Technologies
Doom: The Dark Ages Preview: Hands-On With a Heavy Metal Album-Turned-Shooter
The next action-packed FPS in the vaunted Doom franchise slows down the pace for a different flavor of gothic carnage.

The reboot of the Doom franchise starting with the titular 2016 title into a fast-paced shooter was a resounding success, and its 2020 sequel Doom Eternal ramped up the speed even more. So it may have come to surprise fans that developer id Software decided to slow things down for the third installment, Doom: The Dark Ages — but after playing several hours of the game, I’ve mostly enjoyed the new direction they’ve taken the gruesome shooter, which admirably reshuffles the ingredients to tickle similar Doom urges with new flavors.
At a preview event in Los Angeles, California, id Software and publisher Bethesda brought journalists and influencers to play an over 3-hour chunk of Doom: The Dark Ages. The substantial playtime included an early slice of the linear campaign, samplings of the mecha and dragon-back combat and a later extended segment in a huge map carved into arenas — enough time to get a feel for the flow of fights and upgrades.
The Dark Ages is a prequel to the 2016 Doom game, which itself had such a thin story that players shouldn’t worry terribly if they’ve forgotten what happened (or never played). The newest game is flung so far in the past that it doesn’t really matter — the Doom Slayer as a character is functionally immortal, so this adventure seems to be opening the games up to flinging him around in time to shake up the setting.
And boy, what a setting. As trailers have shown, The Dark Ages takes place in the kind of medieval fantasy splayed on metal album covers and airbrushed on the sides of vans — demons, dragons and Doom Slayers make for a rollicking mix of blood and thunder. Sure, there are some sci-fi starships and tech to handwave players teleporting between stages and equipping a plethora of firearms, but everyone agrees that it also makes sense to bring a shield with a buzzsaw to a gunfight.
That gun-and-melee alchemy is at the center of The Dark Ages, and it’s clear a ton of tinkering has gone into how players employ their new shield. This time around, players are rooted to the ground — no more dashing around — to transition from the frenetic fights of the recent Doom games into the brutal slugfests of The Dark Ages. Shoot, block, shoot, counter, deathblow — it’s a ballet of brutality.
I found myself missing the air-dashes of the earlier Doom games, and it took time to get used to bringing up my shield instead of keeping constantly on the move. But there are a handful of tools to keep you from hunkering behind the shield (which can only take so many shots before being temporarily disabled) — you can dash and bash with your shield to close distance as well as make special melee attacks (which have a certain amount of uses before needing to recharge).
I had to watch my limited ammo, health and armor on top of tracking enemies, which was a lot to keep track of, and it took practically the whole preview session to feel halfway competent in the combat flow. It’s color-coded: avoid the orange blasts but use your shield to block the green ones to damage or disable enemies; when near death, they’ll glow purple for you to finish them off. Further into the demo, I found more interactions — like enemies wearing armor, which needed to be shot enough to glow red-hot, after which I could throw my shield to shatter it, leaving them vulnerable.
The fantasy setting liberates the franchise from its high-tech veneer, setting aside pulse rifles for a menagerie of inventive, medieval destruction methods: a buzzsaw added to the shield to throw into enemies, a magazine-fed stake thrower, a gun that churns up skulls to spew room-clearing bone fragments and even a gun that fires a heavy ball on a chain like a projectile flail. Upgrades creatively expand the moveset: the plasma-firing gun, for instance, can be shot at an enemy you’ve lodged your shield into to electrify surrounding enemies.
Slaughter from on high: Mech and dragon segments are fun diversions
Amid the carnage of its new shield-and-gun focus, early trailers of Doom: The Dark Ages showed peeks at new gameplay sequences that got fans excited: piloting a colossal mech and riding a cybernetically enhanced dragon. My preview jumped to time with both, and I have a clear favorite. (It’s the mech.)
When I climbed into the Atlan, as the Doom Slayer-looking mech is called, the game zoomed out to accommodate my skyscraper frame. The scale is the fun here. Each prodigious step made the ground quake, and I effortlessly plowed through bridges filled with enemies that would’ve taken a lot of effort to eliminate on foot. I stomped on squads of tanks to get in range of massive demons — which, naturally, I punched the daylights out of.
Atlan combat is a slugfest, with amazing sound selling the colossal crunch of my massive fists colliding with a demon’s face. And yes, there’s a bit of a mechanical flow: pummeling enemies builds up a meter to stomp a directional column or fire energy blasts. While out of range, I engaged a rocket punch to close the distance. It sold me on how these Pacific Rim-esque sequences clashing with Kaiju-size demons will break up the extended gunplay on the ground (and feel metal as heck).
The dragon sequences were, sad to say, not as fun.
I hear you, readers: how can the Doom Slayer clambering on the back of a dragon with neon red holo-wings, jet thrusters and a machine gun be droll? But all that promised speed and excitement of riding an iconic fantasy beast straight off the cover of Heavy Metal gets slowed way, way down for the sections I played.
I dashed through levels at top speed until it was time to take on enemies, which just led to my dragon hovering around while I took out stationary foes shooting at me — which is fine to mix in some bullet hell gameplay, but disappointing compared with the swift and lithe dragon combat I was expecting. I might as well have been shooting out of a stationary helicopter.
There’s some cool toying with scope in the dragon section I played, wherein I systematically took down a demon battleship’s (Hell Carrier, technically) turrets and main gun before diving in to destroy the massive vessel’s central core from the inside. Rinse and repeat for a few more ships, which gave me time to understand and grudgingly adapt to a dodge mechanic in the stationary sections, which felt more punishing than rewarding.
But even after struggling through this section, there was the undeniable bright spot of the game’s commitment to fist-pumping moments — like whittling down an annoying colossal demon until I could activate a finisher, when my dragon flew forward and wrenched its jaws apart to spew jets of flame down its throat. Heavy metal as hell.
The best for last: Siege, an open range of death-dealing
The fourth and final section of the demo was simply called Siege. Whereas the first on-foot section I played followed early Doom games in a fairly linear path with a few offshoots, the siege opened up to a huge map — essentially multiple contained arenas connected by paths and walkways, each of which you could assault in the order you choose, with plenty of secret areas tucked into the sides.
If the first levels were a classroom teaching the rhythms of combat, this was the test: broad swaths of enemies, from foot soldiers to towering Cyberdemons, all hitting you at once. But hey, you’ve trained for this (right?), and in this section, Bethesda gave me plenty of tools to dish out death.
Like in previous Doom games, Dark Ages has a spread of difficulty settings for the gluttons for punishment — and in a big win for accessibility, there are lots of toggles to tweak enemy health, damage taken, lengthening the parry window and more to get the player experience just right. Of the six difficulties, I brazenly chose the third (Ultra-Violence), a hard mode just above normal (Hurt Me Plenty), and muscled through the demo session.
The first area of the siege stopped me short, and try as I might, the Cyberdemon leading that first array of enemies wiped the floor with me. After reluctantly dipping down to the normal difficulty, I eked out a win and pushed forward into the massive map, looking over the surrounding hills and deciding which pack of enemies to take on next.
Tucked into the corners of the maps were caches and secret sections that often awarded gold, which could be spent at Sentinel Shrine statues to upgrade my skills. These are split into multiple trees for melee, shield and guns, the latter of which I felt were most rewarding and brought out the individuality of each gun. Unlike previous Doom games where I mainlined one or two weapons, Dark Ages’ variety of enemies and situations had me fluidly rotating between my arsenal of guns (when I remembered to in the heat of battle, anyway).
The siege section took me about an hour to work through in its entirety, prying into secret areas and systematically clearing out arenas full of different mixes of demons. I wandered across grassy hills between gothic village buildings while, in the background, a friendly Atlan engaged in a prolonged slugging match with a colossal archfiend. It was atmospheric but not distractingly so; the game is tuned to keep the focus on the enemies in front of you.
In the first section of the demo, the grim future-fantasy story unfurls with the captive Doom Slayer, restrained by a mysterious energy bolt on his chest, shot down to a medieval planet as a last resort to save the people of a king. «Before he became a hero, he was the super weapon of gods and kings,» a title card read. It’s soon clear that the Doom Slayer is a pawn in a political game between squabbling humans and demonic nobility. It laid the groundwork for what is, canonically, the first story told about the mythical man who only knows combat against the forces of Hell.
But the last section of the demo, the siege, was the real bones of what players will experience in Doom: The Dark Ages. Bethesda has tinkered and tweaked the Doom formula to force players to shoot to a different beat; from the demo, they’ve succeeded, which is admirable considering how much players enjoyed the fast-paced combat of the earlier games. The gunplay is tight, but so are the animations and deliciously crunchy sound effects, timed perfectly to make the player feel they’re battering apart the meanest baddies Hell can summon.
These days, the games industry seems risk-averse, producing sequels that feel too much like rehashes of whatever came before. Judging by the demo, which was only about four hours of play, the Dark Ages could be the difference, delivering the brutal feel of fighting through a Doom game with entirely new systems, weapons and mechanics as medieval as its theme.
We’ll know if this demo is representative of the whole game when Doom: The Dark Ages comes out on May 13 for PS5, Xbox Series X/S and PC.
Technologies
Today’s All-Symbol NYT Connections Answer Feels Like an April Fool’s Joke
Here’s the answer to April Fool’s tricky Connections puzzle for April 1, #660.
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s Connections puzzle feels like an April Fool’s Day prank. The grid is filled with symbols or single letters, no words. Many of them are recognizable, but some of them threw me for a loop (especially the single letters), and they might confuse you too. Read on for clues and today’s Connections answers.
The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players registered with the Times Games section can now nerd out by following their progress, including number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: It’s all about the Benjamins.
Green group hint: Combined.
Blue group hint: Cartoony faces.
Purple group hint: Not left.
Answers for today’s Connections groups
Yellow group: Currency symbols.
Green group: And/together with.
Blue group: Emoticon mouths.
Purple group: «Right.»
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is currency symbols. The four answers are $, £, ¥ and €. (Dollar sign, pound sign, yen and euro.)
The green words in today’s Connections
The theme is and/together with. The four answers are &, +, N and X.
The blue words in today’s Connections
The theme is emoticon mouths. The four answers are (. ), O and P.
The purple words in today’s Connections
The theme is «right.» The four answers are R, →, ⊾ and ✓
Technologies
IGN Live Fan Festival Returns With Games, Celebrities and More on June 7
IGN’s second annual live games show comes back to Los Angeles and tickets are now on sale.
When the venerable gaming show E3 shut down for good back in 2023, fans and developers lost the best opportunity in the US to hear breaking news about upcoming games and play a few themselves. While Summer Game Fest has emerged for media like CNET to get this access, fans were left out in the cold — until last year, when the first IGN Live was held for the public to get hands-on play time and see celebrities on stage.
This year, IGN Live returns to Los Angeles on June 7 and 8, giving fans access to more games, panels and announcements from Netflix, 2K, Lenovo and more.
IGN hasn’t shared its lineup for this year’s weekend of events, but last year’s IGN Live included the first news about a potential Xbox handheld from Xbox head Phil Spencer, a panel of the cast of The Lord of the Rings: Rings of Power, an interview with Casper Van Dien on the Starship Troopers: Extermination game and hands-on time with upcoming Souls-like Phantom Blade Zero.
IGN Live will be held at Magic Box @ The Reef in downtown Los Angeles, and wishful attendees can buy tickets now, with early bird tickets starting at $15 per day or $30 for the full weekend (discounts available until April 30).
Fans who can’t make it, don’t worry: the show will be streamed on IGN.com, YouTube, Twitch and the site’s social channels.
Disclosure: IGN is owned by Ziff Davis, the same parent company as CNET.
Technologies
What Time is Nintendo Switch 2 Direct: How To Watch April Nintendo Direct
The Switch 2 reveal is almost here.
The Nintendo Switch 2 reveal on Wednesday could be the biggest gaming news of the year. After surprising everyone with a teaser of the new console back in January, Nintendo will hopefully give some more details about the Switch 2, such as how much it’ll cost, what games are coming out and when it will launch.
Nintendo has kept details about the Switch 2 under wraps since January. What is known is that the Switch 2 will be bigger than the original Switch, have more graphics power, use new Joy-Cons and have backward compatibility with games for the original Switch. There’s also the big question about that mysterious C-button. Everything else about the new console should be revealed on Wednesday.
Here’s what we know about the Switch 2 Nintendo Direct.
When is the Switch 2 Nintendo Direct?
Nintendo says the Switch 2 Nintendo Direct will happen on Wednesday, April 2, at 6 a.m. PT (9 a.m. ET, 2 p.m. BST).
Where can I watch the Switch 2 Nintendo Direct?
Like previous Nintendo Direct events, the show will be streamed live on Nintendo’s YouTube channel and Twitch channel.
What will be revealed at the Switch 2 Nintendo Direct?
The biggest reveal will be the release date and price of the Switch 2. Considering there will be Nintendo Switch 2 Experience events happening until June 1, the launch of the new console will likely happen in June. A recent leak showed that U.S. retailers may open pre-orders for the Switch 2 on April 9.
As for price, the Switch 2 could possibly launch at the same $300 price tag that the original Switch had, but don’t bet on that. The OLED Switch costs $350, and given it’s been nearly eight years since the original Switch arrived, it makes more sense for the Switch 2 to have a $400 launch price.
Then comes the games. So far, Nintendo has only shown a new Mario Kart in the Switch 2 reveal. Nintendo usually has some of its major franchises ready whenever it launches a console, so expect more Mario titles or a Zelda game to be available at launch or soon after. Several 2025 titles are also expected, including Xenoblade Chronicles X: Definitive Edition, Pokémon Legends Z-A and Metroid Prime 4: Beyond.
Read more: Switch 2 Looks a Lot Like the Original Nintendo Switch… and That’s a Good Thing
It will also be interesting to see how much third-party support it’ll receive. The Switch trailed behind the Xbox and PlayStation consoles in third-party games due to its lack of hardware power, but if Nintendo beefs up the Switch 2 specs to make it comparable to, say, a Steam Deck, that support could grow exponentially.
Tech specs will be another big reveal for the Nintendo Switch 2 Direct. Potential buyers will be interested in seeing how much of a graphics upgrade they’ll get with the Switch 2 and what kind of battery life it could have.
There are also questions about the new Joy-Cons. The reveal video showed how the new controllers can act like a computer mouse, which could make for some interesting uses with certain PC games.
As of now, the only major feature revealed by Nintendo is the Switch 2’s backward compatibility with the original Switch. It appears most of the Switch library will work on the new console, with a few exceptions.
Switch 2: Everything so far
- Nintendo Switch 2 Preorder and Release Date Leaked by Retailer
- Nintendo Switch 2 Mystery Button Revealed… Kind Of
- Nintendo Switch 2 Is Now More Likely to Support Amiibo, Faster Wi-Fi Speeds
- Switch 2 Game Backwards Compatibility: What We Know
- Will Nintendo Get Out of Its Own Way to Make the Switch 2 a Steam Deck Competitor?
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