Technologies
I Saw the AI Future of Video Games: It Starts With a Character Hopping Over a Box
At the 2025 Game Developers Conference, graphics-chip maker Nvidia showed off its latest tools that use generative AI to augment future games.

At its own GTC AI show in San Jose, California, earlier this month, graphics-chip maker Nvidia unveiled a plethora of partnerships and announcements for its generative AI products and platforms. At the same time, in San Francisco, Nvidia held behind-closed-doors showcases alongside the Game Developers Conference to show game-makers and media how its generative AI technology could augment the video games of the future.
Last year, Nvidia’s GDC 2024 showcase had hands-on demonstrations where I was able to speak with AI-powered nonplayable characters, or NPCs, in pseudo-conversations. They replied to things I typed out, with reasonably contextual responses (though not quite as natural as scripted ones). AI also radically modernized old games for a contemporary graphics look.
This year, at GDC 2025, Nvidia once again invited industry members and press into a hotel room near the Moscone Center, where the convention was held. In a large room ringed with computer rigs packed with its latest GeForce 5070, 5080 and 5090 GPUs, the company showed off more ways gamers could see generative AI remastering old games, offering new options for animators, and evolving NPC interactions.
Nvidia also demonstrated how its latest AI graphics rendering tech, DLSS 4 for its GPU line, improves image quality, light path and framerates in modern games, features that affect gamers every day, though these efforts by Nvidia are more conventional than its other experiments. While some of these advancements rely on studios to implement new tech into their games, others are available right now for gamers to try.
Making animations from text prompts
Nvidia detailed a new tool that generates character model animations based on text prompts — sort of like if you could use ChatGPT in iMovie to make your game’s characters move around in scripted action. The goal? Save developers time. Using the tool could turn programming a several-hour sequence into a several-minute task.
Body Motion, as the tool is called, can be plugged into many digital content creation platforms; Nvidia Senior Product Manager John Malaska, who ran my demo, used Autodesk Maya. To start the demonstration, Malaska set up a sample situation in which he wanted one character to hop over a box, land and move forward. On the timeline for the scene, he selected the moment for each of those three actions and wrote text prompts to have the software generate the animation. Then it was time to tinker.
To refine his animation, he used Body Motion to generate four different variations of the character hopping and chose the one he wanted. (All animations are generated from licensed motion capture data, Malaska said.) Then he specified where exactly he wanted the character to land, and then selected where he wanted them to end up. Body Motion simulated all the frames in between those carefully selected motion pivot points, and boom: animation segment achieved.
In the next section of the demo, Malaska had the same character walking through a fountain to get to a set of stairs. He could edit with text prompts and timeline markers to have the character sneak around and circumvent the courtyard fixtures.
«We’re excited about this,» Malaska said. «It’s really going to help people speed up and accelerate workflows.»
He pointed to situations where a developer may get an animation but want it to run slightly differently and send it back to the animators for edits. A far more time-consuming scenario would be if the animations had been based on actual motion capture, and if the game required such fidelity, getting mocap actors back to record could take days, weeks or months. Tweaking animations with Body Motion based on a library of motion capture data can circumvent all that.
I’d be remiss not to worry for motion capture artists and whether Body Motion could be used to circumvent their work in part or in whole. Generously, this tool could be put to good use making animatics and virtually storyboarding sequences before bringing in professional artists to motion capture finalized scenes. But like any tool, it all depends on who’s using it.
Body Motion is scheduled to be released later in 2025 under the Nvidia Enterprise License.
Another stab at remastering Half-Life 2 using RTX Remix
At last year’s GDC, I’d seen some remastering of Half-Life 2 with Nvidia’s platform for modders, RTX Remix, which is meant to breathe new life into old games. Nvidia’s latest stab at reviving Valve’s classic game was released to the public as a free demo, which gamers can download on Steam to check out for themselves. What I saw of it in Nvidia’s press room was ultimately a tech demo (and not the full game), but it still shows off what RTX Remix can do to update old games to meet modern graphics expectations.
Last year’s RTX Remix Half-Life 2 demonstration was about seeing how old, flat wall textures could be updated with depth effects to, say, make them look like grouted cobblestone, and that’s present here too. When looking at a wall, «the bricks seem to jut out because they use parallax occlusion mapping,» said Nyle Usmani, senior product manager of RTX Remix, who led the demo. But this year’s demo was more about lighting interaction — even to the point of simulating the shadow passing through the glass covering the dial of a gas meter.
Usmani walked me through all the lighting and fire effects, which modernized some of the more iconically haunting parts of Half-Life 2’s fallen Ravenholm area. But the most striking application was in an area where the iconic headcrab enemies attack, when Usmani paused and pointed out how backlight was filtering through the fleshy parts of the grotesque pseudo-zombies, which made them glow a translucent red, much like what happens when you put a finger in front of a flashlight. Coinciding with GDC, Nvidia released this effect, called subsurface scattering, in a software development kit so game developers can start using it.
RTX Remix has other tricks that Usmani pointed out, like a new neural shader for the latest version of the platform — the one in the Half-Life 2 demo. Essentially, he explained, a bunch of neural networks train live on the game data as you play, and tailor the indirect lighting to what the player sees, making areas lit more like they’d be in real life. In an example, he swapped between old and new RTX Remix versions, showing, in the new version, light properly filtering through the broken rafters of a garage. Better still, it bumped the frames per second to 100, up from 87.
«Traditionally, we would trace a ray and bounce it many times to illuminate a room,» Usmani said. «Now we trace a ray and bounce it only two to three times and then we terminate it, and the AI infers a multitude of bounces after. Over enough frames, it’s almost like it’s calculating an infinite amount of bounces, so we’re able to get more accuracy because it’s tracing less rays [and getting] more performance.»
Still, I was seeing the demo on an RTX 5070 GPU, which retails for $550, and the demo requires at least an RTX 3060 Ti, so owners of graphics cards older than that are out of luck. «That’s purely because path tracing is very expensive — I mean, it’s the future, basically the cutting edge, and it’s the most advanced path tracing,» Usmani said.
Nvidia ACE uses AI to help NPCs think
Last year’s NPC AI station demonstrated how nonplayer characters can uniquely respond to the player, but this year’s Nvidia ACE tech showed how players can suggest new thoughts for NPCs that’ll change their behavior and the lives around them.
The GPU maker demonstrated the tech as plugged into InZoi, a Sims-like game where players care for NPCs with their own behaviors. But with an upcoming update, players can toggle on Smart Zoi, which uses Nvidia ACE to insert thoughts directly into the minds of the Zois (characters) they oversee… and then watch them react accordingly. These thoughts can’t go against their own traits, explained Nvidia Geforce Tech Marketing Analyst Wynne Riawan, so they’ll send the Zoi in directions that make sense.
«So, by encouraging them, for example, ‘I want to make people’s day feel better,» it’ll encourage them to talk to more Zois around them,» Riawan said. «Try is the key word: They do still fail. They’re just like humans.»
Riawan inserted a thought into the Zoi’s head: «What if I’m just an AI in a simulation?» The poor Zoi freaked out but still ran to the public bathroom to brush her teeth, which fit her traits of, apparently, being really into dental hygiene.
Those NPC actions following up on player-inserted thoughts are powered by a small language model with half a billion parameters (large language models can go from 1 billion to over 30 billion parameters, with higher giving more opportunity for nuanced responses). The one used in-game is based on the 8 billion parameter Mistral NeMo Minitron model shrunken down to be able to be used by older and less powerful GPUs.
«We do purposely squish down the model to a smaller model so that it’s accessible to more people,» Riawan said.
The Nvidia ACE tech runs on-device using computer GPUs — Krafton, the publisher behind InZoi, recommends a minimum GPU spec of an Nvidia RTX 3060 with 8GB of virtual memory to use this feature, Riawan said. Krafton gave Nvidia a «budget» of one gigabyte of VRAM in order to ensure the graphics card has enough resources to render, well, the graphics. Hence the need to minimize the parameters.
Nvidia is still internally discussing how or whether to unlock the ability to use larger-parameter language models if players have more powerful GPUs. Players may be able to see the difference, as the NPCs «do react more dynamically as they react better to your surroundings with a bigger model,» Riawan said. «Right now, with this, the emphasis is mostly on their thoughts and feelings.»
An early access version of the Smart Zoi feature will go out to all users for free, starting March 28. Nvidia sees it and the Nvidia ACE technology as a stepping stone that could one day lead to truly dynamic NPCs.
«If you have MMORPGs with Nvidia ACE in it, NPCs will not be stagnant and just keep repeating the same dialogue — they can just be more dynamic and generate their own responses based on your reputation or something. Like, Hey, you’re a bad person, I don’t want to sell my goods to you,» Riawan said.
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Technologies
Spring Cleaning Your Tech: Where You Can Recycle Your Computers and Printers for Free
Got a decades-old PC tower sitting around, or a laptop that doesn’t turn on anymore? You can recycle them for free, and in some cases get store credit.
We’re willing to bet that you’ve got at least one (and probably more) old laptop, desktop or printer taking up valuable space in your home. Whether it’s in your office, junk room or closet, spring cleaning should be on your mind, and here’s a tech tip for you: There are easy and sustainable options for disposing of these old pieces of tech. Some stores will even give you credit for offloading your old devices, as weirdly hard as it is to let go of them.
Throwing away your old devices is actually illegal, and can draw large fines in some states. Recycling is a necessary habit to get into — according to a UN report last year, people worldwide are throwing away about five times more gadgets than are being recycled.
And recycling computers and printers can be as easy as bringing them to major retailers like Best Buy, Office Depot and Staples. Here’s what you need to know about recycling your old tech — and read here for how to recycle your old phones.
Before you recycle your old tech
Wherever you choose to take or mail in your items to be recycled, you’ll want to protect your data by removing it as best you can. One way to do this is to perform a factory reset on your computer. Our guide walks you through the process.
How to recycle computers and printers
Some retail stores will accept computers and printers for recycling, but it’s not always a free service. Policies vary by company.
Apple Store
You can recycle your old Apple computers, monitors and peripherals, such as printers, for free at an Apple store, but there’s a costly catch. According to the Apple Free Recycling program, you must also purchase a qualifying Apple computer or monitor to receive this service.
Need another option? A third-party company called Gazelle buys old MacBooks to recycle them. After accepting Gazelle’s offer, you print a prepaid label or request a prepaid box and ship the machine to them.
Read more: Phone and Laptop Repair Is Going Mainstream, With a Big Push From iFixit
Best Buy Stores
Best Buy generally accepts up to three household items per household per day to be recycled for free, including desktop computers and printers, as well as other items ranging from e-readers to vacuum cleaners. While three is the limit for most items, there’s a higher standard for laptops — Best Buy will take five of those per household per day. Note that rules for dropping off monitors vary by state, and it’s not always free to do so.
Best Buy also offers a mail-in recycling service for select items, but that’s also not free. A small box that holds up to 6 pounds costs $23, while a large box (up to 15 pounds) costs $30.
OfficeMax and Office Depot
Office Depot and OfficeMax merged in 2013. The retailers offer a tech trade-in program both in-store and online where you may be able to get a store gift card in exchange for your old computers and printers. If the device has no trade-in value, the company will recycle it for free.
Office Depot also sells its own tech recycling boxes that you can fill with electronics to be recycled and then drop off at the stores, but they aren’t free. The small boxes cost $8.39 and hold up to 20 pounds; the medium ones cost $18.29 and hold up to 40 pounds; and the large cost $28 and hold up to 60 pounds.
Staples Stores
You can bring your old desktop computers, laptops, printers and more to the Staples checkout counter to be recycled for free, even if they weren’t purchased there. The retailer also has a free at-home battery recycling box which, according to a rep, has led customers to recycle thousands of batteries per week, up from an earlier average of 50 per week.
Here’s a list of everything that can be recycled at Staples.
Read more: How to Factory Reset a MacBook, Windows Laptop or Chromebook
How to find centers for recycling tech
If you don’t live near a major retailer or would rather take your computers and printers to a recycling center, you can locate places close to you by using search tools provided by Earth911 and the Consumer Technology Association.
Earth911 recycling centers
Use the recycling center search function on Earth911 to find recycling centers near your ZIP code that accept laptops, desktops and printers. Note that the results may also turn up places that accept mobile phones and not computers or printers, so you may have to do a little filtering.
Greener Gadgets recycling centers
Consult the Consumer Technology Association’s Greener Gadgets Recycle Locator to find local recycling centers in your area that will take old items. The search function also allows you to filter the results to separately hunt for places that take computers versus printers.
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