t it. Still, the idea of Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and minigames. I played a few, some of which were more like glorified demos at best. 

I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2, and I never will.

Drag x Drive: Nintendo’s wild-card game

Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast. 

The feeling ends up being a bit like rowing, and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players, and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements, but I enjoyed trying it for a while.

Mario Party Jamboree flexes camera, mouse modes

The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.

Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.

The camera-based games were flashbacks to the days when the PlayStation had a TV camera, and the Xbox had the Kinect, which both did similar things. It was definitely fun, and it makes Mario Party Jamboree even better, but I don’t know how much I’d feel compelled to play the new modes long-term.

Updated Switch games look better — for a price

I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can come for free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.

Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way, but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo. 

Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, since it also has some DLC extras.

GameCube Mode… activated!

Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription, but Switch owners cannot play those GameCube games.

There are only a few GameCube games expected at the Switch 2 launch, but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda, and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.

Ports of new third-party games: Are they good enough?

Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted earlier this year, and I love it on the Switch, but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun, but didn’t look beautiful. 

Cyberpunk 2077 shows off sprawling cityscapes, but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.

I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners since the whole appeal of those systems is they’ll play PC games you already own.

It shows some promise for the Switch 2 being a step up for playing current-gen games, but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics, but what are the limits?

Verdict for now: The best Switch, but not yet a necessary one

I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.

I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.

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Technologies

Today’s NYT Strands Hints, Answers and Help for April 8, #401

Here are hints and answers for the NYT Strands puzzle No. 401 for April 8.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle could be fun for movie buffs, depending on your favorite genre. Some answers were easier to find than others, but when is that not true when it comes to Strands? If you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: Out of this world.

If that doesn’t help you, here’s a clue: Futuristic films.

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:

  • GONE, FRAT, GEMS, NOIR, TART, NUDE, PONE, GOAL, LOPS, SLOP, VINO, TARRY, MIEN

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you’ve got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • DUNE, ALIEN, ARRIVAL, GRAVITY, MEGALOPOLIS

Today’s Strands spangram

Today’s Strands spangram is SCIENCEFICTION.  To find it, start with the S that’s four letters down on the far left row, and wind across and up.

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Technologies

Some Third-Party Switch 2 Accessories Are Already Available

Ready for Nintendo’s new console? You can buy these handy gaming accessories right now.

Nintendo remains one of the most popular video game makers of all time, and the first generation of its Switch handheld hybrid continues to be a fan favorite. That’s why it’s no surprise that the recently announced Nintendo Switch 2 is getting tons of attention, with the Switch 2’s launch date set for June 5. 

Nintendo Switch 2 preorders are already live in some countries, but have been delayed in the US due to tariff uncertainty. Even so, we’ve found some third-party Switch 2 accessories that are already available. We’ve gathered them below and will continue adding to this roundup as new options emerge, so check back soon.

Read more: Nintendo Switch 2 vs. Switch 1: Every Detail Compared

We’ll continue to bring you Nintendo Switch 2 coverage as new details emerge about preorders, accessories and more.

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